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Marathon approaching 15k CCU low (sponsored by coachmcguirk91 - still having a blast)

At this point I just want to hit level 100 with marathon for the platinum then wait for season 2 or major cryo fixes.
There are some nice rewards at 100 as well. I received like 4? gold things and you get a Notorious title. Maybe some other things too.
 
Easter Weekend is massively propping up numbers earlier in the day. Peaks are still down 15-20% WoW.

I posted earlier that the other main extraction shooters have all increased population WoW this weekend, Marathon is the only one of the main ones to drop.

This is the NA peak time and it's brutal.

4vcezFPgCsc1jXee.jpg
 
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11 pm completed hour
(All time peak was launch day 88.3k)

Compared to yesterday (Sat vs Fri): 33.8k vs 36.2k (-2.4k or -6.5%)

Yesterday's low 13.5k. If the rate holds, low tonight will be 12.6k

Marathon lost back all the cryo/easter holiday gains. 33.8k peak today matches the same peak CCU as Tuesday's number. The most recent CCU high was cryo Thursday at 36.4k. It's dropped two days in a row despite being a Fri and Sat.

Steam Rankings
Daily Active Users 65
Global Top Sellers 32
Weekly Top Sellers 32 (was 26 last week)
Top Rated Games 5,371 (84.87%)
 
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It does suck for those that like the game. But it does send a nice message about gaas games, I don't get how these fucks don't realize the money to be made if they'd just clamp down and make some real single player games again
 
It does suck for those that like the game. But it does send a nice message about gaas games, I don't get how these fucks don't realize the money to be made if they'd just clamp down and make some real single player games again
Because AAA single player games are extremely expensive and only make good money during the launch phase. A single GaaS hit can bring in billions over several years. That's why they throw all their crap at the wall and hope some of it sticks.
 
Because AAA single player games are extremely expensive and only make good money during the launch phase. A single GaaS hit can bring in billions over several years. That's why they throw all their crap at the wall and hope some of it sticks.
I get why they try but it's incredibly hard to pull off, single player games can explode when done well but to me having 4 5 6 awesome huge sp games is better than tryin to hit the lotto creating 2 or 3 garbage gaas games that don't succeed
 
It does suck for those that like the game. But it does send a nice message about gaas games, I don't get how these fucks don't realize the money to be made if they'd just clamp down and make some real single player games again
Who is they in this scenario? I am fully convinced this is the game Bungie wanted to make. Top to bottom. A studio who has two prior GaaS titles with various scope behind them.

Sony? They put a no name studio on concord. Herman and GG have been dead since Killzone so no one cares if the want to make more horizon doo doo games. Highguard wasn't Sony and a no name studio. Last of us 2 came out and intergalactic is next so a failed MP component not launching doesn't matter if you're a SP advocate. Helldivers 1 was a GaaS too and helldivers 2 is too and a successful one that this very forum champions.

And since the launch ps5 has a 96% ratio of SP titles launched from first party and yet somehow , Bungie, the studio acquired to make a GaaS title, is being the ones crucified? Come the fuck on.

Can we all please cut the bull shit a month later now and just admit the internet has the weirdest fucking hate boner for this specific fucking game? SP isn't going anywhere and you've got plenty more of it to play every single month. There's barely 3 extraction shooters and you guys act like fucking they come out in droves and are the reason you didn't get an uncharted 5 or Bloodborne remake.

This game has not merited the diarrhea the internet threw at it. Yes it can improve, yes it could've had a campaign and some pve stuff, but the internet wouldn't even give them a chance to add these with time.

It's fine to not like the genre but to fucking stew in it day in day out is fucking psychopath behavior. I don't sit in the crimson desert threads day in day out talking about not playing past hour 15.

Let's all reconvene when the game is actually closed or dead?
 
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Haha, I like cross... But I just think this is why tho for me personally I will laugh pretty hard if it ever did get pulled because while I get that people are hammering the CCU talk it obviously is striking those chords know what I mean? Like to me it they weren't at all worried they wouldn't even care at all about side conversations about CCU lol I dunno just is funny, but I think it hits a nerve because they sorta know this game is in trouble
 
Who is they in this scenario? I am fully convinced this is the game Bungie wanted to make. Top to bottom. A studio who has two prior GaaS titles with various scope behind them.

Sony? They put a no name studio on concord. Herman and GG have been dead since Killzone so no one cares if the want to make more horizon doo doo games. Highguard wasn't Sony and a no name studio. Last of us 2 came out and intergalactic is next so a failed MP component not launching doesn't matter if you're a SP advocate. Helldivers 1 was a GaaS too and helldivers 2 is too and a successful one that this very forum champions.

And since the launch ps5 has a 96% ratio of SP titles launched from first party and yet somehow , Bungie, the studio acquired to make a GaaS title, is being the ones crucified? Come the fuck on.

Can we all please cut the bull shit a month later now and just admit the internet has the weirdest fucking hate boner for this specific fucking game? SP isn't going anywhere and you've got plenty more of it to play every single month. There's barely 3 extraction shooters and you guys act like fucking they come out in droves and are the reason you didn't get an uncharted 5 or Bloodborne remake.

This game has not merited the diarrhea the internet threw at it. Yes it can improve, yes it could've had a campaign and some pve stuff, but the internet wouldn't even give them a chance to add these with time.

It's fine to not like the genre but to fucking stew in it day in day out is fucking psychopath behavior. I don't sit in the crimson desert threads day in day out talking about not playing past hour 15.

Let's all reconvene when the game is actually closed or dead?
Oh I just mean Sony and other companies tryin to chase the gaas lotto. It's such a rarity in general and people just want more big time good games. The gaas era needs a break imo
 
Because AAA single player games are extremely expensive and only make good money during the launch phase. A single GaaS hit can bring in billions over several years. That's why they throw all their crap at the wall and hope some of it sticks.
Which becomes a suboptimal strategy if enough of the crap isn't sticking. Especially if you are spending billions to acquire the studio to produce the crap.
 
Oh I just mean Sony and other companies tryin to chase the gaas lotto. It's such a rarity in general and people just want more big time good games. The gaas era needs a break imo
Again how hard has Sony chased it?

Concord was a no name studio fail. Ok.

Helldivers is a sequel from a barely AA studio that did well and this forum loves.

Last of us 2 MP morphed into a larger thing then shut down. No loss.

Bungie bought FOR GaaS.

What did I miss? Herman's shitty horizon games? GG has been dead since Killzone was abandoned.

Sonys "lotto" was Bungie, hence the larger dollar acquisition. The safer bet would've been Destiny 3. Which lets be real you've admitted you're just pissed you didnt get Destiny 3, and instead the studio made a passion project that isn't to your tastes or likings after playing it for a few hours.

Is that all in focus?
 
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Again how hard has Sony chased it?

Concord was a no name studio fail. Ok.

Helldivers is a sequel from a barely AA studio that did well and this forum loves.

Last of us 2 MP morphed into a larger thing then shut down. No loss.

Bungie bought FOR GaaS.

What did I miss? Herman's shitty horizon games? GG has been dead since Killzone was abandoned.

Sonys "lotto" was Bungie, hence the larger dollar acquisition. The safer bet would've been Destiny 3. Which lets be real you've admitted you're just pissed you didnt get Destiny 3, and instead the studio made a passion project that isn't to your tastes or likings after playing it for a few hours.

Is that all in focus?
Arsic we been thru this a few times man, if you enjoy marathon I'm not stopping ya bud... I do a shit ton of stuff in my days but when I'm on GAF lately I post and chat it up like anyone else here. I got bored of the high guard stuff and concord etc... Marathon is just more interesting due to it being bungie.

And absolutely man I'm pissed they canned destiny for this, you realize how much money I tossed that game and hours spent? 7 to 8, thousand.... Hours, that's dedication so I absolutely find it annoying they made a game for a tiny little audience of masochists

But at the end of the day my post here bro is just a post. I enjoy engaging with everyone whether it's in here or wherever.
 
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Again how hard has Sony chased it?

Concord was a no name studio fail. Ok.

Helldivers is a sequel from a barely AA studio that did well and this forum loves.

Last of us 2 MP morphed into a larger thing then shut down. No loss.

Bungie bought FOR GaaS.

What did I miss? Herman's shitty horizon games? GG has been dead since Killzone was abandoned.

Sonys "lotto" was Bungie, hence the larger dollar acquisition. The safer bet would've been Destiny 3. Which lets be real you've admitted you're just pissed you didnt get Destiny 3, and instead the studio made a passion project that isn't to your tastes or likings after playing it for a few hours.

Is that all in focus?
What did you miss? What did you miss?!?!

Bluepoint made to chase GaaS, shut down.

Bend wasted years of development and have luckily been spared the axe for now.

Deviation games shut down after developing a GaaS

Firesprite games cancelled GaaS and pivoting now wasting years of dev time.

GG has been dead since killzone? WTAF are you talking about, Horizon is one of Sony's best selling games and they just burned 3+ years of the studio on a GAAS, we got word that Horizon 3 years away because most of the studio was working on Hunters Gathering.

Fairgame$, Gummy Bears and 4Loop still in the pipeline.

How can you be on a gaming forum and be this out of the loop?
 
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North of 4 billion $ hard. That's 20 big AAA single player games.
All of the big name studios are working on their projects. Nothing changed.

"It could've been 20 NEW games." No it couldn't have been. You hire studios and you lose that fast with how expensive the industry is. No guarantee on quality and it keeps diluting the Sony formula. Plus no one has time to play more and more. It's easier to expect 2-3 Sony titles a year.

Sony overpaying and doing a stupid contract to not get Destiny 3 for less is Sonys fault- not Bungies.
 
What did you miss? What did you miss?!?!

Bluepoint made to chase GaaS, shut down.

Bend wasted years of development and have luckily been spared the axe for now.

GG has been dead since killzone? WTAF are you talking about, Horizon is one of Sony's best selling games and they just burned 3+ years of the studio on a GAAS, we got word that Horizon 3 years away because most of the studio was working on Hunters Gathering.

Fairgame$, Gummy Bears and 4Loop still in the pipeline.

How can you be on a gaming forum and be this out of the loop?
Bluepoint was the one who proposed this god of war live service game if I read correctly. Sony didnt make them. Also spoiler none of their other games sold well.

Bend is mid. Always has been. Let's not rewrite history. They are lucky to be around. And their social media posts show they are bad to work with.

GG said in their video this is the game they wanted to make. This forum made fun of horizon 2 to no end. Are we rewriting history?

Maybe you're in selective memory mode.
 
All of the big name studios are working on their projects. Nothing changed.

"It could've been 20 NEW games." No it couldn't have been. You hire studios and you lose that fast with how expensive the industry is. No guarantee on quality and it keeps diluting the Sony formula. Plus no one has time to play more and more. It's easier to expect 2-3 Sony titles a year.

Sony overpaying and doing a stupid contract to not get Destiny 3 for less is Sonys fault- not Bungies.
Guerilla is working on Live Service slop. Naughty Dog lost years developing Factions. Bend lost years developing Live Service slop. Bluepoint shut down.

The money spend on Bungie, Firesprite, Deviation etc. could have been used to develop single player games.
 
Bluepoint was the one who proposed this god of war live service game if I read correctly. Sony didnt make them. Also spoiler none of their other games sold well.

Bend is mid. Always has been. Let's not rewrite history. They are lucky to be around. And their social media posts show they are bad to work with.

GG said in their video this is the game they wanted to make. This forum made fun of horizon 2 to no end. Are we rewriting history?

Maybe you're in selective memory mode.
Bluepoint proposed it because Sony indicated that's where their funding was going.

Day's Gone post technical issues patch was incredible.

GG, same situation as bluepoint. "We wanted to make this" say's GG as Sony is holding the funding behind their back. This forum making fun of GG means nothing, it sold incredibly well.

Also why ignore the other studios Sony "incentivised" to work on GaaS and then shut down?
 
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Because AAA single player games are extremely expensive and only make good money during the launch phase. A single GaaS hit can bring in billions over several years. That's why they throw all their crap at the wall and hope some of it sticks.
Its the equivalent of opening a new movie studio, hiring a bunch of directors and pouring money on them saying "make me the next Titanic or Avatar" .... you now spent billions of dollars trying to make a billion dollar move and all you got was a few hundred million dollars flops.

Creating something absurdly successful and lucrative is really fucking hard. its like trying to clone a golden egg goose.
 
Who is they in this scenario? I am fully convinced this is the game Bungie wanted to make. Top to bottom. A studio who has two prior GaaS titles with various scope behind them.

Sony? They put a no name studio on concord. Herman and GG have been dead since Killzone so no one cares if the want to make more horizon doo doo games. Highguard wasn't Sony and a no name studio. Last of us 2 came out and intergalactic is next so a failed MP component not launching doesn't matter if you're a SP advocate. Helldivers 1 was a GaaS too and helldivers 2 is too and a successful one that this very forum champions.

And since the launch ps5 has a 96% ratio of SP titles launched from first party and yet somehow , Bungie, the studio acquired to make a GaaS title, is being the ones crucified? Come the fuck on.

Can we all please cut the bull shit a month later now and just admit the internet has the weirdest fucking hate boner for this specific fucking game? SP isn't going anywhere and you've got plenty more of it to play every single month. There's barely 3 extraction shooters and you guys act like fucking they come out in droves and are the reason you didn't get an uncharted 5 or Bloodborne remake.

This game has not merited the diarrhea the internet threw at it. Yes it can improve, yes it could've had a campaign and some pve stuff, but the internet wouldn't even give them a chance to add these with time.

It's fine to not like the genre but to fucking stew in it day in day out is fucking psychopath behavior. I don't sit in the crimson desert threads day in day out talking about not playing past hour 15.

Let's all reconvene when the game is actually closed or dead?
You're purposely ignoring all the reasoning I and others have given to you about why Sony/Bungie and this game are on the scope, so theres no point in every 5 days opening up the same discussion you had before, if you're just going to ignore the responses and rant again... this thread alone has more than enough fair reasons outside "muh hate boner" so ... go read them.
 
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Bend is mid. Always has been. Let's not rewrite history. They are lucky to be around. And their social media posts show they are bad to work with.

History says Days Gone was a massive success that grew a solid fanbase that would instabuy a second game, with chances of expanding its audience with the addition of multiplayer to an already solid foundation. That was a GaaS that could work, with rival bike gangs and zombies. DG2 would have been the easiest sequel ever.

Sony's decision was appalling and against any business sense. The price for their stupidity and delusion will be hundred of millions lost and a studio shutdown.
 
Its the equivalent of opening a new movie studio, hiring a bunch of directors and pouring money on them saying "make me the next Titanic or Avatar" .... you now spent billions of dollars trying to make a billion dollar move and all you got was a few hundred million dollars flops.

Creating something absurdly successful and lucrative is really fucking hard. its like trying to clone a golden egg goose.
Crimson Desert could've been made 2-3 times with Marathon's budget. Or $100 million per map as it stands.
 
Happy Easter people!

The Steam Charts numbers are a hot topic with this game more than ever because Bungie is dealing with jaded Destiny players who saw their main game become a basic bitch for Bungie, which decided to abandon a "sure win" formula for something too niche and considerably hardcore.

I do think Bungie put too many eggs in their Marathon basket and spread out themselves too thin, and this must hurt for those Destiny fans. It doesn't help that Bungie burned that proverbial goodwill bridge too many times to justify a legion of dedicated haters.

I'm no fortune teller. Idk if Bungie can keep interest in this game up, but they didn't make their lives any easier with all the missteps with Destiny and Marathon's development debacle. If anything happens, it's Karma being a bitch situation.
 
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Its the equivalent of opening a new movie studio, hiring a bunch of directors and pouring money on them saying "make me the next Titanic or Avatar" .... you now spent billions of dollars trying to make a billion dollar move and all you got was a few hundred million dollars flops.

Creating something absurdly successful and lucrative is really fucking hard. its like trying to clone a golden egg goose.
Tech and media are the only industries with wild money floating around to go with wild inane business plans.

Given how much crud is made and fails, it's like most of the time whomever is approving the budgets and whomever is making the product have no idea if it's a reasonable cost/benefit kind of analysis. They just wing it and pray it sells. It's treated like a lottery ticket.

Given how Bungie is a high cost studio and the games they make are GAAS games they require lots of resources and support, right off the bat the games they sell need to make some decent bank. But Marathon is:

- Extraction game (niche among shooter games)
- Crazy sci-fi with Mirrors Edge/Splatoon colours
- Little content
- Skewed to hardcore gamers
- Costs $40 US

At first blush, not the kind of game that seems logical to match high costs and resources to giant sales. Nothing is ever impossible, but youre basically betting on rolling boxcars to win. Every other roll is a loss. And as all of the naysayers predicted that's what happened. And it did. No boxcars.

You never see kind of wild west business plans in other industries. Coke will spend most of it's bottling time (often contracted out to bottlers), resources and people on the main Coke flavours. But technically they got all kinds of variants and limited edition cans that come and go. These are fun side products nobody will expect to sell tons like some weird Diet Vanilla can. Put a bit of money into it, but not the whole mother lode. You kind of match up costs with expected lower sales. It can still fail, but it's not a 100% death spiral of doom killing the entire company.

But a gaming company would risk it all on Diet Vanilla thinking it'll sell as well as regular Coke or Diet Coke. That's the crazy mindset game studios got. You push this strategy out and every single one of them would be fired by end of day. In gaming, it's common even though it cant be that hard to notice since gamers get it right a lot of the time. And they dont even work at game studios.
 
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Funny thing is whatever game that is actually intrigues me 😅
No rush if you ever want to try it. LOL. This small game is slowly trending up over time so it's not going anywhere. Down the line if trends keep going for both games, Idleon will have a higher CCU at all times and Marathon will be shut down.

Resident Evil 2 is even higher.

SQUJY9FiRMVdAuCu.jpg
 
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Because AAA single player games are extremely expensive and only make good money during the launch phase. A single GaaS hit can bring in billions over several years. That's why they throw all their crap at the wall and hope some of it sticks.
They don't NEED to be insanely expensive, they are mismanaged and over scoped, and you often hear how they totally scrap everything multiple times during dev (ie mismanaged).

Even so, they can be wildly successful, just with lower peaks than the top GaaS, many are profitable but not massively, just sustainably. Even failures, they fail but still usually make a lot back….its not like they spend 200mil and make 2mil, then delete it from existence, many can have long tail and eventually become profitable. There are some high profile massive failures like veilguard but rare.

Gaas, they still spend a fortune on, and the overwhelming majority are complete and utter studio killing failures. A Gaas failure makes almost nothing, and ceases to exist after it fails. No long tail, high ongoing maintenance cost. It's rambling with extremely poor odds and everything (including everyone's jobs) on the line. Chasing that high is literally killing the industry.
south park stan GIF
 
It's frustrating as I think there's a really good game in there. More welcoming, less sweaty, balanced more to pve - would have been a smash hit.
 
Who is they in this scenario? I am fully convinced this is the game Bungie wanted to make. Top to bottom. A studio who has two prior GaaS titles with various scope behind them.
They wanted to make a GaaS, but this is absolutely not the game they wanted to make, top to bottom. We know that because we've actually had them show us what Marathon was originally supposed to be and what they released is a fucking disgrace compared to what it was supposed to be.
Bluepoint was the one who proposed this god of war live service game if I read correctly. Sony didnt make them. Also spoiler none of their other games sold well.

Bend is mid. Always has been. Let's not rewrite history. They are lucky to be around. And their social media posts show they are bad to work with.

GG said in their video this is the game they wanted to make. This forum made fun of horizon 2 to no end. Are we rewriting history?

Maybe you're in selective memory mode.
Yeah, Bluepoint proposed a live service game after Sony made it very clear that's what they wanted and kept refusing their single player pitches. And Bend is so mid that they made one of the best PS exclusives of the past two gens and outpaced most of Sony's library on both PS and PC.

And, frankly, anyone denying that there was a huge GaaS push at Sony is the equivalent of a flat Earther. Everyone knows it, why are you pretending that this isn't the case? The only person here with selective memory mode is you.

Sony's aggressive Games-as-a-Service (GaaS) push, publicly announced around 2021, aimed to have 12 live-service games by the end of fiscal year 2025, with a strategic goal for 55% of investments to shift toward live services over traditional titles. This initiative was driven by Jim Ryan's vision to double first-party revenues and increase profit margins by replicating the success of third-party GaaS models like Call of Duty and Candy Crush, which boast margins in the 30%+ range compared to Sony's traditional low teens.
While Sony initially targeted a future where nearly all AAA IPs would have live-service iterations, the execution has been marred by delays and mixed results, leading to speculation that the company is now re-evaluating its approach after spending billions on a strategy that has yet to yield the expected "spectacular" returns. Recent discussions suggest that the pivoting back to single-player focus may be underway, with some analysts noting that the GaaS push was largely influenced by Western consultant recommendations that may have misjudged the market's appetite for such titles in the Western console space.

History says Days Gone was a massive success that grew a solid fanbase that would instabuy a second game, with chances of expanding its audience with the addition of multiplayer to an already solid foundation. That was a GaaS that could work, with rival bike gangs and zombies. DG2 would have been the easiest sequel ever.

Sony's decision was appalling and against any business sense. The price for their stupidity and delusion will be hundred of millions lost and a studio shutdown.
Sony decision to fuck over Days Gone and Bend had nothing to do with the game or it's potential audience, and everything to do with the fact that it didn't fit in with their modern audience, girl boss, strategy and it wasn't politically correct to play as a white dude, biker.
 
Bluepoint was the one who proposed this god of war live service game if I read correctly. Sony didnt make them. Also spoiler none of their other games sold well.

Bend is mid. Always has been. Let's not rewrite history. They are lucky to be around. And their social media posts show they are bad to work with.

GG said in their video this is the game they wanted to make. This forum made fun of horizon 2 to no end. Are we rewriting history?

Maybe you're in selective memory mode.
Bluepoint didn't propose it, they were essentially strongarmed into a gaas is what I read, because the deal sony offered heavily favored gaas and offered bonuses for gaas. Where did you see this?
 
They don't NEED to be insanely expensive, they are mismanaged and over scoped, and you often hear how they totally scrap everything multiple times during dev (ie mismanaged).

Even so, they can be wildly successful, just with lower peaks than the top GaaS, many are profitable but not massively, just sustainably. Even failures, they fail but still usually make a lot back….its not like they spend 200mil and make 2mil, then delete it from existence, many can have long tail and eventually become profitable. There are some high profile massive failures like veilguard but rare.

Gaas, they still spend a fortune on, and the overwhelming majority are complete and utter studio killing failures. A Gaas failure makes almost nothing, and ceases to exist after it fails. No long tail, high ongoing maintenance cost. It's rambling with extremely poor odds and everything (including everyone's jobs) on the line. Chasing that high is literally killing the industry.
south park stan GIF
That's because gaming is one where studios typically only go up. Doesnt seem to matter if SP or GAAS. Once you get big, you got to make giant budget games. Big studios never seem to just splice into 2 or 3 teams to make multiple modest games to reduce risk. They might make more games, but that's due to adding more people or opening up another studio under the corporate umbrella. But for the current high cost team always got to risk it all on the next big dog project that puts the studio at risk of closure if it fails.

It's like a guy at the casino. Starts with a high bankroll. Wins some money. Instead of managing well to last, he let's it all ride on the next big bet.

Who knows exactly what Marathon cost to make. There's rumours out there for $250M. Might be BS. Doesnt matter since everyone knows Marathon isnt a cheap game to make. Given the kind of game it is and how long it took to make, who the hell would make this kind of game for let's say $200M-ish? Nuts. Budgets Gone Wild.
 
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That's because gaming is one where studios typically only go up. Doesnt seem to matter if SP or GAAS. Once you get big, you got to make giant budget games. Big studios never seem to just splice into 2 or 3 teams to make multiple modest games to reduce risk. They might make more games, but that's due to adding more people or opening up another studio under the corporate umbrella. But for the current high cost team always got to risk it all on the next big dog project that puts the studio at risk of closure if it fails.

It's like a guy at the casino. Starts with a high bankroll. Wins some money. Instead of managing well to last, he let's it all ride on the next big bet.
People are idiots 🤷‍♂️.
Whenever I got to a casino, I take out a modest amount, £100 etc, then spread bet it on roulette making sure I get a good amount of time of enjoyment for my money regardless of if I win or lose. If I do lose, I've had 90mins of fun and only lost £100.

Whenever I win I put half the chips back into the pile and half in my back pocket which I don't touch.

I never win big doing this, but I may double or triple my money, but never lose all that much, and can comfortably come again.

Games companies seem to now be going in, emptying their bank accounts, putting the deed to their house on the table and car keys, then putting it all on black 13.
 
Sony decision to fuck over Days Gone and Bend had nothing to do with the game or it's potential audience, and everything to do with the fact that it didn't fit in with their modern audience, girl boss, strategy and it wasn't politically correct to play as a white dude, biker.
Didn't John Garvin say not enough people bought Days Gone at full price?
 
Didn't John Garvin say not enough people bought Days Gone at full price?
I imagine John Garvin said this because despite selling better than most Sony titles, Sony executives treated this game like a failure. The game sold almost 8 million copies in a year and a half. It also turned around and sold better than every game Sony released on PC other than Horizon and God of War. And this was with Sony completely abandoning it in terms of marketing and support.

He also said this:
On Wednesday, Garvin had commented on Days Gone's disappointing launch in a now-deleted tweet (archived here), saying it was due to three reasons: tech issues, "reviewers who couldn't be bothered to actually play the game," and "woke reviewers who couldn't handle a gruff white biker looking at his date's ass."

Jeff Ross, who was the Game Director said that Sony executives never liked the game:
Former Days Gone director Jeff Ross stated that despite the game selling over 8 million copies on PS4 within 19 months (plus over 1 million on Steam), local Sony studio management consistently made the development team feel the game was a "big disappointment." Ross highlighted this contrast after Ghost of Tsushima reached the same 8 million sales milestone to a celebrated reception, whereas Days Gone received little PR support for its success.

Ross clarified that the negative treatment was directed at local studio management at Bend Studio rather than Sony executives globally, noting that the sequel pitch was rejected without a clear explanation. While many analysts attribute the discrepancy to Days Gone's lower Metacritic score (71) compared to Ghost of Tsushima (83), Ross explicitly stated in a podcast that the team's criticism was about sales performance, not review scores. Consequently, despite the commercial success, no sequel was produced, and the studio moved

Despite these sales, he stated that Sony executives were never fans of the project and blocked the development of a sequel, noting that the team could have released Days Gone 2 by May 2023 had they been allowed to proceed.

The only two people at Bend that had the balls to say any of this stuff no longer work at the company, the series is dead, and it sure as hell wasn't because of sales. The game landed dead square in the Sony ResetEra.
 
Counting upcoming horizon 600lbs gaas and fairgame$ as long as they dont make huge success(and 99% they wont) sony gonna lose at least 5b usd on gaas iniciative, we love to see it.
On one hand they gotta up hardware price to make up the lossess, on the other, i will only worry about that holidays 2027 earliest when ps6 launches so fk it, let that shitstorm of gaas keep on going, and sony lose even more cash :D
 
How difficult or expensive is it actually to keep the servers for a game like that running? I just checked out Killer Klowns again, and honestly, it's pretty rough for Easter Sunday. But they're still not pulling the plug.
1f6mOmHmnNwljHpr.png
 
I imagine John Garvin said this because despite selling better than most Sony titles, Sony executives treated this game like a failure. The game sold almost 8 million copies in a year and a half. It also turned around and sold better than every game Sony released on PC other than Horizon and God of War. And this was with Sony completely abandoning it in terms of marketing and support.

He also said this:


Jeff Ross, who was the Game Director said that Sony executives never liked the game:




The only two people at Bend that had the balls to say any of this stuff no longer work at the company, the series is dead, and it sure as hell wasn't because of sales. The game landed dead square in the Sony ResetEra.
Why would you reference a vague "copies sold" metric in response to a lead saying "Not enough people bought it at full price"?
 
How difficult or expensive is it actually to keep the servers for a game like that running? I just checked out Killer Klowns again, and honestly, it's pretty rough for Easter Sunday. But they're still not pulling the plug.
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That games uses P2P system. Not dedicated servers.
 
Why would you reference a vague "copies sold" metric in response to a lead saying "Not enough people bought it at full price"?
Are you being dense? Not enough people bought it at full price to satisfy Sony execs who already had a hard on for hating this game. It wasn't like Days Gone went on some massive sale that accounted for 8 million in sale. There was no magical Days Gone pricing that didn't exist with every other Sony first party title. Imagine your bosses constantly shitting on your work and telling you it's a failure even though it wasn't. He lashed out, it happens.

But, yeah, let's take that one quote and ignore all the other quotes and context for why this series was shelved.
 
It's frustrating as I think there's a really good game in there. More welcoming, less sweaty, balanced more to pve - would have been a smash hit.
I dunno man I don't think it would've, it's whole concept and look is so unappealing because even for me a little pve isn't saving anything.

Imo the only thing that would've worked is a game that is more akin to the division and have their version of a dark zone, with better overall art direction... That would've been to me what put this game on the map. But a little extra pve with its current look and style of game I don't think is saving anything imo
 
But, yeah, let's take that one quote and ignore all the other quotes and context for why this series was shelved.
Days Gone 2 could easily have pulled off a Girl Boss swap, so that wasn't the issue.

You're also ignoring the poor completion rates and player engagment data of Days Gone that would have hurt a Days Gone 2 sell.

It's also likely that Sony identified the zombie franchise (TLoU) fatigue differently after reassessment.

I'm with you that it was likely a number of factors that contributed to Days Gone 2 not being greenlit but you seem to be ignoring everything that worked against it.
 
That games uses P2P system. Not dedicated servers.

Also one cannot compare massive AAA infrastructure to some A game duct tape maybe we get 1000 players across 20 servers.

If you expect milions of players then your infrastructure looks like some big tech company one. Ton of microservices, interconnects, servers just for login, backuping, redundancies, you sign proper deals with AWS and others where there is minimal usage and you can't just walk away from deal after month.

You need 10-20 people full time just to operate all of that infrastructure. And then it is live service game so not only that infrastructure needs to stay online but it needs to be constantly reworked, adjusted, fixed on the fly, handle data corruptions and so on. Have a chat ? Congratz, now you need engineer to handle that, some moderation to handle edge cases of dickery, oh game is on 20 languages ? you need that many deals for moderation. Then there is legal stuff. Like what if your chat is used for illegal drug trade ? You need legal to cover that per country etc.

Scale is merciless. Your few hour work at logic server per week might transform into full time job every day with 3 other people if you hit scale. Basic stuff like matchmaking can start to be wonky and needs to be reworked.

Then finally at the end of the day are shareholders who will ask you why are you wasting manpower and money to keep afloat some 20k players when you could be working on next best thing. Digital Extreme's Warframe would never work if they had normal shareholders

That's why those big game shut down so fast vs small teams who can keep their small games for years.
 
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