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Marathon Server Slam (Feb 26 - Mar 2) 𝙄𝙩'𝙨 π™Žπ™€ π™Šπ™«π™šπ™§ / π™’π™š'π™§π™š π™Žπ™€ π˜½π™–π™˜π™ 

When it clicks it's cracked. 5 hour session with the boys. Rolled through 3 squads in some matches. The PvP is consistent and fun.
 
I tried.
Everything about the game turn me off.
The atmosphere the graphics the way they introduced the game in the tutorial.
I don't know I'm sad, but the game isn't for me
 
Absolutely incredible game. What is has over Arc for me personally is that I play this like an extraction game in that I actually creep around the area with actual care.
The game has a feeling of dread that Arc never really has for me.
I'm absolutely loving this, UI and everything else people are complaining about I'm actually loving.
Yea me too. There are some fonts I don't think suit, like the one that shows up when you exfiltrate or get eliminated that looks weird but apart from that I think it suits the game perfectly.

I hopped on to watch Peanut play, and he only had 44k YouTube viewers compared to his normal 110k.
Because he's a one hit wonder.
 
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Decided to do a couple rat playthroughs where I go in with a sponsor kit and try to kill as many people as I can, and had the most exfils with those lol.
 
Absolutely incredible game. What is has over Arc for me personally is that I play this like an extraction game in that I actually creep around the area with actual care.
The game has a feeling of dread that Arc never really has for me.
I'm absolutely loving this, UI and everything else people are complaining about I'm actually loving.
You're not the only one. Really enjoying it but it's early days. I pretty much had a handle on the game and it's UI after 2 hours or so. I'm guessing what we're seeing is a lot of knee jerk reactions to something that's pretty unique design wise.
 
Did not like the closed Alpha at all, but I think after ~6h with the Serverslam I am sold to give the full version a try.

Other than that is there any reason to play any other shell than Assassin when doing Solo? Cloak and Smokescreen are so good for extraction and to get out of dangerous situations with enemies and other players.
 
Did not like the closed Alpha at all, but I think after ~6h with the Serverslam I am sold to give the full version a try.

Other than that is there any reason to play any other shell than Assassin when doing Solo? Cloak and Smokescreen are so good for extraction and to get out of dangerous situations with enemies and other players.
Try Recon, I'm liking the explosive spiderbot and the ping that identifies locations.
 
Oh what… I didn't realise you lose absolutely everything if you die during a round 😫

I thought once you extract with all your loot it becomes permanent!?

So you're telling me you can go to hell and back gearing up, find some insane gear, successfully extract… start the next round… get ambushed by extract campers… and lose EVERYTHING and have to start from scratch!?

Bro who the fuck has time for that!?

It should be permanent once you extract. The Division had the right idea. If you die during extraction, fair enough β€” you lose your loot. That makes sense.

But fuck right off with losing it permanently if you die in a completely different round.

Any sense of accomplishment and character progress has gone down the drain.
 
Oh what… I didn't realise you lose absolutely everything if you die during a round 😫

I thought once you extract with all your loot it becomes permanent!?

So you're telling me you can go to hell and back gearing up, find some insane gear, successfully extract… start the next round… get ambushed by extract campers… and lose EVERYTHING and have to start from scratch!?

Bro who the fuck has time for that!?

It should be permanent once you extract. The Division had the right idea. If you die during extraction, fair enough β€” you lose your loot. That makes sense.

But fuck right off with losing it permanently if you die in a completely different round.

Any sense of accomplishment and character progress has gone down the drain.

Your progression is your development as a player versus other games with "progression" mechanics. Gearing up gets progressively easier as you master the games mechanics. Extract campers and other opportunists become less of an issue as you learn how to mitigate them whether through smart play or just killing them outright(they tend to be lower skilled). The genre offers a rewarding experience if you can unlearn gear fear.
 
Oh what… I didn't realise you lose absolutely everything if you die during a round 😫

I thought once you extract with all your loot it becomes permanent!?

So you're telling me you can go to hell and back gearing up, find some insane gear, successfully extract… start the next round… get ambushed by extract campers… and lose EVERYTHING and have to start from scratch!?

Bro who the fuck has time for that!?

It should be permanent once you extract. The Division had the right idea. If you die during extraction, fair enough β€” you lose your loot. That makes sense.

But fuck right off with losing it permanently if you die in a completely different round.

Any sense of accomplishment and character progress has gone down the drain.
You keep what is in your vault. If you have enough money you can fill your fault with ammo and weapons so that you don't run out. Just don't take all your ammo with you. Also character tree unlocks are permanent.
 
The game kicked me out halfway through the tutorial when it suddenly decided that it couldn't connect to the Marathon servers. Nice.
 
Oh what… I didn't realise you lose absolutely everything if you die during a round 😫

I thought once you extract with all your loot it becomes permanent!?

So you're telling me you can go to hell and back gearing up, find some insane gear, successfully extract… start the next round… get ambushed by extract campers… and lose EVERYTHING and have to start from scratch!?

Bro who the fuck has time for that!?

It should be permanent once you extract. The Division had the right idea. If you die during extraction, fair enough β€” you lose your loot. That makes sense.

But fuck right off with losing it permanently if you die in a completely different round.

Any sense of accomplishment and character progress has gone down the drain.

What? You mean like your vault? You don't lose everything, just the gear you brought in with you. FWIW, you do need to manually move some stuff to your vault after extraction though…it does auto-vault some stuff but I've found it will still leave attachments and other stuff in your backpack unnecessarily

Anywho, I've gone 8/8, hit level 10 and my vault is basically full so probably done with this for now

Had a shockingly good time with randos.
 
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Update from my boy: yeah he likes the art and the style (which is a love/hate thing in the general discourse) but he's not going to buy it, Deadlock is scratching that ultra-sweaty competitive deep high-skill sealing itch for him and given that Marathon is a paid product...

So he went from super interested to going to skip - he did say if it goes f2p then he would definitely pick it up as he would easily be able to convince his mates to play with him, but asking his mates to buy it is a tough sell.
 
I refunded my pre-order.

I expected Apex meets Battlefield 4 meets PUBG.

Again I am met with looting nonsense gear to fill up stamp cards or reputation meters. This genre isn't for me.

It didn't click with Arc Raiders and it did not click with Marathon. A real waste of talent imho, because the art direction is absolutely incredible to me. And gunplay feels great.
TY for giving honest feedback instead of parroting twitter grifters and realizing that sometimes a genre just isn't for you and that doesn't make the game bad

:messenger_beermugs:
 
Gave it all of yesterday mostly solo to try and get a fair impression of what it has to offer, and as a group based game there's definitely an appeal. Having a group of friends to communicate and coordinate with will make things so much more significantly enjoyable. That is obviously the core experience they want to have.

As a solo player though it's too much hot 'n cold gameplay where there's a lot of open dull map to run through looting or coming across a squad of gank bots can eat your shit pretty quick. Arc Raiders might have the leg up here making casual play a little more tedious. There were a couple of fun moments of just barely exfiltrating as an stealthy assassin hiding from all the bots guarding a exfil site or trying to out sneak runners camping the squad version. Is that enough to keep playing with so many failed escapes where you retain hardly anything beyond maybe some quest progress and/or xp?

Shockingly the servers for me at least seemed pretty stable at various times of the day with only one or two times there was a problem getting in the game. Maybe the servers weren't slammed enough? Hopefully things go smooth on launch. Even the UI didn't seems nearly as bad as the complaints made it out to be. It wasn't anymore confusing than any other GaaS shooter or even multiplayer game I've played.

It'll be interesting to see how much the pvp bros back this one and what changes eventually get put in to balance out having the casual/hardcore audience with it.
 
You push x on the map to place a marker. It tells you that when you bring the map up.

Reads like 'I tried golf and hitting the ball is really hard. When I did hit it when sideways. Oh well I tried for 5 minutes and I can only assume golf is broken'.

There is a really good game here but if you can't put in a couple of hours minimum to come to grips with it don't bother.
Yep. I pushed x and it blinked or something. Buy I didn't see anything like a marker. No idea what happened.
 
Once the gameplay loop clicks into place and you get to Dire Marsh, the game becomes really good. Very addictive. The problem with the game is that it gives a rotten first impression.

The starter map Perimeter is boring. Dull to look at plus it's got that problem a lot of these games have where you spend more of your time running around empty space to find where to go. You barely do much fighting in terms of PvE on that map, let alone the PvP. It doesn't help that the game is really vague about what you actually should be doing.

Dire Marsh is just so much better designed and where the realβ„’ Marathon begins. By then the mechanics and flow have miraculously clicked into place. You realize that the game is not a boring slog, and in fact feels faster-paced than I was expecting. Actually, what seems to slow it down is the time it takes to matchmake and load into the game. Maybe that can be improved.

Players are unfortunately abandoning the game before they find the greatness. I read a lot of posts that were like "i've played 2 matches of Marathon and here is my 5000 word essay about why it's bad" - i'm glad I listened to the comments saying to ignore that shit, keep playing and form my own opinion.

But can we really blame the players for that? Bungie is a multi-billion dollar company and an advisor for all of Sony's other live service efforts. If they can't pull off an engaging onboarding, that's pretty fucked up.
 
Once the gameplay loop clicks into place and you get to Dire Marsh, the game becomes really good. Very addictive. The problem with the game is that it gives a rotten first impression.

The starter map Perimeter is boring. Dull to look at plus it's got that problem a lot of these games have where you spend more of your time running around empty space to find where to go. You barely do much fighting in terms of PvE on that map, let alone the PvP. It doesn't help that the game is really vague about what you actually should be doing.

Dire Marsh is just so much better designed and where the realβ„’ Marathon begins. By then the mechanics and flow have miraculously clicked into place. You realize that the game is not a boring slog, and in fact feels faster-paced than I was expecting. Actually, what seems to slow it down is the time it takes to matchmake and load into the game. Maybe that can be improved.

Players are unfortunately abandoning the game before they find the greatness. I read a lot of posts that were like "i've played 2 matches of Marathon and here is my 5000 word essay about why it's bad" - i'm glad I listened to the comments saying to ignore that shit, keep playing and form my own opinion.

But can we really blame the players for that? Bungie is a multi-billion dollar company and an advisor for all of Sony's other live service efforts. If they can't pull off an engaging onboarding, that's pretty fucked up.

Everyone should do this, always - esp when it's free to try.
 
Once the gameplay loop clicks into place and you get to Dire Marsh, the game becomes really good. Very addictive. The problem with the game is that it gives a rotten first impression.

The starter map Perimeter is boring. Dull to look at plus it's got that problem a lot of these games have where you spend more of your time running around empty space to find where to go. You barely do much fighting in terms of PvE on that map, let alone the PvP. It doesn't help that the game is really vague about what you actually should be doing.

Dire Marsh is just so much better designed and where the realβ„’ Marathon begins. By then the mechanics and flow have miraculously clicked into place. You realize that the game is not a boring slog, and in fact feels faster-paced than I was expecting. Actually, what seems to slow it down is the time it takes to matchmake and load into the game. Maybe that can be improved.

Players are unfortunately abandoning the game before they find the greatness. I read a lot of posts that were like "i've played 2 matches of Marathon and here is my 5000 word essay about why it's bad" - i'm glad I listened to the comments saying to ignore that shit, keep playing and form my own opinion.

But can we really blame the players for that? Bungie is a multi-billion dollar company and an advisor for all of Sony's other live service efforts. If they can't pull off an engaging onboarding, that's pretty fucked up.
I think this is a problem with this style of game. The starter areas have to be "boring" to get players used to the loop.

Arc has the same problem. First few runs are just shooting boring looking drones and opening bins.

Actually, it doesnt change much apart from that.
 
I don't think extractions are for me, I did enjoy the pvp and the guns. I just don't like the overall flow of combat.
At this point I would rather get pokopia next week.
 
Marathon may end up being the 8th generation Corvette. Pound for pound greatest sports car ever created that doesn't sell as much as the base F 150.

I'm OK with that legacy.
 
Apparently the factions in the armory can have random free items available. I did not know this and just got 2 mods, a backpack and a green lockbox key, all free. FREE!!!!
Dave Chappelle Freedom GIF
 
I refunded my pre-order.

I expected Apex meets Battlefield 4 meets PUBG.

Again I am met with looting nonsense gear to fill up stamp cards or reputation meters. This genre isn't for me.

It didn't click with Arc Raiders and it did not click with Marathon. A real waste of talent imho, because the art direction is absolutely incredible to me. And gunplay feels great.
How did you expect that out of Marathon? It was evidently clear what Marathon was very quickly after announcement.
 
Not sure if anyone in my friends group will be getting this (same ones I play ARC Raiders with), but I'm leaning towards getting it anyway and mostly playing solo.

I love the aesthetic and vibes of the game.
 
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