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Digital Foundry revisit Oblivion Remastered following its 1 year anniversary

I understand the part that if there's nothing to do on console.

If the fix requires minimal follow-up and I can do it, then I'll just do it and enjoy the game. From then on, I can't scold, I just play with it.
You can't fix it yourself. You can get it to a level where it hitches less but it's still not great. And the all round performance is poor.

The fact that you can getting running better yourself with a few mods quite easily yet BGS can't even be arsed releasing an official patch with these tweeks themselves tells you all you need to know about this shitty company.
 
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Sick of crappy products. A few bugs here and there I can tolerate but this is remake of an old title. It should run like butter.

Makes it even worse that they can't even be arsed fixing it. Shows you what they think of their customers.

Hell, Bethesda can't be bothered to even acknowledge the shitty job they paid someone else to do with one of their most revered franchises. Some told me being acquired by Microsoft would give Bethesda resources they would never have othewise. So.....where are they?

I didn't say that, lol.

I'm saying my experience was different likely because of platform differences and which platform got more updates than the others.

You played the game on PS5 though.
 
Of course it's on Bethesda. Or whoever the publisher is. It's their responsibility to oversee the final product.
hopefully the drop a great patch this year but eh I'm pretty sure they are just working on TES6 at the point, Bethesda Game Studios can't do anything, the studio doesn't have UE5 expertise ( I mean why would they? they have worked decades building the in-house Creation Engine) so they would have to renew the contract or give it someone else, I doubt they will do this given the thin margins of profit for this title now.

btw, The Last of Us Part 1 PC support has also ended, I had emailed Naughty Dog if they have any plans to add framegen and optimize it further but I got an email saying the contract is over and support for it has ended.

This is a common practice in the industry.
 
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hopefully the drop a great patch this year but eh I'm pretty sure they are just working on TES6 at the point, Bethesda Game Studios can't do anything, the studio doesn't have UE5 expertise ( I mean why would they? they have worked decades building the in-house Creation Engine) so they would have to renew the contract or give it someone else, I doubt they will do this given the thin margins of profit for this title now.

btw, The Last of Us Part 1 PC support has also ended, I had emailed Naughty Dog if they have any plans to add framegen and optimize it further but I got an email saying the contract is over and support for it has ended.

This is a common practice in the industry.

TLOU P1 on PC received two years of patches. Oblivion received two patches in three months and none since. If Bethesda only paid for three months of support then that makes them look even worse.
 
You can't fix it yourself. You can get it to a level where it hitches less but it's still not great. And the all round performance is poor.
I have experienced Cyberpunk 2077 near launch with an unstable 5-30 fps. I have played the original Oblivion at an unstable 30 fps with seconds long hitches loading parts of the map years after launch. I have also ridden a steed with a speed multiplier mod across the map of Oblivion Remastered at a rock solid 60 fps (near launch) and my only takeaway is the issues with this remaster are hyperbole for PC release.

The console version buyers seem to have genuine grievances specific to those builds but I even managed to get a rock solid 30 fps with decent picture quality on a decade old middle of the road rig for the PC version. That is relatively optimized.
 
Ah....ok. Perhaps so then. Still shitty that they did such a pisspoor job on non-Xbox platforms.
The architectures are different and Series X and PC are much closer through Windows and DirectX etc, Bethesda's RPGs has always been a lottery on PlayStation tbh.
From my understanding Oblivion is somehow running an old engine code underneath the UE5 visuals. Maybe the versions are built from different code bases?
 
I have experienced Cyberpunk 2077 near launch with an unstable 5-30 fps. I have played the original Oblivion at an unstable 30 fps with seconds long hitches loading parts of the map years after launch. I have also ridden a steed with a speed multiplier mod across the map of Oblivion Remastered at a rock solid 60 fps (near launch) and my only takeaway is the issues with this remaster are hyperbole for PC release.

The console version buyers seem to have genuine grievances specific to those builds but I even managed to get a rock solid 30 fps with decent picture quality on a decade old middle of the road rig for the PC version. That is relatively optimized.
So your saying because some release are worse than this then its ok that this is a bit less shit?

Your experience might be acceptable to you but for the majority of players its not. The evidence is right there in the OP, if you think this game runs well and is optimised then you have very low standards.

Glad you enjoyed it, I did not.
 
The architectures are different and Series X and PC are much closer through Windows and DirectX etc, Bethesda's RPGs has always been a lottery on PlayStation tbh.
From my understanding Oblivion is somehow running an old engine code underneath the UE5 visuals. Maybe the versions are built from different code bases?

Looking at Steam user reviews, I see a lot of complaints about the lack of support. Only 54% positive for recent reviews. I don't think this is just a PlayStation problem.
 
I mean, it's a single player remake. Companies don't plan on long support periods. If it doesn't get fixed in the first few months, it's probably not going to happen.
 
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So your saying because some release are worse than this then its ok that this is a bit less shit?

Your experience might be acceptable to you but for the majority of players its not. The evidence is right there in the OP, if you think this game runs well and is optimised then you have very low standards.

Glad you enjoyed it, I did not.
I am saying you are making a mountain out of a mole hill. If you tried a little harder setting it up you would get your money's worth for PC release. You choose not to. Console players don't get a choice (as usual).
Matt Leblanc Whatever GIF
 
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Looking at Steam user reviews, I see a lot of complaints about the lack of support. Only 54% positive for recent reviews. I don't think this is just a PlayStation problem.
Seems much worse on PS5 going by your own experience, I've had no crashes at all on PC.
 
I understand the part that if there's nothing to do on console.

If the fix requires minimal follow-up and I can do it, then I'll just do it and enjoy the game. From then on, I can't scold, I just play with it.
There's no fix. Stop lying.
 
I am saying you are making a mountain out of a mole hill. If you tried a little harder setting it up you would get your money's worth for PC release. You choose not to. Console players don't get a choice.
Matt Leblanc Whatever GIF
If you say so. The game runs like shit the evidence is right there in the OP.

I did fuck around with it at launch but still found the experience to be sub par. Im not making a mountain of a mole hill, im discussing my experience with the game. Not sure why you are unwilling to accept other people's experience and tolerance is different to yours, especially as a PC player. I have 3 separate high end systems and the frame rate and pacing is all over the place.
 
Nah.....played Cyberpunk on PC thankfully, but even that wasn't very pleasant at launch.
I think the ultimate irony is... I felt more RP elements playing as Geralt, than I even did as "V". When you're able to see your character, in thrid person and in the cutscenes, is when the game is done.
 
I've finished it on PS5 and it wasn't a pleasant experience with loadings everywhere, stutters and a few crashes.
The problem is that games do not fix themselves and this remaster was outsourced as contract work which means that when the contract is over and the client accepts the job as work done it's over.
For them it's good enough as it is...
 
Seems much worse on PS5 going by your own experience, I've had no crashes at all on PC.

Yeah, the crashes I had were really bad. Seems in PC the problem is severe stuttering and overall performance. Problems may be worse on PS5....not sure....but there are obviously problems on other platforms as well.
 
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"I'm running Intel i9-9900KF 3.60GHz, RTX 3060, 16GB RAM, and the game is installed on my SSD and not my hard drive."

"Upscaling: FSR"

No DLSS?
DLSS is a performance hog in early Unreal Engine 5 games. Even on Nvidia hardware XeSS is a better choice.
 
If you say so. The game runs like shit the evidence is right there in the OP.
They run things vanilla and nitpick every frame. Hardly the same as properly setting software up. Hell, I used to turn off most of the OS services on an old rig to hit a stable 30 on some games.
 
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If you say so. The game runs like shit the evidence is right there in the OP.

I did fuck around with it at launch but still found the experience to be sub par. Im not making a mountain of a mole hill, im discussing my experience with the game. Not sure why you are unwilling to accept other people's experience and tolerance is different to yours, especially as a PC player. I have 3 separate high end systems and the frame rate and pacing is all over the place.
Are bigger problems showing up consistently at specific areas? Or become worse over time from save file bloat or something like that and late game they can't be ignored?

I can't relate to this talk, I'm 70h in on two different PCs, 4090+7800X3D and 5090+9950X3D, Gamepass version. Was awhile since I fiddled with settings but to my knowledge I've done nothing special at all.
 
Bethesda has always been overrated. They somehow got a pass for years by apologists calling their broken games and janky combat "charming".
 
No joke, when i upgraded from my 3070 to a 4070ti a few months ago, i tested a load of games and was blown away by the improvement in games.
I loaded up Oblivion Remastered and no lie it ran worse at the same settings as on my 3070.

I dont know if there was a bug effecting 40 series gpu's but it made me laugh at least.
 
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