It isn't QA. It is leadership forcing releases regardless of bugs found. Unless it is some quirky bug or edge case it'll be in a bug list somewhere.Would be better if QA was at a better level than it is right now. Games are being released in a total shit state.
It's true, it really cost that much to cert your games. Famously Fez was left with a game breaking bug (for certain users) because of this policy. As others already mentioned, Valve left the console versions of TF2 and CS:GO untouched because the cert would eat up any profit.This can't be true...40.000 fucking dollars every time they patched a game?
You can't be serious.
Because they do a stellar job now of making sure games release in a decent state so how is that and different from now?, it's quite obvious a lot of devs don't give a fuck they just slap it out and maybe fix it later if you're lucky while laughing & saying thanks for the money suckers. This is the reason modern gaming is so shit because gamers no standards devs can get away with anything and all the dumb fucks out there just lap it up and ask for more.Yeah, totally a great idea so that developers will just start ignoring issues and let customers deal with them.
If that didn't happen the first time companies had to pay for patches what makes you think it will happen this time? Morons preordering games without ever seeing if they're even good should tell you that people are willing to buy games that aren't finished.This is gonna sound harsh, but to the people criticizing OP's suggestion and giving "old man yells at cloud" remarks, you guys truly are idiots.
I personally think this would is a valid idea that would force companies to give as-complete -as-possible products at launch. This way they cannot slack off and make half baked games and fix them later. If they abandon the games, their IP takes a hit as people start abandoning the game; of course they will release patches, but these would be actually patches and not the minimum to make the game work.
This is some serious zoomer trash. I'll prove you wrong right now:
I know this is going to be difficult for your little zoomie brain to comprehend but there was a time when games never could connect to the internet to download patches at all. Games had to be the very best they could be before release because of this. Development studios had actual QA teams who did bug testing and games weren't sent to print until they were in an outstanding state.
TLDR - yes things were better back in the day
Yeah no.
During 3 and 4 generation gaming was full of clones of the same genre ( 2D plataformers) and the games were at beast a couple of hours long with a brutal difficulty to stop you to finish it only renting it.
Saying that game is worst today than back them is like saying cinema is dead because you only see transformers movies.
That seal never left honestly, for their 1st party stuff.They could increase the standard for release certification. Make it so that if the developer wants to release a game they have a more rigorous set of standards. Bring back the Nintendo Seal of Quality.
This is it exactly. Its extremely rare that a major issue that wasn't seen before a game goes gold is a surprise to developers/publishers.It isn't QA. It is leadership forcing releases regardless of bugs found. Unless it is some quirky bug or edge case it'll be in a bug list somewhere.
'Quick wins', 'minimum viable product', all these buzz words that management like reinforcing the idea that you should be making returns as early as you possibly can - and that's not just a video game thing either.
Nintendo's seal of quality didn't ensure that games were actually high quality. It only meant that games would boot on a Nintendo console because Nintendo manufactured the cart and included what was necessary to work with the lockout chip.They could increase the standard for release certification. Make it so that if the developer wants to release a game they have a more rigorous set of standards. Bring back the Nintendo Seal of Quality.
Huh? Sony/MS needs a more strict quality control before letting any game into their ecosystems. No pub or studio small or big should’ve any special treatment. That’s the only way to solve this shit. But money speaks so it will never happen.
I know.Nintendo's seal of quality didn't ensure that games were actually high quality. It only meant that games would boot on a Nintendo console because Nintendo manufactured the cart and included what was necessary to work with the lockout chip.
True but there is something to be said that f2p is not a bad model for gaming and more akin to gambling.There is a better solution to this. Set parental control on your devices.
How about using our heads and have a solution to the issue not just go back to the 40k rule but maybe a happy medium. There has to be some deterrant to releasing a broken mess.Yeah so go back to forever broken games lol
Go have a glass of milk
You also can save money doing this. Unless its a game in a franchise i love or been waiting for , i wait until a game of the year or the price drops (outside of nintendo and their 1st party bs or rimworld/factorio never having sales).It is what it is, games launch incomplete and or broken. Clearly the gaming community at large doesn't give a shit.
Instead of fighting windmills adapt. Become a patient gamer: do not buy at release. Wait a year or more.
This is some serious zoomer trash. I'll prove you wrong right now:
I know this is going to be difficult for your little zoomie brain to comprehend but there was a time when games never could connect to the internet to download patches at all. Games had to be the very best they could be before release because of this. Development studios had actual QA teams who did bug testing and games weren't sent to print until they were in an outstanding state.
TLDR - yes things were better back in the day
Before on the Xbox 360 and PS3, they used to charge developers $40,000 per patch, and then they stopped.
Microsoft no longer charges developers to patch their Xbox 360 games
UPDATE #3: Microsoft has provided Eurogamer with a full statement regarding its decision to drop charges for Xbox 360 g…www.eurogamer.net
Now developers release the broken games and titles on launch. There is no point of releasing games in a stable state when they can simply patch it later for free and as many times for free.
There isn't a sense of thoroughness in the industry anymore, for example, Avengers just released an update for Spider-man and people in-game currency depleted. All the units and credits simply vanished.
Gaming of the past has a sense of weight, so they had to cram and make sure the patch was stable and tested, now quality control went to absolute shit.
If developers went back to being charged per patch maybe we might get some quality back in the gaming industry.
Modern games suck.
Everything is whored out like a casino or store filled with microtransactions.
I compare Halo Reach and Halo 4 customization compared to Halo Infinite and now I hate modern gaming. Things that were once free are now paid for, I do not want to ever go back to a Halo multiplayer because it turned to shit compared to its predecessors.
Destiny 1 was great, Destiny 2 got fucked.
I really hate free-to-play.
I want to go back to the simple days of buying a game, it has a single-player and multiplayer component and everything worked out of the box with so much feature set.
Now things are the minimum viable products. Things are released like a fucking skeleton and each component is paid for.
Gaming will never be an art form the way it's doing. At least movies and tv shows aren't whored out like video games, there aren't exclusive theatre endings for movies or some stupid shady business shit.
Gaming needs to go back to what it was.
I hate modern gaming.
Before we had rich large fulfilling expansions.
Now we have recolors, pay $20 to change your character's armor into purple. Fucking hell.
/rant
Modern Gaming sucks now.
Now we have an entire generation of kids swiping their parent's credit cards to buy skins and shit. FOMO. And when you least expect it that service shuts down and all that money spent goes down the drain.