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Crimson Desert be looking good AF - huge open world single player RPG PS5/PC/Xbox

This is the kind of game where I won't mind any kind of spoilers, RE9 though, idk how people are willingly spoiling.
 
As far as I can tell, the main questline seems to be going to the 5 regions to acquire resources, people, and the help of the different factions in each region to help you rebuild/re-establish the Greymanes, I imagine it's something where in the course of doing that you'll get involved in various other main and side quests to help secure the support you need. I bet this isn't going to be super deep when it comes to RPG mechanics, probably something similar to how The Witcher 3 is considered an RPG but is still fairly light on RPG mechanics.
No rebuilding the greymayne is just the incipit of the story, the focus should be on these magic artifacts falling from the sky abyss that give powers to people and the story should be about that and the villain behind these artifacts or something like that.
 
Game doesn't even run on the Unreal Engine. :goog_relieved:
Even if it was ue5 it would still be a retarded take since ue5 games can look wildly different between each other, i made a post with like 20 different ue5 games pics in the graphical fidelity topic just to shut up these takes...
 
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I was searching for information on how climbing works and stumbled upon this random ass youtube video:

.

By far the best of both worlds for climbing. You can seemingly climb anywhere you want, but it's not completely braindead since you need to manage your stamina.
 
I was searching for information on how climbing works and stumbled upon this random ass youtube video:

.

By far the best of both worlds for climbing. You can seemingly climb anywhere you want, but it's not completely braindead since you need to manage your stamina.

Hopefully they don't let you eat stamina food from a menu like the last 2 zelda, making stamina management a complete joke.
 
Hopefully they don't let you eat stamina food from a menu like the last 2 zelda, making stamina management a complete joke.
Menu-healing needs to go away from action games, shit makes no sense and it kills all difficulty. Dragon's Dogma had the very same problem.
 
Menu-healing needs to go away from action games, shit makes no sense and it kills all difficulty. Dragon's Dogma had the very same problem.
Yeah, people talking about this game having half baked systems when some of the most beloved games of this gen are filled with half baked systems...

I saw the protagonist eating food from the usual real time wheel but i hope eating from menus is not a thing.
 
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I was searching for information on how climbing works and stumbled upon this random ass youtube video:

.

By far the best of both worlds for climbing. You can seemingly climb anywhere you want, but it's not completely braindead since you need to manage your stamina.


Man, the frames there look really smooth.
 
Yeah, people talking about this game having half baked systems when some of the most beloved games of this gen are filled with half baked systems...

I saw the protagonist eating food from the usual real time wheel but i hope eating from menus is not a thing.
I don't get why people would say this game looks half-baked. Sure it seems to have a lot of systems but based on what I've seen it all seems quite polished. Now, how those systems interact between themselves will be the determining factor, like is there really a reason for me to care about building a farm? Or will it be like in FO4 where I felt that making a settlement was a waste of time?

In any case I'm glad to read about consuming items being tied to an animation. Damn the hype is getting to me. :goog_relieved:
 
I don't get why people would say this game looks half-baked. Sure it seems to have a lot of systems but based on what I've seen it all seems quite polished. Now, how those systems interact between themselves will be the determining factor, like is there really a reason for me to care about ilding a farm? Or will it be like in FO4 where I felt that making a settlement was a waste of time?

In any case I'm glad to read about consuming items being tied to an animation. Damn the hype is getting to me. :goog_relieved:
I Can understand people being skeptical, their previous game was a mmorpg, the game has way too many systems so someone is probably gonna be half baked or very basic.

There is no an easy solution, if all the systems are deep and you need to engage with all of them it could bloat the game, ruin the pace or just force people who just want to fight and explore to do boring shit to improve the camp or the character.

If they are optional and basic, people who like deep system are gonna be unhappy because they want something deeper that has ramification in the gameplay.

Personally, i don't care if many systems are half baked if they at least nail combat, traversal, exploration and progression and the story is at least serviceable, virtually every game in existence has a couple of superfluos or half baked systems, even the best games.
 
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I don't get why people would say this game looks half-baked.

Because it threatens their favorite game, whichever that is. For me, half baked is Horizon's combat. Actually, the Horizon franchise is Half-Baked, the game.

Sure it seems to have a lot of systems but based on what I've seen it all seems quite polished. Now, how those systems interact between themselves will be the determining factor, like is there really a reason for me to care about building a farm? Or will it be like in FO4 where I felt that making a settlement was a waste of time?

In any case I'm glad to read about consuming items being tied to an animation. Damn the hype is getting to me. :goog_relieved:

Systems are all interconnected. Like, having a great camp raises your reputation and you can send out allies to fetch quests and gather materials for you. As for climbing, climate is a thing so there will be areas locked by extreme weather, like Zelda. I doubt you can get everywhere with the dragon or the crow cape early on, since that would break exploration.
 
I would assume that creating an MMORPG is harder than a single player open world game. The latter is almost the subset of the former when you think about it. Them working on Black Desert for 5-10 years probably gave them the confidence in doing something similar, but offline.
Someone mentioned Crimson Desert borrowing a lot of these systems from BDO, and it doesn't surprise me. It gives me confidence they know what they're doing, since they've already done it.

Also
In 2018, Pearl Abyss began work on a prequel to the timeline of Black Desert, titled Crimson Desert, but during development it became a separate, stand alone IP with a different storyline and new characters.
I know that game development takes time, but Jesus, I've changed 3 companies since 2018. I got engaged, married and had 2 kids in that that timespan. Imagine all of that happening and you're still working on a single codebase, a single game. I honestly think it's a miracle we're even getting AAA games at this point.
 
Because it threatens their favorite game, whichever that is. For me, half baked is Horizon's combat. Actually, the Horizon franchise is Half-Baked, the game.



Systems are all interconnected. Like, having a great camp raises your reputation and you can send out allies to fetch quests and gather materials for you. As for climbing, climate is a thing so there will be areas locked by extreme weather, like Zelda. I doubt you can get everywhere with the dragon or the crow cape early on, since that would break exploration.
I doubt people on gaf are protecting horizon :lollipop_squinting:, i think zelda\elden\dogma fans are what you are talking about...

Dragon and mech are almost endgame stuff when you probably have most of the map discovered, like the flying mount in forbidden west.
 
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I Can understand people being skeptical, their previous game was a mmorpg, the game has way too many systems so someone is probably gonna be half baked or very basic.

There is no an easy solution, if all the systems are deep and you need to engage with all of them it could bloat the game, ruin the pace or just force people who just want to fight and explore to do boring shit to improve the camp or the character.

If they are optional and basic, people who like deep system are gonna be unhappy because they want something deeper that has ramification in the gameplay.

Personally, i don't care if many systems are half baked if they at least nail combat, traversal, exploration and progression and the story is at least serviceable, virtually every game in existence has a couple of superfluos or half baked systems, even the best games.
Yeah very good points man, I agree. I hope there's at least a reason to engage with them for those who want to, but you are very right when you say that those should not be mandatory.

So far the basic systems like combat and exploration look great to me. I like that player progression is tied to exploration like in Zelda games with the heart containers. Combat looks great even if the common mobs don't seem to put too much of a fight, kinda like a power fantasy game that also allows for a lot of player expression with all the special moves and different combat styles. As long as bosses are challenging I think it'll be quite fun.

Because it threatens their favorite game, whichever that is. For me, half baked is Horizon's combat. Actually, the Horizon franchise is Half-Baked, the game.
Hahaha yeah I can see what you mean. I don't get tribalistic with games so whatever, if I get a new fun game I don't give a rat's ass if it's better than my favorite game. Which, when it comes to action-adventure games it's Dragon's Dogma, and this one seems like a more than worthy successor in many ways.

And yeah the combat in Horizon was laughably bad when going against humans, just as bad as the inventory management. But let's not shit on Horizon too much, in case Hermen catches on and decides to close this forum too. :goog_relieved:

Systems are all interconnected. Like, having a great camp raises your reputation and you can send out allies to fetch quests and gather materials for you. As for climbing, climate is a thing so there will be areas locked by extreme weather, like Zelda. I doubt you can get everywhere with the dragon or the crow cape early on, since that would break exploration.
Damn that sounds great! I wouldn't mind to have some "management systems" in there to break the pace from adventuring from time to time, like the mercenaries or the farming stuff I've read online. I just hope they are well developed, because I also saw in a screenshot something about the economy being dynamic even with a graph in the UI showing the item's values as if it was the stock market lol. Cool stuff.
 
Yeah very good points man, I agree. I hope there's at least a reason to engage with them for those who want to, but you are very right when you say that those should not be mandatory.

So far the basic systems like combat and exploration look great to me. I like that player progression is tied to exploration like in Zelda games with the heart containers. Combat looks great even if the common mobs don't seem to put too much of a fight, kinda like a power fantasy game that also allows for a lot of player expression with all the special moves and different combat styles. As long as bosses are challenging I think it'll be quite fun.


Hahaha yeah I can see what you mean. I don't get tribalistic with games so whatever, if I get a new fun game I don't give a rat's ass if it's better than my favorite game. Which, when it comes to action-adventure games it's Dragon's Dogma, and this one seems like a more than worthy successor in many ways.

And yeah the combat in Horizon was laughably bad when going against humans, just as bad as the inventory management. But let's not shit on Horizon too much, in case Hermen catches on and decides to close this forum too. :goog_relieved:


Damn that sounds great! I wouldn't mind to have some "management systems" in there to break the pace from adventuring from time to time, like the mercenaries or the farming stuff I've read online. I just hope they are well developed, because I also saw in a screenshot something about the economy being dynamic even with a graph in the UI showing the item's values as if it was the stock market lol. Cool stuff.
I Hope the game is hard an nails but i have little hope for that, challenge is my biggest fear for the game, an easy game would kill exploration and sense of progression for me, like dogma 2 did.
 
I Hope the game is hard an nails but i have little hope for that, challenge is my biggest fear for the game, an easy game would kill exploration and sense of progression for me, like dogma 2 did.
They seemed confident in the game being challenging even if not in a "souls" kind of way. I try to not believe market-speech until I see it, but I hope they aren't lying.

Here's hoping it's properly balanced and doesn't turn into an easy as fuck game like Dogma 2 after the first few hours. Did they say anything about enemy scaling or the lack of it? I love when in those kind of games you step into the wrong neighborhood and get slapped to death by some mob that's 20 levels above you.
 
I Hope the game is hard an nails but i have little hope for that, challenge is my biggest fear for the game, an easy game would kill exploration and sense of progression for me, like dogma 2 did.
You need to understand that what is challenge to you mean something else for the general gaming community.
You cannot make a difficult game for experience people, unless is artificial difficulty.

They need the normal Joe to be able to play and enjoy the game...He's paying for it :D
 
You need to understand that what is challenge to you mean something else for the general gaming community.
You cannot make a difficult game for experience people, unless is artificial difficulty.
Ninja Gaiden Black, Alien Soldier or Ikaruga don't resort to "artificial difficulty" to be challenging. You can design a game to be super hard but still fair.

They need the normal Joe to be able to play and enjoy the game...He's paying for it :D
Hard disagree wtf. You can't make every game thinking about the "normal Joe" because that's how you end with a bunch of piss easy movie games and nothing else. Sorry but fuck that, there should be all kinds for games for all kinds of people, including very hard games.
 
Ninja Gaiden Black, Alien Soldier or Ikaruga don't resort to "artificial difficulty" to be challenging. You can design a game to be super hard but still fair.


Hard disagree wtf. You can't make every game thinking about the "normal Joe" because that's how you end with a bunch of piss easy movie games and nothing else. Sorry but fuck that, there should be all kinds for games for all kinds of people, including very hard games.
Dark Souls should have an easy mode /s

Lies of P had to put 3 difficulty levels due to, to much whining...
 
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Dark Souls should have a easy mode /s
Stare Staring GIF by Honda

Lies of P had to put 3 difficulty level due to much whining...
Heh yeah people are always going to complain. But imo not every game should be for everyone, that's how you end up with generic games that try to appeal to the whole world while they turn to be nothing special because of it. Just my opinion ofc but I believe "niche games" are usually way more special.
 
You need to understand that what is challenge to you mean something else for the general gaming community.
You cannot make a difficult game for experience people, unless is artificial difficulty.

They need the normal Joe to be able to play and enjoy the game...He's paying for it :D
I understand that, but Elden ring sold 30 mil copies, the old stigma of hard games selling bad is not applyable anymore.
 
They seemed confident in the game being challenging even if not in a "souls" kind of way. I try to not believe market-speech until I see it, but I hope they aren't lying.

Here's hoping it's properly balanced and doesn't turn into an easy as fuck game like Dogma 2 after the first few hours. Did they say anything about enemy scaling or the lack of it? I love when in those kind of games you step into the wrong neighborhood and get slapped to death by some mob that's 20 levels above you.
Enemies don't scale so yeah you are gonna have enemies that can one shoot you if go into the wrong zone.
 
Man, I'm trying to hold off myself, but I'm super tempted.

Seems like a game to take a risk on and go in blindly.

It's a win-win from where I'm standing. I did the same thing with No Man's Sky. I was laughing so hard I'm lucky I survived it. There's something wonderful about realizing thousands of other people are staring at the same screen, mentally replaying all the promises we were sold.
 
I Hope the game is hard an nails but i have little hope for that, challenge is my biggest fear for the game, an easy game would kill exploration and sense of progression for me, like dogma 2 did.

They seemed confident in the game being challenging even if not in a "souls" kind of way. I try to not believe market-speech until I see it, but I hope they aren't lying.

Here's hoping it's properly balanced and doesn't turn into an easy as fuck game like Dogma 2 after the first few hours. Did they say anything about enemy scaling or the lack of it? I love when in those kind of games you step into the wrong neighborhood and get slapped to death by some mob that's 20 levels above you.
From the Dropped Frames episode starting at 18:50
At this point there is no difficulty settings. There is a single difficulty curve for for the game. And that actually plays into the not scaling difficulty of enemies within the world.

So think about that as like you're able to if you get stuck on an encounter, you're able to overprepare and scale up past it. This game is not meant to be incredibly easy. It's not meant to be incredibly hard. It's meant to have variety of content and give you a ton of options within the world.
You can make items in this game that revive you during boss fights if they're too hard for you. So... I wouldn't expect this to be like a proper Souls game, more like Elden Ring where you can also trivialize a lot of content once you start out leveling everything around you.
 
From the Dropped Frames episode starting at 18:50

You can make items in this game that revive you during boss fights if they're too hard for you. So... I wouldn't expect this to be like a proper Souls game, more like Elden Ring where you can also trivialize a lot of content once you start out leveling everything around you.
Yeah i know all of this, that's why i said that i have little hope for the game to be super hard, but maybe if you can only use them one time per boss fight, it's not that different from sekiro mechanic...
 
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I don't like difficulty options, unless:

- They are meant for replay value (Devil May Cry)

- They are "mods" that could work as part of the game lore/logic (MIO Missing in Orbit)

- The easy mode is having online help (Souls games)

In an open world like this, difficulty should depend on how much you want to explore and improve your character. I dont want a "easy-normal-hard" for this, for it would most likely fail at giving a tight experience. It would be either too easy (boring) or extremely frustrating.
 
I don't like difficulty options, unless:

- They are meant for replay value (Devil May Cry)

- They are "mods" that could work as part of the game lore/logic (MIO Missing in Orbit)

- The easy mode is having online help (Souls games)

In an open world like this, difficulty should depend on how much you want to explore and improve your character. I dont want a "easy-normal-hard" for this, for it would most likely fail at giving a tight experience. It would be either too easy (boring) or extremely frustrating.
Partially disagree, I'll take an hard mode over a badly balanced cakewalk game that completely nullify sense of progression and exploration every day of the week.

If you can balance your game to always have a decent baseline of challenge sure, but if you can't and you start stomping mofos with ease after 10 hours of a 100 hours game, i prefer an ol good hard mode, even if it add a bit of artificial challenge.

I got burned more than once by cakewalk games.

Some people don't mind playing power fantasy games, but we are not all the same.
 
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Partially disagree, I'll take an hard mode over a badly balanced cakewalk game that completely nullify sense of progression and exploration every day of the week.

If you can balance your game to always have a decent baseline of challenge sure, but if you can't and you start stomping mofos with ease after 10 hours of a 100 hours game, i prefer an ol good hard mode, even if it add a bit of artificial challenge.

I got burned more than once by cakewalk games.

Some people don't mind playing power fantasy games, but we are not all the same.


This is what I'm saying, with different words, lol.

By experience we know that "options" usually means "easy game with a hard mode that breaks the balance" (hello, Nier Automata). Assassins Creed is the paradigm of this. You have a huge world with 200-hour of braindead gameplay and occasionally bullet-sponge enemies that are more frustrating than hard.

I want the game to be tough not in the sense that enemies take 100 hits but that you need to apply the right strategy/equipment to fight properly. The "easy option" would be to collect upgrades and make your character stronger, like in Zelda.
 
It's a win-win from where I'm standing. I did the same thing with No Man's Sky. I was laughing so hard I'm lucky I survived it. There's something wonderful about realizing thousands of other people are staring at the same screen, mentally replaying all the promises we were sold.
lol, and man...I do enjoy experiencing a game with others when everything is new and fresh. Whether it's good or bad, you're right about it being a wonderful thing. Sometimes we definitely get a good laugh out of it 😂
 
This is what I'm saying, with different words, lol.

By experience we know that "options" usually means "easy game with a hard mode that breaks the balance" (hello, Nier Automata). Assassins Creed is the paradigm of this. You have a huge world with 200-hour of braindead gameplay and occasionally bullet-sponge enemies that are more frustrating than hard.

I want the game to be tough not in the sense that enemies take 100 hits but that you need to apply the right strategy/equipment to fight properly. The "easy option" would be to collect upgrades and make your character stronger, like in Zelda.
The thing is, i don't want to turn the game into easy mode just because i explore a lot and find powerfull stuff or do many sidequests, i want the game to always have a certain level of challenge and never become mindless, maybe it's just me...



I don't want a game where i have to limit my exploration or stuff i can equip because the game turn into easy mode doing that.

Not sure if i'm clear.

So at the end of the day, even if it is far from optimal, if you can't perfectly balance your game, i take an hard mode that break the game a little over no challenge because my personal enjoyment of combat and exploration is directly related to the challenge, i don't get any excitement when i find a new powerfull sword if i'm already stomping everyting with what i have already, sure it add to the variety of loot but that's it.

Mh wilds was a clear example of that.

So you hate difficulty modes, i welcome them if the alternative is not having a challenge the more i explore and get stronger.
FOR ME a bit of frustration because enemies take more hits to die is always better than mindlessly mashing buttons and win because the game is a cakewalk and enemies die in 2 hits.

But it's ok, we all have our quirks when it comes to challenge in games, i know myself, i would get bored fast in a game where i don't die a lot for the whole duration of the game :lollipop_grinning_sweat:

I'm only saying this because i know that it's almost impossible to perfectly balance the challenge of a 100 hours game, if it was easy or more common i would have your same opinion, but i got burned too many times by unbalanced games that turn easy after 10 hours.

Sorry for the wall of text.
 
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Read the game doesn't have level progression. You can go anywhere at anytime with no restrictions. You collect new powers from crystals around the world or something like that.

Meh. Definitely going to wait and see on this one. Doesn't seem very compelling for my tastes.
 
Read the game doesn't have level progression. You can go anywhere at anytime with no restrictions. You collect new powers from crystals around the world or something like that.

Meh. Definitely going to wait and see on this one. Doesn't seem very compelling for my tastes.
Hmmmm…well that's concerning.

Hopefully reviews come out a few days before to get a better gauge on what we're working with.
 
Read the game doesn't have level progression. You can go anywhere at anytime with no restrictions. You collect new powers from crystals around the world or something like that.

Meh. Definitely going to wait and see on this one. Doesn't seem very compelling for my tastes.

It's because there's no level scaling. Which is a huge positive in my book.

Level scaling is the worst thing to plague the RPG genre in recent years, and in fact makes many games that are labelled as RPG's stop feeling like an RPG.
 
Read the game doesn't have level progression. You can go anywhere at anytime with no restrictions. You collect new powers from crystals around the world or something like that.

Meh. Definitely going to wait and see on this one. Doesn't seem very compelling for my tastes.
What bothers you exactly? Maybe i can help clarify stuff

You improve the characters in a multitude of ways

You can find artifacts to improve stamina, health and skills
You can get new skills by observation of npcs and bosses, exploration, puzzle solving, sidequests, by beating bosses
You can get new loot pretty much in the same way except observation (obviously) and you can slot gems and improve the at the blacksmith
If some leaks are real you can find tech that turn some weapons into traversal methods or add big effects
You have a skill three to improve the skills you find (this point is the less clear of the bunch)

You can go everywhere (doubt it, you probably gonna have some story related shanenigans that block some ways, this is not zelda botw where you can go directly to the final boss) but there is fog of war and factions from new places are gonna attack you on sight until you are familiar with zone\do quest for factions.
 
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Read the game doesn't have level progression. You can go anywhere at anytime with no restrictions. You collect new powers from crystals around the world or something like that.

Meh. Definitely going to wait and see on this one. Doesn't seem very compelling for my tastes.

I dunno, I'm kinda getting a TOTK vibe from it, where hearts, stamina, and new skills are embedded in weapons, gear, and consumables. Doesn't sound too bad to me.
 
It's because there's no level scaling. Which is a huge positive in my book.

Level scaling is the worst thing to plague the RPG genre in recent years, and in fact makes many games that are labelled as RPG's stop feeling like an RPG.
I don't want level scaling. I want to progress through zones that have level ranges. All while my character becomes more powerful through a traditional JRPG-like leveling system.

That was my expectation at least. Hearing it's not that put the brakes on my hype for now. Maybe the game surprises me in spite of not being that, but I won't know until I read reviews and see more gameplay videos.
 
I dunno, I'm kinda getting a TOTK vibe from it, where hearts, stamina, and new skills are embedded in weapons, gear, and consumables. Doesn't sound too bad to me.
No you can find skills outside of weapons\gear, like moves from bosses, martial arts, new traversal methods or powerfull mounts etc.

Only the artifacts to improve health and stamina remind me of the zeldas.
 
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Read the game doesn't have level progression. You can go anywhere at anytime with no restrictions. You collect new powers from crystals around the world or something like that.
Hey I actually like that. Means that you are rewarded meaningfully for exploration.

I remember Elden Ring, many dungeons would have some shitty reward at the end of them, like loot that wasn't compatible with my build or some spirit ash that I would never use. If instead of that I can get a health and stamina upgrade, that's a positive imo because that's useful for all players. It's good design, I believe.
 
I don't want level scaling. I want to progress through zones that have level ranges. All while my character becomes more powerful through a traditional JRPG-like leveling system.

That was my expectation at least. Hearing it's not that put the brakes on my hype for now. Maybe the game surprises me in spite of not being that, but I won't know until I read reviews and see more gameplay videos.
You kinda have that, if you go into an high level zone without the right equipment and improved base stats you are probably dead meat unless you cheese and use all your health objects to defeat an high level enemy.

It is probabòy a less rigid system than having a zone that goes from liv 2 to level 10 tho (but even those have some flexibility usually)
 
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No you can find skills outside of weapons\gear, like moves from bosses, martial arts etc.

Only the artifacts to improve health and stamina remind me of the zeldas.

That actually sounds like it could be great. I misspoke earlier, I was just trying to explain how RPG elements can function without a traditional XP bar. Didn't mean to claim that's officially how the mechanics work.
 
You kinda have that, if you go into an high level zone without the right equipment and improved base stats you are probably dead meat unless you cheese and use all your health objects to defeat an high level enemy.

It is probabòy a less rigid system than having a zone that goes from liv 2 to level 10 tho.
I'll have to see how it all comes together. I was expecting this to be more like Xenoblade Chronicles X, sort of an offline MMO thing.
 
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