• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Single Player Games are TOO Risk, and Sony is right

Status
Not open for further replies.

Instant_Classic

Junior Member
To begin, I understand the importance Single Player games have had on the industry and many gamers.

However, the industry is at a point where budgets and resources need to craft these AAA experiences, keep trending up.

Say for example, Sony gives you guys what you want with more AAA single player games on the PS5.

Now what?

People will be demanding that PS6 AAA games scale up, and the demands continue to grow.

Sony bailing out of E3 wasn't due to the internet taking off, and the show no longer being needed.

Sony bailed out because the demands continue to rise, past sustainable levels.

Sony's GaaS initiative is econimically the best move they can make, and it's working.

92 million PS5's sold
, and they haven't really had to take risks.

GaaS is a risk, but AAA single player games with their one-time payment model are even riskier...

Heck, most kids born post-2000 are GaaS conditioned and don't understand nor care about single player games.

Companies the size of Sony, must eliminate risk.

Japan_Sony_Barr.jpg


Please understand, GAFers.
 
Last edited:
Ni5rLKVC7SAagawR.gif


The budgets go up cause they waste money and manage things poorly. You say they're too big a risk, you know what a bigger risk is, derivative live service games in an over-saturated market and games that no one asked for, but Sony seems to have no problem sinking millions into those endeavors. God platform fanboys really will excuse any bad behavior rather than just hold these companies accountable so they improve.
 
Last edited:
I feel single player experiences are a safer bet than multiplayer gaas. Keep your budget and scope under control and you are good. Any new multiplayer experience seems to be in a situation where you almost have to shove another game off the podium.
 
OP if you bold that much text it takes away from the importance of those words. It's like when becoming a Jedi became easy in Star Wars Galaxies. If everyone is a Jedi, then no one is a Jedi. Their rarity made them special. Just like bold text.
 
Most GAAS are failing and shutting down those studios. GAAS is pure gambling for companies.
 
Last edited:
One has been a staple in the industry for decades.

One is a corporate gold rush trend that 1 in every 20 succeeds at.

Saying that, both can exist. You don't need to sacrafice one for the other.

And the fucking trend chasing sucks and rarely pans out. SIE needs to be fucking responsible and measured. Not running to the GaaS Station for lottery tickets for the next Fortnite level of success.
 
Last edited:
You're right...but what if we combined a single player experience with a multiplayer one?

jaggydohwhift.gif


Then...we would justify the full price charge and earn more money instead of less at a discount price or free to play.

hmm-dr-iggy-frome.gif


j-peterman-nah.gif


...couldn't possibly work.
 
Their own studios made one great gaas game the whole generation and that was their longest running franchise. Their strategy was a complete shit show.
 
Wrong... not releasing games is dangerous, everything else can be salvaged (No Man Sky says hello).

This is not valid for developers drowned in hubris (Firewalk and Wildlight, Im talking abou you!)
 
Most of their live-service games have been money burning tire fires though.

Rising budgets are not giving me better games, while indies on a show-string budget are giving me better.

Drop budgets, I'm not as a consumer asking them to go up anymore.
 
I mean the fact of the matter is that single player games have always been prestige products or platform draws and Sony will make as many of them as necessary.

And no more.
 
Most of their live-service games have been money burning tire fires though.

Rising budgets are not giving me better games, while indies on a show-string budget are giving me better.

Drop budgets, I'm not as a consumer asking them to go up anymore.

Yeah stuff like expedition 33 shamed all of those studios with their 10m budget.
 
Ok, Geometric-Crusher 2.0. Great anal-ysis as usual. Like multiplayer/gaas studios are making guaranteed bank and don't shut down left and right, lol. Nothing guarantees success, games don't succeed and fail by bullet points to tick off single or multi player as the cause, but the overall end result.
 
Last edited:
Live service games require significant time invested by the player, how many gamers do you expect to attract with each title if they are already invested into another one? Thats a risk, a big risk and you should ask all the people affected by their own games lack of success in the genre because it has been far from being overwhelming positive in that regard. That is no good for the industry, not at all.
 
Last edited:
That's BS and you know it.
They were doing just fine making SP games.
He's also wrong about Bluepoint taking 5-8 years to make anything. One of their strengths was that they already had a blueprint laid out, which meant they could get a game shipped out and polished within 2-3 years max.

All it takes is one google search to look at their release schedule pre-gaas cancellation debacle.
 
You have no idea what you are talking about.

And i'll point to Nintendo as proof that solid single player IP is what gets people into your ecosystem wherein you can get 30% of sales of third party titles. Then factor in the online annual subscriptions.

Sony made a terrible bet in GAAS that everyone saw but the MBAs. You can't spin closed studios and the lack of good quality IP the way you can MBA speak a presentation on GAAS market trends.
 
Ni5rLKVC7SAagawR.gif


The budgets go up cause they waste money and manage things poorly. You say they're too big a risk, you know what a bigger risk is, derivative live service games in an over-saturated market and games that no one asked for, but Sony seems to have no problem sinking millions into those endeavors. God platform fanboys really will excuse any bad behavior rather than just hold these companies accountable so they improve.
Sony is attemting to transition to GaaS company, many failures will be had but this part of the learning curve.

Once Sony is comfortable, they will thrive in the GaaS industry as they have DECADES of instituational knowledge over their competitors.
 
200$ million SP games vs 200$ million GaaS?
Absolutely.

So invest more wisely, moderately priced singleplayer games are doing better than ever, they just can never become infinite cash cows for decades on end and that's what bothers megacorp executives so much.
 
Status
Not open for further replies.
Top Bottom