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[Digital Foundry] Cyberpunk 2077 PS5 Pro Review: All New Modes & Features Tested!

And this is an L for the imbeciles who keep saying RT is useless and just a marketing gimmick.
 
If it's still not a locked 60fps in all modes, that's a bit disappointing… but I'll take better visuals over blurry image any day.
 
And this is an L for the imbeciles who keep saying RT is useless and just a marketing gimmick.

"Raytracing just adds shadows and make things darker"

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I want to share a few findings.

I dont know if this is related in any way with my TV but for the record I'm using an LG CX. For some reason, Cyberpunk does not seem to click properly with an uncapped framerate and VRR, at least on my 120hz display. I was getting very noticeable drops in fluidity both in performance and raytracing 60 modes that kinda made me not play anymore. But I found out that turning off the 120hz mode in my PS5 system settings while keeping VRR on improved drastically the fluidity and overall performance of the game. Suddenly troublesome spots like the initial city area when you 1st get out of your building was performing almost locked, even in the raytracing 60 mode. It still drops frames but it was much much better than the juddery mess I got with 120hz/VRR combo turned on.

I think its my preferred way to go along with the raytracing 60 mode. Even if I have to sacrifice a bit of latency in the process.

Also, Cyberpunk with the raytracing 60 mode on could maybeeee be the best looking game right now on consoles. I'm pretty convinced that it is the game that currently pushes the Pro hardware the farthest so far, considering the insane IQ you get with a 1440P base resolution (Absolutely overkill for PSSR) and the incredible performance we get with those raytracing features.
 
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Also, Cyberpunk with the raytracing 60 mode on could maybeeee be the best looking game right now on consoles. I'm pretty convinced that it is the game that currently pushes the Pro hardware the farthest so far, considering the insane IQ you get with a 1440P base resolution (Absolutely overkill for PSSR) and the incredible performance we get with those raytracing features.
Can't wait to try it, damn. Going to be a while before my download finishes.
But you might be spot on, I don't think we've seen this level of RT combined with this level of IQ at 60fps on console before.
 
Can't wait to try it, damn. Going to be a while before my download finishes.
But you might be spot on, I don't think we've seen this level of RT combined with this level of IQ at 60fps on console before.
At the moment, yes. Only potential challengers for the rest of the generation seem to be GTA (IF there is a 60 fps version for Pro) and Intergalactic (IF they don't downgrade from the reveal AGAIN). Oh and TW4 if megalights gets thrown in along with PSSR 2 at 60.
 
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What mode(s)?

60fps and 40fps modes have those reflections.

Anyway, DF video was for sure informant about one thing, Olivier said they PS5 pro version is now using hardware VRS (similar to XSX version, not available on PC), so we finally know that this option is available to developers (not just in hardware).
 
60fps and 40fps modes have those reflections.

Anyway, DF video was for sure informant about one thing, Olivier said they PS5 pro version is now using hardware VRS (similar to XSX version, not available on PC), so we finally know that this option is available to developers (not just in hardware).
VRS is really well done, though. I haven't noticed any VRS-driven artifacts.

The more I play it, the more amazed I am. RT implementation is spectacular.
 
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