Nocty
Currently Steaming
Recent indie success for games like Mewgenics, Slay the Spire 2, KCD2 and many others have been hitting the 4-500k mark.
Looking at the charts, it's very rare for single player games to break the 1M daily current Players mark. Naturally, a lot easier for free to play multiplayer games to achieve.
It takes a hell of a game to get over this mark. A goldilocks combo of hype, quality, broad genre and community reviews. Even with those stars aligning, great games considered masterpieces often never break the 500k mark.
Even legendary games like Elden Ring only made it to 950k on peak, so close yet so far.
Surprisingly, the last game to do it was Cyberpunk. This surprised me mainly because or how mixed opinions on the game were on launch (and to some extent, even now).
My money is on GTA6. The broad appeal, the Rockstar hype, the brand. It may not be my personal taste, but it's the most likely right?
I know it's a meaningless stat really, and certainly does not always correspond with quality, but I thought an interesting topic to discuss.
Looking at the charts, it's very rare for single player games to break the 1M daily current Players mark. Naturally, a lot easier for free to play multiplayer games to achieve.
It takes a hell of a game to get over this mark. A goldilocks combo of hype, quality, broad genre and community reviews. Even with those stars aligning, great games considered masterpieces often never break the 500k mark.
Even legendary games like Elden Ring only made it to 950k on peak, so close yet so far.
Surprisingly, the last game to do it was Cyberpunk. This surprised me mainly because or how mixed opinions on the game were on launch (and to some extent, even now).
My money is on GTA6. The broad appeal, the Rockstar hype, the brand. It may not be my personal taste, but it's the most likely right?
I know it's a meaningless stat really, and certainly does not always correspond with quality, but I thought an interesting topic to discuss.