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Jason Schreier - The sense I’m getting is that (Sony) is backing away from putting their exclusive console traditional single player stuff on PC

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I think they were testing the waters for what games have appeal and PC and what games do not. Their big brands like Spider-Man or God of War, I see them continuing since those did fairly well. The lesser brands such as Astrobot and LBP and even big ones like TLOU probably won't be ported in the future since the reception was lukewarm on PC.

They tested the market and saw what works and what doesn't and will port their games accordingly.
I think they needed to make a decision. Either they start porting every game day and date, or they stick with exclusives. It seems like they've chosen the second option. I'm sure Nishino was a key influence here. He clearly wants to strengthen the platform.
 
I think they needed to make a decision. Either they start porting every game day and date, or they stick with exclusives. It seems like they've chosen the second option. I'm sure Nishino was a key influence here. He clearly wants to strengthen the platform.

Doesn't seem like a hard choice to make

Only Phil Spencer could make the wrong one....
 
Seems to me like they decided that PC releases are more cannibalization than incremental, I.e. They are more trouble than their worth.
It's because they release them a year later, if they released on both pc and ps5 day 1 numbers would be completely different, they should try this before they drop it
 
Guys once again, pc gamers arent buying a console just for spooderman or dad of war

So no, Sony isnt 'eroding' any business by putting these year old titles on pc
In the end it will not hurt them at all, casuals dont play on pc they want a console, and they want the most popular console, so a Playstation. They dont even know or care these games are coming to pc as well.

Its crazy how some of yall dont seem to understand this
 
tbh do they really even have much exclusives to port?

For this year they have
- Soros ... aka spiritual squel to critiacally aclaimed game that sold poorly
- Wolverine ... aka licenced IP
- inde GoW spinoff - thats critical fail and just released

Gaas
-Horizon MP ... also on PC gaas
- 4Loop ... also on PC gaas
- Faigame$ ... concord 2.0 , also on PC gaas
- Marathon ... multiplat gaas

2nd Parties
- Kena 2 .. also on PC second party
-Phantom Blade Zero .. also on PC second party
- Marvel tokon - also on PC licenced IP

future 1st parties
- GoW trilogy .... years away
- Inrergalactic .... years away

oh and yearly baseball game lol

and from last year
- 2nd Party Death stranding - which got just pc announced
- Yotei - too soon to even think of porting
- Atrobot - basically brand the game ... that was never happening
and other 2nd parties already are on PC (Ronin and Stellar Booty)

you need to have some actuall games first before talking of backing away
Yeah, pickings have been slim.

GT7 skipping PC is the only surprising one to me because there's a huge community of sim racing enthusiasts there. I just assumed the licensing hurdle was more trouble than its worth.

Agreed on Astrobot. A platformer that celebrates PlayStation probably wouldn't resonate with the average PC player.

If this news is true, I wonder why they bother keeping Nixxies around. They might be up next on the chopping block.
 
It's because they release them a year later, if they released on both pc and ps5 day 1 numbers would be completely different, they should try this before they drop it
Probably the dumbest idea. We already saw what that did to Xbox. Sony would have to reach new levels of hubris to think they could side step the same outcome while doing the same thing as Microsoft.
 
I think they needed to make a decision. Either they start porting every game day and date, or they stick with exclusives. It seems like they've chosen the second option. I'm sure Nishino was a key influence here. He clearly wants to strengthen the platform.
I don't think day and date was ever in consideration to be honest. It just wouldn't have made sense. Even back then, I think Hulst said that it was on a case by case basis and we saw it was since they didn't port obvious winners like Demon's Souls. I doubt we never see a single-player Sony game again on PC, but I do think the only ones they'll port are those that can do big numbers like Ghost of Yotei. The other titles were really hit or miss, with the first God of War and Horizon doing well, but their sequels presumably seeing lackluster sales.
 
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salt salting GIF

This thread is addictive.
 
Ok and the bolded section is the only point I was trying to make. I don't know or care how much Sony loses on PC. My whole point was that the leak with the license terms doesn't mean it's impossible for things to change. In fact out of all their exclusives I feel like the Marvels ones are the biggest system seller.
But I never said a contract can't be changed? I just went with the elements we have and so far there is no reason to think things have changed.

I know those games are hated here but people love them. My son is 7 and Spiderman 2 is the only single player game other than the Astrobot demo that's he's beaten. He still goes back to Spiderman 2 every now and then just to mess around in the world.
I dislike the side quests and the characters (that radio girl was AWFUL). Despite that Spider-Man 2 is very good to just have fun web swinging, I still play it from time to time (I just reinstalled it on PC and I might have to install the first one as I want to try the multiplayer mod!). Fun fact: Spider-Man games are some of my favourite with Web of Shadows being at the top. A perfect game would be Web of Shadows with the tech of Marvel's Spider-Man 2, that would be an instant banger.

True, if Sony paid the 9 million dollar break up fee which they may have
That's why I think it's not happening and Wolverine will release on PC.
 
Someone on the purple forum did a revenue split based on the latest data sony provided about Playstation...and the PC / Xbox / Switch etc... revenue is that tiny orange thing. It's virtually meaningless. This isn't that surprising tbh

CSr6GgJ.png
 
If they do it they need to go all the way with single player games.

If they decide they will release saros on pc but something else not on pc. Why even bother?
 
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Someone on the purple forum did a revenue split based on the latest data sony provided about Playstation...and the PC / Xbox / Switch etc... revenue is that tiny orange thing. It's virtually meaningless. This isn't that surprising tbh

CSr6GgJ.png
Holy shit that's awful. And only after 6 years they realized it's time to pull the plug? Sony is so fucking dumb it's unbelievable.
 
I think they needed to make a decision. Either they start porting every game day and date, or they stick with exclusives.

False dilemma.

There was no need to make a choice on day and date releases because what they have been doing has been good for them. They reap the benefits of the Game selling on PC as soon as the Game starts to lose traction in console and their console users get to play their games early. And they get to have 2 massive promo cycles instead of one and both positively impact each other.
 
The true demise of Xbox was set in stone the day they announced that all their exclusives would go to PC.

Sony would be smart to not replicate the mistake further
There can't be many people buying PlayStations just for Sony Exclusives who also have nice PCs. Even if there are, these people are not the customers Sony wants buying PS because they would just buy 1 game per year. The 30% margin selling these people games and maybe an extra controller would have to outweigh the cash coming on on their PC ports minus the cost. If they drop the PC port game it won't be out of protecting the PS brand, it would be because their games aren't selling that much.
 
Assuming there really won't be any more pc ports of single player games... What will happen with Yotei? Would it still get a PC port? I ask this because this decision seems recent.
I also have doubts about Wolverine not getting a pc port, but I'm sure Jason knows more than I do.
Then Nixxes will get shut down next?
I can't confirm or rule anything out, but Nixxes could continue operating as a support studio like with Saros, ports to other consoles of live service games like with Helldivers 2, remasters like HZD, or helping external studios who publish under SIE to port their games to PC like they're doing with Death Stranding 2.
 
Agreed

Pay a huge break up fee AND walk away from PC money?

Jennifer Lawrence Thumbs Up GIF
The only reasoning I could think of is that they are worried about the Steam machine and Xbox allowing Steam install for next gen. I don't really see it as a threat to them but maybe they consider it a better safe than sorry situation. So they stop the ports for now, see how things go next gen for Xbox and pick it back up later if it fails.
 
Would have been cool to get Demon's Souls at least. The only thing I've bought from them is Stellar Blade and I thought it was kinda average. :lollipop_crying:
 
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I don't think day and date was ever in consideration to be honest. It just wouldn't have made sense. Even back then, I think Hulst said that it was a case by case basis and we saw it was since they didn't port obvious winners like Demon's Souls. I doubt we never see a single player Sony game again on PC, but I do think the only ones they'll port are those that can do big numbers like Ghost of Yotei. The other titles were really hit or miss, with the God of War and Horizon doing well, but their sequels presumably seeing lackluster sales.
What I meant is that they never truly embraced the strategy, and because of that, the results don't seem favorable — to the point where they should make a choice: either lean even further into the idea or give it up. Maybe the number of people they reached on PC was too small to justify the risk of devaluing the brand. Maybe the Steam Machine and the next Xbox even contributed to that.

I think they could change things again in the future, but if they're not planning to release a game like Wolverine on PC right now, then I believe the decision, at the moment, is not to release anything other than third-party titles or live service games.
 
Big difference between Sony and MS. Sony doesn't need to put its games elsewhere, whereas MS has no choice but to do so if they want their Xbox devision to survive another decade.
Everybody except Nintendo does it and studios are still getting closed left and right. It's one of many ways to bring in more money, because they think it's needed. Nintendo can opt out because they don't waste $100m on AAAA movie games.
 
Nixxes are port gurus in general. They will probably help handle the portable ports.

The handheld console aspect is really underrated here

Once it's out, Valve becomes a direct competitor, no way around it....

They are the market leader with SteamDeck for 3rd party games
 
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It's been a catastrophic and non-lucrative key thread in Sony's strategy. I'm confident in saying that it's compromised their pipeline and made the games worse.

If this happens, it'll be solidified when Hermen and Totoki get ousted.
Huh? They have a port studio that ports games after they are released on PS5. While there needs to be some collaboration there is no way that this is hurting their output, especially when all devs are taking longer and longer to release games.
 
It wouldn't surprise me. I commented a few months ago in another thread that Sony has seen less vocal about their PC initiative. Quietly moving away from not porting non-GAAS titles makes some sense if they are concerned about eroding their console base as you'd lose more than the 30% cut from PC store fronts, but also the opportunity cost to selling services on your own platform.
 
If the leak is accurate, it does seem like the intent was for Wolverine to come to PC and that Sony would surely have to pay for the privilege of amending it to not include a PC release. Marvel wouldn't want to forfeit their cut of PC sales (especially with the exclusivity terms imposed on Marvel), and the shortfall is unlikely to be made up in additional console sales.

You and I both know, that is not what this is. Whether it's a good idea or bad idea to engage with idiots on forums is maybe up for debate. But ultimately, that is not important.
The ABSOLUTE only thing that matters here is accuracy. Any other feelings involved on either side, don't mean anything.
He knows whether what he's saying is accurate or not but I don't. All I can go on is his professional credibility, which he previously chose to sacrifice to own the chuds. If more serious voices report the same thing, I'll take it more seriously.
 
Yeah, pickings have been slim.

GT7 skipping PC is the only surprising one to me because there's a huge community of sim racing enthusiasts there. I just assumed the licensing hurdle was more trouble than its worth.
i think GT7 is just too far in its gaas cycle to bring new platform in
 
They could use Nixxies to do something you know... for their systems????
It would be cool if they did some Wipeout collections and other stuff like Resistance. I'm not sure they'd do huge numbers though.

Three years ago they said they were working on remasters in addition to PC stuff. But their output has been purely PC ports and acting as a support studio. I'm guessing plans changed.

 
Exclusives are the key to keep selling hardware, obviosly they need to be good exclusives and Sony has a good amount of Nice IPs.
 
Makes sense. They'd be complete idiots to keep porting their single player games to PC with Xbox Magnus on the horizon even if the Magnus is probably going to flop.

I've always said that porting their single player games to PC was a bit dumb. They all flop on Steam and it does nothing but kinda devalue the console and I say this as someone that games very heavily on PC and couldn't give two shits if they do PC ports or not. It doesn't make a lot of business sense. I understand why they do it for their GAAS games but seeing God of War Ragnarok barely push a million on PC when it's selling like 20 million plus on their consoles is wild to me. Is the juice really worth the squeeze?
 
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