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[DF] Pragmata - PS5/PS5 Pro/Xbox Series X|S Tech Review - Another Big PS5 Pro Success




Summary:

pragmata-tech-modes-overview-en-df-final.jpg
 
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- Built on Capcom's RE engine
- Quirky, inventive, ideas which pay off 'handsomely'
- PS5/Pro/Series X offers RT reflections
- Hair strand tech present similar to RE Requiem and praised
- This tech is not present in Series S (or Switch 2)
- All consoles can suffer from occasional low resolution textures
- PS5/Series X's AA is a bit lacking, it seems to look like FSR1.

Visuals:

- PS5/SX run at 1080p in either of its two modes, Series S is 720p
- Frame Rate and Resolution mode on PS5/SX are both 1080p native
- Pixel crawl and visual noise present on PS5/SX even in the Resolution mode
- DF thinks Capcom should have used something like FSR3 instead of its basic TAA
- The game has options for lens distortion, chromatic aberration, motion blur etc

- Frame Rate mode cuts back RT reflections, switching to cube maps, and hair strand quality is a bit more 'coarser'
- Resolution mode's RT reflections are a 'transformative effect'
- RT mode, however, also work in tandem with SSR and aren't as good as PC's path tracing

Performance:

- In Resolution mode on base PS5, tighter corridors are in the 50's and later open areas can drop to mid 40's. Cut-scenes can drop to mid to low 30's
- Frame rate mode shows flat 60fps in all the above scenarios with rare one or two frame drops noted
- DF noted that using a cloud save imported from PS5 Pro can cause base PS5 to run at native 1440p but that causes a much more notable drop in frame rate even in the Frame Rate mode

PS5 Pro:

- PS5 Pro runs at 864p using PSSR to reconstruct to 2160p, the up-scale removes the flickering and noise seen in base PS5
- Other visual settings are a match between the two
- Pro (and Series X) render more shadows in some of the opening areas compared to base PS5, DF wonders if this is a bug.
- RT reflection effects are more 'softer' compared to base PS5, this might be result of lower native resolution
- PS5 Pro holds 60fps with rare single drops seen in default mode
- High Frame rate mode allows unlocked frame rate to 120fps, this mode also uses PSSR2 but targets 1440p up-scale instead of 2160p
- Seems to hang int he mid 70's to 80's in regular play

Xbox:

- Series X runs the same resolution and visual settings as base PS5
- Shadow resolution is often lower on SX compared to PS5, though in some areas SX renders more shadows than base PS5
- In Resolution mode SX generally runs a few frames better than base PS5 but behind PS5 Pro
- In Frame Rate mode it runs a pretty good 60fps at all times like PS5

- Series S has notably lower texture quality, missing strand hair and RT and generally worse IQ
- Due to the above cuts, Series S seems to be the most tightly locked 60fps between PS5/SX/SS
 
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PS5 Pro taking full advantage of the new version of PSSR VS demo version. Great IQ results despite starting from 840p resolution.

XSX has definitely been another version that has improved compared to the demo. Back then, it even fell short of the PS5 in framerate, and now it even surpasses it.
The shadow issue could very well be a bug on both PS5 and XSX. In fact, in the demo, the shadows on XSX were corrupted if you previously played XSS with the same profile.

Then FSR1.....
Ryan Reynolds Reaction GIF


And XSS... Capcom certainly doesn't have much love for it. At least in this case, the 60fps is achieved phenomenally well.
 
What internal res on PS5 PRO? incredible. At least the upscaler is working well but thats some mental heavy lifting.
Maybe this shows why PS6 may be cheaper than we think cos the upscaling will be rendering most of the game.
 
I'm impressed with the quality of PSSR2 considering it's using such a low base resolution!
 
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FSR1 in 2026


Cringe Wince GIF



I remember back in 2020's when people was comparing consoles to 2070s, 3060,ti etc, some delusional guys saying comparisons were pointless since consoles evolve thanks to closed hardware and secret sauces, so they'd be compared more to 3080s at the end of the generation

Well the secret sauce was releasing a new console 4 years after with better tech lmao
 
FSR1 in 2026


Cringe Wince GIF

Yeah, I don't know what's happening with RE engine but they used to do their own, pretty good, checkerboard rendering. Not sure why they've dropped it for both RE engine games this year. Both Requiem and Pragmata use FSR1.
 
PS5 Pro taking full advantage of the new version of PSSR VS demo version. Great IQ results despite starting from 840p resolution.

XSX has definitely been another version that has improved compared to the demo. Back then, it even fell short of the PS5 in framerate, and now it even surpasses it.
The shadow issue could very well be a bug on both PS5 and XSX. In fact, in the demo, the shadows on XSX were corrupted if you previously played XSS with the same profile.

Then FSR1.....
Ryan Reynolds Reaction GIF


And XSS... Capcom certainly doesn't have much love for it. At least in this case, the 60fps is achieved phenomenally well.
Man you can't really live without reclaim any sort win on Series X over the ps5 in any DF thread, it's literally pathological Good Lord. Even DF doesn't care to mention it in the write article, I can only imagine the measure of such "victory".
 
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PS5 Pro runs at 864p…

No sir, I don't like it. It's just not something I accept.
RE4R IQ at 864p in HFR mode with PSSR2 is a league ahead to the other mode with CBR at 1920x2160p. You shouldn't care too much to native resolution with all respect if the results are worst. I mean RE4R at least with CBR is horrid especially in the dense foliage setting and aliasing shimmering is everywhere in the long lines.
 
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Cross posting from the other thread, while most other things are better on Pro, the RT reflections are worse than base as they seem to be tied to the native resolution before up-scale.




wKLf3Ev2FfgHcZ1f.png
 
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What internal res on PS5 PRO? incredible. At least the upscaler is working well but thats some mental heavy lifting.
Maybe this shows why PS6 may be cheaper than we think cos the upscaling will be rendering most of the game.

That resolve from 864p to 4k... and we still have people out there talking about teraflops and no generational leaps.

I played some games using 864p and DLSS4 and it can look fine, this is a godsend for path tracing games. If they want to have PT and 60fps next gen, they will have to use resolutions like that. But I'm surprised they are using 40% resolution scaling vs. 50% used by RE9 - game that is heavier than Pragmata.

FSR1 on base consoles is fucking laughable, someone told me that PS5 demo of Pragmata had good image quality lol.

Cross posting from the other thread, while most other things are better on Pro, the RT reflections are worse than base as they seem to be tied to the native resolution before up-scale.




wKLf3Ev2FfgHcZ1f.png

That's why Ray Reconstruction is super important.
 
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Man you can't really live without reclaim any sort win on Series X over the ps5 in any DF thread, it's literally pathological Good Lord. Even DF doesn't care to mention it in the write article, I can only imagine the measure of such "victory".
The only pathological thing here is your overwhelming need to point fingers and argue with anyone who dares to say anything positive about Xbox in a technical analysis or DF thread. This is repeated in every single thread, to the point of being embarrassing and it seems you still haven't realized it.🤷

So, it's just a matter of stating a fact: Like Pro version thanks to new PSSR, the XSX version is an improvement over the demo. And I haven't even tried to bring up other thing that some people said from that Pragmata demo thread. 😉

Move on, sir...
 
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Playing on PS5 Pro the image quality's great apart from the splotchy/smeary RT and very thin high contrast lines like DF demonstrated from the intro. These laser and other in-world HUD lines remain quite aliased on Pro.

Diana's hair looks gloriously dense with much higher quality self-shadowing than Grace's blonde hair in RE9. One of my visual highlights is placing Diana's hair in front of a strong light source and seeing Diana's opaque head/shoulders shadow silhouette through the glowing hair.

Despite the splotchy RT, often I don't notice it at all and the overall impression is very 'next-gen'.

Glass windows use cube maps which range from surprisingly accurate to low res, off-scale garbage and sometimes you catch the odd suspiciously low res texture mixed with good:

iLx8zyoTTld1dRX7.jpg
 
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The only pathological thing here is your overwhelming need to point fingers and argue with anyone who dares to say anything positive about Xbox in a technical analysis or DF thread. This is repeated in every single thread, to the point of being embarrassing.🤷

So, it's just a matter of stating a fact: the XSX version is an improvement over the demo. And I haven't even tried to bring up other thing that some people said from that demo thread. 😉

Move on, sir...
Seriously. This generation is almost ended and YOU only more than anyone should move on with this shit. The problem is me who I overwhelming the poor xbox hardware 😆 only this sentence speak a volume about it.
 
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Seriously. This generation is almost ended and YOU really should move on with this shit.
And yet you're still in every DF thread with attitude you describe..🤷

Well, it hardly matters what stage of the generation we're at; in fact, you could say it's the most enlightening and interesting time, when hardware is supposedly pushed to its limits, developers have a complete understanding of each component's capabilities and each platform already has its own market position (for better or for worse, in terms of the priorities of studios and developers when it comes to prioritizing optimization and development time)..

If you don't care or are bothered by the ongoing discussion, just move on and let others discuss and give their opinions, especially when you have nothing to contribute🙇 .
 
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And yet you're still in every DF thread with attitude you describe..🤷

Well, it hardly matters what stage of the generation we're at; in fact, you could say it's the most enlightening and interesting time, when hardware is supposedly pushed to its limits and developers have a complete understanding of each component's capabilities.

If you don't care or are bothered by the ongoing discussion, just move on and let others discuss and give their opinions, especially when you have nothing to contribute🙇 .
I wouldn't call exactly a precious contribution rise the flag of the xbox brand at any possible chance 🤷
 
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I wouldn't call exactly a precious contribution rise the flag of the xbox brand at any minus chance 🤷
That's not the case, but at least it's a better contribution than being the character whose only contribution is to whine, cry and show rage at anyone who highlights any good functionality of an XBOX hardware in a DF thread 🤷😉

From here on, I repeat, move on if you don't like it, or focus on the thread and let people discuss and give their opinions.
 
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As expected, the PS5 and SX versions are very similar, the PS5 pro version is far superior to both (that PSSR does its job well) and the Series S... well.
 
PS5 Pro runs at 864p…

No sir, I don't like it. It's just not something I accept.
So I take it that you ignore what your eyes see and game at what rez you feel things should be in your head?

You literally see something running at 864p, yet looking better than something running at 1080p or even 1440p... yet somehow, you hate the 864p because it has a lower number?
 
Only played the demo so far and IQ was great even without PSSR, so I bet the final game looks very nice. Amazing how upscalers can make so much from so little.

I do wish it had a toggle to go between RT and SSR on Pro though, I find RT boiling and fizzing more distracting than SSR disappearing as you move the camera. Or a 30fps toggle to allow for higher internal res and as a consequence RT quality (if its based on internal resolution). I kind of hate RT tbh, I would turn the reflections off if I could, I don't care if theres reflective surfaces everywhere, I don't suddenly feel like a game is more real when it has accurate reflections, especially when it has all these caveats.

PSSR 2 is awesome, but then the lower internal res causes things to look worse than the base console, more choice in how the game is configured would be better for those using large size displays at the equivalent of monitor distance. Time to go back to PC for multiplatform titles like Capcom games I'm thinking.

Bonus points for allowing the depth of field to be turned off, its been shite/broken since RE2R.
 
They probably dropped from 1080p to 864p to avoid drops from 60fps in some sections.

Dynamic resolution would be the best here, but it seems engine don't support it?
 
They probably dropped from 1080p to 864p to avoid drops from 60fps in some sections.

Dynamic resolution would be the best here, but it seems engine don't support it?
What I'm thinking too. Hence why the thing runs as at high as 90fps+ in some areas.
 
I wouldn't call exactly a precious contribution rise the flag of the xbox brand at any possible chance 🤷

That's not the case, but at least it's a better contribution than being the character whose only contribution is to whine, cry and show rage at anyone who highlights any good functionality of an XBOX hardware in a DF thread 🤷😉

From here on, I repeat, move on if you don't like it, or focus on the thread and let people discuss and give their opinions.

Karim is right, though. PS5 and XSX version are 99% the same, yet, for whatever reason, you need to glow about XSX. Mind you, both versions ARE THE SAME 99% and one console is stronger than other. So, who is the real winner here then between the two?
 
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Very disappointing Pro upgrade compared with the best Pro version in the market : Cyberpunk 2077
I don't see much disappointing about it, you keep the RT, rock solid performance VS drops in the 40s while also impoving image quality to a shocking extend vs FSR1.



Does the number you wouldn't even know about matter or the actual result? Image quality is great, I thought that was the whole point of AI reconstruction?
 
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RE4R IQ at 864p in HFR mode with PSSR2 is a league ahead to the other mode with CBR at 1920x2160p. You shouldn't care too much to native resolution with all respect if the results are worst. I mean RE4R at least with CBR is horrid especially in the dense foliage setting and aliasing shimmering is everywhere in the long lines.
but it impact rt reflections qualtiy noticable
 
Karim is right, though.

What??. For starters, he hasn't even discussed anything; his usual intervention is to point out and show his frustration every time someone praises something about the hardware or the results of an Xbox. All DF thread are the same.
PS5 and XSX version are 99% the same, yet, for whatever reason, you need to glow about XSX.

I've only pointed out the improvement of the XSX version compared to the demo (also in the case of the PS5 Pro, but that part doesn't bother you 🙇)..... A simple post that, under normal circumstances, shouldn't provoke any reaction but it seems that for him and you?, that's something worth pointing out and censoring. I wonder why ... but it's clear that Neogaf is what it is 🤔🤷
Mind you, both versions ARE THE SAME 99% and one console is stronger than other. So, who is the real winner here then?

Given that the hardware difference was never going to result in shocking differences... In the last year and a half or two, I struggle to recall any major AAA games where the Xbox Series X version performed bad VS PS5, and yet there are a significant number of major AAA games and specials IPs (from different studios and using different graphics engines) that very clearly run better on XSX than on the PS5.

We're in the sixth year of this generation, with the XSX not in the best position to be the platform that studios invest the most resources and attention in optimizing, and yet we're seeing this situation now.
It's at least interesting and reveals some things about the capabilities of that console... I think.

Winners and losers? That discussion and approach is for others, not for me 🤷.
 
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"A native 864p looks bad on paper, but the new PSSR upscaling to 4K delivers a vastly improved turn-out over the standard consoles - the one exception being that the RT reflections are somewhat blurrier than base PS5 (likely down to that lower internal resolution). You get the top-end strand-based hair, and you get significantly improved performance with all those luxury features active."

impressive GIF
 
I don't see much disappointing about it, you keep the RT, rock solid performance VS drops in the 40s while also impoving image quality to a shocking extend vs FSR1.




Does the number you wouldn't even know about matter or the actual result? Image quality is great, I thought that was the whole point of AI reconstruction?
when a system is about 1k$, yeah i expect more of it than this garbage. regardless of what upscaler help it can get. what the actual fuck at 800p ??

"A native 864p looks bad on paper, but the new PSSR upscaling to 4K delivers a vastly improved turn-out over the standard consoles - the one exception being that the RT reflections are somewhat blurrier than base PS5 (likely down to that lower internal resolution). You get the top-end strand-based hair, and you get significantly improved performance with all those luxury features active."

impressive GIF


Sure. the upscaler is good. Thank god for that. imagine if it was PSSR1 or FSR 1/3 . it will be a clown show.

the upscaler is what saved the game. but this game was in development for 6 years way before anything about PSSR. just for that to come in last minute to save the day doesn't deny the fact that864p is pretty much a PS4 internal resolution.

fuck wasnt the PS3 said to be 1080p but did 720p upscaled ?

not talking about power difference here of course. the game is still amazing. but this low resolution is pathetic. imagine how good it would even look if it was at least a full HD.

just take the ray tracing out.


Season 5 Things GIF
 
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when a system is about 1k$, yeah i expect more of it than this garbage. regardless of what upscaler help it can get. what the actual fuck at 800p ??
People are paying 1k+ for a GPU alone to still run games at 1080 or even below to get high framerates and path tracing. Unless you're paying to count the pixels yourself, what does it matter? You're paying for the result. If they got there using 240p, good for them as long as it looks good. Would you know the raw pixel count if you just played the demo which looks great and didn't watch the video?
 
"A native 864p looks bad on paper, but the new PSSR upscaling to 4K delivers a vastly improved turn-out over the standard consoles - the one exception being that the RT reflections are somewhat blurrier than base PS5 (likely down to that lower internal resolution). You get the top-end strand-based hair, and you get significantly improved performance with all those luxury features active."

impressive GIF
b1dda93359c3fa1aa162b7cfa28939a8.gif
 
People are paying 1k+ for a GPU alone to still run games at 1080 or even below to get high framerates and path tracing. Unless you're paying to count the pixels yourself, what does it matter? You're paying for the result. If they got there using 240p, good for them as long as it looks good. Would you know the raw pixel count if you just played the demo which looks great and didn't watch the video?

Yeah, it's amazing the level of ignorance displayed here....

Maybe someone thinks that DLSS used on PC is native resolution.....

LOL
 
People are paying 1k+ for a GPU alone to still run games at 1080 or even below to get high framerates and path tracing. Unless you're paying to count the pixels yourself, what does it matter? You're paying for the result. If they got there using 240p, good for them as long as it looks good. Would you know the raw pixel count if you just played the demo which looks great and didn't watch the video?
but you said it though. 1k gpu to play at full HD to get high framrates and path tracing. you are not getting high frame rates here, you are not getting full hd and you are not getting path tracing that is compared to that 1k gpu.

Also, this is not the point. no need to bring an expensive PC to this because by default, that will evaporate this.

This is about paying 1k and if it wasnt for PSSR2, your image quality look like shit due to the low resolution.

anyway. not gonna turn this thread to graphics war. i just think this at 860p is a bad look and choice by devs.
 
Yeah, it's amazing the level of ignorance displayed here....

Maybe someone thinks that DLSS used on PC is native resolution.....

LOL

With DLSS you have control over native res, so you can use anything from native to 720p for 4k output.

Quality is 67%, Balanced 58%, Performance 50%, and UP 25%.

864p is 40% on this scale, and you can only achieve it with custom resolution (via nvidia app).

It's weird that this game is 40% while (heavier) RE9 is using 1080p (50%) base.
 
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