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PS5 Pro is getting PSSR 2.0 between January and March 2026

I wonder if there will be a massive difference between the system level toggle vs the game specifically being updated for pssr 2.0
You only need to look at how it works on the PC with something like DLSS Override (or FSR 4 injection). In general, DLSS override looks pretty good but in some cases there are artifacts in the game, particularly with UI elements. Doing a native integration can still be better due to more optimization, better QA for corner cases, and deeper integration in the engine. But in the majority of cases, DLSS override works perfectly fine and the differences are noticeable.

So no, I wouldn't expect a massive difference between system toggle and native integrations. It'll vary game to game but they should be generally pretty close.
 
Yep, definitely better with the new update. You can really see it in the grass/foliage:

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Text looks blurry,

cat love GIF
 
Hard to tell with GT7. The game already had a great IQ with PSSR. I noticed some moiré on the corner bumpers and fences.. Not sure if it was there before or not, probably it was but I didn't think of it because I actively wasn't analysing the image quality.
 
Here. There is an improvement. IQ is better. Especially when you check and zoom a picture. Draw distance is better. Grass noise/shimmering still noticeable when you standing still, but not so much as before. Not so disturbing in the end

New update

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Old PSSR

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New update

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Old PSSR

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I'm assuming those captures are from the previous version?
 
Hard to tell with GT7. The game already had a great IQ with PSSR. I noticed some moiré on the corner bumpers and fences.. Not sure if it was there before or not, probably it was but I didn't think of it because I actively wasn't analysing the image quality.
I personally thought GT7 had one of the worst PSSR updates out there and the issues were way too obvious and found the update immediately better in pretty much all aspects.
 
I personally thought GT7 had one of the worst PSSR updates out there and the issues were way too obvious and found the update immediately better in pretty much all aspects.
Well it didn't really bother me. Honestly I only noticed PSSR issues with overhead power lines sometimes disappearing. That was the most obvious thing for me,

I'll see if I have some old photos so I can do a compare tomorrow.
 
Well it didn't really bother me. Honestly I only noticed PSSR issues with overhead power lines sometimes disappearing. That was the most obvious thing for me,

I'll see if I have some old photos so I can do a compare tomorrow.
I find the biggest difference to be in motion. Static pictures don't do it justice.
 
Someone take a photo or video from inside the tunnel with a silver car.

That area had obvious problems with the strobing effect.
 
Well it didn't really bother me. Honestly I only noticed PSSR issues with overhead power lines sometimes disappearing. That was the most obvious thing for me,

I'll see if I have some old photos so I can do a compare tomorrow.
In game, the only problem was in cockpit mode where RT boiling was prominent, especially at 120hz. At 60hz it was OK-ish. If 120hz RT now looks like the old 60hz, I'd be OK.
BUT..... I play VR 99% of the time, so if they can get PSSR in VR mode, it would be awesome.
 
Just a heads up bros.

GT7 had an update just now and looks like PSSR 2 is active🙏

Running in full resolution / Ray tracing mode with PSSR enabled. Huge difference in clarity. Its bonkers.
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Yup. Definitely. Full racing trees were a blurry mess prior to this update.
I just tested it.
Amazing truly next gen on the pro. I can see the leaves now.

Ps5 pro priced confirmed
 
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I actually expected the update to drop this week because GT7 rarely does mid month updates and figured they were aligning it to a Sony announcement. I guess not!

Looking like either end of next week or end of March now.
 
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I actually expected the update to drop this week because GT7 rarely does mid month updates and figured they were aligning it to a Sony announcement. I guess not!

Looking like either end of next week or end of March now.
Yeah. Kind of a bummer. Even GT7 shadow dropped it like it was nothing...
 
I just tested it on Daytona oval track where the light poles would stick out like stair stepped unstable sore thumbs as you were approaching and going through the turns.

It no longer does that and looks overall much sharper to me. Especially reflections.

Interior materials are much sharper as well compared to prior.

Not sure if it's 2.0 or more polish to a 1.x version, but definitely a noticeable difference on my end.
 
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I just played and looks identical to me to the previous version with PSSR. Are you sure those old PSSR captures you are using are recent? PSSR 1 model already improved 1 or 2 updates ago

It wasn't because those screenshots from "old PSSR" are 2 weeks old. Yes, there are differences. As i said in one of the previous post, zoom in, there is a difference in IQ.
 
I just tested it on Daytona oval track where the light poles would stick out like stair stepped unstable sore thumbs as your were approaching and going through the turns.

It not longer does that and looks overall much sharper to me. Especially reflections.

Interior materials are much sharper as well compared to prior.

Not sure if it's 2.0 or more polish to a 1.x version, but definitely a noticeable difference on my end.
It would be really odd for them to massively improve their implementation of pssr1 on the month 2 is being rolled out. There is no official confirmation yet, but I think pssr2 is the only realistic scenario.
 
I dont think GT7 has made any shift to the new model, it would have been in their patch notes. Polyphony don't shy away from announcing new or improved tech in their games.
 
I dont think GT7 has made any shift to the new model, it would have been in their patch notes. Polyphony don't shy away from announcing new or improved tech in their games.
They are notorious for not listing stuff in their patch notes. Other than the original pro support, I don't believe they ever mentioned any improvements even though many of us found the model looking much better in recent months than originally. After every update, there is always a dedicated thread on GTPlanet with changes the community found that was never mentioned in the patch notes.

Many of have have noticed specific improvement in both image quality and performance on the exact same month PSSR2 is being rolled out, that is not a coincidence.
 
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It would be really odd for them to massively improve their implementation of pssr1 on the month 2 is being rolled out. There is no official confirmation yet, but I think pssr2 is the only realistic scenario.
They could have made changes to improve the toggle, where PSSR1 is improved too, for example the RT denoiser.

We didn't get a single patch yet, and Crimson Desert is using PSSR1 in the current build. Maybe RE Requiem was a hack, and PSSR2 games are going to be running via OS
 
They could have made changes to improve the toggle, where PSSR1 is improved too, for example the RT denoiser.
The improvements in image quality and performance are far too significant to be just the denoiser and I see no reason why they would be working on pssr1 on the month 2 is being patched.

I was personally 100% convinced the moment I booted the game up as I have hundred of hours played and specific issues on specific sections/tracks are just gone now. Still, each to their own, I suppose we'll have official word or testing from DF eventually.
 
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The improvements in image quality and performance are far too significant to be just the denoiser and I see no reason why they would be working on pssr1 on the month 2 is being patched.

I was personally 100% convinced the moment I booted the game up as I have hundred of hours played and specific issues on specific tracks are just gone now. Still, each to their own, I suppose we'll have official word or testing from DF eventually.
They have been working in this patch for months.
 
It would be really odd for them to massively improve their implementation of pssr1 on the month 2 is being rolled out. There is no official confirmation yet, but I think pssr2 is the only realistic scenario.
What I mean is, people have said they improved 1.0 since its launch with a 1.x version to the game. I have not had PSSR on since release, but it's far more stable in most of the glaring instances to me.

Other than a few quick random shimmer artifacts that all ML upscalers suffer from in racing games, it's near as clean (and some instances cleaner with higher resolution RT) than with it off.

Most definitely keeping it on now, where I had it off the whole time prior. The interior cockpit lighting is too good 😌 and much noticeable upgrade in RT resolution in the reflections and environmental lights. Especially at night.
 
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The improvements in image quality and performance are far too significant to be just the denoiser and I see no reason why they would be working on pssr1 on the month 2 is being patched.

So do you see tangible increase in performance with the new update? Been hearing that PSSR 2.0 is going to be lighter than the old one.
 
So do you see tangible increase in performance with the new update? Been hearing that PSSR 2.0 is going to be lighter than the old one.
The constant hitching the game used to have with RT + PSSR in the 60hz mode is almost gone. It does happen occasionally in specific situations, but for the most part it doesn't seem to be much of an issue now. Haven't tested in 120hz yet.
 
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What's a good free upload site that won't kill PNG shots too much?

And what's the best method of removal? USB to PC and skip the "upload to PS app" since it may degrade them?

I have 3 pairs of shots with RT/PSSR On and RT/PSSR Off I can share at night on Tokyo Expressway.
 
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I've quickly tried a race on the Nürburgring and other tracks.
Now I haven't played the game since last september but the artifacts on the metallic fences are now almost gone and overall the ray traced reflections inside the cars seem sharper and able to capture finer details.
Now memory could fail me on the latter but the reduced artifacts on the fences definetly cannot be placebo :pie_roffles: so I don't know, a better version of pssr1 since last time I played the game? PSSR2.0?
I guess we'll find out soon.
 
They are notorious for not listing stuff in their patch notes. Other than the original pro support, I don't believe they ever mentioned any improvements even though many of us found the model looking much better in recent months than originally. After every update, there is always a dedicated thread on GTPlanet with changes the community found that was never mentioned in the patch notes.

Many of have have noticed specific improvement in both image quality and performance on the exact same month PSSR2 is being rolled out, that is not a coincidence.

I know what you mean but the undocumented changes for this patch are light and the hardcore forum users are not really reporting a difference in IQ along the lines of what we've been told to expect for PSSR2, the thread is here: https://www.gtplanet.net/forum/thre...documented-changes-thread-update-1-68.436704/

It is possible that they continue to tinker away at their PSSR implementation and make minor improvements but I'm not convinced by the reporting on Gaf or on GT Planet that if there was a change, its significant enough enough to be declared as a move to PSSR2. As a GT7 player, the PSSR implementation is poor and I think it would be both immediately obvious AND be something that Polyphony specifically calls out themselves. Kaz loves this shit.
 
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You would think if they were actually using the new version of PSSR, they would've said something because everyone is foaming at the mouth right now for more PSSR upgrades.

It would not only sell more copies of the game but also entice more people to buy a pro.
 
Okay, after messing with it some more and doing Sardegna which I know religiously, it looks much cleaner than before, especially in the RT reflections with PSSR on.

That Gr.3 silver Audi looks like a mirror with little to no boiling noise as well as those silver mirror stripes on the back of the blue Gr.3 M6 look much cleaner.

Chrome tailpipes don't seem to boil like crazy either. So maybe they optimized their denoiser and PSSR implementation a little more?
 
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I guess I never manually updated the beta. I swore I did.

Anyway the toggle isn't there. And I suspect it will be by next Thursday since Crimson Desert says it will be there at launch. Unless it's baked into the game like it was for RE9.
 
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You would think if they were actually using the new version of PSSR, they would've said something because everyone is foaming at the mouth right now for more PSSR upgrades.

It would not only sell more copies of the game but also entice more people to buy a pro.

I guess there will be a concerted marketing plan with coverage from DF and the likes when they are officially launching PSSR2 and the new firmware update with a list of officially patched games + results obtainable with the toggle at the OS level.
I guess it could be next week given what we know about Crimson Desert.
 
My PS5 Pro arrived today. Have Ghost of Yotei so far. Waiting for a sale on GT7 and Astro Bot. Not going to play anything until the PSSR 2 system update arrives. Hopefully soon!
 
Still guessing myself but probably next week? Just cuz Crimson Desert is said to have the upgraded version of PSSR at launch. But could be baked in.
Just cuz RE9 > just cuz Yotei Legends > just cuz GT7 > just cuz crimson desert… > just cuz it is March 31st 11:59:59 PM in Hawaii?

Cat Crying GIF by Moca Network
 
I honestly don't know what people are talking about with GT7. The issue with RT noise in the cockpit was resolved some time ago and was way better than launch.

Just turned PSSR back on and all the issues I had with lines and posts getting aliased are still very much there. LoD pop-in as well. I think this may either be placebo or 2.0 ain't doing much more than their last version already did with this game.

The RT noise was not the problem for me. The jaggies and pop-in were. So it's all going back off now. Thank you for your attention to this matter!

the office rage GIF
 
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I honestly don't know what people are talking about with GT7. The issue with RT noise in the cockpit was resolved some time ago and was way better than launch.

Just turned PSSR back on and all the issues I had with lines and posts getting aliased are still very much there. LoD pop-in as well. I think this may either be placebo or 2.0 ain't doing much more than their last version already did with this game.

The RT noise was not the problem for me. The jaggies and pop-in were. So it's all going back off now. Thank you for your attention to this matter!

the office rage GIF
Unfortunately, the pop-in aint going anywhere. Use performance mode if you want slightly better Lod.

Having played a... 30 odd races since the update went live.. its definitely a lot better than i remember. I tend to flip back n forth everytime a update drops to see any changes. It overall looks a lot closer to 4k with a lot less shimmer.
If this toggle arrives and it improves.. id be questioning whats going on.
Im primarily using RT, PSSR now.. i absolutely hated it before. Downside is, i lose some higher lod with cars undercarriage components and wing supports appearing closer. 😬
 
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