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Marathon approaching 15k CCU low (sponsored by coachmcguirk91 - still having a blast)

I'm thinking that Marathon was a better game to people in its first few weeks because it had the freshness of discovery about it before it became a massive sweatfest and hive for cheats and meta game antics.

Based on that evaluation, I believe the game is going to get worse and tweaking the grenades isn't going to turn that tide.
They have 400+ developers working on the game now. I bet they have at least 100 of them not focused on grenade tweaks.
 
That's true, but Marathon has relatively strong fundamentals. They're just starting a bit lower than they should be. The worst version of Marathon is the one you can play today.
It has strong fundamentals in the same way that a game in pre-production does. This launched with 25% of the content it should have. What was Bungie doing all this time? Why do they have a homeless crack head in charge?
 
It has strong fundamentals in the same way that a game in pre-production does. This launched with 25% of the content it should have. What was Bungie doing all this time? Why do they have a homeless crack head in charge?
That's why I've consistently said it's in Early Access. Sony and Bungie saw enough of the S1 performance to increase the team by 25%.
 
9 pm completed hour CCU. Peak reached at 18.4k and it's trending down now. Tied with Weds as lowest peak ever. Assuming about -10% tomorrow, peak should be somewhere 16.5-17k
All time peak was launch day 88.3k. Today's peak at 18.4k is -69.9k or -79%

Today vs yesterday: 18.4k vs 20.7k (-2.3k or -11%). First time ever reaching double digit decline Sun vs Sat

Yesterday's low 8.4k. If the rate holds, low tonight will be 7.5k. But Sun nights drop hard. Should be about 5k, possibly the high 4s

Sun vs Sun: 18.4k vs 22.1k (-3.7k or -17%). A bit better than historic -20%

Alternate method to estimate peaks and valleys (ballpark ratios)
On normal weekdays, 3.3:1. For example, a peak 20k will have a low of 6k. For Fri/Sat, gamers stay up playing so the ratio is 2.5:1

Steam Rankings
Daily Active Users 108
Global Top Sellers 74 (-20% sale boost this week)
Weekly Top Sellers 81 ending Apr 21 (was 67 last week)
Top Rated Games 5,842 (84.12%)
 
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Trying to pull data from this tool I made

For the weekend DAU
- This weekend: 178,693
- Last weekend: 216,441

Giving a drop in playerbase of 17.44%, which matches the Sun vs Sun stats posted by Streets.
 
A part of me hates what bungie became, but another part of me is happy because of how they treated destiny 2.

Nothing sparks more joy to me than opening this thread on my commute to work on a Monday morning.
 
Trying to pull data from this tool I made

For the weekend DAU
- This weekend: 178,693
- Last weekend: 216,441

Giving a drop in playerbase of 17.44%, which matches the Sun vs Sun stats posted by Streets.
This seems almost a given with how you are estimating DAU?

Also, wouldn't we expect the 'average time per user' to be longer at the weekend than during the week?
 
This seems almost a given with how you are estimating DAU?

Also, wouldn't we expect the 'average time per user' to be longer at the weekend than during the week?

It's going to be ball park at best because there's no information for session length, longer weekend sessions sound like a reasonable thought. If that's the case though then the DAU count would be lower; fewer sweats playing for longer.

The way I'm working it out is sampling CCU for every hour over a complete day and using a session range with an average.

Though the number isn't going to be spot on, I figure as long as the formula is consistent it will show accurate drops by % over time and perhaps give more of an idea than the standard SteamDB DAU chart.

OJeL0QvReQjPjM1j.png
 
It's going to be ball park at best because there's no information for session length, longer weekend sessions sound like a reasonable thought. If that's the case though then the DAU count would be lower; fewer sweats playing for longer.

The way I'm working it out is sampling CCU for every hour over a complete day and using a session range with an average.

Though the number isn't going to be spot on, I figure as long as the formula is consistent it will show accurate drops by % over time and perhaps give more of an idea than the standard SteamDB DAU chart.

OJeL0QvReQjPjM1j.png
Are you using 'session' to mean the average user's total play time in the day? Or are you multiplying session by some other number to account for multiple sessions?

Only a significant change in CCU graph shape would result in your EDAU % change being anything other than a mirror of the CCU % change, right?
 
That's true, but Marathon has relatively strong fundamentals. They're just starting a bit lower than they should be. The worst version of Marathon is the one you can play today.
I get that but 'it'll get better later' is a tough sell in 2026

It's hard to watch a studio that basically invented the modern console shooter feel like it's playing catch-up in a genre they should have dominated

It definitely makes for a lively thread, even if the reason behind it is a letdown.
 
I think you're reality is clouded by an illogical emotion.

You "hate" Bungie, which is strange.

Bungie has lied to me, gaslit me, stolen hundred of dollars of content I paid for, and locked me out of in game gear I spent hundreds of hours earning. This is on top of the sheer amount of money they asked for annually and shitty FOMO business practices. The relationship I had with Destiny was extremely toxic and I found myself playing it out of obligation near the end because of that FOMO seasonal model. I think it would be abnormal if I didn't hate them at this point. Bungie got a core audience on board and then just fucked with them repeatedly for years, squeezing every penny they could out of them. They lied about the reasons for vaulting content, they lied about the state of the vaulted content, they lied about drop rates, they lied about nearly every content commitment / promise they made, and they even lied about Marathon's stolen art. They lied constantly about nearly everything.

My hatred for Bungie has been tempered for years in the fires of their incompetence and abuse. It is anything but strange or illogical. I will raise a glass to the sky the day those shit heads go down in flames, and mark my words they will go down. Maybe it'll take 5 more years of Sony trying to justify it's awful investment but there's far too many useless assholes acting like financial boat anchors at that studio for it to ever succeed again.
 
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They have 400+ developers working on the game now. I bet they have at least 100 of them not focused on grenade tweaks.
Thats the same 400+ devs that took 6-7 years to deliver one game mode , three maps and godwaful characters ?

Im sure in just a few months they will save the game with a lot of content and good ideas.

It will happen.
 
New all time low.
Also, Marathon is very close to tagging below the playercount of a hit title from a huge studio....! This game is Destiny 2..

lower6.jpg


EDIT: The two games are even closer to each other now, replaced the image.
 
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New all time low.
Also, Marathon is very close to tagging below the playercount of a hit title from a huge studio....! This game is Destiny 2..

lower6.jpg


EDIT: The two games are even closer to each other now, replaced the image.

I'm honestly surprised Vampire Survivors is so low on that list. Marathon being that low does not surprise me. 😂
 
If I was Sony, I would shut it down for six months and rework it as a PvE title with PvP elements.

There's a really good game in there, buried under layers of stupid decisions.
 
If I was Sony, I would shut it down for six months and rework it as a PvE title with PvP elements.
Can they legally do that?
The people that actually bought this poop would probably flip their shit (at least some of them might) if that were to happen and probably demand a refund or some form of compensation if that were to happen.

At this point, they have very limited options.:
1. Throw more money at it via parachuting in more devs. Stupid move
2. Add it to PS+. Iit'll give it a big boost initially before it falls off again, but it might be a good barometer to option 3.
3. Make it f2p on all platforms. Has a better chance off drawing even more players, but will still lose Sony/Bungie money because nobody other than people that hate themselves will buy cosmetics for butt ugly characters.
4. Kill it with fire after S2 releases on the hope that it will make it the omegagenre they cope it is
5. Kill it now and cut their losses, eat some humble pie and cull the cancers in their company that are eating up dev costs. Put their heads down, reevaluate their model for income and start on Destiny 3.

I'd vote for #5 if I were an investor, but #1 gives me more sustained entertainment at watching this trainwreck.
 
Word of mouth is pretty negative with the way the meta is now, it seems. The experimental Playlist and sale seem to have done little.

ARC has a major update this week(I think its today?) and the game is unplayable for people outside the US it seems.

You speak of downtrend StreetsofBeige StreetsofBeige but this week may be it's worst yet. ARC update aside, matchmaking issues cause problems fast.
 
Word of mouth is pretty negative with the way the meta is now, it seems. The experimental Playlist and sale seem to have done little.

ARC has a major update this week(I think its today?) and the game is unplayable for people outside the US it seems.

You speak of downtrend StreetsofBeige StreetsofBeige but this week may be it's worst yet. ARC update aside, matchmaking issues cause problems fast.
Agreed.

Peak yesterday 18.4k. Should be less than 17k today. Just needs -9% today to reach that. Totally doable. Tuesdays hold fine or even go up a bit. But Weds are often the worst day of the week. Should be about 15k by then.
 
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If I was Sony, I would shut it down for six months and rework it as a PvE title with PvP elements.

There's a really good game in there, buried under layers of stupid decisions.
I'd give that a go, I like the world building from the very first teaser all those years ago, it looked mysterious and a story and world I wanted to explore. So I was tentatively excited. When I found out it was a pvp only extraction shooter my interest went to sub zero
 
I'd give that a go, I like the world building from the very first teaser all those years ago, it looked mysterious and a story and world I wanted to explore. So I was tentatively excited. When I found out it was a pvp only extraction shooter my interest went to sub zero
If you're interested in the story, there are always the classic marathon games
 
Today Destiny 2 will probably be ahead of Marathon...i really wonder what kind of conversations are going on inside Bungie right now. Even better...inside Playstation.
 
It's still on sale, yikes.

I don't think we're far off Sony taking action, whether that's going F2P or winding down the support team.
Sony will be doing some serious reflection on this GAAS push. They've made record profits this gen but it could have been a lot higher.

For example was buying bungie to chase GAAS worth it? Was it worth putting naughty dog on a GAAS instead of Uncharted 5 which would have sold 20 million? And you can give Uncharted regular multiplayer anyway.

All these failures combined with the success of Yotei should change their mentality going into next gen
 
Sony will be doing some serious reflection on this GAAS push. They've made record profits this gen but it could have been a lot higher.

For example was buying bungie to chase GAAS worth it? Was it worth putting naughty dog on a GAAS instead of Uncharted 5 which would have sold 20 million? And you can give Uncharted regular multiplayer anyway.

All these failures combined with the success of Yotei should change their mentality going into next gen
But that's why it's all so unbelievable because it's as if they just can't handle the fact nobody wants it and they double down. Like you'd think fairgames they'd just cut their losses already and move on, even testers find it boring.. But no they just truck on. It's like with woke shit they just will die on that hill
 
Fuck me, it's Monday morning. I can barely hold my eyes open. Just got off the redeye and I'm stumbled into work. Having my morning redbull and checking out the Marathon CCUs is a great way to wake up!
 
But that's why it's all so unbelievable because it's as if they just can't handle the fact nobody wants it and they double down. Like you'd think fairgames they'd just cut their losses already and move on, even testers find it boring.. But no they just truck on. It's like with woke shit they just will die on that hill
Tbf the vast majority of projects they've cut their losses so they're putting their eggs in a few baskets. IMO they were blinded by the prestige of bungie and sided with their project over the naughty dog one but regardless ND should never be off single player and put into GAAS anyway.

I'll judge fair game when it comes but if you were a betting man you'd not be confident. I do hope it succeeds. I wouldn't mind a AAA version of payday 2.
 
How big was the Marathon team size in 2023?
LoL so you still believe the whooole game was made by a smaller team but now that is a failure and dying they decided to put even more devs on it ? ... mmkay.

But I understand... afterall the game is so pathetically small that anyone would believe was made by a small team and not Sony prime gaas 3.6 billion developer
 
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A part of me hates what bungie became, but another part of me is happy because of how they treated destiny 2.

Nothing sparks more joy to me than opening this thread on my commute to work on a Monday morning.
Nail on head.

I've got nothing against Marathon but as somone who became invested in D2. Bungie can eat a dick.

They started it so this is what they get.
 
If I was Sony, I would shut it down for six months and rework it as a PvE title with PvP elements.

There's a really good game in there, buried under layers of stupid decisions.
Shut it down, period, it has eaten so many resources already without giving anything back, sometimes its time to put things out of their misery :P
 
Nail on head.

I've got nothing against Marathon but as somone who became invested in D2. Bungie can eat a dick.

They started it so this is what they get.

I mean, all this progressive mindset destroyed everything we had between game devs and consumers.

Gamers used to raise their voice about things they don't like, send feedback and devs listen to most of the conversation surround this.

Now with all those toxic positivity, gamers raising their voices is violence, sending feedback is useless, youtubers complaining about the game become grifters.

I don't remember the last time I talked face to face with a game dev. I guess was from Xbox 360 era. Trying to make the game better, sending bugs and glitchs.

Now you either enter into a Discord closed room, create a support ticket, get ignored, shadowban, get answer to an automatic bot...

I guess that what end up making Destiny 2 a shit. They start to use those modern tools to make their life better, but end up destroying every sight of connection they have with their audience.
 
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