I don't believe it does. Better game optimization is why the game runs better on PS5.Here is a question: What does ML have to do with this game running better on PS5?
Or PS5 was just better at running the codeI don't believe it does. Better game optimization is why the game runs better on PS5.
lol. And every single other game that runs better on ps5 is also due to 'lack of optimization'? How is this possible? Do devs secretly hate Xbox? Please explain it to me.I don't believe it does. Better game optimization is why the game runs better on PS5.
if you're ignorant then it doesn't.None of this proves anything. The original premise is still true pointing at related technologies proves nothing.
i know XSX | XSS and PC supports ML i don't have to google that neither i denied this argument, the problem that people like you can't accept when devs say that PS5 also supports ML it seems to hurt your feelings or something... weird attitude you have.If we look at the literature provided by each manufacturer we can see what features are supported, the fact that you have to go on this Sherlock Holmes level investigative quest to try and Prove your point , meanwhile you can just google “ML PC or ML Xbox” and the explanations are clear as day.
If xbox survived the last gen it's because of their passionate/dedicated fanbase... to remain polite.It doesn't matter how much proof you show, they're not going to accept that the PS5 is probably the most efficient console that can outperform the XBSX at times.
Just ignore them.
So simple that even I could do them in my sleep, only if some studio was to hire me (and maybe you too)! but instead they get these schmucks who can barely use they keyboard.The BS is thinking that its some sort of PS5 technical wizardry at work over simple optimizations.
TensorFlow with DirectML can run on any DirectX12 class GPUs.it's been proved that RDNA 2.0 supports ML operations with mixed precision INT4/INT8 ops and PS5 is RDNA 2.0 based
that's proof nr1.
If you need direct proof insomniac said that S-M does muscle deformation with ML just google it:
that's proof nr2
way before EA said PS5 support ML:
that's proof nr3
FIFA does it with it's hyper motion on both platforms:
https://www.tweaktown.com/news/8050...r-ultra-realism-on-xbox-series-ps5/index.html
that's proof nr4
i've myself heard on podcasts from devs that PS5 can upscale textures with ML.
what else proof do you need? sony silence doesn't confirm or deny anything.
again prove that PS5 doesn't support INT4/INT8 ops.
Yea, I remembered that and how much hate that Crytek dev got.Remember this?
https://www.guru3d.com/news-story/c...will-winxbox-series-x-has-bottlenecks,18.html
(*) Ali Salehi, a rendering engineer at Crytek contrasts the next Gen consoles in interview (Up: Tweets/Article removed)
Original find belongs to @M-V2, I did translation and some editing and @CJY had also made a translation post in Next Gen Thread. Someone sent me this and very interesting reading... If it's not tralsated them translate it on Google chrome https://vigiato.net/p/85342 Edit 1: @benjohn is a...www.neogaf.com
Inability to accept the resultWhy the fuck does Ghost Runner have people writing thesis statements on it and console hardware architecture
I want to see you make that claim with the Medium and its load times and raytracing. Can we say the Xbox just has a technical advantage over the PS5 or should we just point to optimization?Or PS5 was just better at running the code
There are games that run better on either console. And yes optimization plays a huge role. There is no reason why raytracing wasn't on Little Nightmares 2 on Xbox or The Medium on PS5.lol. And every single other game that runs better on ps5 is also due to 'lack of optimization'? How is this possible? Do devs secretly hate Xbox? Please explain it to me.
I want to see you make that claim with the Medium and its load times and raytracing. Can we say the Xbox just has a technical advantage over the PS5 or should we just point to optimization?
There are games that run better on either console. And yes optimization plays a huge role. There is no reason why raytracing wasn't on Little Nightmares 2 on Xbox or The Medium on PS5.
Hate of consoles only exists on message boards by people who take gaming to unhealthy extremes. The systems are similar enough to have parity. This cross generational title isn't doing anything special to keep it from running the same on both platforms.
It’s good because the game is great. Finished it with pleasure.Expected this thread to not see much activity outside of first two days from posting it, color me surprised
Whenever playstation beats xbox it's always a long thread. 'Optimization' excuses galore.Expected this thread to not see much activity outside of first two days from posting it, color me surprised
Expected this thread to not see much activity outside of first two days from posting it, color me surprised
Crazy to see these consoles go back and forth with each box coming out on top in face offs (sometimes by landslides). There's no consistency like previous gens. Either console can come out on top at any given head to head. Fun and fascinating to observe.
This is due to us running mainly old ass code lmao. Give it some years, every game that has released so far has been developed under an old development paradigm, engine inefficiencies galore.Well that's due to how close they are in terms of power. If the one was massively more powerful than the other (Pro Vs X) the weaker system will never have any advantages in games. But when they are this close each ones strengths and weaknesses can change the outcome of a comparison.
This is due to us running mainly old ass code lmao. Give it some years, every game that has released so far has been developed under an old development paradigm, engine inefficiencies galore.
Nothing about "Magical code" its about engines that were developed to take advanage of old ass hardware, tried and truth methodologies always reign supreme.Nah its not like new code will create a huge gap between the two. I know some people think a switch can he flipped to make that happen but that really isn't possible. Both systems will improve with time and both will remain close to each other.
No magical code here to speak of.
Nothing about "Magical code" its about engines that were developed to take advanage of old ass hardware, tried and truth methodologies always reign supreme.
We've seen nothing of next gen software yet. NOTHING
I honestly dont GAF about this console war stuff you're alluding to. The biggest benefactor of the evolving dev pipelines will be PC. These consoles are already obsoleteBut your suggesting big differences between the two in the future because of the code?
I guess you believe 1440P VS 4K will be the standard right?
Thing is new code will take better advantage of both systems. Not make one magically a lot more powerful than the other.
Correct - There’s certainly no “switch” to make a considerable improvement in performance of any code.Nah its not like new code will create a huge gap between the two. I know some people think a switch can he flipped to make that happen but that really isn't possible. Both systems will improve with time and both will remain close to each other.
No magical code here to speak of.
I guess you're right. If anybody could just go out and buy/afford a 3080, lol. Look! - All the people on minimum wage are waving! And now! Look! All the people from India and Africa joined too! Look at them waving!These consoles are already obsolete
lol no need to guessI guess you're right. If anybody could just go out and buy/afford a 3080, lol. Look! - All the people on minimum wage are waving! And now! Look! All the people from India and Africa joined too! Look at them waving!
Correct - There’s certainly no “switch” to make a considerable improvement in performance of any code.
It takes considerable time, resources, and refactoring of the code to take advantage of new hardware/ architecture.
Agreed on that both systems will improve over time - however it will be interesting to see how “close” they will be with new engines implemented designed specifically for their respective platforms.
Microsoft has chosen a completely different approach to implementing its software stack compared to Sony due to their long term plans and business model.
I wonder what the percentage of people arguing about it VS actually buying it is.Why the fuck does Ghost Runner have people writing thesis statements on it and console hardware architecture
Did they do something to lock the framerate in the RT mode yet?So, is the Series X optimized yet?