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Crimson Deserts Specs for PC & Consoles revealed

Looking at those minimum specs for PC, I wonder if the Steam Deck could run this at 800p low settings... I'm looking forward to seeing some of the performance videos later this month from DF and others.
 
A game using GTX 1060 in 2026 is faithful non the less.
Episode 4 Movie GIF by Star Wars
 
I still have my base PS5. Not sure if I'm just gonna get rid of it or mod the firmware for 60fps Bloodborne, RDO, The Last Guardian, etc..

I still have both too but the pro is in my mancave and the base is in my youngest daughters room as a hand me down. :messenger_beaming:
 
On my PC this thing is gonna shine, but it's interesting to see that even on base PS5 and Series X there's ray tracing, even if it's "low."

Series S must look rough, but even so it seems like they did the best they could there.
 
PS5 pro Pssr 2.0 performance mode against series x quality mode is going to be interesting.

Considering it's using FSR3, probably not even FSR3.1, it's going to look better on the Pro.

BTW, this is going to be the second game using AMD's Ray Regeneration. I wonder if Sony and AMD are also working on bring this tech to the PS5 Pro....
 
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I'm just looking forward to seeing more performance info on PSSR2 to see if it's the droid we're looking for out here. Hopefully those DF videos drop sooner rather than later.
 
Im still not sure if im gonna buy this or not but im playing at 1440p and my pc is the ult spec so things are looking good atleast
 
I predicted the 40hz mode when i heard that quality mode was running at 35-45 so they could squeeze a balance mode...

You can call me Wolfadamus.

P.s. they should have listed the hardware for the cinematic settings but my pc can probably do a mix of cinematic\ultra at 4k at above 60 with dlss and framegen.
 
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Finally. Hopefully this will keep the waters calm.

Wasn't there a mode beyond Ultra or something for PC?
Cinematic yeah.

There is a chance cinematic is the real ultra and they are just being smart with the settings nomenclature...

I'm curious to see the difference between cinematic and ultra.
 
PS5 Pro it is ...most likely balanced since I have VRR but may have to go with performance because I probably won't be able to tell the difference especially with updated PSSR
 
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Oh if I see Cinematic as an option I'm trying it full throttle. doubt it will run at my preferred 120fps but I will try it. :messenger_grinning_sweat:

CPU: Intel Core i9-13900K
GPU: NVIDIA GeForce RTX 4090 (24GB VRAM)
Storage: Samsung 980 Pro / 990 Pro M.2 NVMe SSD
OS: Windows 11 Pro (Latest Build)
 
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That's a good, detailed explanation of the console modes. It'll be interesting to see how PSSR 2.0 looks when upscaling from 1080p to 4k compared to 1440p upscaled to 4k. Always good to see 40fps mode included as well.
 
Oh if I see Cinematic as an option I'm trying it full throttle. doubt it will run at my preferred 120fps but I will try it. :messenger_grinning_sweat:

CPU: Intel Core i9-13900K
GPU: NVIDIA GeForce RTX 4090 (24GB VRAM)
Storage: Samsung 980 Pro / 990 Pro M.2 NVMe SSD
OS: Windows 11 Pro (Latest Build)
Maybe just leave the important settings like textures, view distance, water, lights etc. On cinematic and all the unimportant stuff like shadows, fog, clouds, post processing etc. At ultra or very high or high.

Shadows alone usually gave you like 20 frames going from ultra to high or medium.
 
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Looking at those minimum specs for PC, I wonder if the Steam Deck could run this at 800p low settings... I'm looking forward to seeing some of the performance videos later this month from DF and others.

they have Xbox Ally Specs on the website (because it's a Play Anywhere Xbox game, so they highlight that by having those specs listed)...

and... well...

rO2REtCNdancctej.png


the normal non-X Xbox Ally uses an inproved version of the Steam Deck APU, with slightly higher clock speeds.
so Xbox Ally specs should be close to what you can expect on the Deck.

maybe with some further adjustments you can get it to 720p 30fps without framegen I guess.

I'd imagine you'll have to run it at FSR balanced mode for decent performance on the Deck. maybe you can get away with injecting FSR4 to get better image quality.
 
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In relation to the PS5 Pro specs, what's the difference between high and ultra RT in this game to warrant a drop to 30fps?
 
In relation to the PS5 Pro specs, what's the difference between high and ultra RT in this game to warrant a drop to 30fps?

I assume ultra is just a higher ray count.
but that's just speculation.

I assume RT Low is only RT GI, RT High is RT GI + RT Reflections, and Ultra is just a better version of that... or maybe RT Shadows or something added
 
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Really looking forward to this one and the system requirements seem very good, they have optimised it an insane amount!
 
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I assume ultra is just a higher ray count.
but that's just speculation.

I assume RT Low is only RT GI, RT High is RT GI + RT Reflections, and Ultra is just a better version of that... or maybe RT Shadows or something added
Cool. I think I can live with High RT at 60fps. I'll likely try the quality mode when/if I pick up the game just to see how it looks.

The only Pro game that I've played in quality mode is Ass Creed Shadows because of the lovely hair tech. It'd be nice if a PSSR 2 update could allow those lovely locks in performance mode, but I'm guessing that is more a CPU thing?
 
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In relation to the PS5 Pro specs, what's the difference between high and ultra RT in this game to warrant a drop to 30fps?

High RT at 60fps looks and plays like a PS4 that can actually do 4K60.
Ultra RT at 30fps looks like current gen plays like what we actually got last gen.

Hope that helps.
 
Oh if I see Cinematic as an option I'm trying it full throttle. doubt it will run at my preferred 120fps but I will try it. :messenger_grinning_sweat:

CPU: Intel Core i9-13900K
GPU: NVIDIA GeForce RTX 4090 (24GB VRAM)
Storage: Samsung 980 Pro / 990 Pro M.2 NVMe SSD
OS: Windows 11 Pro (Latest Build)
We got the same rig. Except my cock is probably bigger.
 
If this is a sign of things to come for Pro upgrades, we're in for a real treat this year and beyond :messenger_beaming:

Pro's "Big Three" Over the Base PS5:
  1. Bigger GPU (Check): Higher internal resolutions, Higher RT, Higher FPS
  2. AI Upscaling (Check): Using the latest and greatest upgraded PSSR
  3. Enhanced RT (Check): Higher RT settings across all modes (minimum is RT High on PRO vs RT Low on Base PS5 in Performance mode). RT Ultra on quality mode :messenger_open_mouth:
The "quality" settings at performance mode speed dream fully realized here: RT High with 4K upscale using more advanced PSSR at 60+ FPS in Performance mode on Pro :messenger_sunglasses:
 
DF had test footage with a 7900 XTX that was native 4k with everything set to Ultra. So the 9070 XT doing that seems well within reason.

They also mentioned a higher preset than Ultra, which I assume includes RT diffusion.
 
they have Xbox Ally Specs on the website (because it's a Play Anywhere Xbox game, so they highlight that by having those specs listed)...

and... well...

rO2REtCNdancctej.png


the normal non-X Xbox Ally uses an inproved version of the Steam Deck APU, with slightly higher clock speeds.
so Xbox Ally specs should be close to what you can expect on the Deck.

maybe with some further adjustments you can get it to 720p 30fps without framegen I guess.

I'd imagine you'll have to run it at FSR balanced mode for decent performance on the Deck. maybe you can get away with injecting FSR4 to get better image quality.
Says nothing about graphics settings. Should we suppose everything on low?
 
PC specs are too low to believe.

PS5 Pro with the RT ultra, interesting. I would have expected the Series X to be ahead of PS5, but they are equal. Lazy devs confirm!
 
Says nothing about graphics settings. Should we suppose everything on low?

I assume so.
it's weird tho that they try to advertise it with FSR Framegen at 40fps... why would anyone play like that?

turning framegen off will probably be close to 30fps, which is far better... also FSR at quality mode would instantly improve performance as well.

so very weird spec they use here for the Ally.


I assume, on the Deck, everything on low, with injected FSR4 in either quality or balanced mode will be the best way to play it.
 
I assume so.
it's weird tho that they try to advertise it with FSR Framegen at 40fps... why would anyone play like that?

turning framegen off will probably be close to 30fps, which is far better... also FSR at quality mode would instantly improve performance as well.

so very weird spec they use here for the Ally.


I assume, on the Deck, everything on low, with injected FSR4 in either quality or balanced mode will be the best way to play it.
Possible, I've been playing BDO on Deck mix of low and mid textures with FSR and get around 50-60 while in combat. drops to around 40 range when in large towns and this is an Online game using CPU for player syncing.
 
Very, very impressive! My very mainstream build is coming in JUST under PC-High settings:
5700X3d
32GB DDR4 3200Mhz
Asus Dual 4060ti 16GB @ 2800/10400
If these PC specs are the native resolution numbers (as appears to be!), then DLSS 4.0/4.5 should make this fly quite a bit faster still. Maybe frame gen is available too?

I don't think I've ever seen a team offer this detailed of a PC specs chart AND all of the consoles/mode specs at the same time. This team gets it.
 
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Hmm only 60fps on pc is concerning. Hope the controls don't feel sluggish heavy!?

Gunna hold out for the switch 2 port for stability 😗
 
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Based Pearl Abyss.

PS5:

Quality mode ✅
30fps ✅
Ray Tracing ✅

Everything I wanted. A game like this needs to be played as pretty as possible on said hardware.

Glad they didn't settle for a hideous looking 60fps mode on the base machine, like RE9.

edit: AND they gave us a 30fps mode on the Pro to Really push the visuals to the limits. Going the extra mile, instead of just saying hey heres the base version running at 60.

Nothing but huge fucking respect to these devs.

Earned a day 1 purchase.
 
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The gap between base PS5 vs PS5 PRO is so HUGE that it sounds almost unreal.

So in the Quality mode, PS5 PRO is running the game at more than DOUBLE the resolution (native 4K vs 1440P) with higher RT setting.

How is this even possible? I thought the PRO only had about 45% more rendering power (in actual games only about 20~30%)

Sounds like the game is awfully underutilized on the base systems.
 
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