• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

VRR coming to PS5 via firmware update in Spring 2022

Status
Not open for further replies.

kyliethicc

Member
Watch the video... There is no statement by sony. And no date by vincent. He is just guessing
Nah he's reporting what Sony told him. He and others are given early press briefings by Sony and had videos ready and waiting for when the news embargo lifted. That entire video is basically Sony PR-approved messaging.
 

ZywyPL

Banned
ethomaz ethomaz

stop-it-get-some-help.gif


you don't have anything variable on the end-user.

What you're basically keep replying is that rendering a 2D skybox is the same as rendering an entire city full of population... THAT's the variable, it is you constantly moving the camera, and devs can't know what the players will be looking at, from where, what angle, what distance etc., that's the reason every single frame has different render time, and artificially locking the framerate has never been a solution but a workaround, while VVR IS the solution because it syncs the displays with those variable render times.
 

ManaByte

Member
Sony actually said it was to cut costs and avoid segmenting the PS4 user base. Had to make some cuts to fit PS4 Pro into the $400 price.

That was a bullshit excuse when the truth was Sony Corp said no, just like when rumble was a past-gen feature.. The Xbox One S had it for $299. And it doesn't segment the user base. A UHD drive plays all BDs and DVDs.


And in other news, I wanted to take a moment to follow up on yesterday’s revelation that the Sony PlayStation 4 Pro will support 4K/HDR gaming but not the 4K Ultra HD Blu-ray Disc format. Here’s the thing to keep in mind: Unlike the situation in 2006, at the dawn of Blu-ray, Sony Corporation has undergone a good deal restructuring of its vast operations of late, splitting its business into smaller self-operating units. This means that Sony Consumer Electronics (which handles set-top A/V devices and displays) is not as closely aligned with Sony Interactive Entertainment (which handles gaming) as it once was. In 2006, it made sense for the two companies to support the Blu-ray format at any cost. Today, however, our industry sources tell us that Sony Consumer Electronics doesn’t want a UHD-capable PlayStation 4 Pro to undercut sales of its forthcoming set-top 4K Ultra HD Blu-ray player, which is expected in early 2017 and the prototype of which was on display at the IFA consumer electronics trade show in Berlin last week
 
Last edited:

Fredrik

Member
So you are part of why the industry release games like game sadly :(

I will just left something here... it is becoming worst each new year... it was already a thing with PS4 and now PS5 become even a bigger issue.
I hope you never bought Bloodborne and basically any FROM games then, and certainly never spent a cent on Ocarina of Time or Shadow of the Colossus, etc… Or you should probably climb down from that high horse.

I understand what you’re saying but the industry has been putting our games with shit performance since the start.

I’ve done my vote with the wallet protest, against 30fps games. The only thing that happened was that I never played games some of you hold as your favorite games of all time.

Now I play what I want to play and complain when they’re bad a hope devs listen to me more since I’ve actually played them and can discuss their problems in detail.
 

Rivet

Member
120Hz with VRR is known to cause some raised black levels on older LG OLEDs (C9, CX), I believe. Something about bandwidth not being high enough and compromising on gamma? Someone please check me on this.

Yes, Vincent Teoh showed it killed black levels on LG OLEDs, on top of being useless for the vast majority of people who don't have a VRR TV.
 
Last edited:
VRR unlocks many things, including Devs laziness.

VRR or not, there will always be developers who do not optimise their games properly just as there will always be games where adaptive v-sync and tearing or framerate drops are considered acceptable for retail releases on the basis that most people won't care or notice.

VRR helps keep the game immersive and running smoothly without stutter for those that DO notice even when there are only mild framerate dips. And what games have an absolutely perfect locked 60 fps or 120 fps these days, anyway. It will only get worst as this generation goes on and developers and the games get more ambitious in my view.

VRR is not so much an excuse as an inevitability in my opinion as the vast majority of games will be prone to some framerate drops or stuttering at some point, particularly in the case of open world games where it is impossible to 100% test the game for framerate issues.
 

rofif

Can’t Git Gud
Nah he's reporting what Sony told him. He and others are given early press briefings by Sony and had videos ready and waiting for when the news embargo lifted. That entire video is basically Sony PR-approved messaging.
He reports about the tv's. The vrr line is just an assumption
 

kyliethicc

Member
That was a bullshit excuse when the truth was Sony Corp said no, just like when rumble was a past-gen feature.. The Xbox One S had it for $299.
The XBOS was a lot less expensive to make in 2016 than the PS4 Pro. It had cheap slow DDR3 and a tiny SoC.

And it doesn't segment the user base. A UHD drive plays all BDs and DVDs.
By definition it does. There would become PS4s that could play UHDBDs and PS4s that could not.
 

Mister Wolf

Gold Member


The only thing he mentions is that VRR has significantly less flicker than what's seen on OLEDS most likely because of the higher NITS of LCD. Make no mention of gamma issues.
 
Last edited:

kyliethicc

Member
How is that any different than some PS4s being able to run 4K games and others that could not?
Its not. But they said they wanted to keep PS4, PS4 slim, and PS4 Pro all as similar as possible.

I don't doubt that the suits running the Sony Blu-ray player division would say something like that. They have their own interests of course. I just don't think that's really why the PS4 refresh didn't have UHDBDDs. I think it was just cost cutting and a general philosophy of "why bother, lets hold it for next gen."

The Q90T isn't new and not even from 2021.
Never said it was.
 
Last edited:

ZywyPL

Banned
No. For consoles, its a niche fairly useless feature 99% of people don't even know exists.

For now maybe, but keep in mind you're on an enthusiasts forum where at least every third person has a high-end OLED with all the bells and whistles, so obviously people are interested in the tech and will use it if it's there. But as the time will move on the HDMI 2.1 and with it VRR will only become more and more popular, on lower and lower tier TV sets. I can even see TV manufacturers actually wanting to capitalize on the feature, marketing their TVs as "next-gen console ready", because keep in mind the gen has just started and there are still like 150M PS5/XSX to be sold within the next 5-6 years, so the potential audience for new TVs is clearly there.
 

kyliethicc

Member
For now maybe, but keep in mind you're on an enthusiasts forum where at least every third person has a high-end OLED with all the bells and whistles, so obviously people are interested in the tech and will use it if it's there. But as the time will move on the HDMI 2.1 and with it VRR will only become more and more popular, on lower and lower tier TV sets. I can even see TV manufacturers actually wanting to capitalize on the feature, marketing their TVs as "next-gen console ready", because keep in mind the gen has just started and there are still like 150M PS5/XSX to be sold within the next 5-6 years, so the potential audience for new TVs is clearly there.
Yeah but the average PS5 buyer doesn't even know what a frame rate is. They buy FIFA and play.
 

Kerotan

Member
Never heard of such a statement, but the community theorized it was technically possible for them to increase the bandwidth without a hardware refresh.

It's more about the output resolution than the render one in this case, so yes many games can currently and would be run in 4K res 120hz output with most supporting HDR so you want to keep 10bit minimum for that
Could they be waiting for the PS5 Pro for that revision or do you think in a random year the ps5 will get a new model that looks the same but supports a higher hdmi port bandwidth?

Is the it possible to boost the current one with a software update?
 

intbal

Member
Could they be waiting for the PS5 Pro for that revision or do you think in a random year the ps5 will get a new model that looks the same but supports a higher hdmi port bandwidth?

Is the it possible to boost the current one with a software update?
I don't think so. But they could've engineered it with higher bandwidth, but decided to cap it at a lower rate at launch. Then a future firmware update might be able to remove the cap.
I'm not sure why you would need to do such a thing, though. So it seems unlikely that the current models are capable of a higher bandwidth.
 

ZywyPL

Banned
Yeah but the average PS5 buyer doesn't even know what a frame rate is. They buy FIFA and play.

True, but still, I imagine Sony will drop a video manual once the feature is implemented, how to turn it on, what it does, its benefits (and advertising their new TVs while doing so), and it will build people's awareness, and even hype for some of those who are thinking about getting a new TV. VRR could become the new hot buzzword just like HDR if marketed as much.
 
Last edited:

DenchDeckard

Moderated wildly
Yes, Vincent Teoh showed it killed black levels on LG OLEDs, on top of being useless for the vast majority of people who don't have a VRR TV.
Got a link?




Samsung Q90T

XMMNgzQ.jpg



LG CX

MBWejv0.jpg

Is it me or is your image of the LG CX showing that gamma is not boosted at all with VRR?

So much FUD being spread about this stuff. Yes there is flickr which is caused by the oled Pixels being charged twice on certain frames it happens also on LCD and LED and it’s nothing to do with nit brightness is literally due to the backlight being active on the display and not allowing as deep contrast ratio.

id love to see some links of professional reviewers or calibrators showing that VRR degrades picture quality because it’s starting to feel like some exaggerated bullshit to try and downplay the tech.

this shit ain’t new technology and it’s been providing a benefit to gamers for years. It only seems to become a problem for people becuase one console has it and the other doesn’t. So there is this constant downplaying and it’s wack imo.

VRR is amazing and will be a welcomed normality in years to come.
 
Last edited:

kyliethicc

Member
True, but still, I imagine Sony will drop a video manual once the feature is implemented, how to turn it on, what it does, its benefits (and advertising their new TVs while doing so), and it will build people's awareness, and even hype for some of those who are thinking about getting a new TV. VRR could become the new hot buzzword just like HDR if marketed as much.
Oh for sure it'll become the new Sony PS5 & Sony Bravia XR TV exclusive feature - "Auto Refresh Rate."

But getting casuals to get how this stuff works is a tall, near impossible task.
 

kyliethicc

Member
id love to see some links of professional reviewers or calibrators showing that VRR degrades picture quality because it’s starting to feel like some exaggerated bullshit to try and downplay the tech.
Vincent Teoh is a professional TV calibrator and reviewer.

Those are his measurements from his video.

Here's that link again.

 
Last edited:

ethomaz

Banned
ethomaz ethomaz

stop-it-get-some-help.gif




What you're basically keep replying is that rendering a 2D skybox is the same as rendering an entire city full of population... THAT's the variable, it is you constantly moving the camera, and devs can't know what the players will be looking at, from where, what angle, what distance etc., that's the reason every single frame has different render time, and artificially locking the framerate has never been a solution but a workaround, while VVR IS the solution because it syncs the displays with those variable render times.
You know... the dev already limited the city full population.
It is not infinite like you are guessing lol

And not... it is not variable... the developer already set the max number of "population" a game in that fixed hardware can have.
 
Last edited:
Xbox One S/X have had variable refresh rate support since the April 2018 update.
Although we were mostly confined to monitors at the time, so it was "little" gaming.
I know, I meant that now that both consoles support it, it's effectively primed for mass adoption.

All new tv's in the future will support at least 60hz with VRR. It completely changes how devs should approach framerates.

As long as frametimes are consistent, VRR is a godsend.
 

S0ULZB0URNE

Member
ethomaz ethomaz

stop-it-get-some-help.gif




What you're basically keep replying is that rendering a 2D skybox is the same as rendering an entire city full of population... THAT's the variable, it is you constantly moving the camera, and devs can't know what the players will be looking at, from where, what angle, what distance etc., that's the reason every single frame has different render time, and artificially locking the framerate has never been a solution but a workaround, while VVR IS the solution because it syncs the displays with those variable render times.
NI4EqtH.gif
 

adamsapple

Or is it just one of Phil's balls in my throat?
I can't believe there's people in this thread badmouthing the VRR feature.

It's literally a net positive for free without any extra strain/usage on the console.

It eliminates tearing, smooths controller response when frame rate drops below 60hz and perceptually makes it feel like no drops are taking place between a 60 to 45~40hz range depending on your display.

There's literally no negative to it.

Is it better that games never have drops in the first place ? Yes. Of-fucking-course.

But that's not always the case.
 
Last edited:

rofif

Can’t Git Gud
1440p? Since when have Sony cared about monitors?






Please, Sony, support FreeSync and not just HDMI 2.1 VRR... Fuckers.
I don't see any reason for 1440p..
Many 1440p monitors accept 4k and downscale to 1440p. I had monitors like that years ago.
1440p is a passing resolution anyway.
 

GHG

Member
Sony does locked framerate for their games. The couple of games they release a year. What about the hundreds of other games that release on the PS5 not published by Sony? Does Sony force those devs to frame lock? No? Okay then. Not sure why you are mentioning only Sony games when they make so few games. If that's all you play, cool. But look at the sales charts. Most PS5 games sold are not locked frame rates.

On the whole only play exclusives on my PS5. Its what it's there for. Why am I going to fuck around with multiplatform games on it when I have 2 perfectly capable PC's?

I'd like you to come up with a list of games that would benefit from VRR on the system. Firstly that list is smaller than you think and secondly a lot of the time it's some shit-tier mode where you're greatly having to sacrifice resolution and general picture quality for over 60fps.

Not everyone has gsync/freesync on PC. I only have it on one of my screens, when it’s not there you want the framerate to be as locked as you can possibly get it, same as on consoles. The devs ”never” optimize and lock the fps, the user can cap it if the minimum fps is always above the cap.
62-76fps, cap to 60 on 60hz screens.
75-89fps, cap to 72 on 144hz screens. Etc.

The ”fun” thing with gsync/freesync/vrr is that you can never show someone how awesome it is. Can’t show it with a video capture on the net or see it on a phone or film it or anything, the variable sync smoothness can only be seen on the actual gsync/freesync/vrr screen connected to the gsync/freesync/vrr capable device. So it’s obviously difficult to sell to anyone who can’t see it. You have to see it for yourself to believe it sounds like a corny thing to say, but that’s exactly how it is.

I'm talking from experience. I don't know how much clearer I can be on this:

VRR using a capable monitor (which is what most PC gamers will be doing) = good - however you will still want to tweak settings to keep your minimum framerates above a certain level, you don't want to get near the lower ends of the VRR range, ideally just keep the minimums above 60fps and everything is good. I have an LG ultra wide where the VRR range is 40-75hz.

VRR on TV's (which is what most console gamers will be using) - mediocre at best. On OLED panels you are sacrificing IQ, my Q70r only has a VRR range of 48-60hz at 4k (best to lock it to 60fps, don't want to hear anyone bullshitting me about unlocked 48-60fps being better - it's not). The 1440p range on that TV is much better but again it's miles from OLED picture quality. Basically to get a "smooth" VRR experience on TV's you often need some shit-tier LCD panel (from a PQ point of view). Ask Riky Riky what TV he's running and you'll see what I mean.

Incidentally I also have a 48 inch LG C1 on the way. That will be replacing the Q70r (which will be going on a sim rig). I'll let you know how the VRR fairs but I'm not holding my breath having done some research. That feature is not what I'm buying the panel for anyway.
 
Last edited:

adamsapple

Or is it just one of Phil's balls in my throat?
I don't see any reason for 1440p..
Many 1440p monitors accept 4k and downscale to 1440p. I had monitors like that years ago.
1440p is a passing resolution anyway.

A monitor running native 1440p and a game running native 1440p would eliminate any upscaling/downscaling related artifacts.

Again, it's a feature that's free to add without any penalty to anyone.
 
Status
Not open for further replies.
Top Bottom