viveks86
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AI Summary:
This Digital Foundry tech review covers Pragmata, a new sci-fi title from Capcom (0:05). The game, set on an abandoned space station, is praised for its linear structure, unique hacking mechanics, and inventive concept (0:25-1:14).
Key Technical Takeaways:
• Image Quality: A major drawback on base PS5 and Xbox Series X is the native 1080p resolution paired with rudimentary FSR1 upscaling, which results in visible noise and pixel crawl (3:18-4:34). PS5 Pro significantly improves this using PSSR to reconstruct a clearer image (3:26, 11:15).
• Performance: While the target is 60 fps, the 'Resolution' mode on base PS5 and Series X struggles with heavy ray tracing and hair-strand physics, often dipping well below 60 fps (7:50-8:57). Switching to the 'Frame Rate' mode provides a more stable experience by disabling ray tracing (9:09-9:42).
• PS5 Pro Advantages: The PS5 Pro is the standout platform, running at a locked 60 fps with ray tracing enabled by default and vastly superior image quality. It even offers an unlocked high frame rate mode for 120Hz displays (10:56-14:41).
• Xbox Series S: The Series S hits the 60 fps target, but it sacrifices visual fidelity, running at 720p with dialed-back textures, no ray tracing, and no hair-strand technology (16:21-17:42).
Verdict: While Pragmata is a highly enjoyable game, the PS5 Pro is considered the essential hardware for the best experience, solving the image quality and ray tracing performance issues found on the base consoles (18:09-18:48).
- Built on Capcom's RE engine
- Quirky, inventive, ideas which pay off 'handsomely'
- PS5/Pro/Series X offers RT reflections
- Hair strand tech present similar to RE Requiem and praised
- This tech is not present in Series S (or Switch 2)
- All consoles can suffer from occasional low resolution textures
- PS5/Series X's AA is a bit lacking
Visuals:
- PS5/SX run at 1080p in either of its two modes, Series S is 720p
- Frame Rate and Resolution mode on PS5/SX are both 1080p native
- Pixel crawl and visual noise present on PS5/SX even in the Resolution mode
- DF thinks Capcom should have used something like FSR3 instead of its basic TAA
- The game has options for lens distortion, chromatic aberration, motion blur etc
- Frame Rate mode cuts back RT reflections, switching to cube maps, and hair strand quality is a bit more 'coarser'
- Resolution mode's RT reflections are a 'transformative effect'
- RT mode, however, also work in tandem with SSR and aren't as good as PC's path tracing
Performance:
- In Resolution mode on base PS5, tighter corridors are in the 50's and later open areas can drop to mid 40's. Cut-scenes can drop to mid to low 30's
- Frame rate mode shows flat 60fps in all the above scenarios with rare one or two frame drops noted
- DF noted that using a cloud save imported from PS5 Pro can cause base PS5 to run at native 1440p but that causes a much more notable drop in frame rate even in the Frame Rate mode
PS5 Pro:
- PS5 Pro runs at 864p using PSSR to reconstruct to 2160p, the up-scale removes the flickering and noise seen in base PS5
- Other visual settings are a match between the two
- Pro (and Series X) render more shadows in some of the opening areas compared to base PS5, DF wonders if this is a bug.
- RT reflection effects are more 'softer' compared to base PS5, as they're likely rendering from the lower base resolution
- PS5 Pro holds 60fps with rare single drops seen in default mode
- High Frame rate mode allows unlocked frame rate to 120fps, this mode also uses PSSR2 but targets 1440p up-scale instead of 2160p
- Seems to hang int he mid 70's to 80's in regular play
Xbox:
- Series X runs the same resolution and visual settings as base PS5
- Shadow resolution is often lower on SX compared to PS5, though in some areas SX renders more shadows than base PS5
- In Resolution mode SX generally runs a few frames better than base PS5 but behind PS5 Pro
- In Frame Rate mode it runs a pretty good 60fps at all times like PS5
- Series S has notably lower texture quality, missing strand hair and RT and generally worse IQ
- Due to the above cuts, Series S seems to be the most tightly locked 60fps between PS5/SX/SS
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