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On PC (Nvidia) vs PlayStation, and why PS6 has to have 30GB VRAM

MCH2024

Member
Reports indicate that Mark Cerny gave PS6 30GB of unified memory; A ludicrous quantity of premium memory.

It's highly unlikely that he did it for the reasons that AMD misinformation peddlers spout (memory is cheap, 8GB GPUs should be free, you will need 16GB VRAM to play games, game developers actually need it, etc).

It's a calculated Attempt to shut 16GB PC GPUs out of the high-end gaming tier entirely. He compromised on raw GPU performance (~RTX 5070) and CPU (~AI 7 350 level) to afford it. That trade-off is the whole game.

Here's the question worth asking:
How can an RTX 5070 level GPU offer an experience that PC cannot possibly offer at similar tiers?

It's 30GB.

Before we begin, some facts about PC one needs to Accept before. If you disagree with these, fair enough, but don't derail the discussion based on them as these are auxiliary.

With 93%+ market share, Nvidia is the only game in town. It doesn't matter if a niche budget brand (AMD Radeon or Intel Arc) offer a larger VRAM buffer at an affordable price, if nobody's buying them, they don't define the platform. PC Gaming is synonymous with GeForce.

AMD's Radeon has a long history of being delusional about where their GPUs actually land and how they perform relative to Nvidia. This is important because that's the frame of reference you need to adopt when translating the grand performance claims of console vs PC.
PS5 was not equivalent to a 3060 Ti whatsoever or even on the same planet as it. It was equivalent to a 6600 XT to a T.

Now that we got this out of the way, let's divide PC into multiple tiers.

(RTX 60 Series is guesswork/illustrative)

OBMHzTiVPlFkYaOL.jpeg


You can immediately see that Cerny tried a version of this last generation.

PS5 launched with ~RTX 3060 raster performance and ~9GB of usable VRAM on the high end, and the vision was this:

A PC GPU with only 8GB is instantly low-end by comparison, even if it's way faster on paper than even PS5 Pro. A 1–1.5GB VRAM gap should've been enough to define a tier.

PC gamers were having none of it. A lot of them owned 8GB GPUs that genuinely outperformed PS5 in raw rasterization to high hell, and they weren't going to accept being told their hardware was substandard and that they should just run low settings at 400FPS. Despite the AMD influencer ecosystem (MLID, Hardware Unboxed's Steve, etc) pushing hard for Cerny's framing, developers blinked after multiple disaster launches.

They burned an extra gigabyte of RAM on PS5 CPU / underutilized PS5's SSD. because PC was genuinely a bigger platform than high end console at that point. Even though PS5 ate up Xbox, high end console market shrank while PC grew.

The result: the number of games where 8GB is not enough for PS5+ settings (slightly less on textures, significantly better in VRAM light settings) can be counted on two hands. Cerny lost that round.

PS5 Pro was a concession in a way. Since PS5 couldn't really ray trace, so it was being cut out of that side of the generation.

30GB Is the Rematch

This time the gap is massive. That's the entire moat of PS6.

18GB VRAM+ should be mostly safe given the sheer market mass. It's doable engineering work for developers to work around using more CPU side memory and tweak compression to get 20-22GB into 18GB.

16GB is the battleground because Nvidia has so many GPUs there. It ranges from mass market cards (RTX 6060 TI 16GB) to cards that dumpster the PS6 in raw perf (RTX 5080).

Cerny can't afford for those GPUs to be able to match PS6. Because otherwise PC has had RTX 4080, a PS6 equivalent, since 2022.

Which is why he has to wait for lower memory prices to launch with 30GB. He can't launch with 20GB

Nvidia's counter will be straightforward again: flood the market with 16GB cards fast enough and cheap enough that developers can't afford to ignore them. If 16GB becomes the dominant install base at the high end, developers will cater to it the same way they catered to 8GB last gen.
 
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Still possible they end up going with 20 GB (5 4 GB chips) if the PS6 gets delayed and memory prices remain very high.
 
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My layman prediction is that PS6 games will allocate up to 20-24 GB to the GPU (on the PS5 it's around 10-12 GB for demanding titles).

So all these expensive GPUs with 16 GB VRAM will become outdated pretty fast, just like 8 GB cards this gen.
 
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Rumours point out RDNA 5 GPUS will have 16-24gb max of vram, next gen gpus will one more time die soon because of the lack of vram. 24gb only on the flag model.
 
Still possible they end up going with 20 GB (5 4 GB chips) if the PS6 gets delayed and memory prices remain very high.
It's also possible that 4 GB GDDR7 modules will be a lot more expensive/unavailable compared to 3 GB ones. A clamshell design to use 10 3 GB modules might be more convenient.
 
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Gpu performance is not rtx5070 level.

More like 6070 level. As per leaks.
An unreleased console the level of performance of an unreleased GPU. Makes sense.

Reports indicate that Mark Cerny gave PS6 30GB of unified memory; A ludicrous quantity of premium memory.

It's highly unlikely that he did it for the reasons that AMD misinformation peddlers spout (memory is cheap, 8GB GPUs should be free, you will need 16GB VRAM to play games, game developers actually need it, etc).

It's a calculated Attempt to shut 16GB PC GPUs out of the high-end gaming tier entirely. He compromised on raw GPU performance (~RTX 5070) and CPU (~AI 7 350 level) to afford it. That trade-off is the whole game.

Here's the question worth asking:
lmao, as if it would be Cerny's strategy to do that. You guys now think he runs the PlayStation brand? Next, it'll be revealed he's an advisor to Trump and is the one actually in charge of the US government.
 
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PC industry is going to have to eventually hammer out a new ATX type standard that has Unified memory. GPU's memory needs to be upgradable.
I don't want to hear 'it has to be soldered' onto the board BS. It needs to be done. Should have been done long ago.
OR
Magnus and other vendors can save PC. Marc Cerny is on the attack to consolidate all of gaming into one console.
Steam is in trouble.
 
Reports indicate that Mark Cerny gave PS6 30GB of unified memory; A ludicrous quantity of premium memory.

It's highly unlikely that he did it for the reasons that AMD misinformation peddlers spout (memory is cheap, 8GB GPUs should be free, you will need 16GB VRAM to play games, game developers actually need it, etc).

It's a calculated Attempt to shut 16GB PC GPUs out of the high-end gaming tier entirely. He compromised on raw GPU performance (~RTX 5070) and CPU (~AI 7 350 level) to afford it. That trade-off is the whole game.

Here's the question worth asking:


It's 30GB.

Before we begin, some facts about PC one needs to Accept before. If you disagree with these, fair enough, but don't derail the discussion based on them as these are auxiliary.

With 93%+ market share, Nvidia is the only game in town. It doesn't matter if a niche budget brand (AMD Radeon or Intel Arc) offer a larger VRAM buffer at an affordable price, if nobody's buying them, they don't define the platform. PC Gaming is synonymous with GeForce.

AMD's Radeon has a long history of being delusional about where their GPUs actually land and how they perform relative to Nvidia. This is important because that's the frame of reference you need to adopt when translating the grand performance claims of console vs PC.
PS5 was not equivalent to a 3060 Ti whatsoever or even on the same planet as it. It was equivalent to a 6600 XT to a T.

Now that we got this out of the way, let's divide PC into multiple tiers.

(RTX 60 Series is guesswork/illustrative)

OBMHzTiVPlFkYaOL.jpeg


You can immediately see that Cerny tried a version of this last generation.

PS5 launched with ~RTX 3060 raster performance and ~9GB of usable VRAM on the high end, and the vision was this:



PC gamers were having none of it. A lot of them owned 8GB GPUs that genuinely outperformed PS5 in raw rasterization to high hell, and they weren't going to accept being told their hardware was substandard and that they should just run low settings at 400FPS. Despite the AMD influencer ecosystem (MLID, Hardware Unboxed's Steve, etc) pushing hard for Cerny's framing, developers blinked after multiple disaster launches.

They burned an extra gigabyte of RAM on PS5 CPU / underutilized PS5's SSD. because PC was genuinely a bigger platform than high end console at that point. Even though PS5 ate up Xbox, high end console market shrank while PC grew.

The result: the number of games where 8GB is not enough for PS5+ settings (slightly less on textures, significantly better in VRAM light settings) can be counted on two hands. Cerny lost that round.

PS5 Pro was a concession in a way. Since PS5 couldn't really ray trace, so it was being cut out of that side of the generation.

30GB Is the Rematch

This time the gap is massive. That's the entire moat of PS6.

18GB VRAM+ should be mostly safe given the sheer market mass. It's doable engineering work for developers to work around using more CPU side memory and tweak compression to get 20-22GB into 18GB.

16GB is the battleground because Nvidia has so many GPUs there. It ranges from mass market cards (RTX 6060 TI 16GB) to cards that dumpster the PS6 in raw perf (RTX 5080).

Cerny can't afford for those GPUs to be able to match PS6. Because otherwise PC has had RTX 4080, a PS6 equivalent, since 2022.

Which is why he has to wait for lower memory prices to launch with 30GB. He can't launch with 20GB

Nvidia's counter will be straightforward again: flood the market with 16GB cards fast enough and cheap enough that developers can't afford to ignore them. If 16GB becomes the dominant install base at the high end, developers will optimize down to it the same way they optimized down to 8GB last gen.
Nvidia are the greedy fools causing the memory price issues. If nvidia launch low memory cards and charge an arm and a leg that has nothing to do with Cerny "trying" anything especially when the Magnus will have 30+GB of memory too. Stop making excuses for nvidia's greed.
 
lmao, as if it would be Cerny's strategy to do that
He literally has repeatedly and explicitly said that his strategy is to build a console that provides an experience that you can't match on PC for similar money. And yes Cerny is the man behind PS6's vision and strategy on the hardware side.
 
Nvidia are the greedy fools causing the memory price issues. If nvidia launch low memory cards and charge an arm and a leg that has nothing to do with Cerny "trying" anything especially when the Magnus will have 30+GB of memory too. Stop making excuses for nvidia's greed.
They are not. Also an auxiliary point so don't derail.
Rly? Sucks that they will not again release a console with a high end GPU like the X360.
RTX 5070 is a very powerful GPU. The downside of the GPU on PC (only 12GB on such a powerhouse) don't exist here.

Also don't forget that in path traced games, PS6 will be astronomically faster than anything PS5.
 
He literally has repeatedly and explicitly said that his strategy is to build a console that provides an experience that you can't match on PC for similar money. And yes Cerny is the man behind PS6's vision and strategy on the hardware side.
Similar money aka $400-$800 price range.
 
He literally has repeatedly and explicitly said that his strategy is to build a console that provides an experience that you can't match on PC for similar money. And yes Cerny is the man behind PS6's vision and strategy on the hardware side.
Never heard him say that, but even if he did, how is that a "strategy"? Sony is a big corporation that gets contracts for millions of parts, that alone ensures equivalent parts will always be cheaper for them than for consumers.
 
RTX 5070 is a very powerful GPU. The downside of the GPU on PC (only 12GB on such a powerhouse) don't exist here.

Also don't forget that in path traced games, PS6 will be astronomically faster than anything PS5.
But not the top end GPU even today and will be even less the time of PS6 launch.
 
They are not. Also an auxiliary point so don't derail.
Yes they are. They could have released cards with more than 8GB of memory but they employed shrinkflation strategies to lower the cost of their cards while not really lowering prices. That's why they released those crap 8GB cards. That has nothing to do with PS5/XSX having 16GB of unified memory or the PS6/Magnus.
 
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At this point I'm not sure it matters if the GPU is crazy powerful on the PS6. It needs the feature set for PSSR 3.0 (*cough* FSR *cough*) or whatever upscaling technology. I would drift from PC to Playstation if Sony can make a system that hits 90fps+ with VRR in most games. Even if that means reduced resolution (i.e. 1440p output) and lower image quality.
 
But not the top end GPU even today and will be even less the time of PS6 launch.

The PS6 when it eventually releases will feature a gpu about two gens behind the best a PC is hosting. We heard the same drivel when the PS5 launched. Plenty of morons on here insisted it was better than a 3080 :messenger_beaming:
 
Yes they are. They could have released cards with more than 8GB of memory but they employed shrinkflation strategies to lower the cost of their cards while not really lowering prices. That's why they released those crap 8GB cards. That has nothing to do with PS5/XSX having 16GB of unified memory or the PS6/Magnus.
Nah, it's all part of a devilish plan formed by Mark Cerny's evil doppleganger, Cark Merny. How can you trust a guy with a face like that?

msDn8Ne.png
 
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Yes they are. They could have released cards with more than 8GB of memory
They did, at higher prices.

shrikflation strategies to lower the cost of their cards while not really lowering prices
Their margins are consistent. So the cost of commodities dictated the configuration that can and cannot be offered.

They are a premium brand and aren't shy about it. They need money to fund their industry leading graphics design and innovations.

Gamers have repeatedly voted with their wallets for GeForce. You cannot complain about a product that is this well received and that is this dominant (93%+ share).

They could go clamshell 2GB modules.

You're missing the point.

Imagine if PS6 had 24GB (6x4GB , 12x2GB).

4GB for OS and 4GB for CPU. Around 16GB VRAM.

Nvidia had an equivalent to that, RTX 4080, in late 2022.

It has to be 30GB.
 
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The PS6 when it eventually releases will feature a gpu about two gens behind the best a PC is hosting. We heard the same drivel when the PS5 launched. Plenty of morons on here insisted it was better than a 3080 :messenger_beaming:
jep, like clockwork eeeevery time a new gen looms on the horizon the fan`s imagination starts doing rounds just to get hit by the concrete-brick of reality in the end.
 
Nah, it's all part of a devilish plan formed by Mark Cerny's evil doppleganger, Cark Merny. How can you trust a guy with a face like that?
I am not sure why do you think I don't respect mark cerny?

Without him, Radeon would have already been out of graphics. And he's literally the only one with an alternative vision for gaming than Nvidia.
 
Sony is a big corporation that gets contracts for millions of parts, that alone ensures equivalent parts will always be cheaper for them than for consumers
Nvidia is so much bigger than Sony it's not even a comparison.

They sell 40m gaming dGPUs a year. That's a lot more orders than PS.
 
Nvidia is so much bigger than Sony it's not even a comparison.

They sell 40m gaming dGPUs a year. That's a lot more orders than PS.
And have sky-high profit margins without distribution channels. Do you even know how this works? Why do you think NVIDIA has AIB partners such as Gigabyte or ASUS? Because those companies already have proper distribution channels and contracts with retailers and are the ones who sell NVIDIA's cards on their behalf. Jensen wants to cut them out, but he hasn't managed to yet. The end result is that the AIBs AND retailers want their cuts and this further eats into NVIDIA's profits. Furthermore, a gaming system isn't just a GPU, it's multiple parts that NVIDIA does not manufacture. Your PC isn't built by NVIDIA. The entire PlayStation is built and overseen by Sony and their partners. It isn't the same thing. NVIDIA won't be able to just sell PCs at cost tomorrow like Sony can for their consoles. Last but not least, Sony can even afford to take a hit and sell at a loss because they recoup with game licenses and services. NVIDIA only makes money on the initial sale.

So, no, Cerny doesn't need to devise a strategy to do that. That's how it always worked and unless someone takes over the entire supply chain for all the parts in a PC, that's how it'll always work.
 
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They did, at higher prices.


Their margins are consistent. So the cost of commodities dictated the configuration that can and cannot be offered.

They are a premium brand and aren't shy about it. They need money to fund their industry leading graphics design and innovations.
So you agree then that the cost to them dictated the configuration, to cheap out on memory, yet you think this is some evil plan by those offering systems with higher memory?
Gamers have repeatedly voted with their wallets for GeForce. You cannot complain about a product that is this well received and that is this dominant (93%+ share).
Gamers did not vote for 8GB. They may have been persuaded by the constant fawning over RT and DLSS but nobody 'voted' for 8GB. If anything there was significant pushback from the gaming community regarding the 'scam' of 8GB cards.



That RT/DLSS dominance is slowly becoming less and less important as AMD are catching up especially with RDNA5. Which I suppose explains why you feel so threatened by it.
 
I opted to wait out this generation of cards for this vary reason. Why would I buy a $3000 PC with a 5080 when a $1000 PS6 will be the same or better?
 
And have sky-high profit margins without distribution channels
I know how it works yes. Nvidia sells GPU + VRAM to AIBs who add on to it PCB, cooler, etc.
Jensen wants to cut them out, but he hasn't managed to yet.
Jensen could have cut them out at any time LMAFO.

He doesn't do it because he doesn't want to dilute his margins. He's fine offloading the low margin parts of the GPU to partners. That's the point.
So you agree then that the cost to them dictated the configuration, to cheap out on memory, yet you think this is some evil plan by those offering systems with higher memory?
I never said an evil plan or anything.

Nvidia margins are against consistently premium. A 12 GB 5060 wouldn't be 299$, it would be 349-379$, etc.

Budget brands offering low prices and maximizing commodities is something that's expected to occur.

Gamers did not vote for 8GB. They may have been persuaded by the constant fawning over RT and DLSS but nobody 'voted' for 8GB. If anything there was significant pushback from the gaming community regarding the 'scam' of 8GB cards.
They voted with their wallets repeatedly and consistently.

The pushback was a forced marketing massaging by AMD influencers (MLID, Hardware Unboxed's Steve, Vex, etc) and Western Drama YT Channels (Gamer Nexus, etc).

Blackwell is Nvidia's best commercially received generation EVER. It literally sold like water in a desert.

Revenue is well over Ampere mining boom numbers despite a vastly lower average selling price.

92-94% Share against the most competitive and aggressively priced AMD lineup ever.

Consumers are loving it.
That RT/DLSS dominance is slowly becoming less and less important as AMD are catching up especially with RDNA5. Which I suppose explains why you feel so threatened by it.
threatened by RDNA5? I literally don't even consider Radeon a factor on PC. What part of PC gaming being synonymous with GeForce was too hard to understand?
 
That sounds stupid, I mean if they think GPUs are dangerous for PlayStation business, why they are making those ports in first place?
 
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what?

30GB because ps6 will use 160bit memory bus, which is cheaper and lower power consumption

with 160bit bus = 5 channels memory and current known affordable gddr7 modules are 2GB or 3GB per channels.

So you can either have 10GB (2x5) or 15GB (2x5). Which obviously is too little.

Thus Sony have to do them in clamshell mode, which gives you the 20GB or 30GB possiblity.

30GB was a nice spot but the memory ai crisis hit.... ps6 may end up with only 20GB!

it is just maths!
 
Because AMD engineers can't keep up with Nvidia like they always did??
GPU architectures are designed years ahead of time. Execution isn't everything, but rather vision is.

AMD cannot compete with Nvidia on execution. But that can always be adjusted for with a lower MSRP, etc.

The major problem AMD has is a lack of vision. The ability to forecast the direction of graphics development.

Why do you think RDNA3/3.5 can't offer FSR4? Because AMD didn't understand that they needed Tensor Cores.

Why do you think FSR4 can't offer DLSS4/4.5 Transformers Level IQ?
Because AMD didn't understand that they needed larger, private and close caches to enable larger context windows.

Why do you think RDNA2 can't do real ray tracing?
Because AMD didn't understand that they needed real RT acceleration and that they couldn't do it on shaders.

Notice the theme here. It's not that AMD can't competently implement those features (execution), it's that they believed they didn't need to (vision).

Thus Cerny provides what AMD lacks: vision. He can actually understand that both Tensor Cores and Real RT acceleration are mandatory. And he has a vision for how gaming should advance that isn't simply Nvidia (but way worse) for a 50$ discount.
 
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30GB because ps6 will use 160bit memory bus, which is cheaper and lower power consumption
They could have done a 192-bit bus. 160-bit was chosen due to their desired memory configuration.

Even on a 160bit bus, they can do:

15GB
20GB
30GB (10x3GB)
40GB (10x4GB)

Etc. the post attempts to answer why 30GB and not the more immediately obvious 20-24GB configs.
 
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That sounds stupid, I mean if they think GPUs are dangerous for PlayStation business, why they are making those ports in first place?
Did you missing them leaking that they won't do that in the future?

Their competition was Xbox. Xbox is irrelevant now. So their competition is PC / NS2 / etc. that's how it works.
 
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