Lunatic_Gamer
Member
Over five years after its initial release, CD Projekt RED continues to support Cyberpunk 2077 with new features and upgrades. This time, PlayStation 5 Pro enjoys a fresh lick of paint, with 30/40fps RT Pro and 60fps RT modes, along with a resolution boost to the original performance mode. On top of that, how about a toggle between OG FSR2 and brand-new PSSR? There's much to discuss here, with Oliver and Alex sharing their thoughts on the new patch.
AI Summary:
CD Projekt RED has implemented targeted enhancements that leverage the PS5 Pro's increased GPU capabilities and the PlayStation Spectral Super Resolution (PSSR) upscaling technology. The review focuses on three primary rendering modes, along with additional features such as Variable Refresh Rate (VRR) support and a toggle between FSR 2 and PSSR upscaling.
• Ray Tracing Pro mode
This mode prioritizes comprehensive ray tracing effects at a target frame rate of 30 or 40 frames per second. It incorporates full ray-traced shadows, ray-traced skylight (global illumination component), emissive lighting contributions, and improved ambient occlusion. Reflections remain limited, primarily applied to car windows and select glossy surfaces, due to computational cost constraints. The internal rendering resolution operates at approximately 1440p, dynamically upscaled to 4K output using PSSR. The analysis examines image quality improvements, stability, and the visual impact of the enhanced RT suite compared to prior console versions.
• Ray Tracing mode
The standard ray tracing mode targets 60 frames per second, with occasional dips mitigated by VRR support. It includes ray-traced reflections and shadows while omitting the more demanding global illumination elements present in the Pro mode. Internal resolution is maintained around 1440p with PSSR upscaling to 4K. The segment evaluates the balance between visual fidelity and performance, highlighting how this configuration provides a compromise for players seeking real-time ray tracing at higher frame rates.
• Performance mode
This mode disables ray tracing entirely to achieve a stable 60 frames per second baseline, with potential increases up to 90 frames per second when VRR is enabled and the display supports 120 Hz output. Internal resolution can reach up to 4K in lighter scenes, relying on PSSR for final output. The review discusses reduced latency, absence of ray tracing artifacts, and overall smoothness, noting that CPU limitations may still cause minor pop-in or density-related issues in highly detailed areas such as Dogtown.
• FSR/PSSR toggle
The patch introduces a user-selectable toggle between the original FidelityFX Super Resolution 2 (FSR 2) and the newer PlayStation Spectral Super Resolution (PSSR). Technical comparison demonstrates PSSR's superiority in image reconstruction quality, edge sharpness, and artifact reduction. FSR 2 is described as largely vestigial in this context, with the analysis quantifying the visual benefits of PSSR across the different rendering modes.
• Concluding thoughts
The presenters summarize the patch's strengths, including meaningful graphical upgrades, expanded VRR and 120 Hz compatibility, and continued post-launch support from the developer. They note remaining limitations, such as constrained reflections and occasional performance bottlenecks in dense environments, while acknowledging the effective utilization of PS5 Pro hardware. The review positions the update as a worthwhile enhancement for existing owners, with potential for further ray tracing refinements in future patches.
Review: Cyberpunk 2077's PS5 Pro Patch Goes Heavy On RT And Performance Upgrades
Three new modes, backed by the new PSSR.
Last edited: