Games and publishers compete against each other, for your money and time... no need for it to be console maker vs console maker.Hilarious to see people arguing in favor of less competition thinking that is going to result in better outcomes for the industry...
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GET ITT!!!!!...
1- That's a questionable and unproven claim you are stating with confidence. All the biggest franchises on the market tend to be multiplatforms with only a handful of notable exceptions.You don't care but console sellers do and big exclusives sell these
This year, and last year, and the year before, and before that.When was the last time you saw a 90+ 3rd party game?
A factoid, more specifically.heres a fact.
Exclusivity helps funding game studio.
nope, its a fact.A factoid, more specifically.
Basically, a claim without any supporting evidence.
Nah.nope, its a fact.
thats how exclusivity works.
thats how business works, its not up to you to disagree with me or not.Nah.
Please link me a few.This year, and last year, and the year before, and before that.
And thats with the generous assumption these 90+ metascores matter at all.
https://www.metacritic.com/game/playstation-5/elden-ringPlease link me a few.
So for AAA games, it's literally just From Soft, which was a given. That's only one company.https://www.metacritic.com/game/playstation-5/elden-ring
https://www.metacritic.com/game/pc/disco-elysium-the-final-cut
https://www.metacritic.com/game/pc/hades
https://www.metacritic.com/game/pc/factorio
https://www.metacritic.com/game/pla...echoes-of-an-elusive-age---definitive-edition
https://www.metacritic.com/game/pc/neon-white
https://www.metacritic.com/game/xbox-one/resident-evil-2
https://www.metacritic.com/game/xbox-one/sekiro-shadows-die-twice
FromSoft, Capcom, Rockstar, Larian Studios most recently, Paradox, Codemasters... and again thats all under the very generous assumption these scores really matter, for i don't really see the much difference between a 87 and a 91 score.So for AAA games, it's literally just From Soft, which was a given. That's only one company.
Yeah, there would be no reason to develop first party games that sell 10+ million copies and make hundreds of millions in profits. No reason at all.Exclusives make these companies try harder, if they didn’t exist you just know there would be really no incentive to make ambitious first party games imo.
They all on pc now, at launch so my mind is at pace, no need to buy xbox for forza, and elder scrolls 6 or next fable/starfield/whatever other games i like;DFunnily enough… there’s not a single Xbox exclusive I want to play
Ragnarok just came out, so ofc need dat copium, hell bayo3 is fun too, and thats where its personally bit painful, not coz i cant afford switch, but just i refuse to play console(handheld but no other option if some1 wants to play it in console mode) machine that is only 1/3rd as powerful as og xbox one back from 2013;/Interesting timing.
Subscribing to Netflix is cheap compared to buying another gaming platform, and you can just subscribe for a month and see what you want to see and then cancel the sub.Exclusivity isn't unique to gaming. It's a general business practice. Does Disney allow their Disney+ shows to stream on HBO Max or Netflix? Does Burger King allow Wendy's to sell Whoppers? Does Tesla share their blueprints with other car manufacturers so that they can all make Tesla's?
But you did get to play it at the end? I have friends who’re completely locked out of a whole list of games they’re interested in. And the list is growing because of studio acquisitions.Waited years to play Sunset overdrive because i couldnt bother to get an xbox, didn't shed 1 tear despite being pretty interested on the game.
When was the last time you saw a 90+ 3rd party game?
well yeah, what's the point? xbones are pretty cheap now and you can even get one of the new ones, same for PS3 and PS4.Subscribing to Netflix is cheap compared to buying another gaming platform, and you can just subscribe for a month and see what you want to see and then cancel the sub.
What’s happening in gaming is more like being stuck in a never-ending HDDVD vs Bluray format war where you need to buy a new player to see a new movie.
But maybe in the future if streaming becomes big it’ll be exactly like TV streaming. It’s actually the most likely scenario since they need to lower the barrier of entry to get more people into their closed ecosystem.
But you did get to play it at the end? I have friends who’re completely locked out of a whole list of games they’re interested in. And the list is growing because of studio acquisitions.
Unproven my ass. I’ve bought 360 for gears of war and ps4 for bloodborne and ps5 for demons souls.1- That's a questionable and unproven claim you are stating with confidence. All the biggest franchises on the market tend to be multiplatforms with only a handful of notable exceptions.
2- Once again, I'm not sure why as someone who is NOT particularly invested in the success of an individual console I should give a damn.
Third party games don't benefit from the evident bias their is for Sony and Nintendo first party, their games being largely overated. So this is definitely a metric that works well for you.So for AAA games, it's literally just From Soft, which was a given. That's only one company.
It’s still an investment some don’t think should be necessary. They have a game console already. Why do they need three?well yeah, what's the point? xbones are pretty cheap now and you can even get one of the new ones, same for PS3 and PS4.
Lmao, so people are allowed to rail on microtransactions, subscription services, pricing, blablabla... but all offa sudden criticizing exclusives is a no-go area? Please.
Buy a PC and console of your choice.
Also don't be a trickers bitch.
Cause it's not a gaming practice. It's a business practice.
Now, If you don't like that a certain game is locked onto a certain console... like, if it bothers you...
Then it worked. That's why they do it.
A big reason why I’m on PC, because everyone’s a third party. Fight it out with console exclusives, while PC just sits on the sidelines and is cool with everyone.
We just have to deal with Epic games paying publishers to block consumer choice and price competition in the PC marketplace.
I have MS and Sony systems PC, PS5, XOne..So another pc port begging thread. There are probably hundred of games on pc that will never come to consoles and you never hear console owners moan so much about those games coming to their platform but as soon as the 2 dozen exclusive games that come only to console each year folks on pc cry about it for years and talk about pirating and emulating it.
I do agree that the majority of third party exclusives don't really need to happen anymore unless they are paying for the whole thing.
Third party games don't benefit from the evident bias their is for Sony and Nintendo first party, their games being largely overated. So this is definitely a metric that works well for you.
Oh Jesus...$$$
Thats why
Why would I buy a PS5 If all the exclusives were on Xbox? Exclusives allow consoles to exist.Oh Jesus...
Okay. So why not make more $$$?
Why limit your sales and exposure?
Example: there are dudes that'll kill for shit like Gravity Rush or Bloodborne on PC (me included, even as a PS gamer). If Sony doesn't wanna cash in on somma dat cool $$$ and added patronage then it's their loss.
If there was no demons Souls. There wouldn't be elden ring.FromSoft, Capcom, Rockstar, Larian Studios most recently, Paradox, Codemasters... and again thats all under the very generous assumption these scores really matter, for i don't really see the much difference between a 87 and a 91 score.
Not to mention you're using double standards. Do you know how many 1st party games the ps4 got in its life time that had 90 or more score? Out of the 30 highest scored games on the ps4 (i'm not even including third parties that weren't released there) with 90 or more, 6 were first parties, one of them being a remaster, and another one a remake.
You wont get games, without exclusivity.
People here are utterly dumb, for not understandng basic business.
If there are no exclusivity, then companies wont be able to compete with each other, and the industry wont progress.
Look at current mobile industry. They are progressing at a faster rate, due to exclusivity contents.
In a perfect world that would be great but if a company pays to make the game and trying to make it so you buy into their ecosystem what benefit do they get to make you pay it on a competitor?
These aaa games wouldn't be the same if they can just go 3rd party. Since it takes a butt load of money and companies would play it safe to get max amount of customers we would see safe boring tried and true games. We wouldn't see any risky ideas or games. What would be the benefit of risking to make something that is different when you might not make as much money .
That is why I love Sonys approach of making exclusives and they know some won't make their money back but will risk that to see if they have a tent pole franchise. That risk would go away.
Thank God for exclusives because then it would look like what Microsoft is overing, which hasn't been much for 10 years.
This is not a grounded argument, just some utopia that doesn't exist. Everybody would want an industry where there is no garbage monetization just "quality games" that everybody can play.
In pratice, most of the big games that managed to escape the worst economic models to focus only on quality are basically produced to be the flagship of a specific hardware or service. Giving counter-example does not eraze that fact.
I have to repeat myself here. Competition does not have to be about exclusives and boxes. Competition should have always been about games. Platforms should just be where guys can play stuff. Gamers will always buy whatever platform they want to game on. Companies and publishers should focus on making good games. Game-driven competition would create the incentive to produce quality. Since, the fight would be for your attention, each company would wanna ensure you can differentiate their games & that u can get a unique experience from whatever or wherever u play on. Innovation will increase, new ideas and mechanics will come into diff games.. Quality of gaming will go up.I understand where you are coming from, but they do it to sell consoles and make their platforms more desirable and diverse. They are a business. There’s a reason why Microsoft is spending exorbitant amounts of cash to build up their first party offerings with exclusive content. This isn’t exclusive to video games. Look at phones, cars and movie streaming services for example. If there are no exclusives, what’s the point in multiple consoles then? Exclusives can bring out the best in hardware as well. If all games were everywhere, then I feel we only need a single platform and any new competitors would be pointless. Less competition would most likely destroy the gaming industry imho.
If I remember correctly, to it's when Dark Souls went multiplat that the series exploded in popularity. It's from Dark Souls that the term 'soulslikes' came about.Funny list there, if you go through the history of those franchises...
In all of these cases, being exclusive on certain consoles (if you don't mind me being picky about "console exclusives" when there were often also PC versions out there,) helped these franchises gain a solid foundation to build upon for bigger franchise plans. Maybe, probably they would have been hits without having started in one gaming tent or the other, but this is how things worked out.
- Elden Ring: new game built for the audience into Dark Souls, which caught its first momentum with Demons Souls, a PS3 exclusive.
- Witcher 3: third game in a series that started on PC and built momentum with Witcher 2 on Xbox 360 as well as PC again.
- RDR2, third game in a series that started as a PS2 exclusive.
- Skyrim, part of a series that lived on PC until it expanded and shot for mainstream appeal with two exclusive games on Xbox hardware (later Oblivion was ported to PS3, Morrowind you can still play today on any Xbox.) That franchise is now potentially going back into exclusivity with the Xbox/Bethesda purchase.
- Minecraft, that's was first brought to consoles (after gaining popularity on PC and mobile) through an Xbox 360 version which important to the increasing presence of Xbox Live Arcade; the series was later bought by Microsoft (although they have kept non-exclusivity as the business model.)
- Tetris, of course, began life on Nintendo platforms... which is not true, it was originally an Arcade game and a series of PC releases, but once Nintendo got involved they were so rabid about exclusivity that there was a huge lawsuit which killed the Tengen NES version and also scared SEGA off from releasing a Genesis version.
- GTA, we are I assume not talking about GTA1 being among the greatest games ever (although on consoles those first games were exclusive to PlayStation beyond the PC release,) but then the GTA3 series that launched this franchise big of course came home first as a PS2 exclusive.
Exclusivity is a brand strategy that, in the past, has been very, very, very successful for game publishers and the console manufacturers who do business with these publishers. Whether or not it's the best route to take for today's gaming audience, that's a complex equation that I haven't seen the math on, but obviously publishers are still doing it so there must be money in it.
...Whether I like it or not as a gamer, that's a different question, but when I look at my gaming shelf, I've got a whole lot of games made (or originally made) exclusively for the box those carts/discs play on, and those tend to be among my favorite games, so the equation tends to work on me.
Dagnabbit, you're right!
I forgot that RDRevolver was also on Xbox... but I think I've still got an ace up my sleeve: Revolver originally was only spoken of as a PS2 game when it was being made for Capcom; then when T2 acquired Angel and recued the game from cancelation, that's when an Xbox version joined the caravan.
(Rockstar had by that time expanded from being primarily PS2-exclusive to putting games like the GTAs and MC2 on Xbox, although they still launched first on PS and shortly after on XB; Revolver appears to have been their first simultaneous launch?)
So, I'm still all-in with my theory that exclusivity helped these game series get attention on their way to being named the greatest games ever.
I have to repeat myself here. Competition does not have to be about exclusives and boxes. Competition should have always been about games. Platforms should just be where guys can play stuff. Gamers will always buy whatever platform they want to game on. Companies and publishers should focus on making good games. Game-driven competition would create the incentive to produce quality. Since, the fight would be for your attention, each company would wanna ensure you can differentiate their games & that u can get a unique experience from whatever or wherever u play on. Innovation will increase, new ideas and mechanics will come into diff games.. Quality of gaming will go up.
Why am I the only one that's seeing this?
You're just port begging. Stop pretending it's anything other than that.
I have to repeat myself here. Competition does not have to be about exclusives and boxes. Competition should have always been about games. Platforms should just be where guys can play stuff. Gamers will always buy whatever platform they want to game on. Companies and publishers should focus on making good games. Game-driven competition would create the incentive to produce quality. Since, the fight would be for your attention, each company would wanna ensure you can differentiate their games & that u can get a unique experience from whatever or wherever u play on. Innovation will increase, new ideas and mechanics will come into diff games.. Quality of gaming will go up.
Why am I the only one that's seeing this?