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Steam Deck |OT| Nintendo Switch 2

Cyberpunkd

Gold Member
One thing that's puzzling me about the Steam Deck, I've been using the thing every night since it arrived, and it seems like when I first turn it on for the day, tons of the games I have installed all start downloading updates. They're usually small and go by fast, but what's up with that? These are definitely not normal game updates that I see for the same games on my PC.
Steam Deck doesn’t have sleep download. If not - maybe it’s cloud sync or upload?
 

Filben

Member
One thing that's puzzling me about the Steam Deck, I've been using the thing every night since it arrived, and it seems like when I first turn it on for the day, tons of the games I have installed all start downloading updates. They're usually small and go by fast, but what's up with that? These are definitely not normal game updates that I see for the same games on my PC.
Shader cache updates for Proton which is redistributed by users playing the game. It can improve game performance and stability in the long run.

Many shaders are cached asynchronous, so they get stored the moment they appear (=while playing normally; under gameplay). Usually the Deck should handle it very well. There can be some oddities though, like some UE5 games on Windows where shader caching causes stutter or other issues.

Some game pre-compile them upon launching so it doesn't have to compute them on the fly, giving you more performance under gameplay scenarios.

The updates make sure you have always the latest shaders available.
 
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Diseased Yak

Gold Member
Shader cache updates for Proton which is redistributed by users playing the game. It can improve game performance and stability in the long run.

Many shaders are cached asynchronous, so they get stored the moment they appear (=while playing normally; under gameplay). Usually the Deck should handle it very well. There can be some oddities though, like some UE5 games on Windows where shader caching causes stutter or other issues.

Some game pre-compile them upon launching so it doesn't have to compute them on the fly, giving you more performance under gameplay scenarios.

The updates make sure you have always the latest shaders available.

Thank you! Explains why I see "shader cache" mentioned when it's doing those dozens of quick downloads hah. Maybe that'll be something Valve hides in the future, or gives the option to hide, rather, as I'd opt to not see them and instead just see the normal updates for games the devs push.
 

Kupfer

Member
One thing that's puzzling me about the Steam Deck, I've been using the thing every night since it arrived, and it seems like when I first turn it on for the day, tons of the games I have installed all start downloading updates. They're usually small and go by fast, but what's up with that? These are definitely not normal game updates that I see for the same games on my PC.
As far as I understand, the Deck downloads shaders for the particular game, so that your Deck saves the computing power to create them by itself. It's kind of a huge cloud project. Someone plays a game first, the Deck creates all the shaders by itself and this can lead to judder or to worse performance. However, this Deck uploads the created shaders and makes them available to users who want to play the game afterwards, so that computing power of many is saved. The downloaded shaders will then be added to your Deck. I think it should mean that when a game is "completely" played by others and all shaders of the game are created and provided to and distributed by Valve, there should be no more such updates.

EDIT: well didn't see your post F Filben . Your answer was already perfectly sufficient.
 
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stevish

Neo Member
As far as I understand, the Deck downloads shaders for the particular game, so that your Deck saves the computing power to create them by itself. It's kind of a huge cloud project. Someone plays a game first, the Deck creates all the shaders by itself and this can lead to judder or to worse performance. However, this Deck uploads the created shaders and makes them available to users who want to play the game afterwards, so that computing power of many is saved. The downloaded shaders will then be added to your Deck. I think it should mean that when a game is "completely" played by others and all shaders of the game are created and provided to and distributed by Valve, there should be no more such updates.
Is this for real? That's kind of incredible if so.
 

Northeastmonk

Gold Member
I got mine today. I haven’t had a chance to do anything besides take a photo and admire the size of this beast.
D40-BF00-C-E142-4-C34-BF5-A-D14-BA638-E40-A.jpg
 

Rubytux

Neo Member
MShY25M.png



Sandisk has dropped the 1TB MicroSD Ultra card to $112, i sent it tax and shipping included to Colombia with a 15% coupon from one of our local bank.


I am going to risk my luck with it.
 

Maiden Voyage

Gold™ Member

Hello! We have just shipped SteamOS 3.3.2 and an updated Steam Client to the
Stable
channel. This update includes all the changes and improvements that have been undergoing testing in the Beta and Preview channels.

SteamOS 3.3.2
  • Docked Mode
    • Added external display output resolution and refresh rate selection UI in Display Settings
    • Automatically avoid problematic resolutions like 4096x2160 or 30Hz modes on external displays
    • Improved external display hot-plug detection
    • Fixed in-game camera control issues when using a physical mouse
    • Fixed aspect ratio and resolution not properly switching in the Steam UI after reconnecting an external monitor
    • Fixed an issue where frames could drop on external displays at lower refresh rates
  • General
    • Fixed a crash in Red Dead Redemption 2
    • Improved frame pacing when compositing (such as when FSR is enabled)
    • Improved touch / de-touch detection speeds
    • Modified USB descriptors to support controller navigation in EFI menu at boot
    • Fixed controller firmware update applying on every boot
    • Fixed a scenario where an SD Card format operation could fail
    • Fixed an issue where small touches would be ignored on edges of some trackpads
    • Fixed unsolicited random haptic events
    • Fixed boot tone volume to be equalized across models

Steam Client
  • General
    • Performance improvements when rendering the homescreen
    • Chat textboxes are now auto-focused when opening the chat tab
    • Fixed some cases where cloud sync would be attempted while offline
    • Fixed issue with startup haptics
  • Docked Mode
    • Added a toggle allowing Steam Deck to automatically control the display resolution for external displays. When toggled on, Steam Deck will automatically adjust the resolution for best performance on higher resolution displays.
    • Steam Deck now keeps track of refresh rate and FPS limit settings independently for internal and external displays
    • Disabled refresh rate switching via the quick access menu for external displays by default. Alternative refresh rates are still accessible via the resolution dropdown in Settings->Display.
    • Added a toggle to developer settings to re-enable refresh rate switching in the quick access menu for external displays. (Please note that the Steam Deck’s built-in display was validated to support the full range of refresh rates available in the slider, but for arbitrary external displays we can't provide a guarantee that the resolution + refresh rate combination will be functional. This can lead to a scenario where the external display doesn’t display an image, so there isn’t an easy way to undo the change. Here be dragons, we don't recommend turning this setting on.)
  • Steam Input
    • Controller configurations now automatically switch to be per-device when multiple of the same controller are connected at once
    • Virtual menu previews in the Configurator now highlight the appropriate button when navigating to its associated command in the command list
    • Reduced occurrence of double-activations on Soft Press on Touch Pads and Sticks.
    • Fixed scaling of the virtual hotbar menu preview in the Configurator
    • Fixed an issue where "Disabled" would be listed multiple times the dropdown options for modes
    • Fix an issue where booting into offline mode in desktop would result in unresponsive controller inputs until the "stay offline" dialog was clicked.
    • Fix an issue with setting command settings inside a modeshift
    • Fixed a bug where switching the active controller in the configurator could lose unsaved changes
    • Fixed a crash with editing the mode settings for an input (e.g. joystick)
    • Fixed a crash when setting a trigger input to "Disabled" in an action set layer
    • Fixed a crash when loading some Steam Input configs.
  • Steam Input: FlickStick
    • Reduced update rate from 240hz to 120hz to reduce instances of maxed out mouse movement between game frames
    • Added a "Slap Back" check so that the stick does not accidentally invoke an opposite-side turn when snapping home aggressively
    • Any remaining Snap Angle is doled as the stick returns to zero. This further reduces "mouse movement spikes"
    • Tweaked Inner Radius Default to be lower
    • Fixed Dampening Value not being used with the correct ranges
  • Custom boot videos
    • Steam Deck will now look for a custom boot video and/or a suspend animation in ~/.steam/root/config/uioverrides/movies/
    • Please note that you'll need to create this folder first
    • You’ll need webm file format, no need to truncate the video, no need to mess with css
    • Play custom boot animations in full screen
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Had some fun with FTL. Great game for the Deck as long as you don't mind having small text and some small elements, like the doors and tripulants of the space ship.

That said, game has the option to pause it and still be able to open/close doors and give orders to your tripulants, so it's perfectly playable.:messenger_ok:
 

Chukhopops

Member
Finally received mine today, it will take some time getting used to it and configuring it but so far I like it. I’m not sold on some aspects of the ergonomics like the back triggers or the sticks which I find more « slippery » than the XSX controller’s. But I’ll get used to it.

The most surprising thing is the trackpad part, works really well for KB/M and it feels more accurate than the trackpad which used to be on the Steam controller.

Can I buy any kind of usb C to HDMI for TV output or does it require certain specs?
 

Maiden Voyage

Gold™ Member
Can I buy any kind of usb C to HDMI for TV output or does it require certain specs?

Valve hasn't released any requirements to my knowledge. I think most work fine, but do a cursory search whenever you find the the one you want to buy to see if there is any community feedback. The official discussion forum and places like the SD subreddit are good resources.
 

drotahorror

Member
I've gone through quite a ride with getting a steam deck and not getting a steam deck. I've gone the full wait time since launch and then cancelled. Then preordered in May, and cancelled again in september.

Last night I decided to preorder again. And just now got an email saying it was available to purchase. Did they really increase production that much that it's less than 24 hour wait time to get a deck now? That's insane.
 

Cyberpunkd

Gold Member
I've gone through quite a ride with getting a steam deck and not getting a steam deck. I've gone the full wait time since launch and then cancelled. Then preordered in May, and cancelled again in september.

Last night I decided to preorder again. And just now got an email saying it was available to purchase. Did they really increase production that much that it's less than 24 hour wait time to get a deck now? That's insane.
The reservation emails go out on Monday and Thursday, so at most it’s a 3 day wait now.
 

RoadHazard

Gold Member



Can anyone confirm? Steam Deck Page is not loading properly for me on both the app and website.


When I check the cheapest model is NOT available to buy, only reservation login. The other two models are available.

Edit: Ok, now it is. Wasn't a few minutes ago.
 
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jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
Geometry Wars 3 is fantastic on the Deck.
For me, games like this are my go-to Deck games. Something a decade or so old, low requirements - these types of games typically run fantastically on the Deck and still give you a solid battery life.

Even something like Binary Domain (currently only $3) is a treat to play for these reasons.
 
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Kupfer

Member
Hmmmm, why didn't I do this when I had one? Was it out 2 or 3 months ago?
Using Chiaki since the first week the Deck released, so yes ;) It's really fun and works good with slow paced games, I would not recommend playing shooters with it, but I payed through the Mafia Remake, Carrion, The Last Campfire and some LA Noire without a problem.
 
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I can't believe this thing... I was just comfortably playing Incoming gog version installed via lutris! Couldn't be happier😁
Yea. I've been attempting to playing Ultima 9 through GOG on steamdeck. It's nearly working, though still some issues with it mapping all the keyboard controls in a workable way. Game has a shit ton of hotkeys and quirks involving mouse controls.
 
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Denton

Member
I have a weird problem that started few days ago. When I go into desktop mode, I cannot right click on the desktop with the left trackpad to make the context menu appear. I mean I click, but nothing happens. And when I go into Dolphin file manager and right click on a file (for example to rename it), if the file is on left side of the screen, nothing happens, but if the file is on right side, it opens (instead of showing context menu). WTF

Weidly, inside apps (VLC, Firefox, even "start menu"), rightclicking via the left trackpad works correctly.

I was on stable when it started doing this, switched to preview, but no change.

Really bizzare behaviour and it annoys me. In gaming mode no problem though.

Anyone encounter this?
 
Is there a definitive list of games with cross save between steam and console? I'd gladly double dip some games if I could play on the go and on the Xbox
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
How's your day going fellow deck bros? I just fucked up an imperial base and stole some shit. Good times.

QFYQLwv.jpg


Getting it to run was quite easy. Install, modify DosBox config so cpu is set to auto (otherwise the game runs very bad) and modify the controls a bit.
 
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TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
I’ve got Dark Forces on Steam. I want to play it now on my Deck
It's great, but there's a problem, at least with my current config.

The game runs at 60fps, but in order to do so it seems that DOSbox puts the Deck at 100% workload, so the battery consumes like 16watts and the CPU goes up to 80°C, which is a lot for this kind of game.

I've been trying to fiddle with the DOSbox config, mainly the cpu cycles, but that didn't report any benefits. I'm no expert on DOSbox so maybe there's something that can be done, but I dunno.

My second option was to install Power Tools, to limit number of active threads and CPU speed on the Deck. This worked to some extent, game could maintain 60fps at times while consuming 8 or 9 watts, but also drop to like 30fps when turning the camera.

I'll keep trying to make it work, as the time I spent actully playing it was quite fun and comfy to play on the Deck.
 

Holammer

Member
It's great, but there's a problem, at least with my current config.

The game runs at 60fps, but in order to do so it seems that DOSbox puts the Deck at 100% workload, so the battery consumes like 16watts and the CPU goes up to 80°C, which is a lot for this kind of game.

I've been trying to fiddle with the DOSbox config, mainly the cpu cycles, but that didn't report any benefits. I'm no expert on DOSbox so maybe there's something that can be done, but I dunno.

My second option was to install Power Tools, to limit number of active threads and CPU speed on the Deck. This worked to some extent, game could maintain 60fps at times while consuming 8 or 9 watts, but also drop to like 30fps when turning the camera.

I'll keep trying to make it work, as the time I spent actully playing it was quite fun and comfy to play on the Deck.

I haven't tried this myself, but it might be an alternative.
 
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