20 FPS Frame Gen x6targets 40FPS
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Lighting, shadows AND reflections??? Am i dreaming?
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Not even close.
Theoretically it's "full RT", but in Cyberpunk Path Tracing is just a whole different beast.
Still, should look much better than the way it looks now.
I mean just to have only shadow raytraced on base ps5 you have to play at 30 fps, though what. Is even too much.40 fps though.
Looks like there's a performance mode with select ray traced solutions.
Depends who you ask. They're playing loosely with the terminologies and different devs have different definitions. As far as I'm aware, CDPR never used the term "full ray tracing" for Cyberpunk. Machine Games uses it with Indiana Jones to refer to their path tracing implementation.I thought full RT and PT were the same thing.
Path tracing and raytracing have to be more about the way how the hardware handle the rays bounce than "full ray traced" effects; path tracing is more precise where raytracing is limited to the first view perspective. But I'm not exactly so informed about the matter.![]()
Not even close.
Theoretically it's "full RT", but in Cyberpunk Path Tracing is just a whole different beast.
Still, should look much better than the way it looks now.
Depends who you ask. They're playing loosely with the terminologies and different devs have different definitions. As far as I'm aware, CDPR never used the term "full ray tracing" for Cyberpunk. Machine Games uses it with Indiana Jones to refer to their path tracing implementation.
I thought full RT and PT were the same thing.
RT reflections is nice.
but I wonder how dialed back they'll be. just remember how much the reflections had to be dialed back in Alan Wake 2 due to CPU issues. massively reduced update rate, massively reduced draw distance etc.
Alan Wake 2 used BVH4, CDPR are using BVH8 which will be more efficient. BVH is the acceleration structure the GPU uses to work out which rays hit which objects in the scene. Think of it like a search tree instead of testing every ray against every triangle in the scene (which would be impossibly slow), the GPU organises the geometry into a hierarchy of bounding boxes and narrows down the search. BVH4 tests 4 child nodes at each level of the tree. BVH8 tests 8. So at every step of the traversal, BVH8 is evaluating twice as many potential intersections simultaneously. That means you need fewer steps to find the geometry a ray actually hits, which means fewer memory accesses, less latency, and more rays processed per second. It's like a binary search versus a linear search same data, but fewer operations to find what you're looking for. With BVH4 you might need 10 levels of traversal to find your intersection. With BVH8 you might get there in 6 because you're eliminating more of the scene at each step.
Oh snap, so CP2077 wasn't their true artistic vision for that world on console. Damn, so it's not just DLSS5 that takes away the intended artistic vision. Did they ever think about how the artists feel not having their vision in the game? DLSS5 haters are in shambles.bringing the lighting even closer to our artistic vision for this world
Great enhancements and utilization for PS5Pro, too bad game is mediocre though.
I know what a BVH is,
and even if it's more efficient, it's also an open world game with dozens of cars and pedestrians on screen at once, while AW2 has small scale hub areas with far fewer NPCs and no traffic.
so, even if it's less demanding like for like, this isn't a like for like comparison in terms of game content.
Never clicked with me like the Witcher 3 and the AI is a joke compared to something like GTA5.It's not.
Never clicked with me like the Witcher 3 and the AI is a joke compared to something like GTA5.
I didn't like it at all.
They are, in theory.I thought full RT and PT were the same thing.
It's not.
You're trying so hard, it's adorable!Oh snap, so CP2077 wasn't their true artistic vision for that world on console. Damn, so it's not just DLSS5 that takes away the intended artistic vision. Did they ever think about how the artists feel not having their vision in the game? DLSS5 haters are in shambles.
Isn't there already RTGI in the next-gen PS5 update? Pro can just run it in boost mode because if I remember, the performance mode struggles to maintain 60fps.This will give me the needed push to continue and finish the game. I might need to start over due to how long it's been.
I'll go with Ray Tracing Pro mode. 40fps is good enough for this type of game and I want all the bells and whistles.
I hope they'll also update TW3 for PS5 Pro (RT lighting at 60 fps) with the release of its new rumored expansion.
This is vague in meaningless. What makes it clunky? The aiming? The shooting feedback? The sway? The movement?The gunplay is clunky,
What competition? GTA?the feel of the driving is frankly awful compared to the competition,
The story is like 40 hours long. You wouldn't even know what's really going on after 5 hours.and it has one of the flattest, least emotionally resonant stories in a big game in recent memory. I tapped out after 5 hours.
Story-driven RPG vs action RPG with far more content and that's far larger. Besides that, the writing in Cyberpunk is comically superior to E33. The side content is also worth doing, unlike E33, which has shit side quests.And before people say "tHaT's NoT eNoUgH tImE!", Clair Obscur hit higher notes in its first half hour. You can ray trace a turd and it will still be a turd.
The gunplay is clunky, the feel of the driving is frankly awful compared to the competition, and it has one of the flattest, least emotionally resonant stories in a big game in recent memory. I tapped out after 5 hours.
And before people say "tHaT's NoT eNoUgH tImE!", Clair Obscur hit higher notes in its first half hour. You can ray trace a turd and it will still be a turd.
Just think of it as choosing between a 5080, 5070 and 5060. Nothing wrong with owning the 5060 and sticking to it if that's what you can afford.Honestly this . It make no sense really to release the ps6 next year even. Between all these great updates to GTA 6 this year in ps5 pro as a best platform to play the game . Why on earth they are so in rush to release a system next year.
Just when the ps5 pro started to make sense , nope let's fuck all of that and release a next gen system that is gonna piss off the customers with its price, availability, and cross gen games . That's gotta do it.
Tell me you didn't play the game without telling me you didn't play the game.The gunplay is clunky, the feel of the driving is frankly awful compared to the competition, and it has one of the flattest, least emotionally resonant stories in a big game in recent memory. I tapped out after 5 hours.
And before people say "tHaT's NoT eNoUgH tImE!", Clair Obscur hit higher notes in its first half hour. You can ray trace a turd and it will still be a turd.
You won't bait me to argue here in a completely unrelated thread. Like I said, adorable!Not making it false
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And Fortnite is the biggest game in the world.
The masses have terrible taste. News at 11.
I did snagged a physical copy for 35 euro's the ultimate edition.For those with ps5 pro and havent bought cyberpunk yet , looks like it is the right time to buy the game.
Interiors in this game have lots of well positioned lights that were selected by hand. So they dont show off the RT On/Off difference as much as going out in the open world. Not that there's no difference, but it can be subtle sometimes.Misty's Esoterica - PS5 Fidelty mode
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Misty's Esoterica - PS Blog.
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Cynosure - PS5 Fidelity Mode
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Cynosure - PS Blog
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I don't agree with you but I wanted to call out that this is a great profile taglineYou can ray trace a turd and it will still be a turd.
So glad 40fps is becoming a standard mode. It's the best of both worlds.
I was pretty much spot on with my "predictions" although I didn't call out the performance mode (without RT).Given the time they've had since the Pro launched, it's interesting that they are deciding to do a full on patch with PSSR now. That implies that they are doing more to optimize the game for the Pro. Best case scenario we'll get the following:
This would be awesome if they can make it happen!
- Performance Pro Mode: The standard PS5's RT quality mode but running at 4K/60fps using PSSR 2 (RT shadows only)
- RT Pro Mode: Additional RT features such as RTGI and/or RT Reflections added to the game running at 4K/30fps using PSSR 2
I don't think supporting a platform for that long would be viable. Every 10 years, sure. Every 16 years is crazy. That takes us back to 2010 with GPUs like the GTX 480. Imagine if it had lost support just this year.Just think of it as choosing between a 5080, 5070 and 5060. Nothing wrong with owning the 5060 and sticking to it if that's what you can afford.
Call me crazy, but I would prefer that a new PS console be released every 4 years. And then every 17 years, the one released 16 years ago loses official support.