Yeah I would prefer more drama with developers having melt downs online, screaming around, blaming youtube creators for declining numbers.Concordian for sure. Marathon's slow decline is almost as boring to watch as the game itself.
Is there numbers for consoles?
As I recall, destiny was more popular on consoles than pc.
Not that it matters, I'm just wondering
Another question I have is how long does the game need to run before refunds are no longer needed (from Sonys perspective)?
While the Marathon situation has been interesting, I think it's much better for it to be over quickly like Concord/Highguard.So what kind of flop do you guys prefer?
Do you like a Concord style flop, where it just crashes and burns spectacularly right out of the gate?
Or do you prefer a Marathon style flop where it suffers a slow agonizing decline into oblivion?
If Destiny 3 came out a few years ago, yes.Only way Bungie survives this is Destiny 3 - with all the money they pumped into Marathon and how much they neglected Destiny 2, Destiny 2 is still going to end up with a higher CCU.
If Destiny 3 came out a few years ago, yes.
My entire D2 crew and myself talked about whether we'd come back for D3 and we all said no.
Agreed. I'm sure there would be tons of Destiny fans playing. It tailed off a lot the past year, but going on Steam count alone anytime there's good content drop D2 would rocket to 300k. And add in all the console gamers too. Cant expect D2 to last forever. It launched to so long ago in 2017, Switch 1 just launched. And Xbox One X wasnt even out yet.Lmao, no destiny fan is passing on a D3 if it ever came to be. The hype, the excitement, the wonder of what could be in store if the day of destiny 3 landed upon us... no way in hell anyone who says they wouldn't play it is being honest with themselves.
Well…it's never being made and if it was, I'm not picking it up. I don't know what else to tell you lolLmao, no destiny fan is passing on a D3 if it ever came to be. The hype, the excitement, the wonder of what could be in store if the day of destiny 3 landed upon us... no way in hell anyone who says they wouldn't play it is being honest with themselves.
Idk, we better place some bets, I really think FAILgames has a chance to be Concord 2.0, the whole thing reeks of the "eat the rich" slogan from leftards so bad it's not even funnyFingers crossed. This might be the closest we ever get to a true Concord successor. It's honestly a miracle that it hasn't been canceled yet. I think the gaming gods are watching out for us.
So, a sprint or a marathon?So what kind of flop do you guys prefer?
Do you like a Concord style flop, where it just crashes and burns spectacularly right out of the gate?
Or do you prefer a Marathon style flop where it suffers a slow agonizing decline into oblivion?
If they kept the current model of yearly seasonal updates + battlepass + charging for dungeons/raids; I'd probably be out. It was already nuts that you were almost paying for a full price game just for the seasonal update and that should be enough to include all the stuff that comes out that year. I can understand the cosmetic mtx on top of that, but I'm not willing to pay for every piece of dlc when I believe it should be included for that seasonal price.Lmao, no destiny fan is passing on a D3 if it ever came to be. The hype, the excitement, the wonder of what could be in store if the day of destiny 3 landed upon us... no way in hell anyone who says they wouldn't play it is being honest with themselves.
Well I think more or less the notion for me is if we wasn't exactly sure how it would be without a good couple months of play because it would most likely take some time to really see, I think we'd all be in.If they kept the current model of yearly seasonal updates + battlepass + charging for dungeons/raids; I'd probably be out. It was already nuts that you were almost paying for a full price game just for the seasonal update and that should be enough to include all the stuff that comes out that year. I can understand the cosmetic mtx on top of that, but I'm not willing to pay for every piece of dlc when I believe it should be included for that seasonal price.
And even if the monetary expense wasn't the issue, the game just required way too much grinding to get the good/uber stuff. Nowadays there is waaaaaaay too much entertainment between streaming movies/TV, music, youtube, etc for me to lock myself into grinding Destiny for hours and hours daily
Agreed. I'm sure there would be tons of Destiny fans playing. It tailed off a lot the past year, but going on Steam count alone anytime there's good content drop D2 would rocket to 300k. And add in all the console gamers too. Cant expect D2 to last forever. It launched to so long ago in 2017, Switch 1 just launched. And Xbox One X wasnt even out yet.
They just needed to make a good D3 game without all the weird shit you'd hear about that pissed off the fanbase and avoid splicing and locking out content. Just make a normal good sequel with no shenanigans and it'd be a hit. Even if it didnt do as well as D2, it's at least do way better than Marathon. That is hands down a guarantee everyone would agree on.
Problem is they tried to double dip with a two pronged sci fi shooter strategy hoping they'd get Destiny 2 fans going forever (infinite golden goose strategy) while attracting new gamers going the extraction loop. Problem is D2 tanked and Marathon never started strong to begin with and tanking so much, they will criss cross CCU soon. Marathon is only a couple thousand ahead of D2 peaks now. They might cross cross before S2 starts in a month.
![]()
![]()
| Date UTC | Coverage h | Avg CCU | Peak CCU | Player-hours | DAU range | DAU midpoint |
| Sat 2026-04-25 | 24.0 | 15,329 | 20,875 | 367,886 | 122,629-294,309 | 183,943 |
| Sat 2026-05-02 | 24.0 | 11,889 | 16,946 | 285,341 | 95,114-228,273 | 142,671 |
|
He added: "GAAS games don't grow organically. The dirty secret is most of them grow through marketing and UA spend. Sony has left this one for dead."
11 pm completed hour CCU. Peak reached at 16.5k. Trending was right. Off by just 100 CCU
All time peak was launch day 88.3k. Today's peak at 16.5k is -71.8k or -81%
Today vs yesterday: 16.5k vs 17.1k (-0.6k or -4%)
Yesterday's low 5.9k. If the rate holds, low tonight will be 5.7k
Sat vs Sat: 16.5k vs 20.7k (-4.2k or -20%). Back to old historic changes of -20%
Alternate method to estimate peaks and valleys (ballpark ratios)
On normal weekdays, 3.3:1. For example, a peak 20k will have a low of 6k. For Fri/Sat, gamers stay up playing so the ratio is 2.5:1
Steam Rankings
Daily Active Users 128
Global Top Sellers 178
Weekly Top Sellers 74 ending Apr 28 (was 81 last week)
Top Rated Games 6,007 (83.91%)
Yeah, the fun with Concord was special. Not even suicide squad or DA veilguard come close. Marathon is fun to watch because of the slow decline, but nothing beats an bombastic experience like that.Nothing can match the thrill of Concord.
The hilariously awful DEI character designs, "The Professor", all the talk about it being Herman Hulst's baby with "Star Wars-like potential", the wannabe Guardians of the Galaxy tone that felt 10 years out of date, the shocking $250 million budget, devs lashing out on Twitter…
It was truly a spectacle to behold. I don't know if any future flop can ever approach the majesty of Concord.
Lmao, no destiny fan is passing on a D3 if it ever came to be. The hype, the excitement, the wonder of what could be in store if the day of destiny 3 landed upon us... no way in hell anyone who says they wouldn't play it is being honest with themselves.
I said it in this thread, I have 7 to 8,000 hours of Destiny if anyone knows how they been burned by bungie it's me... Because I couldn't take it anymore and quit in May of 23.The remaining Destiny fans are the ones still playing. So sure, they'd buy D3. The issue is they torched their fanbase with their poor management of the game like the content vaulting and the ever-increasing nickel-and-diming of new content.
I used to be a Destiny fan and played it consistently from D1 beta to D2 Beyond Light. But the decisions Bungie made have turned me off on Destiny entirely and I have no trust in Bungie to do the right thing anymore.
No doubt. Hasnt hit 20k since last Saturday. Sunday's trend down vs Sat, and once Monday rolls around there's another -10% drop. Monday will probably be about 14k.That might be it for 20k+ CCU until season 2. It will all be sub 20k from now on.
And I don't think the wipe and a night map is going to help at all then.
This thread is just lame at this point. Here are all the summary facts:
1. The Steam sales appear relatively strong, somewhere around 650k.
2. The CCU is on the low end of "solid."
3. The console sales probably put overall purchases at around 2.5 million.
4. At $40, Bungie has injected enough revenue to build this game out.
5. They probably can build it out, as user reviews are very strong.
6. It clearly has found a small, but apparently durable audience.
Literally any other takes are super useless.
Spot on.Yeah, the fun with Concord was special. Not even suicide squad or DA veilguard come close. Marathon is fun to watch because of the slow decline, but nothing beats an bombastic experience like that.
Kids and young teenagers is a huge demographic and they aren't going to play Fortnite and Roblox forever, as they grow older they'll move into something else. What that something is nobody knows, but that's what all these devs are trying to find out. I doubt that Marathon is it, could just as well be Gravity Dash on mobile or nothing at all.Oh, sure. But "the kids" have already found their GaaS games and they're not budging. My son is 14. He plays Fortnite and Roblox. His mind is not open to playing anything else. His PS5 has sat gathering dust since I built his PC.
Not to mention those kids aren't in a position to buy hardware in the current economy, or the near future economy (next 5-7 years).
Yes, Boomers, Gen X, and Millennials may not be an expanding pool, but it's the pool that can afford to buy hardware and games. So they need to cater to what these players want. They clearly don't want a dozen different GaaS shooters.
Talking about sustainability of the project, let's remember that even Fortnite is not making enough money to be sustainable and is probably the most famous game on the planet right now.
Both. As long as it gets the job doneDo you like a Concord style flop, where it just crashes and burns spectacularly right out of the gate?
Or do you prefer a Marathon style flop where it suffers a slow agonizing decline into oblivion?
Pretty wild that the 1994 game calls to me more than 2026 marathon
Call me crazy but this doesn't look that different from NuMarathon, the terminals, the soundtrack, the lore... it's like they've been making the same base shooter since 1994, besides the new playable characters looking like shampoo bottles
Only 2 - 3 more weeks of...
![]()
...then the phoenix ascends.
![]()
Sorry man, just giving you shit![]()
That's the problem with these addictive gaas forever games. In many cases they don't foster a "gamer", ie a future customer of the gaming industry who will mature as a "gamer". They are "Fortnite players"….who don't really play anything else. As people mature they get jobs, wives, yearn for things Fortnite doesn't offer (but aren't gamers) they are more likely to just not play anything than the prior maturity path into things like resident evil or last of us etc.Kids and young teenagers is a huge demographic and they aren't going to play Fortnite and Roblox forever, as they grow older they'll move into something else. What that something is nobody knows, but that's what all these devs are trying to find out. I doubt that Marathon is it, could just as well be Gravity Dash on mobile or nothing at all.
But I agree that devs can't forget about us oldies. It should be the most stable customer base tbh. Just go for something that turn us nostalgic, make it play great, don't add anything aimed at a modern audience = millions copies sold.