OmegaSupreme
advanced basic bitch
How did having the "world's most powerful console" work out for ms any other time? It'll be different this time? Somehow? Because it'll be a 1500 dollar pc?
Its worlds most powerful console.How did having the "world's most powerful console" work out for ms any other time? It'll be different this time? Somehow? Because it'll be a 1500 dollar pc?
I'd rather they make good games.Its worlds most powerful console.
Not highest selling console.
They like making powerful consoles. I think its good.
Last year was pretty good. Its been a while they releasing a good stream of games.I'd rather they make good games.
The NPU has much lower latency, so as I said, it's not used for graphics rendering. However, it's still part of the overall unit and does a number of unique computational tasks that it takes over from the GPU that aren't directly related to graphics. The NPU will be key for local language models.The NPU can't possibly have lower latency if being used in any way for doing anything that has to do with graphic rendering. Like that's physically impossible, especially when comparing it to neural arrays that are inline or integrated within a GPU compute unit.
5090 ai performance goodNPU is just ~100 TOPs for Copilot stuff
While the GPU is like ~3000 TOPs for FSR5/Neural Rendering stuff
MLiD is not wrong, when you add all the new hardware capabilities plus PSSR with neural rendering, the PS6 can do 5090 performance.We already had 3-4x times more powerful in RT for PS5 Pro vs. PS5 and this turned out to be bullshit in the real world.
For sure it doesn't translate to 3-4x higher FPS, so similar situation will be true for next gen consoles when we know what their general power will be. K KeplerL2 is right obviously.
MLiD is not wrong, when you add all the new hardware capabilities plus PSSR with neural rendering, the PS6 can do 5090 performance.
All you guys ever talk about is rasterization to gauge the PS6 performance, even though Mark Cerny already cleared that up in his PS5 Pro tech seminar.
"First, there's rasterized rendering, by which I mean the conventional rendering strategies that were all we had up through PS4 Pro or so. There's not a whole lot of growth left here. It mostly has to come from making the GPU bigger or memory faster.
Ray tracing is different. It's still early days for the technology, and I suspect we're in for several quantum leaps in performance over the next decade.
Machine learning, though, has the greatest potential for growth, and that's an area we're beginning to focus on."
The PS6 will rely more on RT and AI hardware than the previous consoles. I'm surprised that Kelper doesn't understand this but still leans on raster gauge performance.
You're gonna be really disappointed by the PS6 thenMLiD is not wrong, when you add all the new hardware capabilities plus PSSR with neural rendering, the PS6 can do 5090 performance.
All you guys ever talk about is rasterization to gauge the PS6 performance, even though Mark Cerny already cleared that up in his PS5 Pro tech seminar.
"First, there's rasterized rendering, by which I mean the conventional rendering strategies that were all we had up through PS4 Pro or so. There's not a whole lot of growth left here. It mostly has to come from making the GPU bigger or memory faster.
Ray tracing is different. It's still early days for the technology, and I suspect we're in for several quantum leaps in performance over the next decade.
Machine learning, though, has the greatest potential for growth, and that's an area we're beginning to focus on."
The PS6 will rely more on RT and AI hardware than the previous consoles. I'm surprised that Kelper doesn't understand this but still leans on raster gauge performance.
MLiD is not wrong, when you add all the new hardware capabilities plus PSSR with neural rendering, the PS6 can do 5090 performance.
All you guys ever talk about is rasterization to gauge the PS6 performance, even though Mark Cerny already cleared that up in his PS5 Pro tech seminar.
"First, there's rasterized rendering, by which I mean the conventional rendering strategies that were all we had up through PS4 Pro or so. There's not a whole lot of growth left here. It mostly has to come from making the GPU bigger or memory faster.
Ray tracing is different. It's still early days for the technology, and I suspect we're in for several quantum leaps in performance over the next decade.
Machine learning, though, has the greatest potential for growth, and that's an area we're beginning to focus on."
The PS6 will rely more on RT and AI hardware than the previous consoles. I'm surprised that Kelper doesn't understand this but still leans on raster gauge performance.
Honestly? This thing works very well in practice with DLSS4.5. Much better than people previously expected.So it's the same as 5070 = 4090?
Yes, part of the overall unit, but not used for graphic rendering stuff. Outside, co-pilot stuff, I can't even imagine how it can be used for anything frame-time related, as in that case, you will see how much latency it throws in. Well, it could be used for NTBC decompression, I guess. But so can the neural arrays, though I can see a scenario in this one case that have a separate NPU can be beneficial for NTBC data streaming.The NPU has much lower latency, so as I said, it's not used for graphics rendering. However, it's still part of the overall unit and does a number of unique computational tasks that it takes over from the GPU that aren't directly related to graphics. The NPU will be key for local language models.
5090 performance? Not possible, and that's not just talking about raster, its not possible by any metric... hell, the PS6 can't even do 4090 performance, and the 5090 is over 30% faster than the 4090.MLiD is not wrong, when you add all the new hardware capabilities plus PSSR with neural rendering, the PS6 can do 5090 performance.
All you guys ever talk about is rasterization to gauge the PS6 performance, even though Mark Cerny already cleared that up in his PS5 Pro tech seminar.
"First, there's rasterized rendering, by which I mean the conventional rendering strategies that were all we had up through PS4 Pro or so. There's not a whole lot of growth left here. It mostly has to come from making the GPU bigger or memory faster.
Ray tracing is different. It's still early days for the technology, and I suspect we're in for several quantum leaps in performance over the next decade.
Machine learning, though, has the greatest potential for growth, and that's an area we're beginning to focus on."
The PS6 will rely more on RT and AI hardware than the previous consoles. I'm surprised that Kelper doesn't understand this but still leans on raster gauge performance.
Replying to your comment due to what you said about helix (a while ago) that regardless of its price it would be the device one would want. Minus this being an enthusiast forum and a price floor no one can predict; are there things about helix that has not been revealed yet?You're gonna be really disappointed by the PS6 then
I'm a console peasant and even I'm finding this ridiculous.MLiD is not wrong, when you add all the new hardware capabilities plus PSSR with neural rendering, the PS6 can do 5090 performance.
Kepler vs MLiD
Kepler explained point by point how it works in game rendering and he stills on it ;d
If you gobble on Jensens shaft for sure the 5070 and 4090 are comparable.Honestly? This thing works very well in practice with DLSS4.5. Much better than people previously expected.
Frankly thats not enough to make a worthwhile ps6 imo. Im going to go all on123 and suggest frame Gen may come to ps5 pro next year. Let ps6 be a true generational leap in 2030. Ps5 Gen has plenty of life left in it. Just need the gamesI find these discussions about performance increasingly tiresome and ridiculous.
With a console, the CPU and GPU are crammed into one unit.
You can't expect miracles in terms of performance.
When the PS6 is released, you shouldn't expect anything close to 5090 performance.
Performance-wise, you can expect a significantly faster CPU and a souped-up 9070XT. Path tracing at 30fps.
More isn't technically possible, even with the 4nm process, when you consider the TDP, power consumption, and the size of the chassis. It's complete nonsense to think that you can even come close to the performance of a dedicated GPU and CPU with an APU.
If we're honest, we're always one to almost two generations behind.
I'm a big fan of the approach, if it matches the leaks, but I don't even see such a device hitting Quest 3 numbers.I think a helix at 1200 or 1500 could definitely sell 10 million if the rumours are true and an equivalent gaming pc is 2000 to 2500 and that helix plays your steam catalogue etc. absolutely.
If it's literally like an iPhone pro max but for the console world, absolutely.
We are not talking like a pro console we are talking about a genuinely powerful system across cpu GPU here from launch day.
Well said, but for the being generations behind part.I find these discussions about performance increasingly tiresome and ridiculous.
With a console, the CPU and GPU are crammed into one unit.
You can't expect miracles in terms of performance.
When the PS6 is released, you shouldn't expect anything close to 5090 performance.
Performance-wise, you can expect a significantly faster CPU and a souped-up 9070XT. Path tracing at 30fps.
More isn't technically possible, even with the 4nm process, when you consider the TDP, power consumption, and the size of the chassis. It's complete nonsense to think that you can even come close to the performance of a dedicated GPU and CPU with an APU.
If we're honest, we're always one to almost two generations behind.
What will be out there in 2030 that would allow for a "true generational leap"?Frankly thats not enough to make a worthwhile ps6 imo. Im going to go all on123 and suggest frame Gen may come to ps5 pro next year. Let ps6 be a true generational leap in 2030. Ps5 Gen has plenty of life left in it. Just need the games
It's 10x faster in RT, but that doesn't mean 10x FPS when using RT because games do a lot more than just RTthe PS6 can't be 10x more powerful ONLY in ray tracing
In AI it's over 100x faster than PS5and AI than the PS5?
So the discussion is more about performance forecasting?It's 10x faster in RT, but that doesn't mean 10x FPS when using RT because games do a lot more than just RT
I'm leaving the topic![]()
Kepler vs MLiD
PS5 Pro released 4 years in from PS5 launch.Sony releasing a Pro console 2-3 years after the vanilla console is getting stupid.
I hope PS6 and Helix are powerful enough well balanced consoles that you wont be needing a Pro console in the next 4-5 years after its release.
...and it works on me.Not really a need but a want. Sony's said in the past the main reason for Pro models was to keep hardcore fans interested over the long term.
RAM prices would have to subside of course.
The NPU will not only be able to do things like co-piloting, but also real-time translation into any language and real-time lifelike voice generation from written texts. In addition, the NPU is faster, i.e. has lower latency than the GPU, so the ~120 TOPs will be enough for many interesting things.
The Helix GPU will likely have 1500-2000 TOPs INT8 and 3000-4000 TOPs INT4.
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I can't deny your credibility when it comes to data mining Github but when it comes to actual leaks, you don't know much.You're gonna be really disappointed by the PS6 then
I can't deny your credibility when it comes to data mining Github but when it comes to actual leaks, you don't know much.
Take a look at this.I'm a console peasant and even I'm finding this ridiculous.
5090 can do all that neural rendering too. So if we are talking future potential, it has ~3300 FP4 AI TOPS compared to the ~2400 of PS6. You could potentially get more juice out of the neural array architecture though, so may be they will be comparable in real world AI performance. But that remains to be seen.
So even if you grant that PT and AI comes within range, shading performance, fill rate, bandwidth etc are far, far behind. Which makes the comparison plain stupid as PT +AI does not equal the final game render. Rasterization/shading still plays a big part in the pipeline.
The 5080 is a good benchmark to beat for a next gen console. The 5090 would still be good step ahead in final rendering performance even in a "built for PT from the ground up" game. Whatever improvements occur in PT will likely benefit 5090 too. For example, Nvidia just published a paper to accelerate ReSTIR PT by 2x to 3x purely with algorithmic optimizations. They are presenting it next month. Every card that can do PT will benefit from it, including RDNA 5. Not a single shipped game uses ReSTIR PT yet, but that's just a matter of time when it improves in such leaps and bounds.
May be some of that gap in raster can be filled with the speculated dual issue improvements, but even that can only take you so far.
K KeplerL2 clearly understands this. MLiD probably understands it too. But he put that stupid comparison out there to sensationalize and has dug his heels in too deep to walk back. He's twisting himself up in a pretzel to still sound like he is right. He is not. He should just stay quiet about it and move on if he can't be gracious enough to acknowledge the hyperbole.
It's no different than his "easily saturate 4k 120 fps" nonsense.
I can't deny your credibility when it comes to data mining Github but when it comes to actual leaks, you don't know much.
And who leaked it?the full SOC is leaked and public knowledge tho.
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What exactly did Kepler leaked that can't be found on Github or is just educated guesses, that even Kepler himself admitted to?Did we just discover MLiD's GAF account ?![]()
Somebody at AMD lolAnd who leaked it?
The 9070XT would also be 120 FPS with FG in your example? You can't compare one GPU with FG and another without and claim they are the same performanceTake a look at this.
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The 7900 XTX (with 96CUs) does 47fps, 9070XT (with 64 CUs) does 57fps, the 5090 does 119 fps, all without upscaling.
You are telling me that PS6 can't achieve 120 fps with better RT Cores and frame generation?
Look at the RT uplift in performance of the 9070XT with only 64CUs, which easily beats the 7900XTX with 96 CUs. RDNA5 Radiance Cores is said to be an even bigger uplift.
We have enough benchmarks out there, like come on guys, this is Tommy Fisher all over again.
So why you don't believe the PS6 with AI can't match the 5090 raw performance?The 9070XT would also be 120 FPS with FG in your example? You can't compare one GPU with FG and another without and claim they are the same performance
"With AI" and "raw performance" are mutually exclusiveSo why you don't believe the PS6 with AI can't match the 5090 raw performance?
Or are you jealous of MLiD?