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Graphical Fidelity I Expect This Gen

Slimboy Fat

Member
That comment about japanese devs is so true. Europe and US are leagues ahead of them on tech by now but our asian friends make the best gameplay hands down, which is what truly matters at the end of the day. The japs also have great artists and composers. Both of which are sometimes underrated components of a successful presentation. No amount of polygons will make a transgender character appealing after all.

An ideal development would see a cross-continental inspiration wherein western devs took a page from japanese gameplay or simply assisted their japanese colleagues in the technical department. Unfortunately we have sometimes seen examples of the opposite: such as Forspoken outsorcing writing and story to embarrassingly untalented woke ideologues and Ghostwire: Tokyo adopting creatively bankrupt Ubisoft open-world map-marker design.
 

SlimySnake

Flashless at the Golden Globes
Here is a screenshot of Remake PS4
FINAL_FANTASY_VII_REMAKE_20240219013149.png


It has the same lighting issues that you saw in Rebirth, its these lighting issues that you are interpreting as a lack of model quality.
But I am not talkin about the lighting, I am talking about the model itself, the amount of vertices, the texture quality, the shaders, all of which are upgraded in Rebirth.

image.png

Here is Rebirth, you can actually see the thick folds on his baggy pants, they are made of real geometry.
now compare Remake


image.png


His pants are much flatter and much less dense geometry wise and the simply use a very ugly texture to fake the wrinkles.
those pics are way too blurry for me to notice anything. here are my photo mode results.

I see a slight improvement in skin shading and texture detail on clothes but that could just be the daytime lighting vs night time lighting.

w4H8LBv.jpg
 

Lethal01

Member
those pics are way too blurry for me to notice anything. here are my photo mode results.

I see a slight improvement in skin shading and texture detail on clothes but that could just be the daytime lighting vs night time lighting.

w4H8LBv.jpg
Face was redone
Shirt got a new shader with a velvet/buzz component, and probably a texture adjustment
straps look retextured
The shoulder pad was remade,
added more geometry in general so the bumps and circles on him are actually smooth instead of being jagged and low poly

Looks look they fixed most big discrepancies between his ingame model and his CGI design..


And again the entire lower body...
image.png
image.png


There is no way that you can tell me that these pics are so blurry you dont notice the total lack of geometry detail here. His pants have basically a single actual bump on the, everything else is just a flat texture and it looks terrible.

VS
image.png


Tons of actual geometry for both tight crisp folds and smoosh transitions and since they have that geo they totally retexture the pants removing all the fake folds
 
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Come on man. both games have really trashy looking water. maybe better simulations but they both look like trash in comparison. where is the color? do they not believe in reflections? they do a good job with the ripples when you are walking but other than that there are no ripples and the water feels static.
Idk I’d take those simulations over the complete lack of any form of simulation we’ve had for two generations now

Love Jedi Survivors graphics tho. Just annoyed by the water in all games currently, thought we’d be way farther along
 
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SlimySnake

Flashless at the Golden Globes
Idk I’d take those simulations over the complete lack of any form of simulation we’ve had for two generations now

Love Jedi Survivors graphics tho. Just annoyed by the water in all games currently, thought we’d be way farther along
While we may not have had proper physics based simulations and might not get them until PS6 or PS7, i feel like several games have managed to simulate some amazing water physics. TLOU2 has entire rivers flowing through Seattle AND you get to ride a boat through it. It looks stunning. Horizon does some phenomenal things with the ocean. From gigantic waves deep in the ocean to waves crashing into rocks to slowly going up and down the beach. Sea of thieves basically took AC4 Black Flag's water physics and gave it that next gen look.

RDR2 water simulation on PC is also very impressive. Id highly recommend you buy it on PC if you havent already and just play around with it. Youtube and gifs dont do it justice. You have to go in there and just experiment. it might as well be physics based it's that deep.

TLOU2, Death Stranding and RDR2 still have that last gen look though in comparison to the water in Star Wars and Horizon FW, but I think it's mostly due to the reflections not being as good as the rt reflections in Star Wars and whatever magic GG is using for HFW. I am also partial to Spiderman 2's water. It looks beautiful, has full RT coverage, and they do some pretty cool things with it during the lizard chase.

Most of the games i mentioned above feature those Gears 2 water physics, only at a way higher level of fidelity. I wish it was all games though and some actual physics simulations even in indie games would definitely be fun to witness.

giphy.gif


210a9189e1299f4c8e6e154ba4f3acc7a2cb7d51.gif


RpdafKE.gif


giphy.gif


0ff7944c2f451c784a6c146e81db10a1e5170678.gifv
 

hlm666

Member
DCS has been still moving the needle, recent updates have added things like foilage physic reactions from rotor wash and explosion forces and screen space shadows that seem to go to the horizon.

 
While we may not have had proper physics based simulations and might not get them until PS6 or PS7, i feel like several games have managed to simulate some amazing water physics. TLOU2 has entire rivers flowing through Seattle AND you get to ride a boat through it. It looks stunning. Horizon does some phenomenal things with the ocean. From gigantic waves deep in the ocean to waves crashing into rocks to slowly going up and down the beach. Sea of thieves basically took AC4 Black Flag's water physics and gave it that next gen look.

RDR2 water simulation on PC is also very impressive. Id highly recommend you buy it on PC if you havent already and just play around with it. Youtube and gifs dont do it justice. You have to go in there and just experiment. it might as well be physics based it's that deep.

TLOU2, Death Stranding and RDR2 still have that last gen look though in comparison to the water in Star Wars and Horizon FW, but I think it's mostly due to the reflections not being as good as the rt reflections in Star Wars and whatever magic GG is using for HFW. I am also partial to Spiderman 2's water. It looks beautiful, has full RT coverage, and they do some pretty cool things with it during the lizard chase.

Most of the games i mentioned above feature those Gears 2 water physics, only at a way higher level of fidelity. I wish it was all games though and some actual physics simulations even in indie games would definitely be fun to witness.

giphy.gif


210a9189e1299f4c8e6e154ba4f3acc7a2cb7d51.gif


RpdafKE.gif


giphy.gif


0ff7944c2f451c784a6c146e81db10a1e5170678.gifv
What’s the waterfall from? RDR2 I’ve seen videos of - don’t have a PC capable enough of playing it. But for my money that’s the best water available because it has actual physics involved. The illusion is always broken for me when the interaction with the water is terrible. Forbidden wests water is beautiful tho I agree even though it doesn’t have great simulation - same with LOU. I’m hoping GTA 6 will be the leap I want bc it seems rockstar know how to do this
 

rofif

Can’t Git Gud
What’s the waterfall from? RDR2 I’ve seen videos of - don’t have a PC capable enough of playing it. But for my money that’s the best water available because it has actual physics involved. The illusion is always broken for me when the interaction with the water is terrible. Forbidden wests water is beautiful tho I agree even though it doesn’t have great simulation - same with LOU. I’m hoping GTA 6 will be the leap I want bc it seems rockstar know how to do this
Not sure about the waterfall you ask about but Death Stranding got great waterfalls (not my vid)
 

Xtib81

Member
What’s the waterfall from? RDR2 I’ve seen videos of - don’t have a PC capable enough of playing it. But for my money that’s the best water available because it has actual physics involved. The illusion is always broken for me when the interaction with the water is terrible. Forbidden wests water is beautiful tho I agree even though it doesn’t have great simulation - same with LOU. I’m hoping GTA 6 will be the leap I want bc it seems rockstar know how to do this
Death stranding. Probably the very first few minutes of the game. That waterfall looks incredible.
 

SlimySnake

Flashless at the Golden Globes
What’s the waterfall from? RDR2 I’ve seen videos of - don’t have a PC capable enough of playing it. But for my money that’s the best water available because it has actual physics involved. The illusion is always broken for me when the interaction with the water is terrible. Forbidden wests water is beautiful tho I agree even though it doesn’t have great simulation - same with LOU. I’m hoping GTA 6 will be the leap I want bc it seems rockstar know how to do this
Death stranding. They just slowed it down to make it look thicker but the waterfallls in the game blew me away back in 2019.
 

nemiroff

Gold Member
DCS has been still moving the needle, recent updates have added things like foilage physic reactions from rotor wash and explosion forces and screen space shadows that seem to go to the horizon.


Looks very good. And Eagle never do CGI for their trailers, only in-engine.

DCS carrier ops in VR is utterly mental btw. There's nothing else like it.
 

CGNoire

Member
Looks very good. And Eagle never do CGI for their trailers, only in-engine.

DCS carrier ops in VR is utterly mental btw. There's nothing else like it.
Yeah I want to jump in when a Ive got a better setup (flightstick and rudder etc) but shit gets super exspensive superfast. Still love the progress theve been making and thinking Ill definitely join one of these days. Im an old Jane's Simulation fan from the 90s afterall and have always dreamed about a larger scale unifed battlefield sim. Super excited to see it being attempted with such skill behind it. :)
 

hlm666

Member
Looks very good. And Eagle never do CGI for their trailers, only in-engine.
They added the effects for the ww2 parts where they made it look like footage from the era, but you could do that with some filters and play it like that if you were inclined.
 

Audiophile

Member
More water.

cnvQmKM.gif


...

There are times when I still can't believe that this is basically an upgraded PS4 game..

Can't wait to see what GG can do in H3 while completely untethered from the PS4 CPU/HDD, a near-fully mature PS5 gen and then the PS5 Pro on top.

I suspect we'll be looking at ~2027, so it could be a real end of gen showcase.


The water both above and below still knocks my socks off:

 
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JCreasy

Member
Would it be difficult for Square to migrate the third FF VII R installment to Unreal Engine 5?

We know KH4 will be Unreal Engine 5. Gotta imagine they’re getting familiar with Nanite and Lumen.
 

nemiroff

Gold Member
Im an old Jane's Simulation fan from the 90s
Me too!

Graphically DCS has done a few big leaps lately. It used to always look rough vfx and terrain wise. But a few of the gfx and performance/DLSS updates lately has done wonders. I'm hoping that within a few years it can somewhat come closer to MSFS peak levels.

Anyway, I bought too many damn aircraft modules.. Due to the complexity just one aircraft would take me months to learn. I need to pick one and stick with it..
 
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Jesb

Member
Was watching that unreal demo today for the first time since it was first shown. Talking about that tomb raider like demo. How do you guys feel about it 3 years later. Were you impressed with that demo and do you feel like it’s been surpassed or no?
 

SlimySnake

Flashless at the Golden Globes
There are times when I still can't believe that this is basically an upgraded PS4 game..

Can't wait to see what GG can do in H3 while completely untethered from the PS4 CPU/HDD, a near-fully mature PS5 gen and then the PS5 Pro on top.

I suspect we'll be looking at ~2027, so it could be a real end of gen showcase.


The water both above and below still knocks my socks off:


Gorgeous screenshots. Game still blows me away at times.

It's funny. if you go back to Horizon Zero Dawn, you will see some truly trashy looking water. Mostly because of reflections, but you can see just how much better the streams look in comparison. The way the water flows in streams is taken straight from Death Stranding. Just taken to another level. GG themselves mentioned how Kojima's work to support the higher fidelity cutscenes and faces helped make Decima better. This is before HFW came out.

GG's obviously had five years themselves to do a lot of work on the engine, but its amazing to see two of the biggest graphics giants working simultaneously on one engine making each other better in the process. With kojima adding support for dynamic forest fires, floods, and earthquake destruction to the Decima engine, I bet GG just takes it to the next level with horizon 3. I expect those forests to finally be fully destructible. Who knows, we might even get Far Cry 2 fires again.

Just wish Sucker Punch, Santa Monica, Bend and ND were all working together like this.
 
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Was watching that unreal demo today for the first time since it was first shown. Talking about that tomb raider like demo. How do you guys feel about it 3 years later. Were you impressed with that demo and do you feel like it’s been surpassed or no?
Hasn’t been surpassed by any *retail* game (you’re out matrix demo)

And I’m quickly losing faith it will be this whole Gen. You see the news about Sony/Playstation lately? Hear WB’s earning call? This industry is dire for big advanced games. The normies just want apex legends/fortnite/gta online and that’s where things are moving to or they’re dying off
 

yamaci17

Member
overrated screenshots with blobby blurry vegetation and foliage
low res water reflections
"another level" lmao


p2qUAuT.png

yeah another level of low res blocky water reflections

muddy foliage that looks like a mashed pixel soup (no fine details, literally clumped together)

d5nPf80.png


overrated game with overrated visuals.

this thread has been literally ran down to the mud with drivel "gifs", reduced size screenshots (creates a fake supersampled look) that hide most of the artifacts and gamey nature of video games and we are expected to believe the consoles are producing what these small buffer GIFS and screenshots are supposed to represent. quality of this thread has went downhill since certain people started to spam with their useless GIFs that somehow garner attention of people and make them believe what they tell is true. it is cheap parlor tricks.

it was high time some of y'all got some reality check here. you're welcome.
 
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Gorgeous screenshots. Game still blows me away at times.

It's funny. if you go back to Horizon Zero Dawn, you will see some truly trashy looking water. Mostly because of reflections, but you can see just how much better the streams look in comparison. The way the water flows in streams is taken straight from Death Stranding. Just taken to another level. GG themselves mentioned how Kojima's work to support the higher fidelity cutscenes and faces helped make Decima better. This is before HFW came out.

GG's obviously had five years themselves to do a lot of work on the engine, but its amazing to see two of the biggest graphics giants working simultaneously on one engine making each other better in the process. With kojima adding support for dynamic forest fires, floods, and earthquake destruction to the Decima engine, I bet GG just takes it to the next level with horizon 3. I expect those forests to finally be fully destructible. Who knows, we might even get Far Cry 2 fires again.

Just wish Sucker Punch, Santa Monica, Bend and ND were all working together like this.
Santa Monica considered using Decima before GOW 2018 went into full production, according to Raf Grassetti.
 

Represent.

Represent(ative) of bad opinions
overrated screenshots with blobby blurry vegetation and foliage
low res water reflections
"another level" lmao


p2qUAuT.png

yeah another level of low res blocky water reflections

muddy foliage that looks like a mashed pixel soup (no fine details, literally clumped together)

d5nPf80.png


overrated game with overrated visuals.

this thread has been literally ran down to the mud with drivel "gifs", reduced size screenshots (creates a fake supersampled look) that hide most of the artifacts and gamey nature of video games and we are expected to believe the consoles are producing what these small buffer GIFS and screenshots are supposed to represent. quality of this thread has went downhill since certain people started to spam with their useless GIFs that somehow garner attention of people and make them believe what they tell is true. it is cheap parlor tricks.

it was high time some of y'all got some reality check here. you're welcome.
The game looks significantly better than these blurry ass screenshot you're posting. Its one of the best looking games of all time.
 

shamoomoo

Member
overrated screenshots with blobby blurry vegetation and foliage
low res water reflections
"another level" lmao


p2qUAuT.png

yeah another level of low res blocky water reflections

muddy foliage that looks like a mashed pixel soup (no fine details, literally clumped together)

d5nPf80.png


overrated game with overrated visuals.

this thread has been literally ran down to the mud with drivel "gifs", reduced size screenshots (creates a fake supersampled look) that hide most of the artifacts and gamey nature of video games and we are expected to believe the consoles are producing what these small buffer GIFS and screenshots are supposed to represent. quality of this thread has went downhill since certain people started to spam with their useless GIFs that somehow garner attention of people and make them believe what they tell is true. it is cheap parlor tricks.

it was high time some of y'all got some reality check here. you're welcome.
Why would there mirror like reflections from moving water?
 

Audiophile

Member
overrated screenshots with blobby blurry vegetation and foliage
low res water reflections
"another level" lmao

p2qUAuT.png

yeah another level of low res blocky water reflections

muddy foliage that looks like a mashed pixel soup (no fine details, literally clumped together)

d5nPf80.png


overrated game with overrated visuals.

this thread has been literally ran down to the mud with drivel "gifs", reduced size screenshots (creates a fake supersampled look) that hide most of the artifacts and gamey nature of video games and we are expected to believe the consoles are producing what these small buffer GIFS and screenshots are supposed to represent. quality of this thread has went downhill since certain people started to spam with their useless GIFs that somehow garner attention of people and make them believe what they tell is true. it is cheap parlor tricks.

it was high time some of y'all got some reality check here. you're welcome.

I can assure the game looks great on a 65" 4K OLED at a closer than normal viewing distance. To it's about how it looks as a cohesive whole, not when zooming in to tiny windows of the image. The reflections may be flawed but in practice they work well in context of the rest of the image. The devs are making compromises within the bounds of their resources and in line with the given art style. If anything the coarse specular [or sometimes the noise] of harder reflections can actually make water look quite unpleasant unless it's done flawlessly (something I wouldn't expect outright of a 2022 PS4/PS5 game w/o RT). In practice, leaning into a more diffuse look can be beneficial if you don't have the resources to pull off accurate reflections.

And those trees looked clean and smooth during play. It's one of the densest, most balanced, most coherent and most pleasing images I've seen off of a console. Temporal stability in motion is ridiculously good in the quality mode @ 30/40fps (and eventually so in the 60fps perf mode), especially when you consider how dense foliage can be and how well even the finer details are shadowed. I'm incredibly fussy when it comes to artefacts and yet in motion this game does a great job of obscuring them most of the time.

There may be plenty of games utilising greater horsepower to do more complex things which are technically impressive in and of themselves, but this game does a great job of minimising its flaws with various choices; and overall it just looks wonderful. Also the character detail in-game is exceptional, the self-shadowing and subsurface scattering absolutely makes it. The general shading, transparency and caustics of the water is artistically spot on. The underwater shading and post-processing is the best I've ever seen. Finally the overall depth, the atmospherics, the fog, how far foliage/shadows render in; it all just hangs together really well the majority of the time.

As for the screens, they're JPG 80% 1080p reductions inadvertently taken from 1440p jpegs which were themselves compressed from 2160p HDR>SDR PNGS which are on an old HDD and not at hand at the time. These weren't meant for pixel-peeping but just as general examples of the overall image to convey how I felt about them. The point of my post wasn't hey look at the reflection quality on the water or how well delineated miniscule background foliage is, but instead how striking the water looks in general and how impressive it is given it's effectively a PS4 game with some bells and whistles.

Having an amicable discussion about the finer details is obviously fine given what this thread is, but a general "hey this looks nice" isn't some afront and is fine too. As for GIFS, people like making nice looking things that are favourable. Most of us are aware the games don't look like that on a full display and ultimately it's just a format conducive to quicky displaying something in motion on a forum thread; and that conveys the general feel.

Horizon-Forbidden-West-20220222210904-result.jpg


Horizon-Forbidden-West-20220221190359-result.jpg
 
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ChiefDada

Gold Member
overrated screenshots with blobby blurry vegetation and foliage
low res water reflections
"another level" lmao


p2qUAuT.png

yeah another level of low res blocky water reflections

muddy foliage that looks like a mashed pixel soup (no fine details, literally clumped together)

d5nPf80.png


overrated game with overrated visuals.

this thread has been literally ran down to the mud with drivel "gifs", reduced size screenshots (creates a fake supersampled look) that hide most of the artifacts and gamey nature of video games and we are expected to believe the consoles are producing what these small buffer GIFS and screenshots are supposed to represent. quality of this thread has went downhill since certain people started to spam with their useless GIFs that somehow garner attention of people and make them believe what they tell is true. it is cheap parlor tricks.

it was high time some of y'all got some reality check here. you're welcome.

My gripes with HFW/HBS visuals are well documented in this thread but SHEESH...

Reality Love GIF by Married At First Sight
 

SlimySnake

Flashless at the Golden Globes
Was the flashback fixed?
nah. It still looks like shit. Its possible the flashback was probably made earlier in the dev cycle and they didnt bother improving it. It does feel like it was probably made as DLC then cancelled at some point and included in this game instead.

Santa Monica considered using Decima before GOW 2018 went into full production, according to Raf Grassetti.
This sucks. I wonder if they are regretting that move now. HFW looks a generation ahead of GOW at times.

I can assure the game looks great on a 65" 4K OLED at a closer than normal viewing distance. To it's about how it looks as a cohesive whole, not when zooming in to tiny windows of the image. The reflections may be flawed but in practice they work well in context of the rest of the image. The devs are making compromises within the bounds of their resources and in line with the given art style. If anything the coarse specular [or sometimes the noise] of harder reflections can actually make water look quite unpleasant unless it's done flawlessly (something I wouldn't expect outright of a 2022 PS4/PS5 game w/o RT). In practice, leaning into a more diffuse look can be beneficial if you don't have the resources to pull off accurate reflections.

And those trees looked clean and smooth during play. It's one of the densest, most balanced, most coherent and most pleasing images I've seen off of a console. Temporal stability in motion is ridiculously good in the quality mode @ 30/40fps (and eventually so in the 60fps perf mode), especially when you consider how dense foliage can be and how well even the finer details are shadowed. I'm incredibly fussy when it comes to artefacts and yet in motion this game does a great job of obscuring them most of the time.

There may be plenty of games utilising greater horsepower to do more complex things which are technically impressive in and of themselves, but this game does a great job of minimising its flaws with various choices; and overall it just looks wonderful. Also the character detail in-game is exceptional, the self-shadowing and subsurface scattering absolutely makes it. The general shading, transparency and caustics of the water is artistically spot on. The underwater shading and post-processing is the best I've ever seen. Finally the overall depth, the atmospherics, the fog, how far foliage/shadows render in; it all just hangs together really well the majority of the time.

As for the screens, they're JPG 80% 1080p reductions inadvertently taken from 1440p jpegs which were themselves compressed from 2160p HDR>SDR PNGS which are on an old HDD and not at hand at the time. These weren't meant for pixel-peeping but just as general examples of the overall image to convey how I felt about them. The point of my post wasn't hey look at the reflection quality on the water or how well delineated miniscule background foliage is, but instead how striking the water looks in general and how impressive it is given it's effectively a PS4 game with some bells and whistles.

Having an amicable discussion about the finer details is obviously fine given what this thread is, but a general "hey this looks nice" isn't some afront and is fine too. As for GIFS, people like making nice looking things that are favourable. Most of us are aware the games don't look like that on a full display and ultimately it's just a format conducive to quicky displaying something in motion on a forum thread; and that conveys the general feel.

Horizon-Forbidden-West-20220222210904-result.jpg


Horizon-Forbidden-West-20220221190359-result.jpg
The recent water discussion made me go back to capture some footage, and while the flaws especially in comparison to Avatar are still there, the game still looks phenomenal because of that cohesive nature of the visuals you talked about. It's such a well rounded package where everything from lighting to character models, foliage density to water fidelity, art design to cinematography all come together to create just a stunning piece of art. Even the use of the fog which i fucking hate at times, masks the flaws AND enhances the look of the game. Avatar doesnt rely on fog and while its draw distance is clearly superior, during flying the vistas do suffer from a lack of that cohesive art direction where im like you know what, some volumetric fog a la horizon wouldve helped here.

Been playing in 30 fps mode, and its one of the smoothest feeling 30 fps modes ive played. The IQ is pristine. People complain about TAA but whatever GG does with their AA solution at native 4k produces arguably the sharpest looking images ive seen this gen. Ratchet, Spiderman 2, RE4, RDR2, GOW Rangorak, Star Wars are all games ive played at native 4k this gen and nothing looks this crisp. DLSS is praised as better than native, and yet none of the PC games ive played this gen even at 4k dlss quality come close to just how sharp and clean this game looks.

And this after they downgraded the sharpness from launch because it was causing intense brightness flickering in HDR with motion blur on. I was able to fix it by turning off motion blur and reducing camera movement, but they downgraded it for everyone. But if you were there at launch then you played probably the most sharpest and cleanest game ever made.
 
overrated screenshots with blobby blurry vegetation and foliage
low res water reflections
"another level" lmao


p2qUAuT.png

yeah another level of low res blocky water reflections

muddy foliage that looks like a mashed pixel soup (no fine details, literally clumped together)

d5nPf80.png


overrated game with overrated visuals.

this thread has been literally ran down to the mud with drivel "gifs", reduced size screenshots (creates a fake supersampled look) that hide most of the artifacts and gamey nature of video games and we are expected to believe the consoles are producing what these small buffer GIFS and screenshots are supposed to represent. quality of this thread has went downhill since certain people started to spam with their useless GIFs that somehow garner attention of people and make them believe what they tell is true. it is cheap parlor tricks.

it was high time some of y'all got some reality check here. you're welcome.
I have my problems with Horizons visuals (mainly art direction related/looks too busy a lot of the time) - but this is a little much.

If you can point me to a game that’s water looks better than that shot I’d like to see it. Those reflections on a water surface is the closest I’ve seen to how real water looks.

Side note: isn’t death stranding 2 supposed to have some form of water sim going on? If so that will certainly be interesting to see in this engine
 
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SlimySnake

Flashless at the Golden Globes
The water in this game man. Found this amazing spot and just watched the water go through several different lighting bakes during night time alone. DF wasnt lying when they said there are 12 different time of day bakes in this game. The switch between them is very jarring but i think going to RTGI might help with that.

Still, this is evening, midnight and morning. Just stunning.

Yv73iLz.gif


xGfC8Y8.gif


jctLJ9I.gif
 

yamaci17

Member
Xi9W0Pt.png


never change

you live up to your nickname, I will give you that. nice turn on "muh 30 fps is fine" after crying about refusing to play anything below 60 fps for thousands of times by the way. or even mocking and insulting me or my lowend CPU for targeting muh 30 FPS. nice of you to see to indulge in that 30 fps in hfw. so much for having an opinion
 
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yamaci17

Member
yamaci17 yamaci17 when he woke up this morning

i'm obviously not serious but somehow some people took it seriously, what can I say lol. it was a jab at "slimysnake" person who can't man up and admit upscaling has a heavy cost on GPU on the other thread and instead resorted to insulting me at the face of concrete proof

I just did to him what he did to me, it is only fair. he said water is not wet yesterday (ignoring plain, concrete evidence where a 3060ti was getting 30 fps at native 4k and couldn't get above 52 FPS at 4k dlss performance with a 13600k 5.5 ghz despite a massive 4x pixel count reduction. after facing up against this hard proof, he just bailed out on the thread like a coward and ended up here) so here I am saying water is not wet here in this thread (obviously hfw is one of the best looking games in this gen and I would not seriously imply it has bad or overrated graphics. it was a joke, but it went over some of people's heads clearly so i had to make a clarification obviously. i'm not surprised anyways considering.. uhh whatever).

and obviously triggered him to like a post where someone called those screenshots blurry garbage (as if the game is on pc and they were taken at 720p), the very ones that he previously called "gorgeous". if i shared those very screenshots saying I took them at medium settings on a 1060 (when game eventually lands on PC), he would say "hmm it looks blurry and weird here and there, it must be running at low/med settings" (he literally did claim normal looking textures callisto protocol had on a gtx 1060 as blurry as xbox one's textures despite xbox one looking like ps3 textures and 1060 having regular normal looking textures just at 1080p.

This is what you get when you annoy me, and above all, waste my time.
 
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Toots

Gold Member
i'm obviously not serious but somehow some people took it seriously, what can I say lol. it was a jab at "slimysnake" person who can't man up and admit upscaling has a heavy cost on GPU on the other thread and instead resorted to insulting me at the face of concrete proof

I just did to him what he did to me, it is only fair. he said water is not wet yesterday (ignoring plain, concrete evidence where a 3060ti was getting 30 fps at native 4k and couldn't get above 52 FPS at 4k dlss performance with a 13600k 5.5 ghz despite a massive 4x pixel count reduction. after facing up against this hard proof, he just bailed out on the thread like a coward and ended up here) so here I am saying water is not wet here in this thread (obviously hfw is one of the best looking games in this gen and I would not seriously imply it has bad or overrated graphics. it was a joke, but it went over some of people's heads clearly so i had to make a clarification obviously. i'm not surprised anyways considering.. uhh whatever).

and obviously triggered him to like a post where someone called those screenshots blurry garbage (as if the game is on pc and they were taken at 720p), the very ones that he previously called "gorgeous". if i shared those very screenshots saying I took them at medium settings on a 1060 (when game eventually lands on PC), he would say "hmm it looks blurry and weird here and there, it must be running at low/med settings" (he literally did claim normal looking textures callisto protocol had on a gtx 1060 as blurry as xbox one's textures despite xbox one looking like ps3 textures and 1060 having regular normal looking textures just at 1080p.

This is what you get when you annoy me, and above all, waste my time.
It's ok, I tend to agree with you about Slimy's editorializing ways, but im not tech savy enough like you to put his nose in his own crap...
But above all it was merely an excuse to post a Peter Tosh song.
 

yamaci17

Member
while i'm at it, here's his xbox one / gtx 1060 denial (at the time, I just scoffed at it, giving him benefit of the doubt. but now that the recent events happened, I now understand that he can't just admit being wrong)

first he calls callisto protocol is a true nextgen game. then someone points out that it runs on xbox one. as expected, xbox one runs the game horribly with horrible textures and fidelity



XXhdhtS.png


but I still think it is a crossgen game, due to it being able to scale to gtx 1060 fine. I link him a video of 1060 running callisto;




and this is what he has to say;


"yeah but that callisto medium quality footage looks nothing like what i played. i think its medium in name only. that looks like the xbox one s version to me. complete dog shit. cant see any detail."

he can't see detail because he doesn't want to. because it would prove him wrong. he just can't accept.

9pYP4ta.png
CxRPUm4.png



barring encoding difference and pixelation, you can clearly see medium textures and settings 1060 is running is way superior to Xbox One. better LODs, better details, some things literally do not exist on xbox one, scratch textures and details are gone, cloth is noticably less detailed. and 1060 still gets competitive 40-50 fps playable framerates for gamepad, WHICH proves that this game indeed CANNOT be a true nextgen game, not at all. because it decently runs on 1060. you can put callisto protocol running at 1080p medium to 4k ultra and only difference would be resolution/crispness (exact same way how gow ragnarok looks on ps4 versus ps5. one is 1080p medium and other is 4k ultra. you put them side by side, and it is not a generational difference. but somehow he disregards this because the entire belief system he conjured for himself regarding what is "nextgen" or not would fall apart if he does admit that. he genuinely thinks running callisto at high/ultra over medium will provide a generational difference. if this is not delusion, i don't know what is.



look at this optimized settings video that is full of low med settings in Callisto put against ultra settings and tell me if anyone sees a "generational" difference between them or not. tell me if one looks like lastgen and other like nextgen. he's so delusional and caught up in his imaginary world where I could show him a game he calls nextgen running at ultra maxed out at 1080p and he would probably say "hmm this looks like low graphics" because he can't really understand how much 1080p resolution is doing damage to the visual quality (and has nothing to do with the graphical settings of the game) ALL THE WHILE appreciating Horizon forbidden west developer for targeting 900p on PS4 because "it allowed them to push better graphics". then likes of him will even share some blurry ps4 screenshots and commend how it looks gorgeous despite running on PS4. yet I do the same for callisto and 1060 and look at his reaction then. imagine him seeing 1060 run horizon forbidden west at PS4 equivalent settings on PC. he would shit all over it. if it was 900p ps4 though, he would make them small gifs and appreciate how much they got out of ps4 and how gorgeous game looks there!

he even disregards poor starfield screenshots as "low settings or series s pictures" when most of the time he himself admits game will look poor under certain conditions. i can find right conditioıns on series s and took great shots and call them "look at them screenshot sat pc ultra" and he would probably ate that that too.

It was really building up in me, but I really had it at this point. it looks they can't see past labels

"medium" bad
"0.9 millions of pixels" bad

a person that has this kind of approach to graphics being a prominent and frequent member of this thread is really confusing and funny to me at the same time.
 
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SlimySnake

Flashless at the Golden Globes
Sony's new layoffs are impacting GG, ND and Insomniac. Not good. I was hoping they would end the gen strong.

lets hope its all the gaas devs, but i dont think insomniac was making any GaaS games like GG and ND were.

I wonder if this will impact their E3 plans.
 
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