• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

PredictionGAF: PS6 "CANIS" SoC will be used for PS6-VR

Will PSVR be a standalone headset using "Canis" SoC?

  • Yes - Launching with the Handheld in 2027

    Votes: 5 9.3%
  • Yes - Launching in 2030

    Votes: 6 11.1%
  • No - VR is dead

    Votes: 43 79.6%

  • Total voters
    54
200w.gif
 
OP isn't nearly drunk enough...

Also, Canis will have to be raging drunk on FSR4 upscaling for VR lol
 
Last edited:
Let me put this very simply: no one cares about VR, including the VR goggle manufacturers.
 
Last edited:
Nah, if they do vr it will just stream to the headset with a steam frame like dongle or built in antenna. Probably use some cheaper smaller chip for decoding like the portal.
 
OP isn't nearly drunk enough...

Also, Canis will have to be raging drunk on FSR4 upscaling for VR lol
1/ Foveated rendering reduces rendering tax by 3.6x.
2/ Diminishing return on graphics, frame-rate more important than native res.
3/ PSSR2 is baked into Canis, should provide decent upscaling from 540p-720p native res. Combined with foveated rendering, you can push 2K, 90-120fps in the system.
 
PSVR2 failed because it was wired VR headset
  • Quest has proven there's a $2B/year software market for VR gaming (for comparison, PSN brings in about $15B)

Where are you getting this Quest yearly software number from?
 
1/ Foveated rendering reduces rendering tax by 3.6x.
2/ Diminishing return on graphics, frame-rate more important than native res.
3/ PSSR2 is baked into Canis, should provide decent upscaling from 540p-720p native res. Combined with foveated rendering, you can push 2K, 90-120fps in the system.
Those factors would definitely help Orion do decent VR but Canis? At the end of the day, it only has 16 CUs and 1.5GHz on battery. FsR4, PSSR, whatever it has it will have to leverage it heavily and even then, you will need minimal graphics for VR.
 
Sony isn't going to do VR anymore, only choice is going to be quest and steam frame for less than 1,000 if you want vr
 
Last edited:
Guess I'll post my thoughts on the topic from another thread:

My prediction of PSVR3 is well documented in my post history. Not for next year, but within a couple of years of next gen kicking off. My prediction has been that PSVR3 is wireless and uses a direct connection to the PS6 for super low latency streaming. This will also be the way the Portal 2 will direct connect to the PS6 for ultra low latency gaming.

My money has been on a PS6 Portable and a PS6 Lite box that uses the internal guts of the Portable. An even higher end hybrid PSVR3/PS6 Portable device would be expensive, but not ludicrously so. I'd imagine it would be no more expensive than the current PS5 Pro. Think about it, it'd basically be a PS6 Portable, reconfigured with some extra lenses and whatnot. Managing the weight would be a task, but not an impossible one I think. I think it's feasible, but not something that'd launch next year. I could see a scenario where they launch a cheaper PSVR3 that's wireless and direct connects to the PS6, and a higher end PSVR3 that's fully self contained and utilizes the guts of the Portable maybe 1-2 years into next gen.

The main challenge would be the FPS and resolution. The PS6 Portable is very likely to have a 1080p screen for portable mode, whereas a VR headset would have to drive 2 displays that're even higher resolution. PSSR2 and frame gen could probably help to a degree, but I'd be hesitant to say they could help scale games up THAT much to provide an adequate VR experience. This would be the biggest reason I would say such a product might not see the light of day and we might just see a traditional PSVR3 instead of this hybrid.
 
I'm not sure I see it happening. A new ai model like the one from google that can generate the worlds would be pretty darn good match for it though.
 
Hope those 6 cores are enough for the portable.

Will be end up relying on the Playstation API and the method of BC.
 
Top Bottom