Yeah, that sounds pretty shallow. Was hoping for more traditional RPG systems like KCD2.
Egg, this game looks a lot more like a sandbox with a focus on exploration and experimentation. Seems like a blend of TotK and Dragon's Dogma 2, I love that.Yeah, that sounds pretty shallow. Was hoping for more traditional RPG systems like KCD2.
No rebuilding the greymayne is just the incipit of the story, the focus should be on these magic artifacts falling from the sky abyss that give powers to people and the story should be about that and the villain behind these artifacts or something like that.As far as I can tell, the main questline seems to be going to the 5 regions to acquire resources, people, and the help of the different factions in each region to help you rebuild/re-establish the Greymanes, I imagine it's something where in the course of doing that you'll get involved in various other main and side quests to help secure the support you need. I bet this isn't going to be super deep when it comes to RPG mechanics, probably something similar to how The Witcher 3 is considered an RPG but is still fairly light on RPG mechanics.
Even if it was ue5 it would still be a retarded take since ue5 games can look wildly different between each other, i made a post with like 20 different ue5 games pics in the graphical fidelity topic just to shut up these takes...Game doesn't even run on the Unreal Engine.![]()
I was searching for information on how climbing works and stumbled upon this random ass youtube video:
.
By far the best of both worlds for climbing. You can seemingly climb anywhere you want, but it's not completely braindead since you need to manage your stamina.
Menu-healing needs to go away from action games, shit makes no sense and it kills all difficulty. Dragon's Dogma had the very same problem.Hopefully they don't let you eat stamina food from a menu like the last 2 zelda, making stamina management a complete joke.
Yeah, people talking about this game having half baked systems when some of the most beloved games of this gen are filled with half baked systems...Menu-healing needs to go away from action games, shit makes no sense and it kills all difficulty. Dragon's Dogma had the very same problem.
I was searching for information on how climbing works and stumbled upon this random ass youtube video:
.
By far the best of both worlds for climbing. You can seemingly climb anywhere you want, but it's not completely braindead since you need to manage your stamina.
I don't get why people would say this game looks half-baked. Sure it seems to have a lot of systems but based on what I've seen it all seems quite polished. Now, how those systems interact between themselves will be the determining factor, like is there really a reason for me to care about building a farm? Or will it be like in FO4 where I felt that making a settlement was a waste of time?Yeah, people talking about this game having half baked systems when some of the most beloved games of this gen are filled with half baked systems...
I saw the protagonist eating food from the usual real time wheel but i hope eating from menus is not a thing.
I Can understand people being skeptical, their previous game was a mmorpg, the game has way too many systems so someone is probably gonna be half baked or very basic.I don't get why people would say this game looks half-baked. Sure it seems to have a lot of systems but based on what I've seen it all seems quite polished. Now, how those systems interact between themselves will be the determining factor, like is there really a reason for me to care about ilding a farm? Or will it be like in FO4 where I felt that making a settlement was a waste of time?
In any case I'm glad to read about consuming items being tied to an animation. Damn the hype is getting to me.![]()
I don't get why people would say this game looks half-baked.
Sure it seems to have a lot of systems but based on what I've seen it all seems quite polished. Now, how those systems interact between themselves will be the determining factor, like is there really a reason for me to care about building a farm? Or will it be like in FO4 where I felt that making a settlement was a waste of time?
In any case I'm glad to read about consuming items being tied to an animation. Damn the hype is getting to me.![]()
I know that game development takes time, but Jesus, I've changed 3 companies since 2018. I got engaged, married and had 2 kids in that that timespan. Imagine all of that happening and you're still working on a single codebase, a single game. I honestly think it's a miracle we're even getting AAA games at this point.In 2018, Pearl Abyss began work on a prequel to the timeline of Black Desert, titled Crimson Desert, but during development it became a separate, stand alone IP with a different storyline and new characters.
I doubt people on gaf are protecting horizonBecause it threatens their favorite game, whichever that is. For me, half baked is Horizon's combat. Actually, the Horizon franchise is Half-Baked, the game.
Systems are all interconnected. Like, having a great camp raises your reputation and you can send out allies to fetch quests and gather materials for you. As for climbing, climate is a thing so there will be areas locked by extreme weather, like Zelda. I doubt you can get everywhere with the dragon or the crow cape early on, since that would break exploration.
Yeah very good points man, I agree. I hope there's at least a reason to engage with them for those who want to, but you are very right when you say that those should not be mandatory.I Can understand people being skeptical, their previous game was a mmorpg, the game has way too many systems so someone is probably gonna be half baked or very basic.
There is no an easy solution, if all the systems are deep and you need to engage with all of them it could bloat the game, ruin the pace or just force people who just want to fight and explore to do boring shit to improve the camp or the character.
If they are optional and basic, people who like deep system are gonna be unhappy because they want something deeper that has ramification in the gameplay.
Personally, i don't care if many systems are half baked if they at least nail combat, traversal, exploration and progression and the story is at least serviceable, virtually every game in existence has a couple of superfluos or half baked systems, even the best games.
Hahaha yeah I can see what you mean. I don't get tribalistic with games so whatever, if I get a new fun game I don't give a rat's ass if it's better than my favorite game. Which, when it comes to action-adventure games it's Dragon's Dogma, and this one seems like a more than worthy successor in many ways.Because it threatens their favorite game, whichever that is. For me, half baked is Horizon's combat. Actually, the Horizon franchise is Half-Baked, the game.
Damn that sounds great! I wouldn't mind to have some "management systems" in there to break the pace from adventuring from time to time, like the mercenaries or the farming stuff I've read online. I just hope they are well developed, because I also saw in a screenshot something about the economy being dynamic even with a graph in the UI showing the item's values as if it was the stock market lol. Cool stuff.Systems are all interconnected. Like, having a great camp raises your reputation and you can send out allies to fetch quests and gather materials for you. As for climbing, climate is a thing so there will be areas locked by extreme weather, like Zelda. I doubt you can get everywhere with the dragon or the crow cape early on, since that would break exploration.
I Hope the game is hard an nails but i have little hope for that, challenge is my biggest fear for the game, an easy game would kill exploration and sense of progression for me, like dogma 2 did.Yeah very good points man, I agree. I hope there's at least a reason to engage with them for those who want to, but you are very right when you say that those should not be mandatory.
So far the basic systems like combat and exploration look great to me. I like that player progression is tied to exploration like in Zelda games with the heart containers. Combat looks great even if the common mobs don't seem to put too much of a fight, kinda like a power fantasy game that also allows for a lot of player expression with all the special moves and different combat styles. As long as bosses are challenging I think it'll be quite fun.
Hahaha yeah I can see what you mean. I don't get tribalistic with games so whatever, if I get a new fun game I don't give a rat's ass if it's better than my favorite game. Which, when it comes to action-adventure games it's Dragon's Dogma, and this one seems like a more than worthy successor in many ways.
And yeah the combat in Horizon was laughably bad when going against humans, just as bad as the inventory management. But let's not shit on Horizon too much, in case Hermen catches on and decides to close this forum too.
Damn that sounds great! I wouldn't mind to have some "management systems" in there to break the pace from adventuring from time to time, like the mercenaries or the farming stuff I've read online. I just hope they are well developed, because I also saw in a screenshot something about the economy being dynamic even with a graph in the UI showing the item's values as if it was the stock market lol. Cool stuff.
They seemed confident in the game being challenging even if not in a "souls" kind of way. I try to not believe market-speech until I see it, but I hope they aren't lying.I Hope the game is hard an nails but i have little hope for that, challenge is my biggest fear for the game, an easy game would kill exploration and sense of progression for me, like dogma 2 did.
You need to understand that what is challenge to you mean something else for the general gaming community.I Hope the game is hard an nails but i have little hope for that, challenge is my biggest fear for the game, an easy game would kill exploration and sense of progression for me, like dogma 2 did.
Ninja Gaiden Black, Alien Soldier or Ikaruga don't resort to "artificial difficulty" to be challenging. You can design a game to be super hard but still fair.You need to understand that what is challenge to you mean something else for the general gaming community.
You cannot make a difficult game for experience people, unless is artificial difficulty.
Hard disagree wtf. You can't make every game thinking about the "normal Joe" because that's how you end with a bunch of piss easy movie games and nothing else. Sorry but fuck that, there should be all kinds for games for all kinds of people, including very hard games.They need the normal Joe to be able to play and enjoy the game...He's paying for it![]()
Dark Souls should have an easy mode /sNinja Gaiden Black, Alien Soldier or Ikaruga don't resort to "artificial difficulty" to be challenging. You can design a game to be super hard but still fair.
Hard disagree wtf. You can't make every game thinking about the "normal Joe" because that's how you end with a bunch of piss easy movie games and nothing else. Sorry but fuck that, there should be all kinds for games for all kinds of people, including very hard games.
Dark Souls should have a easy mode /s
Heh yeah people are always going to complain. But imo not every game should be for everyone, that's how you end up with generic games that try to appeal to the whole world while they turn to be nothing special because of it. Just my opinion ofc but I believe "niche games" are usually way more special.Lies of P had to put 3 difficulty level due to much whining...
I understand that, but Elden ring sold 30 mil copies, the old stigma of hard games selling bad is not applyable anymore.You need to understand that what is challenge to you mean something else for the general gaming community.
You cannot make a difficult game for experience people, unless is artificial difficulty.
They need the normal Joe to be able to play and enjoy the game...He's paying for it![]()
Enemies don't scale so yeah you are gonna have enemies that can one shoot you if go into the wrong zone.They seemed confident in the game being challenging even if not in a "souls" kind of way. I try to not believe market-speech until I see it, but I hope they aren't lying.
Here's hoping it's properly balanced and doesn't turn into an easy as fuck game like Dogma 2 after the first few hours. Did they say anything about enemy scaling or the lack of it? I love when in those kind of games you step into the wrong neighborhood and get slapped to death by some mob that's 20 levels above you.
it is rpg only devs won't call it because it doesn't have character creation, stats has nothing to do with being rpg, the only things defines rpg is roles, which apparently this game has more then enough.Yeah its not an rpg my bad
Man, I'm trying to hold off myself, but I'm super tempted.
Seems like a game to take a risk on and go in blindly.
I Hope the game is hard an nails but i have little hope for that, challenge is my biggest fear for the game, an easy game would kill exploration and sense of progression for me, like dogma 2 did.
From the Dropped Frames episode starting at 18:50They seemed confident in the game being challenging even if not in a "souls" kind of way. I try to not believe market-speech until I see it, but I hope they aren't lying.
Here's hoping it's properly balanced and doesn't turn into an easy as fuck game like Dogma 2 after the first few hours. Did they say anything about enemy scaling or the lack of it? I love when in those kind of games you step into the wrong neighborhood and get slapped to death by some mob that's 20 levels above you.
You can make items in this game that revive you during boss fights if they're too hard for you. So... I wouldn't expect this to be like a proper Souls game, more like Elden Ring where you can also trivialize a lot of content once you start out leveling everything around you.At this point there is no difficulty settings. There is a single difficulty curve for for the game. And that actually plays into the not scaling difficulty of enemies within the world.
So think about that as like you're able to if you get stuck on an encounter, you're able to overprepare and scale up past it. This game is not meant to be incredibly easy. It's not meant to be incredibly hard. It's meant to have variety of content and give you a ton of options within the world.
Yeah i know all of this, that's why i said that i have little hope for the game to be super hard, but maybe if you can only use them one time per boss fight, it's not that different from sekiro mechanic...From the Dropped Frames episode starting at 18:50
You can make items in this game that revive you during boss fights if they're too hard for you. So... I wouldn't expect this to be like a proper Souls game, more like Elden Ring where you can also trivialize a lot of content once you start out leveling everything around you.
Partially disagree, I'll take an hard mode over a badly balanced cakewalk game that completely nullify sense of progression and exploration every day of the week.I don't like difficulty options, unless:
- They are meant for replay value (Devil May Cry)
- They are "mods" that could work as part of the game lore/logic (MIO Missing in Orbit)
- The easy mode is having online help (Souls games)
In an open world like this, difficulty should depend on how much you want to explore and improve your character. I dont want a "easy-normal-hard" for this, for it would most likely fail at giving a tight experience. It would be either too easy (boring) or extremely frustrating.
Partially disagree, I'll take an hard mode over a badly balanced cakewalk game that completely nullify sense of progression and exploration every day of the week.
If you can balance your game to always have a decent baseline of challenge sure, but if you can't and you start stomping mofos with ease after 10 hours of a 100 hours game, i prefer an ol good hard mode, even if it add a bit of artificial challenge.
I got burned more than once by cakewalk games.
Some people don't mind playing power fantasy games, but we are not all the same.
lol, and man...I do enjoy experiencing a game with others when everything is new and fresh. Whether it's good or bad, you're right about it being a wonderful thing. Sometimes we definitely get a good laugh out of itIt's a win-win from where I'm standing. I did the same thing with No Man's Sky. I was laughing so hard I'm lucky I survived it. There's something wonderful about realizing thousands of other people are staring at the same screen, mentally replaying all the promises we were sold.
The thing is, i don't want to turn the game into easy mode just because i explore a lot and find powerfull stuff or do many sidequests, i want the game to always have a certain level of challenge and never become mindless, maybe it's just me...This is what I'm saying, with different words, lol.
By experience we know that "options" usually means "easy game with a hard mode that breaks the balance" (hello, Nier Automata). Assassins Creed is the paradigm of this. You have a huge world with 200-hour of braindead gameplay and occasionally bullet-sponge enemies that are more frustrating than hard.
I want the game to be tough not in the sense that enemies take 100 hits but that you need to apply the right strategy/equipment to fight properly. The "easy option" would be to collect upgrades and make your character stronger, like in Zelda.
Hmmmm…well that's concerning.Read the game doesn't have level progression. You can go anywhere at anytime with no restrictions. You collect new powers from crystals around the world or something like that.
Meh. Definitely going to wait and see on this one. Doesn't seem very compelling for my tastes.
Read the game doesn't have level progression. You can go anywhere at anytime with no restrictions. You collect new powers from crystals around the world or something like that.
Meh. Definitely going to wait and see on this one. Doesn't seem very compelling for my tastes.
What bothers you exactly? Maybe i can help clarify stuffRead the game doesn't have level progression. You can go anywhere at anytime with no restrictions. You collect new powers from crystals around the world or something like that.
Meh. Definitely going to wait and see on this one. Doesn't seem very compelling for my tastes.
Read the game doesn't have level progression. You can go anywhere at anytime with no restrictions. You collect new powers from crystals around the world or something like that.
Meh. Definitely going to wait and see on this one. Doesn't seem very compelling for my tastes.
I don't want level scaling. I want to progress through zones that have level ranges. All while my character becomes more powerful through a traditional JRPG-like leveling system.It's because there's no level scaling. Which is a huge positive in my book.
Level scaling is the worst thing to plague the RPG genre in recent years, and in fact makes many games that are labelled as RPG's stop feeling like an RPG.
No you can find skills outside of weapons\gear, like moves from bosses, martial arts, new traversal methods or powerfull mounts etc.I dunno, I'm kinda getting a TOTK vibe from it, where hearts, stamina, and new skills are embedded in weapons, gear, and consumables. Doesn't sound too bad to me.
Hey I actually like that. Means that you are rewarded meaningfully for exploration.Read the game doesn't have level progression. You can go anywhere at anytime with no restrictions. You collect new powers from crystals around the world or something like that.
You kinda have that, if you go into an high level zone without the right equipment and improved base stats you are probably dead meat unless you cheese and use all your health objects to defeat an high level enemy.I don't want level scaling. I want to progress through zones that have level ranges. All while my character becomes more powerful through a traditional JRPG-like leveling system.
That was my expectation at least. Hearing it's not that put the brakes on my hype for now. Maybe the game surprises me in spite of not being that, but I won't know until I read reviews and see more gameplay videos.
No you can find skills outside of weapons\gear, like moves from bosses, martial arts etc.
Only the artifacts to improve health and stamina remind me of the zeldas.
I'll have to see how it all comes together. I was expecting this to be more like Xenoblade Chronicles X, sort of an offline MMO thing.You kinda have that, if you go into an high level zone without the right equipment and improved base stats you are probably dead meat unless you cheese and use all your health objects to defeat an high level enemy.
It is probabòy a less rigid system than having a zone that goes from liv 2 to level 10 tho.