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Marathon Server Slam (Feb 26 - Mar 2) 𝙄𝙩'𝙨 π™Žπ™€ π™Šπ™«π™šπ™§ / π™’π™š'π™§π™š π™Žπ™€ π˜½π™–π™˜π™ 

I dunno if I am too stupid or some genius but I genuinely cannot understand why so MANY are having issues with the UI. Yes I agree it could have been designed less "in-universe" and gone with a more standard approach but perhaps it is my time with Hunt Showdown, Warframe and recently Wuthering Waves but the UI took me 2 minutes to get used to in Marathon.

It literally requires less clicks to get your gear ready compared to Arc Raiders lol.
I guess it's the lack of experience with games in the genre. I haven't been able to play it yet but yeah from the streams and videos I've watched recently it's incredible simple to navigate and understand what's going on.
 
I dunno if I am too stupid or some genius but I genuinely cannot understand why so MANY are having issues with the UI. Yes I agree it could have been designed less "in-universe" and gone with a more standard approach but perhaps it is my time with Hunt Showdown, Warframe and recently Wuthering Waves but the UI took me 2 minutes to get used to in Marathon.

It literally requires less clicks to get your gear ready compared to Arc Raiders lol.
Once more, it is not about functionality it is about visual LOAD. These things are measurable, and you usually measure eye movements etc when you really want to succeed with an application/page (if there is a difference).

When you pair it with how the world looks, where there would be interesting possibilities you instead have people not knowing what they do in the world only to end up in an inventory looking at stuff they don't understand to end up in a menu system they dislike.

People are simple creatures, and there are MANY good games in the world. The barrier of entry is just uneccessary high so that many wont pass the threshold. Games aren't about "get over it util you get used to it", they are supposed to be "get into it and love it".

But I think this will live and prosper, it just wont be as big as it could have been.
 
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ARC Raiders PvP >>>>> Marathons PvP

Come On What GIF by MOODMAN
 
Once more, it is not about functionality it is about visual LOAD. These things are measurable, and you usually measure eye movements etc when you really want to succeed with an application/page (if there is a difference).

When you pair it with how the world looks, where there would be interesting possibilities you instead have people not knowing what they do in the world only to end up in an inventory looking at stuff they don't understand to end up in a menu system they dislike.

People are simple creatures, and there are MANY good games in the world. The barrier of entry is just uneccessary high so that many wont pass the threshold. Games aren't about "get over it util you get used to it", they are supposed to be "get into it and love it".

But I think this will live and prosper, it just wont be as big as it could have been.
I agree that the UI could definitely do with improvements, and obviously I am the outlier because many people are having issues with it, but I do not think it is THAT bad as others make it out to be.

Especially considering I've played the aforementioned games which have insane UI lol, menus upon menus upon menus.
 
The numbers are going to be interesting, 143k tops yesterday and it's free to try... I thought given it's a bungie game it'd hit 300ish or 400ish thousand but it lost 20 to 25k pretty quickly yesterday right off the bat.

Now maybe tomorrow is different but I think right now as it stands that doesn't bode well when this goes on sale for 40 bucks, if people didn't devour this at free i don't think it'll happen when it costs actual money but we will see.
 
The UI is extremely busy/bright and difficult to parse. The beginner maps are really small and I'm not sure how you'd be able to stealth as a solo player with how tight these maps are. The game is almost exclusively warped around PvP and lacks any incentive to interact with randoms like in Arc Raiders. I'm assuming the community will always be kill on sight in almost every situation and will becoming extremely sweaty pretty soon after release even as a solo. The extraction points are way too small. Loot is uninteresting in a nutshell. You seemingly can only do one active contract/mission at a time which sucks. Load times are very long even on a high end PC.

The graphics, gunplay and sounds are surprisingly great and are much better than any of the videos suggested. The enemy AI is actually somewhat competent which is interesting. I dunno how to feel about the game. It feels like it'll be extremely polarizing. I myself don't feel like I'll be purchasing the game until there is a steep discount and they improve some of the content and gameplay systems.
 
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I agree that the UI could definitely do with improvements, and obviously I am the outlier because many people are having issues with it, but I do not think it is THAT bad as others make it out to be.

Especially considering I've played the aforementioned games which have insane UI lol, menus upon menus upon menus.
I have played all those games also, and yet I find myself tired by this (and I absolutely HATE arc raiders inventory management). It is like any software such ss crm, itsm systems etc, where you can make people tired of the experience even though the processes are good and everything is visible.

People have an easier experience with tedious than they do with tiresome. Arc Raiders is annoying and slow. Marathon is tiresome to look at.

It is not about functionality, it is about visual fatigue.
 
The UI is extremely busy/bright and difficult to parse. The beginner maps are really small and I'm not sure how you'd be able to stealth as a solo player with how tight these maps are. The game is almost exclusively warped around PvP and lacks any incentive to interact with randoms like in Arc Raiders. I'm assuming the community will always be kill on sight in almost every situation and will becoming extremely sweaty pretty soon after release even as a solo. The extraction points are way too small. Loot is uninteresting in a nutshell.

The graphics, gunplay and sounds are surprisingly great and are much better than any of the videos suggested. I dunno how to feel about the game. It feels like it'll be extremely polarizing. I myself don't feel like I'll be purchasing the game until there is a steep discount and they improve some of the content and gameplay systems.
I think this game would be a fucking banger if it was campaign + "normal" pvp (whatever that means) modes.
 
I've put in a few hours and overall the game is very solid. It doesn't fall into the day 1 category yet, but who knows.

The game is almost exclusively warped around PvP and lacks any incentive to interact with randoms like in Arc Raiders. I'm assuming the community will always be kill on sight in almost every situation and will becoming extremely sweaty pretty soon after release even as a solo.
This is probably the biggest issue I have with the game so far. There doesn't seem to be a good reason to be friendly with other human squads. At least in the first 2 maps there's no big bad enemies that force you to work together at least for a short time.
 
Do i need ps plus to play the demo on ps5?

I should go with the pc demo but m+k users are probably gonna destroy my ass (no homo)
 
I don't know what I'm doing but I'm having a lot of fun.
Triage seems extra crucial. For some reason when we're filled, my friend got left behind.
 
I mean by all means be critical of the game but some are acting as if they've never seen a skill tree before?
Some of defending for this game is just weird to me. The UI in Marathon looks absolutely terrible. If the designers don't care to make compelling UI, why should the players work through this nonsence? It just looks repulsive to the eye. The item icons also look as if no thought was given to them for more than two seconds.

Since I played too much Arc Raiders, I was looking forward to Marathon. It was something different to do in between, and I had fun in one of the previous betas. But somehow it doesn't click this time. But the gunplay feels really good. I think I need to test it out some more.

And why is no one talking here? In the four or so games, no one was talking, it was much more talkative before. I hope it's a bug, because playing silently with others would be too boring for me in the long run.
 
And why is no one talking here? In the four or so games, no one was talking, it was much more talkative before. I hope it's a bug, because playing silently with others would be too boring for me in the long run.
For me I found out that the outgoing voicecomms were being channeled through my external speakers (many games have this issue) so I had to change that in the options.

But yeah otherwise there must be something broken with the prox chat. Only heard someone ONCE in the 8-10 matches I've played.
 
Most teams I've played with have been using mics. I mean on PS5 the controller can be used as a mic. It's what I do.
 
There was some issues with voice chat for me last night. Sometimes I could hear my friend, other matches nothing worked.

Maybe everyone is having a similar issue with it.
 
3 rounds in and I've enjoyed it more than the 3 rounds I played of Arc Raiders. I like the overall aesthetic, and the shooting feels very good.

I just wish this wasn't an extraction shooter.
 
This is actually a lot of fun. Will be interesting to see what Bungie decides to do with the UI.

The upgrade tree is - interesting. The nodes being varying sizes makes no sense. It's a less linear version of the artifact mods UI from D2, so why not simplify it to look and function similarly?

The horizontal Shell, Customize, Vault, Loadout, Armoury nav and the vertical Faction, etc nav could all be one or the other.

-----

Gameplay I have less of an issue with. Playing with 1 or 2 friends is very fun. Footsteps in buildings need to be way louder though. And exfils need to be more dangerous.
 
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Well this thread proves what was probably extremely obvious - the game is very polarizing.

People either love it or hate it after a few hours. Not surprised. I hope it succeeds enough to stay relevant. It's good with for me. I'm not going to preach that it's perfect, because it isn't.

I put 30 hours into Arc and dropped it cause I realized I was trying to force it to be fun. The huge amounts of trash there was to loot made me feel like I was wasting my time sifting through it after each run and having basically nothing useful.

There's a lot of different consumables here that I'm not a huge fan of but otherwise it's a bit better with the filler loot. I like the skill trees and factions and build possibilities. Hopefully when the people who stick with it learn the systems and start spreading useful info it becomes more clear for those who don't have the patience to give the game a real shot.

I wasn't expecting an Arc killer or even equal performance, sadly the negative vibe will always be there. Let's see how they pivot from this within the next month or so.
 
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ok I'm done after 5 hours.

- Runs well, optimization is good.
- Gunplay is incredibly tight, feels very very good but the movement x overheat system is shit, I don't like it.
- Visuals are a mixed bad for me, I like them sometimes but also some stuff is very jarring and difficult to differentiate layers/items I want, also I think you might get eye pain if you play this for a long time lol
- Atrocious UI design, perplexing given Bungie has made such a unique looking game.
- Uneven rush of adrenaline, less intense fights, sometimes it's very quick and sometimes I go a map without a single PvP kill (or just as I'm about to exfil), only PvE - while good, meh gets boring
- FOV at 105 is still too low

I would like to continue playing this if it were free. I want to continue or just hop into this once a while but not spend any money in this. Also loved the cutscene/OST work but really really wish there was a single player campaign mode: a solo/co-op PvE focused story campaign without any of that kernel anti-cheat that I would be happy to buy.

Such a shame.
 
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Literally nobody cares about the review scores on PSN bruh
These guys do:
 
Haven't played a lot yet, maybe 2 hours this afternoon but I'm keen to jump in tomorrow and give it a good crack. I'm actually liking the whole MSDOS like UI and menus, though some of the font choices clash with others and look out of place.

Combat feels nice and the AI aren't flapping around. Have been killed by them a bunch already. Some things I don't like, the map screen is clunky (how can I zoom?) and even at max field of view it still feels awfully narrow. Controls feel good though (M&KB) and I like the slower pace. Watching their promotional videos it looked quite fast but I'm pleasantly surprised it's not.
 
Literally nobody cares about the review scores on PSN bruh
I know but it does show there a bunch of people hating on for what reason I don't know. I'm sure they downloaded it just so they could give it a one star review.

Just had my best game. My teammates both died late in the game to an enemy team and it wasn't safe for me to try and revive them so I hid. Could hear footsteps all around me as the other team tried to find me and it felt incredibly tense just hiding hoping not to be found. I was eventually able to sneak away and made it to the beacon only for it to be swarmed by AI. Somehow I escaped from that near catastrophe and made it to another exit. This time I was downed at the exit but managed to still evacuate. The loot wasn't anything special but man it felt good.
 
I'll just say it...everything sounds good. But the art design just isn't working for me. Plus and this is even more important, i'm not having fun with it. The UI is also a mess.

If this doesn't hit and with Destiny 2 going down i really don't know if Bungie will survive but oh well...we will see what happens when this releases. Maybe they can have a smaller but stable fanbase for this.
 
I'm absolutely loving this and it's obviously not going to be the big hit Bungie needs but please Bungie, put out the roadmap because I'm definitely invested in playing this.
It's everything Arc isn't.
 
Finally got time to play this after the october test. Good to be back. Had 2 failed and 4 successful solo runs so far. Killed 6 runners and in the last round i did a pve event, found 4 blue valueables that was worth 1k each, an epic one that was worth 4k and found a blue silenced magnum and killed 3 runners on my way out. Got like 13k credits on exfill. It felt really good. I must say the audio needs work, it sounds muted and muffled.

Also everyone who says they just running around the map and its boring, doesnt know how extraction shooters works. You always going into a raid here with a purpose. You do missions, you track resources that needed to upgrade the faction talent trees, you can see their loot locations on the map etc. On the way to your objectives, you come across AI, enemy runners and PvE events. Im loving this. UI to me is not confusing at all, but i played 30+ hours in october

Not gonna play much more, because RE9 is here and this comes out next week anyway, but really looking forward to it
 
It's everything Arc isn't.

That's probably why I don't like Marathon, its everything Arc isn't.

I played a bit last night and a bit this morning, a bit over two hours total. I wouldn't say its a bad game, I think it could use some improvements, but overall the game seems pretty good. That said its not for me. Its just not a game I can play and have fun with, whereas Arc Raiders is. Which is ironic given they are both extraction shooters, but there are some very big fundamental differences between the two games, and those differences are why I love playing Arc but did not love my two hours with Marathon.

Here are my takeaways about Marathon after my first two hours:

+ Graphically I love it. I really love the look of this game.
+ The char classes feel distinct and better than I expected. I haven't tried them all yet.
+ Music is fantastic. I won't be buying the game but I might buy the OST.
+ Guns all feel great. Bungie gunplay magic is here in spades.
- UI doesn't feel good. Its not broken, I mean its serviceable, but it also feels like a graphical scattershot to the eyes. Its just not easy to use IMHO and I don't like it.
- While the game maps feel atmospheric, I was surprised how much LESS atmospheric they felt compared to Arc. I think most of that is due to audio really. Arc's gameworld just feels so alive while Marathon's felt very empty a lot to me.
- I die too fast. Literally felt like I had no time to react or engage, most of my deaths happened before I even knew what was going on.
- I played two trios with randoms, no one talked, they barely communicated. They were short matches ending in us dying quickly.
- Solo feels brutal. Like wow, solo feels tuned for trios or something, it just doesn't feel very solo friendly.
- There are a lot of "boring" moments in matches? In between the action, felt like a lot of empty game time. I was surprised by this. Arc has more atmosphere with lots of sound going on and AI roaming about, and I think that atmosphere fills in the "boring" moments, where Marathon felt very different.
- Is it just me or does anyone else have a hard time telling the difference between the AI and human players?
- No one is talking in the game, where in Arc everyone is constantly talking. I think this has a lot to do with the atmosphere in both games, both for better an worse.
- I suck at this game, I think its too hardcore for me. πŸ˜‚


So, I don't think its a bad game and I'm sure a lot of people will love this, but it ain't for me. Arc Raiders just feels so much more my speed, its just so much more "fun" to me.

I'll still play a bit more during the slam just to see and experience more of the game, but I won't be buying Marathon. I'd rather keep playing Arc Raiders for my extraction fix. Congrats to everyone who loves Marathon though, enjoy and have fun! 😎
 
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That's probably why I don't like Marathon, its everything Arc isn't.

I played a bit last night and a bit this morning, a bit over two hours total. I wouldn't say its a bad game, I think it could use some improvements, but overall the game seems pretty good. That said its not for me. Its just not a game I can play and have fun with, whereas Arc Raiders is. Which is ironic given they are both extraction shooters, but there are some very big fundamental differences between the two games, and those differences are why I love playing Arc but did not love my two hours with Marathon.

Here are my takeaways about Marathon after my first two hours:

+ Graphically I love it. I really love the look of this game.
+ The char classes feel distinct and better than I expected. I haven't tried them all yet.
+ Music is fantastic. I won't be buying the game but I might buy the OST.
+ Guns all feel great. Bungie gunplay magic is here in spades.
- UI doesn't feel good. Its not broken, I mean its serviceable, but it also feels like a graphical scattershot to the eyes. Its just not easy to use IMHO and I don't like it.
- While the game maps feel atmospheric, I was surprised how much LESS atmospheric they felt compared to Arc. I think most of that is due to audio really. Arc's gameworld just feels so alive while Marathon's felt very empty a lot to me.
- I die too fast. Literally felt like I had no time to react or engage, most of my deaths happened before I even knew what was going on.
- I played two trios with randoms, no one talked, they barely communicated. They were short matches ending in us dying quickly.
- Solo feels brutal. Like wow, solo feels tuned for trios or something, it just doesn't feel very solo friendly.
- There are a lot of "boring" moments in matches? In between the action, felt like a lot of empty game time. I was surprised by this. Arc has more atmosphere with lots of sound going on and AI roaming about, and I think that atmosphere fills in the "boring" moments, where Marathon felt very different.
- Is it just me or does anyone else have a hard time telling the difference between the AI and human players?
- I suck at this game, I think its too hardcore for me. πŸ˜‚


So, I don't think its a bad game and I'm sure a lot of people will love this, but it ain't for me. Arc Raiders just feels so much more my speed, its just so much more "fun" to me.

I'll still play a bit more during the slam just to see and experience more of the game, but I won't be buying Marathon. I'd rather keep playing Arc Raiders for my extraction fix. Congrats to everyone who loves Marathon though, enjoy and have fun! 😎
Thanks for being a reasonable functioning human being who can communicate an opinion through their mouth and not their asshole. I sincerely appreciate your post, for what it's worth.
 
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These guys do:

Well yeah they are delusional..

I mean the stars on the PS store mean absolutely nothing when no written reviews can be made.

Also the folks who buy a game on ps are more likely to rate it 5/5 to validate their purchase
 
The game has a nice foundation but encounters with other players are so far between each other that I had a few matches that I basically had no confrontation besides the UESC.

Time to kill needs to be lower for the pacing they are aiming for. There is hardly any tension before a shot out gets decided. That is one thing Arc Raiders did well. Abilities and explosives are the go to for engaging other players, so weapons don't feel as important as your team composition. If you have skills on cooldown when finding another team, then too bad, I guess.

Menus should be more responsive. UI isn't too bad, I get the graphic design they went with but UX is atrocious.

Too much walking before anything mildly interesting happens, then when it happens it ends too fast. I want the game to build tension in gunfights.
 
The art style feels incoherent and more often than not unappealing. During the tutorial, I walked through some industrial rubber curtains which moved as I pass through so I promptly swung my knife at them and they don't react at all which is something Splinter Cell did on the OG Xbox. And speaking of the tutorial, I don't think it does a good job of teaching you. I've never played an extraction shooter so maybe that's the problem. Run around and open 10,000 boxes, kill computer controlled patrolling sentries (and maybe humans), and extract?
This mirrors my feelings exactly

Run around open boxes for 20 minutes with a confusing ui, kill spawning npcs, extract

Seriously was some booooring shit
 
its the bland, boring menu-based meandering that plagues all extraction shooters.

Sad to say that this does absolutely nothing different to the plethora of copycats out there.

The bungie of old would have been able to make something special but this is just garish and bland.
 
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