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The Legend of Zelda: The Minish Cap PC port in development

VGEsoterica

Member
Def still WIP and in development but its not just going to be the two Twilight Princess ports this year as The Minish Cap is getting a pc port as well

 
my favorite 2D zelda, the feel of being child and in the mini world is amazing, i wish there will be more.
this is the most played zelda for me, and I literally replaying it right now (again)
 
What is the point of doing this for these old games that play perfectly well on emulaters?
Usually it's to add interesting new features -- like the OoT ports which added smooth framerate options, all kinds of randomization you can turn on to make items/dungeons more interesting, widescreen support, quick item switching, and so on

For Link's Awakening, it was to see the game come to life with the view distance no longer capped:
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(to be fair, I would never play it that way for your first time since it kills the design intentions, but might be very fun for replaying it)


In the case of Minish Cap, I'm not so sure yet what the benefits would be, surely some kind of new features?
 
What is the point of doing this for these old games that play perfectly well on emulaters?
Some big perks are seamless screens and keybindings. You can't usually add more buttons than the console supports with an emulator. With a port like shown above, Link can equip his sword, his shield, and two other items for a total of four instead of just two. This makes the game's pace much better as you don't go into the menus nearly as often.

It's people who think copyright laws are just suggestions.
Moronic post.
 
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Game sucked somewhat to be honest. Zero freedom, every path super blocked. Good parts were its art and that you could level up your swordfighting(if I remember correctly). It just didn't feel as polished as the other Zeldas.
 
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