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Ex Marathon art director on Concord comparisons: “as much as the haters try online ... you can't take the thing I care about most”

I'm not the game director. I can only control what I can control, and what I could control, I feel really good about.
Said every single person working on a failed project. What are they going to say? "I did a shit job"?
 
An arguably less casual friendly version of this genre with that art style is very much not a sure thing. It genuinely amazes me how anyone can do the typical complaining about AAA not taking a chance on things, lumping Marathon in all that of all fucking games, while asking for more same sure things like sequels to their previous single party offerings which I love too. You can barely even have a discussion about GaaS because most of it is just the wishful thinking that a game dies because they don't like it that actively hurts the industry.
 
To you what would be an acceptable CCU number for Marathon at launch on Steam?
Acceptable as in Marathon is a success and will be getting years upon years of updates?

I think it has to be bigger than Hunt Showdown. That would be around 20k+ CCU average on Steam. In terms of CCU high at launch? I'd be shocked if it got less than a 100k peak.
 
People wishing for the game to be the next Concord instead of hoping it's not has certainly been interesting.
This place doesn't care about videogames. It cares about trashing them instead. There's the occasional cool underdog people root for like Clair Obscur but that's it.
 
Fairgame$ must be cancelled because it's following the same unrecoverable trajectory.
We haven't seen a second of Fairgames gameplay, like we had with Concord. I know some of you aren't interested in gameplay but it is kind of important.

Also, we have this from Chris Dring from a little more than a year ago...

"I've heard good things about Jade Raymond's game, is it Fairgame$, I've heard good things about that. So there's a few, I know people who are a bit skeptical about the trailer, but I've heard internal chatter is very positive about it. So there are these other projects that I assume that the ones that they're focusing on are the ones that they're going to go for. They're going to put out there, they're going to support, and try and make work."

It surviving the post Concord cuts suggests to me that they're confident in the gameplay, aka the important part.

"Cancel Fairgames quick!" is the same energy as "Cancel Marathon quick!" Y'all know what these games can turn into.
 
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People *worried for the game to be the next Concord instead of hoping it's not has certainly been interesting.
I won't talk for everyone, but another money pit GAAS syphoning resources for a better game, really makes me mad, how many years and resources were spent on that Concord flop? The same can be said about that Fairgames thing that's going to launch sooner or later, Bungie has been fumbling for years, people being skeptical is for a reason, D3 should have launched in 2020 with a new console gen and here they are, dragging D2 corpse with worse and worse expansions while trying to launch a new game that has no guarantee of being successful

Then you have articles saying people barely buy games every year, guess why that's happening...
 
The hatred for this game should be studied. Everyday there's a post hoping it fails and people lose their jobs.


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We haven't seen a second of Fairgames gameplay, like we had with Concord. I know some of you aren't interested in gameplay but it is kind of important.

Also, we have this from Chris Dring from a little more than a year ago...

"I've heard good things about Jade Raymond's game, is it Fairgame$, I've heard good things about that. So there's a few, I know people who are a bit skeptical about the trailer, but I've heard internal chatter is very positive about it. So there are these other projects that I assume that the ones that they're focusing on are the ones that they're going to go for. They're going to put out there, they're going to support, and try and make work."

It surviving the post Concord cuts suggests to me that they're confident in the gameplay, aka the important part.

"Cancel Fairgames quick!" is the same energy as "Cancel Marathon quick!" Y'all know what these games can turn into.
Chris Dring is a dumbass. Development is going so well guys! Oh yeah? Then why both Jade Raymond and the original director of the game left?
 
If he cared so much why did he half arse his job and steal someone else's artwork and entire design style then try and pass it off as his and his own teams work?
 
He fucked up and his fuck up was one of the main factors contributing to the abysmal first impression of the game. Take your responsibility, move on and shut up. This is petty 'haters' talk doesn't serve anything.
 
We haven't seen a second of Fairgames gameplay, like we had with Concord. I know some of you aren't interested in gameplay but it is kind of important.

Also, we have this from Chris Dring from a little more than a year ago...

"I've heard good things about Jade Raymond's game, is it Fairgame$, I've heard good things about that. So there's a few, I know people who are a bit skeptical about the trailer, but I've heard internal chatter is very positive about it. So there are these other projects that I assume that the ones that they're focusing on are the ones that they're going to go for. They're going to put out there, they're going to support, and try and make work."

It surviving the post Concord cuts suggests to me that they're confident in the gameplay, aka the important part.

"Cancel Fairgames quick!" is the same energy as "Cancel Marathon quick!" Y'all know what these games can turn into.
I know this discussion is largely about this Dring fellow and Marathon, but let's touch on Jade for a second. Jade Raymond hasn't had her name attached to anything notable since the first Assassin's Creed, and Ubisoft has been skull-fucking that franchise into the ground since she departed.

Putting aside its meh art direction, Marathon's biggest obstacle is the same as Concord's was and the same as it's been for every single multiplayer online shooter; the audience for them is occupied with Overwatch and Fortnite. Players only have so much time in the day to sink into playing and they tend to choose one and stick to it. A game needs a certain something to capture that audience's attention. If it doesn't have it, it's fucked. The Marvel license is probably the only reason Rivals gained any traction.
 
Marathon's biggest obstacle is the same as Concord's was and the same as it's been for every single multiplayer online shooter; the audience for them is occupied with Overwatch and Fortnite.
Nope. You have a fundamental misunderstanding of PvP.

Concord had arguably the worst sense of progression in that sub genre. No ranked mode, terrible unlock path. You played it for 90 minutes and got a strong feeling that you'd seen it all.

Marathon will probably have the best sense of progression in PvP when it releases.

Overwatch and Fortnite didn't seem to bother ARC Raiders? Note: ARC Raiders is the current king in terms of sense of progression in mainstream PvP.
 
Nope. You have a fundamental misunderstanding of PvP.

Concord had arguably the worst sense of progression in that sub genre. No ranked mode, terrible unlock path. You played it for 90 minutes and got a strong feeling that you'd seen it all.

Marathon will probably have the best sense of progression in PvP when it releases.

Overwatch and Fortnite didn't seem to bother ARC Raiders? Note: ARC Raiders is the current king in terms of sense of progression in mainstream PvP.
Fair points. I dropped off of OW personally because I hated where they took the Battle Pass. I preferred Loot Boxes over predetermined shit for a bunch of heroes I never use. At least when it was random, I had a chance at getting something of worth to me. I've heard they walked that stuff back some but I haven't returned.
 
People wishing for the game to be the next Concord instead of hoping it's not has certainly been interesting.
I think it's more down to how the game was received, it's not as if people started hating for no reason whatsoever. It's up to Bungie to actually deliver a good game that appeals to a reasonable amount of gamers.
 
Isn't that what the veilguard team said right before getting shuttered?
We are getting used to these success stories these days.
Like Assassin's Creed Shadow. A success like no other in the series.

Then their seasonal financial reports told shareholders the company underperformed, Ubisoft shares went down, all DLC plans for the game were cancelled, the lead designer was fired and sued the company...
It surely sounds like a smashing hit, uh.
 
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