cormack12
Gold Member
I think people need to stop grasping at straws with this steam reviews thing as well. Nightreign has 87% positive reviews and the problems that game has with repetition is insane. In fact I'd say it's getting carried due to the association of FROM, in the same way Marathon is being carried with the association to Bungie. All it proves is that they have evangelist fanbases who would buy turds from the devs and display them on their mantle.
The current players who like the game need to stop deluding themselves that there are 50k secret players to onboard that just need to play it for ten hours and unlock faction rewards to acquire the taste for the genre. The game was free for 4 days. The game has an accelerated bleed rate since its cherry on the top was dropped.
None of that stops you liking the game, or even invalidates your opinion that it is a good game, serving a niche audience. But the genre is not popular and the format that Bungie has chosen has not gripped players. It hasn't enticed new players and it's losing its own audience day by day.
Bungie are already looking at ways to casualise the game, but prior to release they focused on all the whining about proximity chat, solo mode etc. All the wrong things that most people could see if they wanted to diversify this audience. I think it's too far gone now, unless they do something where they release a season roadmap and have things like other modes dropped etc. to have a second release.
It may stick around for a while of it settles at 20/25k but then is the cost of devs, updates and maintenance really breaking even? How many shit passes and skins will they actually sell at that point.
The current players who like the game need to stop deluding themselves that there are 50k secret players to onboard that just need to play it for ten hours and unlock faction rewards to acquire the taste for the genre. The game was free for 4 days. The game has an accelerated bleed rate since its cherry on the top was dropped.
None of that stops you liking the game, or even invalidates your opinion that it is a good game, serving a niche audience. But the genre is not popular and the format that Bungie has chosen has not gripped players. It hasn't enticed new players and it's losing its own audience day by day.
Bungie are already looking at ways to casualise the game, but prior to release they focused on all the whining about proximity chat, solo mode etc. All the wrong things that most people could see if they wanted to diversify this audience. I think it's too far gone now, unless they do something where they release a season roadmap and have things like other modes dropped etc. to have a second release.
It may stick around for a while of it settles at 20/25k but then is the cost of devs, updates and maintenance really breaking even? How many shit passes and skins will they actually sell at that point.