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PS5 Pro is getting PSSR 2.0 between January and March 2026

Unfortunately, the pop-in aint going anywhere. Use performance mode if you want slightly better Lod.

Having played a... 30 odd races since the update went live.. its definitely a lot better than i remember. I tend to flip back n forth everytime a update drops to see any changes. It overall looks a lot closer to 4k with a lot less shimmer.
If this toggle arrives and it improves.. id be questioning whats going on.
Im primarily using RT, PSSR now.. i absolutely hated it before. Downside is, i lose some higher lod with cars undercarriage components and wing supports appearing closer. 😬
Been on performance mode and PSSR disabled ever since 1.0. Sticking to it for now till the toggle is online. If that still doesn't fix the aliasing, this is a total bust for me. I see no improvement whatsoever. The really bad stuff (noise and flickering) was fixed a while ago. But the IQ is still a step back from performance mode and PSSR off. Game is so much cleaner without it
 
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Been on performance mode and PSSR disabled ever since 1.0. Sticking to it for now till the toggle is online. If that still doesn't fix the aliasing, this is a total bust for me. I see no improvement whatsoever. The really bad stuff (noise and flickering) was fixed a while ago. But the IQ is still a step back from performance mode and PSSR off. Game is so much cleaner without it
You want a cleaner image again.. use pssr on with performance mode. Its not the same as quality mode, pssr on.
Its the cleanest image you can get in the game. I cant remember what they did as the mothod, sorry.
DF and another fella whom i cant remember showed this to be true in comparisons.
 
Guys what do you think when sony release pssr 2 update,they said in March we almost half of it,i guess they can do it around crimson desert launch
 
Maybe next week?
Next week:
Animated GIF
 
Makes sense, If they can validate with a pre-public version of the OS/Firmware why waste time and effort going through the hassle of patching ?
Well, they could reduce resolution on Control using PSSR instead of running at 1440p so we can get RT at 60fps, for example? If PSSR2 is faster than PSSR, they could increase resolution on Alan Wake 2, for example.
 
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Well, they could reduce resolution on Control using PSSR instead of running at 1440p so we can get RT at 60fps, for example? If PSSR2 is faster than PSSR, they could increase resolution on Alan Wake 2, for example.

They could keep working on it indefinitely, but the argument is always is it worth the time/effort when the game's no longer selling?
 
Well, they could reduce resolution on Control using PSSR instead of running at 1440p so we can get RT at 60fps, for example? If PSSR2 is faster than PSSR, they could increase resolution on Alan Wake 2, for example.
Yes. But that requires work, such as performance profiling, tuning, QA and certification for an old game that they would want to stop investing time on. Most devs will take this route.
 
Yes. But that requires work, such as performance profiling, tuning, QA and certification for an old game that they would want to stop investing time on. Most devs will take this route.

I do wonder if it would have been worth their time long term though.
 
Remedy already updated to PSSR, which they didn't need to do. Maybe they like their product to the point that keeping it fresh is still worth it? I mean, it's also still good for subscription services, it might hook people into their 'universe' and help AW3 and Control 2 sales.
 
Well, they could reduce resolution on Control using PSSR instead of running at 1440p so we can get RT at 60fps, for example? If PSSR2 is faster than PSSR, they could increase resolution on Alan Wake 2, for example.
I agree, but with these games, I'd be just as happy with a better IQ. Control isn't too bad, but AW 2 can look a bit soft, and noisy.
 
Well, they could reduce resolution on Control using PSSR instead of running at 1440p so we can get RT at 60fps, for example? If PSSR2 is faster than PSSR, they could increase resolution on Alan Wake 2, for example.
Doesn't it already support RT+60ish with VRR?
 
Doesn't it already support RT+60ish with VRR?
With PSSR RT mode is around 40-50 depending of the scene. If you disable is around 50-60fps
Yes. But that requires work, such as performance profiling, tuning, QA and certification for an old game that they would want to stop investing time on. Most devs will take this route.
The point of upgrading those games is attracting Pro users who want play enhanced games in their new shining machine. It's profitable? Who knows?
 
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You have to disable PSSR to get 50-60fps on RT mode
I played it with RT and while yes, there are noticeable dips, it didn't bother me that much - probably because I knew how it was going to perform.
But this basically means there might be an automagic fps increase if the same resolution is used. I wonder how the toggle will handle the profiles.
 
I could have really done with the toggle this week because I've just finished RE 9 and I'm pining for some more PSSR 2 goodness. I must have around 15 games prepped and ready to go on the Pro including AW2.

It looks like next week will be the earliest, and by then I'll be knee deep in Crimson Desert.

Prove It Video Games GIF by Top Coppers
 
I could have really done with the toggle this week because I've just finished RE 9 and I'm pining for some more PSSR 2 goodness. I must have around 15 games prepped and ready to go on the Pro including AW2.

It looks like next week will be the earliest, and by then I'll be knee deep in Crimson Desert.

Prove It Video Games GIF by Top Coppers
It'll drop later today or tomorrow, with DF videos on the improvements. BELIEVE.
(hopium of course)
 
Care to challenge the valid observation I made? Am I fundamentally wrong in what I'm seeing and thinking it's not worth the cost just to introduce graphical artifacts in my game?

I may be wrong with this sentiment but when PS4 Pro came out, I didn't see any reason not to buy it and everything was a clear upgrade. But every time I look into PS5 Pro performance (and even now with PSSR2 in that GT7 screenshot) I get the feeling of "this looks better BUT now this problem is here." That's not something that pushes me to spend $750, but I keep eyeing what the system is doing and waiting to see something that squashes these concerns.

Long story short. Did PSSR2 introduce more artifacting in GT7 or didn't it?
 
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Care to challenge the valid observation I made? Am I fundamentally wrong in what I'm seeing and thinking it's not worth the cost just to introduce graphical artifacts in my game?

I may be wrong with this sentiment but when PS4 Pro came out, I didn't see any reason not to buy it and everything was a clear upgrade. But every time I look into PS5 Pro performance (and even now with PSSR2 in that GT7 screenshot) I get the feeling of "this looks better BUT now this problem is here." That's not something that pushes me to spend $750, but I keep eyeing what the system is doing and waiting to see something that squashes these concerns.
I don't think GT7 uses PSSR 2 yet. Somebody would have at least mentioned it. We only have RE9 currently confirmed to be using it. I don't think an informed decision can be made until at least the fabled toggle arrives.
 
This auto upgrade thing without the need for lazy devs sounds awesome. Any game that previously supported with PSSR will be improve.

 
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This auto upgrade thing without the need for lazy devs sounds awesome. Any game that previously worked with PSSR will be improve.



I thought they are going to actually test thing, auto update is nice but what happen when they are actually regression like some UE5 games with DLSS 4.5. This PSSR2 overwrite is just 1 universal toggle so I hope it never get worse...
 
Care to challenge the valid observation I made? Am I fundamentally wrong in what I'm seeing and thinking it's not worth the cost just to introduce graphical artifacts in my game?

I may be wrong with this sentiment but when PS4 Pro came out, I didn't see any reason not to buy it and everything was a clear upgrade. But every time I look into PS5 Pro performance (and even now with PSSR2 in that GT7 screenshot) I get the feeling of "this looks better BUT now this problem is here." That's not something that pushes me to spend $750, but I keep eyeing what the system is doing and waiting to see something that squashes these concerns.

Long story short. Did PSSR2 introduce more artifacting in GT7 or didn't it?

Yes, it does, so don't buy PS5 PRO and stay jealous every time a new game comes out :messenger_winking:
 
Care to challenge the valid observation I made? Am I fundamentally wrong in what I'm seeing and thinking it's not worth the cost just to introduce graphical artifacts in my game?

I may be wrong with this sentiment but when PS4 Pro came out, I didn't see any reason not to buy it and everything was a clear upgrade. But every time I look into PS5 Pro performance (and even now with PSSR2 in that GT7 screenshot) I get the feeling of "this looks better BUT now this problem is here." That's not something that pushes me to spend $750, but I keep eyeing what the system is doing and waiting to see something that squashes these concerns.

Long story short. Did PSSR2 introduce more artifacting in GT7 or didn't it?
If you're on base PS5 you're already playing games with graphical artifacts due to FSR2, TAA, TSR or a very low resolution. I don't see why better image quality with even fewer issues scares you. As for GT7 specifically, you can opt out of PSSR altogether if it's not to your liking and just use the native 4k mode while also adding RT reflections on top which aren't there on the base console. Literally no downside.
 
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What is the possibility that the PS6 will offer a system level toggle for PSSR 3? Updating titles automatically just like this upcoming version of PSSR does.
 
Zero. Ps6 will have the project ameyhst ai upscaling built by amd. Not this side cerny thing.
I don't think the poster cared for what the upscaler is - just whether it will allow the override in PS5 games that support PSSR today.
And to that point - it's plausible it will.
 
Zero. Ps6 will have the project ameyhst ai upscaling built by amd. Not this side cerny thing.

You still haven't got the memo, eh?

Project Amethyst IS PSSR 2.0 and future iterations

LOL

AMD PC cards = FSR 4.1+
Playstation = PSSR 2.0+

But it's the same algorythm at base

What is the possibility that the PS6 will offer a system level toggle for PSSR 3? Updating titles automatically just like this upcoming version of PSSR does.

100% guaranteed
 
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Have there been any system updates that in theory could have downloaded v2.0 without anyone knowing, and then another update will actually make it go live?

I'm not convinced the GT7 patch is PSSR2 yet from the screenshots. Seems kind of minimal in quality, and they have been talking up PSSR2 as being a game-changer. I can't imagine taking one of your flagship IP's and then making it look only marginally better with PSSR2.
 
I suppose they are talking about the toggle, so they are not specifying a update


God I hope is not just that. Try to resell your game with a system OS toggle option seems really pathetic. Also their infamous raytracing artifacts hardly will be hidden to a forced system option. RE9 already showed it.
 
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Have there been any system updates that in theory could have downloaded v2.0 without anyone knowing, and then another update will actually make it go live?

I'm not convinced the GT7 patch is PSSR2 yet from the screenshots. Seems kind of minimal in quality, and they have been talking up PSSR2 as being a game-changer. I can't imagine taking one of your flagship IP's and then making it look only marginally better with PSSR2.
I definitely see a significant improvement. Objectively there has been an improvement made with the latest update. It would be silly of Polyphony to make refinements of PSSR 1 when PSSR 2 is days away. But then again it is Polyphony 😅

At the very least I would say GT7 is currently running on a base version of PSSR 2 and the full implementation will take place either with this toggle or the very next GT7 update.

7f5TnauNdsCFfovF.jpg

hhkrh5q0DvBAjUd6.jpg
I9yQFRkq9Uwahar3.jpg
 
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Have there been any system updates that in theory could have downloaded v2.0 without anyone knowing, and then another update will actually make it go live?

I'm not convinced the GT7 patch is PSSR2 yet from the screenshots. Seems kind of minimal in quality, and they have been talking up PSSR2 as being a game-changer. I can't imagine taking one of your flagship IP's and then making it look only marginally better with PSSR2.
Absolutely, i believe thats possible. Infact, i thought that might have been the case with 2.0 and check system features once a day. (Or video settings).

As for GT7. It would come down to the game in the end, no?. If resident evil req came with 1.0 and updated a week later with 2.0. That would most likely be considered a game changer in your eyes. Some games like GT7, assassins creed have looked decent? Put it this way, GT is far from the worst. GT7 might not be a game changer to the same degree. If it hasn't been updated at all that is.
 
I definitely see a significant improvement. Objectively there has been an improvement made with the latest update. It would be silly of Polyphony to make refinements of PSSR 1 when PSSR 2 is days away. But then again it is Polyphony 😅

At the very least I would say GT7 is currently running on a base version of PSSR 2 and the full implementation will take place either with this toggle or the very next GT7 update.
A better denoiser would improve both versions. I don't think they are using PSSR2, probably they would have said already. It's pretty possible PSSR2 is at system level, instead of individual model like PSSR1, and we will get some patches to prepare for PSSR2 when the firmware/toggle is launched. Even Crimson Desert was announced as PSSR2 and it's using PSSR1. 2 weeks already and we didn't get a patch, RE Requiem looks the exception
 
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I definitely see a significant improvement. Objectively there has been an improvement made with the latest update. It would be silly of Polyphony to make refinements of PSSR 1 when PSSR 2 is days away. But then again it is Polyphony 😅

At the very least I would say GT7 is currently running on a base version of PSSR 2 and the full implementation will take place either with this toggle or the very next GT7 update.

7f5TnauNdsCFfovF.jpg

hhkrh5q0DvBAjUd6.jpg
I9yQFRkq9Uwahar3.jpg
no leaves not sure these shots are in PSSR2
 
I fired up GT7 and had to remember to reenable PSSR from the settings, but it definitely looks better than it used to.

I don't know what's going on but I'm just happy to be playing awesome looking games.
 
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