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Jason Schreier - The sense I’m getting is that (Sony) is backing away from putting their exclusive console traditional single player stuff on PC

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No shit, console games are developed on PC
We all know there is a difference between a game being developed for consoles (that will still be made on PC with devkits etc...) and having a true, native PC build.

I'm just saying they could agree to modify the contract, I dont think they will, but they could.
Yeah sure, and I'm just saying I don't think they will. No one is wrong since we don't know yet, all we have is this leak that do show a planned PC release.

It really doesn't matter what's in the contract. It's very simple. Sony calls Marvel and says "hey we can renegotiate this contract since we don't want to release it on PC". Marvel either agrees or they say no lets leave it as is. It's not like the contract has some condition that doesn't ever allow it to be adjusted even if both parties agree to renegotiate.
Of course the contract can be modified, but I think it's probably not worth it. You act like Sony lost billions releasing its products on PC. That's not the case, far from it.

Again the only thing we can say for sure is that time will tell.
 
We've seen this happen. Microsoft started putting their games on PC and then people realized they dont need an Xbox anymore, so why buy one.

People need a reason to buy something. Exclusive games is a good reason to buy a console, and it's one (unlike say component prices) that you are fully in control of.

Revisionism.

Xbox sales were already bad before they released games on PC. In fact, releasing games on PC is what saved the brand from being a complete failure in that generation.

You need to understand that the PC audience is very different from the console audience. The overlap between players who use both PC and console, or who switch between the two, is small.

PC gamers have more game options, better prices, better service without annual fees, better graphics and performance, things that are irreplaceable.

The younger generation of gamers also doesn't buy consoles, they're used to Minecraft and Roblox on PC and mobile.

 
I've really become ambivalent to Sony games on PC. I'm going to play them on PS5 and not wait. If they make enough money on PC then fine. If they don't have feel they need more focus on the console then that makes sense too.

Either way, when it comes to consoles, these days my gut tells me to look at what Microsoft is doing with Xbox.....and do the opposite. :messenger_sunglasses:
Amen.
 
I could only see them doing this at some point if the next Xbox PC hybrid has access to their games thru the steam storefront. Sony will not want Xbox getting access to their AAA titles regardless if they go to PC. Sony does not want to see Xbox getting anything from them despite the fact Xbox is now putting their games on PS5 due to desperation. However as stated above, both DS2 and Kena 2 have already been announced as going to PC so this will be very interesting indeed if Sony decides to change course at this point. They are making money hand over fist by putting their big games on PC. What would matter more to them I guess….Xbox not getting access to their games or continuing to make a lot of money and potentially more by making their games multi platform. Time will tell.
 
Not expecting this to be a good news honestly.

Likely PS6 is going to be expensive kit and they want to convince fanbase to move there.

Nintendo has zero margin for error. They cannot run the company into ground for 25 yrs straight.
If this gen is anything to go by then we'll only have to worry about a decent chunk of exclusives being locked to the PS6 only by 2040.
 
I 100% agree with this. The start of Xbox's failure started with Xbox Play Anywhere.
I would say that it started before. At least with the beginning of the Xbox One generation and the discourse around it. "TV, TV, TV", always online DRM for games, forced Kinect bundled in and making it $100 more expensive than the PS4.
As I see it, they moved to multiplatform releases because their own consoles weren't selling enough already, not the other way around.



The "Xbox Play Anywhere" feature is something more specific. If you buy a digital license for a game you can play it on Xbox and Windows PCs, with cross-progression. But that game must be part of the "Xbox Play Anywhere" program and you need to buy it on their Xbox or Windows stores.
 
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Edit: Schreier just mentioned it's not just speculation. Article incoming about this:
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Starting at min 43:








Digital Foundry were also saying the same a few days ago:



Seems like it's getting more and more likely the PC initiative stopped once Jim Ryan left Playstation. Sounds like he was the one pushing for this to happen, he left and we are back.
PC is only for live games.

Going to catch flak and that is ok. I was never ok with Sony going Pc you eventually dilute the brand into Xbox...
 
The funny thing is how people like to act like there's some big differentiator between Single Player games and multiplayer GaaS games... If SP games on PC are negatively affecting their console business... then MP and GaaS games being on PC are negatively affecting it too. And yet by all measures nobody is talking about those games stopping..
 
Ms error was not putting their games on pc...in fact that actually saved them cause they were not selling since xbox one era. So i sont understand you argument ....doesnt affect sony, or maybe it does? Too many ppl playing it on pc rather than their shitry console that cant even do 60fps...had them worried. Not gonna end. Just slower but they will still port to pc.
I don't agree with this at all.
While I think Play Anywhere probably sounded like a good idea to MS during a time when they were trying to recover from a bad launch of Xbox One (it was 100% good PR you can even see that just by watching that year's E3 conference) it gave consumers less reason to buy Xbox consoles during a time when they were already losing to Sony and during a time when PC was gaining mainstream popularity.

If Xbox had simply stayed the course they could recovered more lost ground. They had some good exclusives coming like FH3 and if the console had done better it's possible that a lot of things had changed.
 
Me too. That's why I think Wolverine SHOULD never see PC. It has the potential to be a system seller SP adult experience and a prestige piece of software for PS5 and PS6.

Why throw it out on PC to die a year later when it could be front and center for Playstation marketing for 5 years and then unceremoniously dumped on PC when it is time for the sequel.

That way you don't lose MOST of the multiplat money but you keep the one game that really matters.

Ohh, this is good info. Thank you. I wonder why Scherier said this:

Kirk
: Really? You think they could close that door and start to say nevermind Ghost of Tsushima 3 is only going to be on PlayStation?

Jason: I do. I do and I mean even if they don't, we are seeing Wolverine is coming in September 15th, and that's not coming to PC its coming to PlayStation 5 only.

Kirk: You don't think that'll come to PC?

Jason: I wouldn't be surprised if it never came to PC, but even if it does you have a strong idea of what that is and that you need a PlayStation to play it at least for the indefinite future.


This would not be the first time this man has said so bullshit that wasn't true...

So I take anything he says with a grain of salt theses days.
 
I've always doubted that theory, since it was just a theory to begin with. But Schreier knows his stuff. This is the first time a reliable source has clearly said something about it. Based on what he said, there probably isn't a PC version of Wolverine currently in development, nor any plans for one.

That's good news.
 
The funny thing is how people like to act like there's some big differentiator between Single Player games and multiplayer GaaS games... If SP games on PC are negatively affecting their console business... then MP and GaaS games being on PC are negatively affecting it too. And yet by all measures nobody is talking about those games stopping..
Sony are known for their SP games, and they're of much higher quality than the GAAS games they've released thus far. Being known for something and being one of the best at it gives your console value. They don't have that pedigree with MP games.
 
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I don't think any of those guys would actually want that to happen so I find it odd for people to dismiss it because it's coming from them, but ya Yotei will be the proof in the pudding
 
Of course the contract can be modified, but I think it's probably not worth it. You act like Sony lost billions releasing its products on PC. That's not the case, far from it.

Again the only thing we can say for sure is that time will tell.
Ok and the bolded section is the only point I was trying to make. I don't know or care how much Sony loses on PC. My whole point was that the leak with the license terms doesn't mean it's impossible for things to change. In fact out of all their exclusives I feel like the Marvels ones are the biggest system seller. I know those games are hated here but people love them. My son is 7 and Spiderman 2 is the only single player game other than the Astrobot demo that's he's beaten. He still goes back to Spiderman 2 every now and then just to mess around in the world.
 
Sure, but it's a good idea when it concerns your professional credibility. If someone has previously shown a willingness to deliberately give misleading analysis because fighting the culture war is more important to them than maintaining their credibility, it is reasonable to doubt the integrity of their future analysis.

You and I both know, that is not what this is. Whether it's a good idea or bad idea to engage with idiots on forums is maybe up for debate. But ultimately, that is not important.
The ABSOLUTE only thing that matters here is accuracy. Any other feelings involved on either side, don't mean anything.
 
Big difference between Sony and MS. Sony doesn't need to put its games elsewhere, whereas MS has no choice but to do so if they want their Xbox devision to survive another decade.

For Sony, it was obviously a little side venture. Very possible that they're not too happy with the results, and are now winding it down. They're in the position where they can, and it wouldn't hurt them in the slightest.

A 'side venture' that was heavily eroding the unique value proposition of their console in a market with increased competition from non-direct competitors.

Some GAAS on PC/other consoles or ports of really old (PS1/PS2/select PS3) games to other systems was never really an issue. The problem was SIE porting all but maybe three of their non-GAAS titles to PC in increasingly shorter intervals over the course of this gen, and them decimating several studios & plenty of single-player (AAA and AA) game funding for a glut of GAAS.

The PC ports of non-GAAS newer titles would've made more sense if Sony either owned the dominant OS on PC or the dominant gaming storefront for players there. They own neither, so they were making themselves increasingly dependent which, isn't a great thing to do when you're meant to be a platform holder of your own in the same market.

I personally think it's a shame, they would lose a customer. I will never buy a console again.

But I don't believe they'll ignore consumers. They just announced Death Stranding 2 and Kena 2 for PC. I know they're not first-party titles, but they're published by Sony.

They'll still bring GAAS titles to other platforms. But the shift could just be pertaining to their own in-house 1P studio releases.

guys kena 2 steam page is up right now and see who is publishing it . if sony really wants exclusivity why would they want to publish kena day 1 on pc?

That's a good question, but the rumor is focused on internal 1P studio efforts, not those made by 3P partner studios.
 
tbh do they really even have much exclusives to port?

For this year they have
- Soros ... aka spiritual squel to critiacally aclaimed game that sold poorly
- Wolverine ... aka licenced IP
- inde GoW spinoff - thats critical fail and just released

Gaas
-Horizon MP ... also on PC gaas
- 4Loop ... also on PC gaas
- Faigame$ ... concord 2.0 , also on PC gaas
- Marathon ... multiplat gaas

2nd Parties
- Kena 2 .. also on PC second party
-Phantom Blade Zero .. also on PC second party
- Marvel tokon - also on PC licenced IP

future 1st parties
- GoW trilogy .... years away
- Inrergalactic .... years away

oh and yearly baseball game lol

and from last year
- 2nd Party Death stranding - which got just pc announced
- Yotei - too soon to even think of porting
- Atrobot - basically brand the game ... that was never happening
and other 2nd parties already are on PC (Ronin and Stellar Booty)

you need to have some actuall games first before talking of backing away
 
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It makes sense to protect their ecosystem, but I'm not as confident there are many system sellers coming anytime soon as I wish I was.
 
I think they were testing the waters for what games have appeal and PC and what games do not. Their big brands like Spider-Man or God of War, I see them continuing since those did fairly well. The lesser brands such as Astrobot and LBP and even big ones like TLOU probably won't be ported in the future since the reception was lukewarm on PC.

They tested the market and saw what works and what doesn't and will port their games accordingly.
 
From Sony's perspective, this is probably the right call. If every PS exclusive is going to be available on PC I simply won't buy a PS6 and will game solely on PC. If PS exclusives are, well, exclusive, I'll buy the latest playstation and maintain a capable PC.
 
Well good. I hope the same with Ms xbox or whatever its name will be on next gen. Be like Nintendo. Exclusives battle is what makes consoles enticing and quality increases, just look how good was the battle between xbox 360 and ps3. Because of heated battle, both produce some of the best exclusives in gaming history.
 
Except we know exactly how much they're making off their platforms.

Sony was never going to do day 1 on PC. So no one should have expected Wolverine to be announced for PC in September.
But, The Narratives™ from the shills and other brand fanatics?

It really doesn't matter what's in the contract. It's very simple. Sony calls Marvel and says "hey we can renegotiate this contract since we don't want to release it on PC". Marvel either agrees or they say no lets leave it as is. It's not like the contract has some condition that doesn't ever allow it to be adjusted even if both parties agree to renegotiate.
It's what MSFT did with Indiana Jones, renegotiated, only to walk that sumbitch back after they raced their console to the bottom.

Sony has all the leverage now to renegotiate, for better or for worse with how well the Marvel games sell and the decline in other developers and rival consoles.
 
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If Sony is finally backing away from putting exclusives on PC, it is because they have realized they were slowly eroding their own advantage. PlayStation's entire business model revolves around the console ecosystem. Fewer console sales mean fewer PS+ subs, fewer game sales, and less revenue from mtx. That is the real long-term risk and it should never have been gambled away for short-term Steam cash.

What I want to see now is decisive aggression. The same calculated pressure Sony once applied to Xbox should now be aimed at the PC space. They should acquire studios like Capcom and FromSoftware and, if possible, CD Projekt as well, and keep those games exclusive to PlayStation.

Sony should stop strengthening ecosystems that compete with their own. Every major release that lands on PC reduces urgency to buy hardware.
 
Sony had to publish a Game on Nintendo Switch based on their because on their own IP because It was crossing It over with LEGO.

Sony had to publish MLB on everything to retain the rights.

Given those precedents, does anyone really think Sony has the kind of leverage to convince Disney to leave all the money on the table the PC release Will being them? And everything motivated by a sudden distaste for earning easy money with ports? I don't know, man.
 
If Sony is finally backing away from putting exclusives on PC, it is because they have realized they were slowly eroding their own advantage. PlayStation's entire business model revolves around the console ecosystem. Fewer console sales mean fewer PS+ subs, fewer game sales, and less revenue from mtx. That is the real long-term risk and it should never have been gambled away for short-term Steam cash.

What I want to see now is decisive aggression. The same calculated pressure Sony once applied to Xbox should now be aimed at the PC space. They should acquire studios like Capcom and FromSoftware and, if possible, CD Projekt as well, and keep those games exclusive to PlayStation.

Sony should stop strengthening ecosystems that compete with their own. Every major release that lands on PC reduces urgency to buy hardware.
Sony fanboys need to be studied in a laboratory.
 
Edit: Schreier just mentioned it's not just speculation. Article incoming about this:
9ayRnyZ.png


Starting at min 43:








Digital Foundry were also saying the same a few days ago:



Seems like it's getting more and more likely the PC initiative stopped once Jim Ryan left Playstation. Sounds like he was the one pushing for this to happen, he left and we are back.
PC is only for live games.

Dumb Move GIF by Big Brother
 
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