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The future of PlayStation and Project Helix hinges on Intergalactic...

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Artistic

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Bait thread
I believe it it's a smash hit, it'll set the tone of continued sustained success from not only Naughty Dog, but elite single player driven games from Sony.

If it flops or it doesn't live up to expectations...leaves a opening for people at minimum to consider Project Helix, especially if it's a curated experience with potential exclusive software titles.

Just my thoughts as of now. Would love to hear yours.
 
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There is only one powerhouse video game dev whose game shifts the market so fundamentally and their next game should be releasing in November (probably delayed again 🤣)

If a Rockstar game, GTA especially isnt a smash hit... then the industry is fucked completely.
 
I believe it it's a smash hit, it'll set the tone of continued sustained success from not only Naughty Dog, but elite single player driven games from Sony.

If it flops or it doesn't live up to expectations...leaves a opening for people at minimum to consider Project Helix, especially if it's a curated experience with potential exclusive software titles.

Just my thoughts as of now. Would love to hear yours.
Its a niche hybrid windows PC it wont have exclusives or even games developed specifically for it ... if you meant exclusive PC games that dont release on playstation/switch than yeah ok, but this games will be available to any pc so again not "exclusive".
 
Eh, I think it will effect to some degree how much investment Sony puts into single-player games, but their other studios have had enough success to keep that model going...just with maybe stopping the raised budgets like Yotei did.

I'm at a point this gen where I think Insomniac has taken over as the biggest prestige single-player dev Sony has in its stable. They can FAR more reliably turn out games that are fun, and push the fidelity of their console than Naughty Dog taking forever. I don't even care if Intergalactic looks slightly prettier or turns out decent, the time-table and cost for their games just doesn't seem sustainable. Each new release from Naughty Dog we hear they burn their dev talent out too...creating the worry of brain drain over time.
 
The future of Naughty Dog hinges on Intergalactic. I strongly doubt Sony will approve another 9-figure new IP from ND if Intergalactic fails. They'll be back to making TLoU and Uncharted games -- with or without Neil Druckmann -- if Intergalactic fails.

The success of Project Helix comes down to four things:

1) Sony must fuckup with the PS6. Essentially, Sony needs to repeat the PS3 launch for Project Helix to have a shot at being a viable alternative to the PS6. Based on all of the public statements and rumors around the Nextbox -- premium-priced, part of a family of devices, and a PC with Xbox BC -- it would take a colossal fuckup from Sony to repeat the PS3 mistake (i.e., higher price than the competition, poor dev environment, undercooked online features etc.)

2) The Helix must have exclusive killer apps. It's not enough that it can play PC games; that market is covered by (you guessed it) PC's. Helix would need like 5 Palworld's within its first year for people to look at it as a viable platform to spend their time, energy, and money on. The bad news for the Corden crowd is Microsoft cares more about money from software than money from hardware. There (currently) does not appear to be a single Microsoft executive who wants a return to exclusives. The killer apps that Helix would have would therefore be multiplats or just timed-exclusives; and they would be timed because Helix launches earlier than the PS6 and not because Microsoft does a complete 180 and starts spending billions to moneyhat exclusives.

3) The Helix must have killer features. Games and games alone are not enough. If, for example, the Helix launches with the same controller as the Series S/X? DOA. If the Helix has a bunch of intrusive AI features that add nothing meaningful to gameplay and QoL? DOA. If the Helix's multiple OEM strategy leads to features for one box that aren't in another one and vice versa -- aka product fragmentation? DOA. Helix needs something that genuinely makes PlayStation and Nintendo players go "Now THAT is fucking awesome."

4) Retailers in America and outside of America must be on board. From a pure marketing perspective, the PS6 -- assuming Sony does not fuck it up -- will be significantly more retailer-friendly than the Helix. The PS5 is selling marvelously well and will continue to do so going into the PS6 thanks to titles like GTA6, The Witcher 4, the next Spider-Man etc. The horrible sales of the Series consoles means that retailers are going to be much more hesitant to stock a bunch of $1K+ new Xbox's. On top of that, given the split between digital and physical on Xbox, the Helix could launch without a disc drive. While that works for most of NA/fast-internet countries, it does not work for the RotW, and retailers won't get behind it as much as they'll get behind the PS6; which will more than likely have a disc drive option (due to PlayStation's popularity outside of NA) just like the Pro.

TL;DR: Project Helix only succeeds if Sony fucks up and Xbox figures out that they need to innovate and convince both Microsoft and retailers to change their stance on Xbox. Neither of these are impossible, but they are highly unlikely to happen.
 
Just don't believe we should be certain that Intergalactic is going to set the gaming world ablaze.
Is anyone certain? No game, especially a new IP, is guaranteed to land. Straw man.

The notion that the success/failure of PS6 and Helix depend on it is what's bizarre.
 
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Just don't believe we should be certain that Intergalactic is going to set the gaming world ablaze.
Won't matter for the industry at a whole and certainly won't bring back exclusive software to a console that is going to sell worse than the WiiU.
 
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