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Marathon approaching 15k CCU low (sponsored by coachmcguirk91 - still having a blast)

I'm just thinking but is it possible to shut it down temporarily and overhaul it and do a soft relaunch to save it? That way the game is not canned so they don't have to reimburse but they have time to get something that appeals more?
 
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I'm just thinking but is it possible to shut it down temporarily and overhaul it and do a soft relaunch to save it? That way the game is not canned so they don't have to reimburse but they have time to get something that appeals more?

After all this time making the game?

No.
 
I'm just thinking but is it possible to shut it down temporarily and overhaul it and do a soft relaunch to save it? That way the game is not canned so they don't have to reimburse but they have time to get something that appeals more?
Its not ff14, its destined( :P ) to fall, big time.
 
I'm just thinking but is it possible to shut it down temporarily and overhaul it and do a soft relaunch to save it? That way the game is not canned so they don't have to reimburse but they have time to get something that appeals more?

What are they going to do? No one wants a fucking extraction shooter. They spent however many years making this and have how many maps? 4?

It would take another 6-7 years to get a single player game that isn't just 3 hours or complete shit.
 
Eyeballing last week's weekdays like Mon-Weds (non cryo days), from 7 pm completed hour to peak USA hour adds about 5k.

Current 7 pm completed hour is 24.2k. So on track for about 29.2k. Closer to 29k flat as those past numbers have 5k off a higher number.

29k is tracking better than past methodologies of -20% WoW or -14% Mon vs Sun, but we'll see how it goes. Some gaffers said some parts of Europe also get Tuesday off for holidays, so they might still be gaming late now (past midnight in Europe now). USA peak should be unaffected as anyone who did get Easter Monday off (not a stat holiday as it's up to states and companies) will be a normal work/school day tomorrow.
 
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What are they going to do? No one wants a fucking extraction shooter. They spent however many years making this and have how many maps? 4?

It would take another 6-7 years to get a single player game that isn't just 3 hours or complete shit.
It's amazing when you think of how much time and resources they got to make Marathon. Yet it's so content light. And those 4 maps are really 3 for the normie gamer. And the next map coming out 2 months from now is a nighttime version of Dire March.

Estimates are the game started dev in 2019-20 and cost $250M production costs, zooming to $300-400M when marketing is included. So added up it probably blows past even Sony's most expensive AAA SP games which have top notch visuals and lots of voice acting.
 
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It's amazing when you think of how much time and resources they got to make Marathon. Yet it's so content light. And those 4 maps are really 3 for the normie gamer. And the next map coming out 2 months from now is a nighttime version of Dire March.

Estimates are the game started dev in 2019-20 and cost $250M production costs, zooming to $300-400M when marketing is included. So added up it probably blows past even Sony's most expensive AAA SP games which have top notch visuals and lots of voice acting.
Marathon is the ultimate example of how inefficient and fucked up Sony pipeline is .... sony japan has a lot of work to do if they want to correct things until next gen. .


You absolutely cannot justify the time develop + budget + final product with just "welp is modern gaming development" ..... bullshit....
 
Marathon is the ultimate example of how inefficient and fucked up Sony pipeline is .... sony japan has a lot of work to do if they want to correct things until next gen. .


You absolutely cannot justify the time develop + budget + final product with just "welp is modern gaming development" ..... bullshit....
Yup. Way overbudgeted to start with. But even if those costs were cut in half, at least gun for a big time shooter than can appeal to all to try tackling the CODs and Fortnites of the world. Concord was similar. Giant budget.

But given what Concord and Marathon churned out, right off the bat the sales potential would be immediately gimped to the nines. Concord had terrible art and woke-ism even built right into the character select screens at first blush, which I think everyone can agree with (although the actual animations were incredible). Even the biggest left leaning person should agree seeing the character selection screens for the first time were wacky as shit. Name one shooter where the studio shows the character selection screen and already everyone is laughing at it. Probably never happened in a shooter ever.

Marathon has massively polarizing art style too. You either love it or avoid it. So before anyone even gets into judging the modes, maps, amount of content, gameplay loop etc... both games already scared off tons of gamers right away.

And somehow Sony execs approved thinking these big budget shooters would have tremendous mass appeal. Execs had time to adjust. But seems they just let the studios do what they want. Or they just have no idea whats good or not and rubber stamped them.
 
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Yup. Way overbudgeted to start with. But even if those costs were cut in half, at least gun for a big time shooter than can appeal to all to try tackling the CODs and Fortnites of the world. Concord was similar. Giant budget.

But given what Concord and Marathon churned out, right off the bat the sales potential would be immediately gimped to the nines. Concord had terrible art and woke-ism even built right into the character select screens at first blush, which I think everyone can agree with (although the actual animations were incredible). Even the biggest left leaning person should agree seeing the character selection screens for the first time were wacky as shit. Name one shooter where the studio shows the character selection screen and already everyone is laughing at it. Probably never happened in a shooter ever.

Marathon has massively polarizing art style too. You either love it or avoid it. So before anyone even gets into judging the modes, maps, amount of content, gameplay loop etc... both games already scared off tons of gamers right away.

And somehow Sony execs approved thinking these big budget shooters would have tremendous mass appeal. Execs had time to adjust. But seems they just let the studios do what they want. Or they just have no idea whats good or not and rubber stamped them.
Im personally liking the signs I see coming from sony lately, from leakers like S SneakersSO or Jason/Nathan , from things I noticing, even their last SOP, all in all I want to believe Japan HQ finally woke up from their slumber and is actively rewinding things like Gaas, PC, and this loose party at their californian studios (this remains to be seen and Wolverine may well be the turning point) ... maybe Im dreaming to high but who knows...
 
Yup. Way overbudgeted to start with. But even if those costs were cut in half, at least gun for a big time shooter than can appeal to all to try tackling the CODs and Fortnites of the world. Concord was similar. Giant budget.

But given what Concord and Marathon churned out, right off the bat the sales potential would be immediately gimped to the nines. Concord had terrible art and woke-ism even built right into the character select screens at first blush, which I think everyone can agree with (although the actual animations were incredible). Even the biggest left leaning person should agree seeing the character selection screens for the first time were wacky as shit. Name one shooter where the studio shows the character selection screen and already everyone is laughing at it. Probably never happened in a shooter ever.

Marathon has massively polarizing art style too. You either love it or avoid it. So before anyone even gets into judging the modes, maps, amount of content, gameplay loop etc... both games already scared off tons of gamers right away.

And somehow Sony execs approved thinking these big budget shooters would have tremendous mass appeal. Execs had time to adjust. But seems they just let the studios do what they want. Or they just have no idea whats good or not and rubber stamped them.
To be honest Marathon characters look worse… All the characters either look like females or genderless nonbinary crap…. They look like bondage characters that are looking for a gag ball.
 
My fallback game is Deadlock, so I feel like I'm winning regardless, but I wish we could just fast forward to whatever is going to happen. Succeed or fail, just do it already, damn it!
 
My fallback game is Deadlock, so I feel like I'm winning regardless, but I wish we could just fast forward to whatever is going to happen. Succeed or fail, just do it already, damn it!
Its not the destination is the journey that matters bro and having a blast along the way
 
Its not the destination is the journey that matters bro and having a blast along the way

Yea this is the REAL extraction game in this thread 😂
Enjoy It Tv Shows GIF by PBS SoCal
 
It's amazing when you think of how much time and resources they got to make Marathon. Yet it's so content light. And those 4 maps are really 3 for the normie gamer. And the next map coming out 2 months from now is a nighttime version of Dire March.
I like the game but I don't think a nighttime version of Dire Marsh counts as a new map.
 
10 pm completed hour. First time peaking under 30k at 28.3k. On track to bottom below 10k for first time tonight
All time peak was launch day 88.3k. Today's peak 28.3k is -60k or -68%

Compared to yesterday (Mon vs Sun): 28.3k vs 31k (-2.7k or -9%)

Yesterday's low 10.2k. If the rate holds, low tonight will be 9.3k. Late night low CCU will hold up better on non-work/non-school nights

Mon vs Mon: 28.3k vs 34.2k (-5.9k or -17%)

This game historically has about a -20% week over week change. It slightly improved to -17%. The normal Sun to Mon change was always -14% three times in a row , today -9%. Who knows, maybe going forward the declines are easing up as it tries to find that bottom threshold of core gamers that stick around.

Ballpark ratios determining peaks and valleys
On normal weekdays, 3:1. A peak 30k will have a low of 10k. For Fri/Sat, gamers stay up playing so the ratio is 2.5:1. A peak 30k will have a low of 12k. Most peaks happen 10-11 pm EST, where weekends may have peaks during Euro hours as gamers play at any time. Valleys are consistently at about 6 am EST.

Steam Rankings
Daily Active Users 76
Global Top Sellers 36
Weekly Top Sellers 32 (was 26 last week)
Top Rated Games 5,447 (84.75%)

Games it ranks near +/- 0.01% ratings
3lDwD67xKEM87SLW.jpg
 
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So, apparently all this incredible anti-cheat and lifetime ban stuff was total bullshit and even the biggest supporters of the game don't want to play ranked because every high level match is filled with cheaters.



Even other creators are suggesting not to play ranked on stream because it makes Marathon look bad:



And just like I mentioned two weeks ago, this toxic community that the game built would be contributing to its death:






You are literally all throughout this thread crying from beginning to end about nothing you can change in regards what Sony chooses to spend their money on. The hypocrisy is crazy. I haven't nor needed to have a tantrum about the game. I'm playing it and enjoying it but you can keep spewing nonsense behind that keyboard though for your hype men. I assure you I slept just fine last night and I will tonight concerning marathon lol.
Am I, or are you full of shit? Show me one example of me "crying" about what Sony spends their money on. The only crying was you, throwing a fit because people don't like your game. I couldn't care less what Sony wastes their money on, in fact I think it's hilarious, and nothing they spend money on could be worse than the 3.6 billion they already paid for Bungie.

And, yes, we know, you're "having a blast" playing Marathon and aren't at all worried, which is why you ran to this thread and crashed out over a half dozen posts just today. We totally believe you!
 
Looks like it's going to peak under 30K.
28.3k.

On a side note, on Steam forums there was a thread I saw that I agreed with is fishy. One guy mentioned that no matter how low the CCU keeps dropping, the bottom CCU always somehow manages to stay above 10k. And that is true going by the charts. So some people said might be bots.

Today should be a slam dunk to hit below 10k as yesterday's low was 10.2k and today it trended to -9%. And that ignores server maintenance which starts at 8 am EST. So plenty of time. Just taking the 6 am number (which is historically a good time to take the low number), it always seems to stay above 10k no matter what. We'll see what happens tonight.

Similar to a thread weeks ago that someone tracked every time servers go down for maintenance, the CCU always seems to stick at about 2,000 every time. Doesnt matter if it was earlier on when the game had more gamers or recently. Always about 2,000. So some people claimed Bungie might be using bots to prop up the numbers. That's just an accusation though. But the numbers seem fishy sometimes.
 
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I like the game but I don't think a nighttime version of Dire Marsh counts as a new map.
It'll be a tough slog for 2 months. Season 2 is June where the biggest gameplay changes are: Dire March night map, new class, and character wipe.

Unless Sony and Bungie have unknown big news, the next two months of the roadmap are weekly gameplay tweaks.
 
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28.3k.

On a side note, on Steam forums there was a thread I saw that I agreed with is fishy. One guy mentioned that no matter how low the CCU keeps dropping, the bottom CCU always somehow manages to stay above 10k. And that is true going by the charts. So some people said might be bots.

Today should be a slam dunk to hit below 10k as yesterday's low was 10.2k and today it trended to -9%. And that ignores server maintenance which starts at 8 am EST. So plenty of time. Just taking the 6 am number (which is historically a good time to take the low number), it always seems to stay above 10k no matter what. We'll see what happens tonight.

Similar to a thread weeks ago that someone tracked every time servers go down for maintenance, the CCU always seems to stick at about 2,000 every time. Doesnt matter if it was earlier on when the game had more gamers or recently. Always about 2,000. So some people claimed Bungie might be using bots to prop up the numbers. That's just an accusation though. But the numbers seem fishy sometimes.
Lines up with the numbers that are still online during resets right?
 
Season 2 isn't until June correct? That is a damn long time away when the game is now struggling to get close to 30k at peak. Basically the U.S. is the only one keeping the game from completely imploding it seems.

About 5 hours from now may be the first time under 10k. We shall see.
 
Lines up with the numbers that are still online during resets right?
Pretty much. But surprisingly improving. Still a big down trend, but better than usual.

Week over week declines of -20% --> -17%
Sun to Mon declines of -14% --> -9%

So it's improving a bit, but definitely still not flatlining yet. There's more to drop.
 
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Season 2 isn't until June correct? That is a damn long time away when the game is now struggling to get close to 30k at peak. Basically the U.S. is the only one keeping the game from completely imploding it seems.

About 5 hours from now may be the first time under 10k. We shall see.
Correct. June has the biggest changes coming on the horizon. But these changes are no guarantee beginning of June. Cryo/Ranked launched third week of March. So it might be 2.5 months away if the content drop happens later in June.
 
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M0TJ8WMdCwI1Pa2Y.png

What a beautiful chart. I have also seen Laura's video making the rounds online. They industry (including those retards in games media) must be aware of it and seeth at the fact that Laura is exposing them and they can't attack or discredit her!!!!

SbWEev55K6W36rIQ.gif

Marathon's failure and Bungie's humiliation are a massive win for gamers!!!
 
Saw this at the purple forum and laughed at how horrific it is:

ARC Raiders :
Day 33: 329,513 (-89,007) (-21.27%) (Monday)
Trend vs Day 1: +64,840 (+24.50%)

Marathon :
Day 33: 28,325 (-2,697) (-8.70%) (Monday)
Trend vs Day 1: -60,012 (-67.94%)

By this point in ARC's lifecycle, it was still growing its player base relative to Day 1. Marathon, in contrast, has lost ~70% of it's initial players.
 
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SbWEev55K6W36rIQ.gif

Marathon's failure and Bungie's humiliation are a massive win for gamers!!!
Massive win for cheaters too. Steam forums have lots of complaints where it's getting worse and seems Bungie isnt doing anything about it.

And like any game with cheaters, it gets worse the user base dwindles as honest gamers bolt and cheaters love sticking stick around to the end.

No different than when I played lots of old 360 COD games. Play when the game is hot and zero cheats. If there were cheaters, they must had been so few in numbers they get diluted. Then play the same game years later and suddenly the World at War lobbies got modders and hackers every 5 games spamming god mode and calling in killstreaks in the first 5 seconds of the game. At least for oldie smoldie games like that nobody cares about those games 5+ years later when I'd still play them. I still played WaW here and there up until a handful of years ago, so you just live with it. Just leave. No biggie as you dont lose gear or anything like an extraction game.

But Marathon is a brand new game. Need to crack down on that shit fast. That might be a reason why some gamers are bailing. Getting crushed asap in a game might not even have to do with bad spawns or being outclassed by better gamers with better gear. Might simply be a cheater lobby driving people nuts.

But Bungie probably cant zap 100s or 1000s or cheaters or else the CCU drops like a rock. So they kind of need them to fill the servers.
 
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28.3k.

On a side note, on Steam forums there was a thread I saw that I agreed with is fishy. One guy mentioned that no matter how low the CCU keeps dropping, the bottom CCU always somehow manages to stay above 10k. And that is true going by the charts. So some people said might be bots.

Today should be a slam dunk to hit below 10k as yesterday's low was 10.2k and today it trended to -9%. And that ignores server maintenance which starts at 8 am EST. So plenty of time. Just taking the 6 am number (which is historically a good time to take the low number), it always seems to stay above 10k no matter what. We'll see what happens tonight.

Similar to a thread weeks ago that someone tracked every time servers go down for maintenance, the CCU always seems to stick at about 2,000 every time. Doesnt matter if it was earlier on when the game had more gamers or recently. Always about 2,000. So some people claimed Bungie might be using bots to prop up the numbers. That's just an accusation though. But the numbers seem fishy sometimes.
It was below 11K at 10am GMT, that meant the game still had another 2 hours before it bottomed out. It just stopped.

I'd be amazed if a western dev was attempting that though. I know Chinese devs are shameless enough to do it. Delta Force's CCU is a total sham, it's being propped up by server farms.
 
Marathon is tracking -2140 vs yesterday 9AM CET vs 9AM CET, it will got below 10K maybe even below 9K before the server maintenance.
 
They didn't throw away shit Most of those live service games don't want to give the shit about. But instead you got people on here pocket watching a company that couldn't give two shits about them instead of playing games. Sony is going to continue to invest in project THEY want to invest in and you can either buy them or not. I didn't like the focus on live service games either or that they tried to port shit to PC only to waste time and money or them abandoning the PSP and PS Vita. All you can do is move the hell on. Go play your Superior PC or Xbox or Nintendo platform I mean GD.
What is this retarded bolded statement? Sony will continue to invest in projects WE want to play. Or they can go bankrupt. And word is, they're already pivoting away from live service garbage. Consumer decide not sony.
 
So, apparently all this incredible anti-cheat and lifetime ban stuff was total bullshit and even the biggest supporters of the game don't want to play ranked because every high level match is filled with cheaters.



Even other creators are suggesting not to play ranked on stream because it makes Marathon look bad:



And just like I mentioned two weeks ago, this toxic community that the game built would be contributing to its death:







Am I, or are you full of shit? Show me one example of me "crying" about what Sony spends their money on. The only crying was you, throwing a fit because people don't like your game. I couldn't care less what Sony wastes their money on, in fact I think it's hilarious, and nothing they spend money on could be worse than the 3.6 billion they already paid for Bungie.

And, yes, we know, you're "having a blast" playing Marathon and aren't at all worried, which is why you ran to this thread and crashed out over a half dozen posts just today. We totally believe you!

Wasn't bungie the in-house live service expert advising sony on what gaas games to keep? How could they mess up something as basic as PvE? I think even non gaas players know at this point live service games massively benefit from PvE. That was the whole point of Overwatch 2 and the backlash when they cut it was massive.
 
28.3k.

On a side note, on Steam forums there was a thread I saw that I agreed with is fishy. One guy mentioned that no matter how low the CCU keeps dropping, the bottom CCU always somehow manages to stay above 10k. And that is true going by the charts. So some people said might be bots.

Today should be a slam dunk to hit below 10k as yesterday's low was 10.2k and today it trended to -9%. And that ignores server maintenance which starts at 8 am EST. So plenty of time. Just taking the 6 am number (which is historically a good time to take the low number), it always seems to stay above 10k no matter what. We'll see what happens tonight.

Similar to a thread weeks ago that someone tracked every time servers go down for maintenance, the CCU always seems to stick at about 2,000 every time. Doesnt matter if it was earlier on when the game had more gamers or recently. Always about 2,000. So some people claimed Bungie might be using bots to prop up the numbers. That's just an accusation though. But the numbers seem fishy sometimes.
I don't think there's any bots to be honest, the only time it really had a chance to drop below 10k was yesterday when Europe was still on holiday and and it was 10am there when people would start hopping on. I also don't think it's unusual for a couple thousand people to leave their client running during maintenance, I've known people who would do that

End of holiday now and it's now 9900.
 
Below 10k now
3.6 billion purchase price and god knows how many hundred million in operating and development costs since then for the pitiful numbers Marathon and Destiny combined are pulling right now. They`d have a hard time to break even in a normal lifetime even if their community only consisted of braindead skin collectors.

Between this and the general GAAS initiative I can barely imagine just how much money Jim Ryan has cost Sony there.....
 
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