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NVIDIA Says Its Future Gaming GPUs Will Bring A 1,000,000x Leap In Path Tracing Performance By Using RTX / AI Advances

Gubaldo

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NVIDIA has teased its future GPUs with massive path tracing performance capabilities thanks to AI & RTX advancements, as Moore's Law is Dead.


NVIDIA Says Moore's Law is Dead, Will Rely On RTX & AI Advancements To Deliver Massive Performance Leaps In Path Tracing Performance With Future GPUs


During GDC 2026, John Spitzer (NVIDIA VP of Developer & Performance Technology) presented a path tracing roadmap that showcases the leaps that each of their GPU architecture brought. The roadmap starts with Pascal (GTX 10 series), which was released almost 10 years ago in April, 2016. The architecture was a revolution at the time, but featured a software RT core, so it wasn't very usable for Path Tracing, let alone Ray Tracing.


The first architecture that brought Ray Tracing support was Turing (RTX 20 series) in 2018, and that saw the advent of DLSS and RTX. NVIDIA says that despite Turing and its follow-ups featuring better hardware capabilities for RT, they couldn't have brute-forced their way to get a reasonable performance jump that allowed them decent performance for ray tracing. This is because Moore's Law doesn't scale as well as it used to.




Hell yeah guys
brace yourselves for 1000X MFG !!
 
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If AGI delivers what is envisioned, i.e. basically the second coming just for science, then of course promising 1 gajillion x for unspecified future time frame is rather reasonable.

might come as early as the next-gen Rubin GPUs, which are slated for a 2027-2028
okay, that's more specific than I expected, but "might" is still somewhat open to be anything.
 
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People will start to like fake frames once they become standard on next gen consoles.

100%, bookmark it!

Ill say it again, for me. If the game is over 60FPS and I get fake frames to 100 ish then its fine for me on single player games. Im getting consistantly over 100 FPS on RE Requim from a base of between 60 - 80. It plays, feels and looks incredible on my 5080 or 4090.

Thats maxed out with PT at 4k Balanced DLSS. looks bonkers
 
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100%, bookmark it!

Ill say it again, for me. If the game is over 60FPS and I get fake frames to 100 ish then its fine for me on single player games. Im getting consistantly over 100 FPS on RE Requim from a base of between 60 - 80. It plays, feels and looks incredible on my 5080 or 4090.

Thats maxed out with PT at 4k Balanced DLSS. looks bonkers

Yeah, frame gen can be really useful, and works well in most new games (many early games had shitty implementation). I'm totally on board with all 60fps games to have FG to 120Hz on PS6/Xbox next.
 
People will start to like fake frames once they become standard on next gen consoles.
60->120 doesn't mean that you generate one frame, then another, and then you put two in between, so you see the first one, then move the stick and don't see the movement until the fifth frame? Essentially adding the lag of a 30 fps game?
 
To put it in another perspective.

Basically a hint that rubin RTX 6090 will have 100x the PT performance of 5090 using DLSS5 + RR + MFG.

And I believe in Nvidia based off their records. Wow imagine running Requiem with max ultra settings 4K at 360fps
 
hmm..as long as consoles keep using AMD the developers will make RT optional rather than in-built somehow.
I don't care about ray tracing at all. Gaming ain't cheap anyway.
 
Well I just bought NV5070Ti for my father (he does CAD stuff a lot) and that shit was almost 1000 EUR, crazy price for fucking midrange GPU.
 
60->120 doesn't mean that you generate one frame, then another, and then you put two in between, so you see the first one, then move the stick and don't see the movement until the fifth frame? Essentially adding the lag of a 30 fps game?

But when you enable reflex/anti lag 2 - latency drops so even with frame gen you can have lower latency than with off:

MVJ4OT3OCWdURGUc.jpg


You see that even with MFG you have lower latency than base game with reflex off (and that's how most console games behave as well). FG latency is WAY overblown.

 
But when you enable reflex/anti lag 2 - latency drops so even with frame gen you can have lower latency than with off:

MVJ4OT3OCWdURGUc.jpg


You see that even with MFG you have lower latency than base game with reflex off (and that's how most console games behave as well). FG latency is WAY overblown.


Sorry but I don't trust DF about FG. It's like Oliver's "stop and watch" comparisons about the upscalers. The numbers don't add up. There is no way, if you have to wait until the fifth frame, to reduce lag other than predicting the user's input, unless I'm missing something. If that's better why do you have to enable it? Why isn't inbuilt in the FG technology? If that's predicting user input the moment you don't do something predicted you'll notice the lag, and that kind of quick reaction is where you'd notice the difference anyways. I can see myself accepting FG in a slow paced game at 120fps. But anything that requires quick reflex is a no-no.
 
And yet games on PC only look slightly better than the console versions 🤔
Slightly better my ass but ok.

I heard people calling wukong or sh2 remake ugly because they played on console so the difference must be massive because those are some of the best graphics we had this gen.

Not to mention anything with PT.
 
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Sorry but I don't trust DF about FG. It's like Oliver's "stop and watch" comparisons about the upscalers. The numbers don't add up. There is no way, if you have to wait until the fifth frame, to reduce lag other than predicting the user's input, unless I'm missing something. If that's better why do you have to enable it? Why isn't inbuilt in the FG technology? If that's predicting user input the moment you don't do something predicted you'll notice the lag, and that kind of quick reaction is where you'd notice the difference anyways. I can see myself accepting FG in a slow paced game at 120fps. But anything that requires quick reflex is a no-no.

They are not waiting for more frames, they are adding 2-4 frames in between those two. Internal game speed in modern games should not be connected to fps.

Added lag is absolutely not problematic. If you don't trust DF, HW:



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Lower graph is with vsync.
 
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