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What is the most you would pay for the Steam Machine?

What is the most you would pay for the Steam Machine?

  • $399 (400)

    Votes: 26 8.7%
  • $499 (500)

    Votes: 43 14.4%
  • $599 (600)

    Votes: 50 16.7%
  • $699 (700)

    Votes: 49 16.4%
  • $799 (800)

    Votes: 26 8.7%
  • $899 (900)

    Votes: 8 2.7%
  • $999 (1000)

    Votes: 15 5.0%
  • $1099 (1100)

    Votes: 2 0.7%
  • $1199 (1200)

    Votes: 4 1.3%
  • I am not buying a Steam Machine, regardless of the price. It doesn't appeal to me.

    Votes: 73 24.4%
  • Money is no object. I must have it. You don't have enough poll options to reach my limit.

    Votes: 1 0.3%
  • Other

    Votes: 2 0.7%

  • Total voters
    299
You're talking to him
wow GIF
But in the episode this guy doesn't play anything other than WOW.
 
Valve simply has to price it high enough so that the non-gaming PC market doesn't view it as steal in terms of value. Otherwise, it will be bought and used for non-gaming purposes and then they will make no money off of steam sales. It is self defeating for Valve to undercut the price and sell at a loss.
 
I'd like one just to have access to my Steam backlog, but I also don't even have time to play the Switch/Switch 2 games I want to, so it's not a "need." $600 is about my limit, or $700 for a two controller bundle (even though local multi on PC is pretty rare). All this to say, I doubt I'll be getting one, slick as it looks.
 
yeah this is certified doa if these are the results on a gaming forum, as we already know it wont be console-priced
 
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700 US dollars (works out to roughly 950 canadian dollars for me) is the most I would pay. If I were to get one. I am not going to be an early adopter. I don't wanna buy this thing and it tanks then forcing valve to cut support eventually. If it gets steam deck like numbers than it's a maybe. Any higher than 700 bucks and then it's a nope, any lower than it's a for sure instead of a maybe.
 
I would pay $700. Valve said it would be priced comparatively to a similar spec PC. That was before the RAMpocalypse though, so you have to give them a couple hundred dollars wiggle room here, because EVERYTHING has gone up in price since then - including that hypothetical similar spec PC.
 
Poll results summary so far, focusing on the 120 people who say they're open to buying it (removing those who said they had no interest):

$599 (600) and under is the maximum for over half (55%) of the respondents.

$699 (700) and under is the maximum for over three-quarters (77%) of the respondents.

Another 10% will go as high as $799 (800), but only 13% will go higher than that.


Based on that, it looks like Valve needs to keep it $699 or under. If they go above that, they are losing over three-quarters of potential buyers -- at least on GAF. Even going above $599 means losing half the potential customers (on GAF).

Whether a GAF poll is representative, I don't know. In most instances, GAF isn't representative. However, in this case, it might be somewhat similar to the type of audience Valve is hoping to reach (PC gamers and console enthusiasts who are curious about PC gaming).
 
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Why would this cost much more than a ps5 normal price? Everyone says ps5 are subsidized, but we have heard for years that they have been making money in hardware for years, excluding promotional sales. Why do people think valves machine will cost dramatically more than a ps5, the numbers don't add up. Sure Sony sells more ps5s but the quantity discounts are not that big where you're going to pay twice as much for relatively the same hardware performance. You can get laptops that outperform ps5 for ~800 US. So why would a set top box be more?
 
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If I imagine world where I even had place for it, I would not pay more than 500. It would be indie game box in the livingroom. Sadly I think it will be more like 800-900, maybe even more.
 
$999 is fair to beat %99.99 of Steam games, this box is definitely not for high demanding games and as consoles, every platform has the right to target a large number of consumers and they shouldn't be priced out no matter the circumstances.
 
Good luck reselling game key cards that nobody wants.

I used to do this when I was younger too but it's too much of a pain in the ass running around to post offices etc.
What bullshit. Check Amazon GKCs and you'll see they're selling just fine, and often more than their ps5 counterparts.
 
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Based on January 2025 interview plagman with adam pcworld. I believe they already written contracts with dram & nand.


Possible they secured 4 million unit contract for next 2 year.


They likely set 699 for 512gb this price mostly for buffer after 4 million exhaust post hike world. Valve margin small $20-50
 
Gabe should pay me to put this thing in my house, I'm too old and done to get back to the struggles of PC gaming.
 
Realistically 0. I built my own steam machine with a 9070xt, 32gb ram, and a 7600x.

However until a viable anti cheat shows up for steam os, its going nowhere fast in the desktop/living room pc space.

Not being able to play Cod, Battlefield, Fifa, F1, etc are huge deal breakers. On a handheld, its not a big deal. For the most part, those are not the type of games you'd want to play on a handheld. For a desktop/living room pc, its a big no no.
 
Not buying a closed system.

If I wanted that, I'd go for Nintendo or PlayStation.
In what way will it be closed? You can open it up and swap the RAM and NVME drive.

The Steam Deck lets you access the BIOS and change settings, and you can install Windows or whatever Linux distro you want on it. The Steam Machine is expected to be the same.
 
In what way will it be closed? You can open it up and swap the RAM and NVME drive.

The Steam Deck lets you access the BIOS and change settings, and you can install Windows or whatever Linux distro you want on it. The Steam Machine is expected to be the same.

Storage upgrade don't mean much when console nowadays can do that too. Steam Machine RAM is an advantage I give it that but I bet much like Nintendo 64, the upgrade means little to gaming when games made for SM still have to cater to the lowest common denominator.
 
Storage upgrade don't mean much when console nowadays can do that too. Steam Machine RAM is an advantage I give it that but I bet much like Nintendo 64, the upgrade means little to gaming when games made for SM still have to cater to the lowest common denominator.
Do you understand the difference between a console and PC? Yes, you can't upgrade the GPU in the Steam Machine. It's basically a laptop, only letting you change RAM and storage. 16GB of system RAM is more than enough for almost all current games. 1 or 2 titles can make use of 32GB, but that's unlikely. Consoles have a total of 16GB shared between the CPU and GPU, games won't need more than 16GB.

But it's not "closed" in any way. You can install whatever you want on it. Even in the originally installed SteamOS, you can download an application from whatever you want and just run it. You can mod and customize to your heart's content. Run emulators, pirated games, whatever. It's your own PC.

You could way you aren't buying a fixed non-upgradable system. But it's in no way closed.
 
How many games of the PS4/PS5 library have Pro enhancements? How many are still locked at 30FPS and likely will never get an upgrade?

How much does it cost you everytime Sony decides that it's time to pay again to have the latest patch for your exclusives?

Is not always about price of entry per raw power.
it was a yes or no question.
 
Storage upgrade don't mean much when console nowadays can do that too. Steam Machine RAM is an advantage I give it that but I bet much like Nintendo 64, the upgrade means little to gaming when games made for SM still have to cater to the lowest common denominator.

You mean closed system like non-upgradable hardware, then? Usually used to describe the os, software distribution and stuff.
 
Storage upgrade don't mean much when console nowadays can do that too. Steam Machine RAM is an advantage I give it that but I bet much like Nintendo 64, the upgrade means little to gaming when games made for SM still have to cater to the lowest common denominator.
Games are NOT made for Steam Machine or the Deck. They're translating windows games.
 
Poll Summary (with 'no interest' voters removed)

Median: $599

44% are willing to pay more than $599.

23% are willing to pay more than $699.

Only 12% are willing to pay more than $799.

Seems like $599 is the sweet spot, and $699 is stretching it. Beyond that, you've lost three quarters of your potential customers (at least on GAF).
 
To be fair, I don't think the typical GAF PC enjoyer is the target demographic. But also, most people aren't going to want to shell out this much for a game system when it's competing with the PS5 and is objectively worse.
 
To be fair, I don't think the typical GAF PC enjoyer is the target demographic. But also, most people aren't going to want to shell out this much for a game system when it's competing with the PS5 and is objectively worse.
It's not objectively worse as raw power is not the only factor to have PC.
 
It's not objectively worse as raw power is not the only factor to have PC.
I'll be the first person to tell you that PC has massive advantages over consoles (free online being the most tangible financial selling point). When the Steam Deck first released it was (more or less) competing with the Switch 1, but it was better / newer hardware for the same price, and even then it became an extremely niche product. This hardware is (more than likely) going to lose on both fronts - it'll cost more than a PS5 and the hardware itself will be weaker. If it goes up to $799 (I actually think it'll come in higher than this), then it's nearest comparable is going to be the PS5 Pro meaning it'll be much worse hardware.

At that point, you're talking about a niche market of a niche market that's willing to pay that much for what's on offer. The price is obviously going to make or break this thing.
 
I'll be the first person to tell you that PC has massive advantages over consoles (free online being the most tangible financial selling point). When the Steam Deck first released it was (more or less) competing with the Switch 1, but it was better / newer hardware for the same price, and even then it became an extremely niche product. This hardware is (more than likely) going to lose on both fronts - it'll cost more than a PS5 and the hardware itself will be weaker. If it goes up to $799 (I actually think it'll come in higher than this), then it's nearest comparable is going to be the PS5 Pro meaning it'll be much worse hardware.

At that point, you're talking about a niche market of a niche market that's willing to pay that much for what's on offer. The price is obviously going to make or break this thing.
This weaker hardware can still run tons of games better than the PS5, like Bloodborne, plus all the PC exclusives and all the emulators and all the freadom, etc, etc...
 
This weaker hardware can still run tons of games better than the PS5, like Bloodborne, plus all the PC exclusives and all the emulators and all the freadom, etc, etc...
Ofc, but remember ppl had access to that tier of performance prebuilds for many years already, so if they didnt bitethen for say 800$ prebuild of similar quality what makes u think they will bite now for 999$ gabecube? Imho no market for this kind of hardware unless its sold at most at 599 aka at current ram/vram/ssd prices below cost :messenger_astonished:
 
As I said before, $699 max if they want any hope of mass appeal. Any more and they run into enthusiast prices and us enthusiast know that we can build a much better machine for the price.
 
I chose $699 (assuming the 512 GB version). Considering you can't upgrade the GPU, can't use an eGPU, and may not be able to upgrade the system RAM (not sure on that), there are static system performance metrics I have to keep under heavy consideration.

Because at some point, 16 GB system RAM/8 GB VRAM will probably start to feel like a hindrance, and we aren't really sure what the overclocking aspects of the CPU & GPU could be (or the memory for that matter, for purposes of adjusting the bandwidth). It being 100% optimized for SteamOS is still the biggest selling point IMHO because I am salivating at the opportunity to jump from Windows like my life depends on it.

That said, I'd still like to keep my options open for maybe installing SteamOS on custom builds (with better support), or alternatives like Bazzite, if and when I'm ready to move on to a performance profile beyond what the Steam Machine can bring. Oh, and that controller's definitely a grab as well. Still 50/50 on Steam Frame.
 
Good luck reselling game key cards that nobody wants.

I used to do this when I was younger too but it's too much of a pain in the ass running around to post offices etc.
Yeah, I don't get the reseller argument much anymore.

Newer games are never going to go for the value they used to in prior gens, when you're paying for a near empty disc/cartridge, and even the discs that are mostly complete still rely on servers to give you the non-buggy version of the game with day-one + post release patches.

Only limited runs of games will hold decent value. Friend of mine picked up Bomb Rush Cyberfunk for $3.29, and doesn't have to deal with facebook marketplace/ebay antics or Gamestop garbage trade-in value.
 
That said, I'd still like to keep my options open for maybe installing SteamOS on custom builds (with better support), or alternatives like Bazzite, if and when I'm ready to move on to a performance profile beyond what the Steam Machine can bring. Oh, and that controller's definitely a grab as well. Still 50/50 on Steam Frame.
I will say I did try recently try out on PikaOS (Linux gaming distro like Bazzite) the GamePadUI for Steam Big Picture Mode. Basically it's the additions the Steam Deck has where you have the right panel menu to adjust frame caps, add plugins, etc. Having the sound options in Windows Big Picture Mode, you just have one setting "enable ui sounds", but on Linux it's expanded where I could change my audio devices, and switch my speakers for my headphones using my controller.
 
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