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Digital Foundry - Playstation 5 Pro specs analysis, also new information

sncvsrtoip

Member
As for taking the majority of 45%. Thats me taking about the Sony example in the leaked docs that showed a game currently running at native 1080p on the base PS5 being reconstructed to a higher resolution on PS5 pro. So in that scenario, when there is no existing FSR2 being used then yes, it will take up the majority of that extra 45%.

In other games that are already using FSR2, it will not take up any of the 45%. But it will not free up any resources either because FSR2 and PSSR have the same cost.
even when we compare pssr vs native (not vs fsr2 or any other upscaling) the math looks like this:
60 fps game, so budget of the frame is 16.6ms
ps5pro is 45%faster so doing 87fps so doing 1 frame in 11.5ms, if we stay with 60fps have additional 5.1ms render budget, 2ms is 39% of additional render budget so you were wrong and its not majority :messenger_sunglasses::messenger_grinning_squinting:
 

James Sawyer Ford

Gold Member
Rockstar always raises the bar when it comes to technology and GTA VI is perhaps the most hyped game of all time. Maybe you're right and it'll just be an enhanced GTA V or maybe not and it'll be some insane game with simulations that put everything else to shame. No one knows for now because no one outside of Rockstar has seen anything approaching a final build. You can't use any game out at the moment to draw comparisons.

What simulations put everyone else to shame?

There are plenty of top tier devs on their level that have released games this gen with 60 fps modes
 

Gaiff

SBI’s Resident Gaslighter
What simulations put everyone else to shame?
I literally haven't seen the game and neither have you so what are we arguing here?
There are plenty of top tier devs on their level that have released games this gen with 60 fps modes
No. There is nobody else on Rockstar's level. Name a PS360 era game as impressive as GT V or a PS4 game as impressive as RDR2. I don't even like their game but their tech since like GTA IV has been unmatched. No idea what they will do with GTA VI but I sure as hell wouldn't use Spidey 2 as a reference.
 

Quantum253

Member
I'm still in!
Although the CPU is slightly boosted, which we already knew the CPU architecture wouldn't change in a mid-gen refresh, I think Digital Foundry either doesn't give enough credit or fully understands PSSR (since it's proprietary and most probably don't have the data outside of Sony and 1st-party). If Sony can boost the GPU, offload tasks with PSSR to generate higher resolutions/scaling/etc and free more compute cycles on the CPU, RT/performance may increase a lot more than we think when only looking at the performance of the chip, opposed to the whole system working in unison. Maybe we'll get that revolution in HDD speed/design although that hasn't been mentioned how that will work within the new system.
 

SlimySnake

Flashless at the Golden Globes
Knowing Nintendo I quite sure they will be very cheap again.

I mean, Nintendo Switch use a TEGRA from 2010. They sure will profit, but nothing to be presented as a piece of technology.

Using DLSS on the next NS will be already a win for Nintendo. Otherwise, looking at the specs documentation we can expect the same let down.
If sony is settling for these specs on a premium $600 console with possibly a 250 watt budget then you can be sure Nintendo will settle for much less since they have to cram in everything in a 20 watt handheld AND hit that $300-350 price point.

DLSS uses tensor cores on the nvidia chips which take up space. Space Nintendo doesnt have in their handheld. i would temper my expectations. they will probably settle for fsr2.
 

paolo11

Member
correct me if I’m wrong since I need confirmation .

This ps5 pro improves resolution and image quality of performance mode instead of adding more frames to quality mode, is that correct?
 

NEbeast

Member
We've discussed this before. The CPU will bottleneck the OTHER upgrades. Thats why its called a bottleneck.

Dont know how many different examples I have to give to show just how heavy RT is on the CPU. If they want to run RT at 30 fps then they will be fine. if they want to try 60 fps at decent resolutions, they will run into the bottleneck. if they want to run CPU bound games like Dragons Dogma and last years goty Baldurs Gate 3 at 60 fps, thats not going to happen. Point is that the best thing about the console which is the RT upgrades will be held back by the CPU.



Upscaling has a cost on the GPU. You can try this on PC any time you want. Reduce the resolution to 1440p or 1080p from 4k and compare the FPS gained to when you run the game with DLSS at 1080p or 1440p internally.

It's not freeing up anything. If anything, it will take most of that 45% extra power to achieve the upscaling. its also taking up an additional 250 MB of ram which thankfully got an 1.2GB upgrade, but it definitely didnt free up anything.

What it WILL do is give you a cleaner image that is comparable to DLSS rather than FSR2.
So spiderman 2 is going to look even better in the 60 fps mode , with much better raytracing. I fail to see where the problem is? Unless people were expecting a pro console to run a 60fps game at 120 fps?
 

James Sawyer Ford

Gold Member
I literally haven't seen the game and neither have you so what are we arguing here?

No. There is nobody else on Rockstar's level. Name a PS360 era game as impressive as GT V or a PS4 game as impressive as RDR2. I don't even like their game but their tech since like GTA IV has been unmatched. No idea what they will do with GTA VI but I sure as hell wouldn't use Spidey 2 as a reference.

Naughty Dog, Guerilla Games, Kojima, easily all on the same level. Killzone 2 and TLOU2 impressed me more than GTA.

RDR2 is a pretty open world but it’s not doing anything above and beyond other devs doing open world things. Death Stranding and Horizon are equally impressive
 

FireFly

Member
Why does that matter?

Is it going to have RT? Just turn it off if it breaks 60 fps

Are there going to be destructible physics that will break Zen 2 cpus or is it just going to be a pretty city with sluggish third person controls?

We all know what to expect here. Rockstar should have the chops to offer a 60fps reduced quality mode
Turning off ray traced GI likely means adopting a system of GI probes to pre-compute lighting at different times of day. It's going to be a lot of work.
 

Senua

Gold Member
Naughty Dog, Guerilla Games, Kojima, easily all on the same level. Killzone 2 and TLOU2 impressed me more than GTA.

RDR2 is a pretty open world but it’s not doing anything above and beyond other devs doing open world things.
RDR2 is technical masterpiece dude, how very dare you.

Death Stranding and Horizon are equally impressive"
Seek help, now.
 

FoxMcChief

Gold Member
Naughty Dog, Guerilla Games, Kojima, easily all on the same level. Killzone 2 and TLOU2 impressed me more than GTA.

RDR2 is a pretty open world but it’s not doing anything above and beyond other devs doing open world things. Death Stranding and Horizon are equally impressive
wtf-is-this-john.gif


Bruv, we get your hard on for Sony, but that might be on the same level of dumb as your Steam take.
 
Who needs a defense force for a mid gen optional upgrade?I know some thought we were getting PS6 level specs but to me this is a nice upgrade

Take your console warring somewhere else please
Ahh.... One of the usual suspects. Who would have guessed?

-------

Edit: I was wrong, not one of the usual suspects. Mistook for someone else. Leaving as is so y'all can point and laugh if you want.

My bad HeisenbergFX4 HeisenbergFX4
 
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RoadHazard

Gold Member
Turning off ray traced GI likely means adopting a system of GI probes to pre-compute lighting at different times of day. It's going to be a lot of work.

What is also going to be a lot of work is getting this game to run on the S if it is indeed RT only. 480p?
 
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SlimySnake

Flashless at the Golden Globes
Why does that matter?

Is it going to have RT? Just turn it off if it breaks 60 fps

Are there going to be destructible physics that will break Zen 2 cpus or is it just going to be a pretty city with sluggish third person controls?

We all know what to expect here. Rockstar should have the chops to offer a 60fps reduced quality mode
rockstar should. But they also had the same chops in the PS4 era when they took a year to port GTA5 to next gen consoles and still couldnt get a 60 fps mode working. Same thing happeend with RDR2 on the Pro and X1X. All that 2-4x extra GPU and they didnt have the chops to offer a 60 fps mode.

I also played GTA4 on PC back in 2011 using a PC equivalent to a PS4 with an even better CPU and it just wouldnt run at 60 fps. Rockstar games are very heavy on the CPU.

We dont know what they are up to with GTA6 but its obvious from the trailer that they are going all in on NPC simulations. The number of NPCs on the beach, in the strip clubs, in the hood cookouts, are all leagues ahead of what we've seen in any game this gen. or ever. The visuals arent even the most next gen thing about the trailer, it was the NPC stuff. thats all done on the CPU unless they have figured out a way to offload that into the GPU.

can they do it? sure. they are the one studio that can, but they have shown before that they cant so i wouldnt hold my breath.

And the PS5 cpu acts like a zen+ cpu. its even weaker than the 8 core 16 thread zen 2 CPUs like the 3700x. to the tune of like 50-60%. its why starfield and gotham knights never got patched on consoles even after the performance was improved on PCs for Zen 2 cpus. going to zen 4 wouldve removed that bottleneck.
 

King Dazzar

Member
Great that some aren't impressed by the specs. More chance of me getting one at launch. Its a PS5 with boosted GPU performance. What's not to like? (rhetorical) I'd sell one of my testicles to get my paws on one.
 

Gaiff

SBI’s Resident Gaslighter
Gtfo with your opinion mate, you can agree to disagree and move on.

Horizon and DS are gorgeous games

RDR2 plays like molasses, it’s just a nice looking open world with terrible gunplay
We’re not talking about how good games look or how great they play. I straight up told you I don’t even like Rockstar games. We’re talking about how CPU-intensive they are. Hell, I platinum’d HZD but can’t stand RDR2.
 
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Romulus

Member
I mean they can't even show a significant upgrade over PS4 games to PS5 and that was a colossal upgrade. Going to PS5 Pro is a baby step by comparison and we're supposed to be excited? lol. It's just look like the same shit. You'll be "oh wow" for an hour and then that's it.
 
I'm still in!
Although the CPU is slightly boosted, which we already knew the CPU architecture wouldn't change in a mid-gen refresh, I think Digital Foundry either doesn't give enough credit or fully understands PSSR (since it's proprietary and most probably don't have the data outside of Sony and 1st-party). If Sony can boost the GPU, offload tasks with PSSR to generate higher resolutions/scaling/etc and free more compute cycles on the CPU, RT/performance may increase a lot more than we think when only looking at the performance of the chip, opposed to the whole system working in unison. Maybe we'll get that revolution in HDD speed/design although that hasn't been mentioned how that will work within the new system.
Yeah I think people, just like with the launch of the PS5 itself, are focusing too much on the "only 10% more" part and not thinking at all about what other changes to the hardware may result in less CPU use. Sure it might be only 10% more, but if there are other hardware changes that reduce CPU use by 10-20% over the original PS5 now we are looking at something far more substantial. Like we literally JUST went through this with the actual PS5 launch, why has nobody learned that numbers on paper don't always tell the story.
 

Snake29

RSI Employee of the Year
I'm curious about their version of dlss. That could be the real star of the show. Sony has great upscaling in their TVs so I'm optimistic.

Could this also help?

PlayStation_iSize_1920x1080_v2.jpg


We are thrilled to announce that Sony Interactive Entertainment LLC (“SIE”) has entered into an agreement to acquire iSIZE, a UK-based company specializing in deep learning for video delivery. iSIZE builds AI-powered solutions to deliver bitrate savings and quality improvements for the media and entertainment industry. The acquisition provides SIE with significant expertise in applying machine learning to video processing, which will benefit a range of our R&D efforts as well as our video and streaming services.



Founded in 2016 and based in London, iSIZE has a team of talented engineers and technical experts who have developed a suite of software solutions to optimize video. For example, the company built an AI-based perceptual preprocessing solution that allows conventional, third-party encoders to produce higher quality video at a significantly lower bitrate.

We look forward to welcoming the iSIZE team to SIE.
 

James Sawyer Ford

Gold Member
rockstar should. But they also had the same chops in the PS4 era

Not really, no

Hardly any games last gen had 60fps modes because Jaguar sucks badly.

Zen 2 was a transformational leap and 60fps really isn’t difficult. These games aren’t doing intense simulation or physics work to stress them at all
 
Ryzen 4,000 can clock up to 4.0+ plus,the clock speed isn't at its limit.
You are absolutely correct, but their all-in one zen3 APUs (Ryzen 5) generally roll with 4-8 CPU cores and no more than 8 CUs for graphics. An additional 52 GPU CU are also going to make for a big chip which pushes a lot of heat. Something has to give. We haven't seen massive IPC or clock speed gains from Zen2 through Zen4. Zen5 looks like the biggest jumps since Zen1 to Zen2 but you won't be using Zen5 in any chip coming out in the next 18 months unless you want massive shortages and high cost.
 
rockstar should. But they also had the same chops in the PS4 era when they took a year to port GTA5 to next gen consoles and still couldnt get a 60 fps mode working. Same thing happeend with RDR2 on the Pro and X1X. All that 2-4x extra GPU and they didnt have the chops to offer a 60 fps mode.

I think the situation is different this time.

GTA V came out very late for PS3/360 (I remember skipping it waiting for the PS4 version)

This time they are coming out mid-gen with mandatory PS5 Pro support.

I mean the PS5 CPU is not amazing, but it's in another stratosphere compared to PS3 and PS4 GPU
 

Ashamam

Member
But it will not free up any resources either because FSR2 and PSSR have the same cost.
Umm no? We are comparing the Pro and the standard, PC is irrelevant. FSR2 on the standard is shader based. PSSR on the PRO is NOT shader based and has dedicated hardware. Thats not to say it has zero cost on the prior resources, but its definitely less than the full FSR2 cost. So whilst it takes 2ms to do the reconstruction resources are freed up as compared to the standard model. The fact that those resources are freed up at the end of the pipeline means that they can't be used for that frame, but I'm guessing various other operations can be carried out that aren't frame locked.
 

SHA

Member
Usual 3rd person exclusives + Reasoning with 8K TVs marketing + 4 years life cycle = common sense
It's all common sense, they're targeting certain audience, what's wrong with that?

meanwhile, ms is still holding the series s card to fill the mobile space, I'm sure the next handheld will be more refined to this specific market segment.
 

SlimySnake

Flashless at the Golden Globes
So spiderman 2 is going to look even better in the 60 fps mode , with much better raytracing. I fail to see where the problem is? Unless people were expecting a pro console to run a 60fps game at 120 fps?
Because spiderman 2 is one of the handful of games that are able to 60 fps in RT. it is not the norm. And again, its only doing RT reflections. They did have the budget to add RTGI or RT shadows. if you want the rest of the gen to play out like this where even the best sony studios settle for RT reflections then great, PS5 pro will run them at higher resolution and 60 fps.

but the vast majority of third party devs struggling with RT CPU bottlenecks wont give you that 60 fps.

P.S I just realized that Sony first party studios havent added RT to any of their games. Only insomniac has added rt to ratchet and spiderman. but thats it. Demon Souls, Horizon, GOW, Reutrnal, GT7 (rt only in 30 fps replays i wonder why) TLOU Part 1. None of these games have RT. No wonder they run fine at 60 fps. Its like they know what their console is capable of. Remember demon souls was confirmed to have RT shadows until they were taken out right before launch. Returnal also shipped on PC with rt reflections so it was in their plans. Ratchet has rt shadows and AO on PC. not on the PS5. you gotta ask yourself why.
 
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Traxtech

Member
I still wished Ray Tracing wasn't a thing within reason since when it's done right it's great, but look at how good RDR2s lighting was for its time.

Could be using that horsepower elsewhere and still hit 60
 
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What simulations put everyone else to shame?

There are plenty of top tier devs on their level that have released games this gen with 60 fps modes
There's nothing on the market that even comes close to the level of detail or open world systems working together the way RDR2 was able to accomplish...and that game was released in 2018.
 
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Senua

Gold Member
Where’s the supposed intense CPU logic?

There’s no heavy destruction or physics.

It’s an open world story driven game.
GTA VI looks to be super NPC heavy going from the trailer at least, it's just too early to say. I'm just laughing at your ridiculous quotes about Death stranding and Horizon being on par with R*s efforts. But yea R* really like to push the envelope with their releases. Nothing looked like GTA V on 360/PS3 and nothing looked like RDR2 on XB1/PS4, at that scale. Don't underestimate them you silly goose
 

King Dazzar

Member
Probably not with the same CPU.
Joking aside. I dont know why everyone reckons the current CPU's in the XSX and PS5 are so terrible. And why supposedly everything is now suddenly CPU limited. I can run loads of stuff really well on an ancient i7 7700k if I drop in a top tier GPU. And when we bear in mind what devs were capable of doing with the PS4 and X1X, I'm of the opinion that most stuff should be GPU limited not CPU. Its an 8 core 16 threaded bit of aged, but capable silicon, from my perspective. If we looked at an X1X or PS4 in the same way, in theory they shouldn't have ran anything at all at 30fps. But they did fine considering.

But be it GPU or CPU limited. 45% is never going to make 30fps 60fps. But it should uptick any DSR games and should smooth off some rough edges. At least thats all I've ever expected. And on that front I've no doubt it will be great.
 

James Sawyer Ford

Gold Member
There's nothing on the market that even comes close to the level of detail or open world systems working together the way RDR2 was able to accomplish...and that game was released in 2018.

What open world “systems” would those be?

The dynamic mission structure is design intensive, not cpu intensive

What is it doing from a systems standpoint or interactivity that is more impressive than tears of the kingdom on switch?
 
What open world “systems” would those be?

The dynamic mission structure is design intensive, not cpu intensive

What is it doing from a systems standpoint or interactivity that is more impressive than tears of the kingdom on switch?
Does Tears of the Kingdom simulate entire ecosystems and food chain hierarchies the way RDR2 does? Do NPCs decompose in TOTK or do they simply disappear once the player character walks out of sight?
 

James Sawyer Ford

Gold Member
Does Tears of the Kingdom simulate entire ecosystems and food chain hierarchies the way RDR2 does? Do NPCs decompose in TOTK or do they simply disappear once the player character walks out of sight?

It’s not sufficient for you to list a bunch of minor things that add nothing major to the game

You must explain why they cripple CPU performance
 
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