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Xbox rolls out 4K dashboard to insiders (coming soon for everyone else then...)

elliot5

Member
I changed from Omega to Delta (even tho its in Omega) and rebooted and it does look sharper to me than before. Up close inspection looks like 4K with typical aliasing. Performance seemed no different. I'll take it.
 

Nitty_Grimes

Made a crappy phPBB forum once ... once.
Totally likely.
At time of cert alot of games likely didnt bother uploading 4K+ thumbnails so the thumbnails might look lower resolution for some titles.


Join the lowest tier.
Those updates are basically weeks if not days away from hitting genpop.
Ah shit okay, good point.
 
Those images are decided by the developers.
If they dont upload a 4K image whatever resolution they upload for the cover art is what the cover art will be they could upload a 10K image if they wanted and the tile will be 10K resolution.
Some devs are just "lazy" and dont upload super duper resolution cover art for their games.

The dashboard itself is however 4K in this update.
Why do you think there is no HDR? Because this resolution upgrade is not full 4k? Even on the Xbox blog it says ‘resolution upgrade’ as opposed to 4k. The only thing that is 4k is the text everything else is not. Just accept it. No HDR is a huge give away.
 

NotCentered

Neo Member
Pretty sure this will make absolutely zero difference to me sitting 6 feet back from my tv.
I'm 7 feets away from my 65'' and barely noticed. But I guess people spending hours admiring the dash instead of gaming will be happy about it.

Fake edit : apparently not...
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Why do you think there is no HDR? Because this resolution upgrade is not full 4k? Even on the Xbox blog it says ‘resolution upgrade’ as opposed to 4k. The only thing that is 4k is the text everything else is not. Just accept it. No HDR is a huge give away.


But what the fuck does Em know shes just the dashboard development lead T TaiLopezFan is the true expert at developing the Xbox Dashboard.
 

Beer Baelly

Al Pachinko, Konami President
tobey-maguire-glasses.gif
 
I’m honestly just glad it’s here so people can shut the fuck up about it
This. I absolutely don't care about a 4k dashboard since i mostly start my games before switching my tv to Xbox and rarely see the dashboard. But it's good to have less food for console warriors.
 

xion4360

Member
Just joined the omega ring but not getting the 4k dash...it says theres no update required for that ring so i assume it just needs a reboot but still nothing....my power is out now so ill see if its working tonight when i get back from work

Apparently the public release is with the October update so its coming very soon.
 
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ZywyPL

Banned
Just joined the omega ring but not getting the 4k dash...it says theres no update required for that ring so i assume it just needs a reboot but still nothing....

Seems it's not available for Omega insiders, I've switched to Delta and the update was there immediately. Needless to say, 4K looks great. This and the recent DV update make the console pretty much complete, I cannot think about any feature that's still missing.
 

Zathalus

Member
Why do you think there is no HDR? Because this resolution upgrade is not full 4k? Even on the Xbox blog it says ‘resolution upgrade’ as opposed to 4k. The only thing that is 4k is the text everything else is not. Just accept it. No HDR is a huge give away.
What the heck has HDR got to do with it being 4k or not? They have nothing to do with each other.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Always surprised that a SOFTWARE company is playing catch up with the simplest things.

Known-ship
Is a thing with even the largest software companies.
They might have theorized that no one would really care whether the dashboard was 4K or not....once people were "up in arms" they decided fuck it lets do some memory optimization and make the dash 4K.
Which they actually did pretty damn quick.
Look at how hard/fast Em and her team worked on getting OG X360 Gamerpics to work on Xbox One and Series consoles.

I mean other than "tech bloggers" telling users the dash wasnt 4K everyone was actually fine with the dash.

Belittling the MS dev teams is really disingenuous when you consider their BC implementation was ages ahead of everyone else.
They just prioritize what to work on and what known-ship issues exist.
 

SpokkX

Member
Always surprised that a SOFTWARE company is playing catch up with the simplest things.
To be fair the most advanced software features ARE Xbox exclusive

Quick Resume is like magic with gamestates being stored on disc. I doubt any other vendor could create that feature since it relies on a lot of other MS software such as hyper-v
 
I simply do not understand this need to have Dashboard in HDR. You can watch Vincent’s videos, he puts AppleTV’s dashboard to SDR, even though you can default it to DolbyVision. It is not good for OLED screens to have so much static images in HDR

nothing wrong with having screen going black for 2-3 seconds
Yep, no hdr on the dash is a good thing for oled owners.
 

Withnail

Member
To be fair the most advanced software features ARE Xbox exclusive

Quick Resume is like magic with gamestates being stored on disc. I doubt any other vendor could create that feature since it relies on a lot of other MS software such as hyper-v
Lol no. There are PS5 games with equivalent functionality through Activity Cards. Sure it's not universal but it's patchy on Xbox as well.
 

SpokkX

Member
Lol no. There are PS5 games with equivalent functionality through Activity Cards. Sure it's not universal but it's patchy on Xbox as well.
What? it is not nearly the same thing. You clearly lack knowledge here.

Activity cards is just starting the game and automatically loading a predefined spot. This only works if the game supports it - try using it in Returnal or Demons Souls for example, it is plain worthless there

Quick resume is indepened of the game and actually stores the game state to disc - like a save state in an emulator it pauses the game and then returns you instantly to the EXACT same place in the game

This tech is quite next gen and is probably the future of all console operating systems (using a hyper visors with the game running on a VM).

Quick resume still has some kinks (some games dont support it) - but it is being improved and frankly I could not live without it
 

reksveks

Member
This tech is quite next gen and is probably the future of all console operating systems (using a hyper visors with the game running on a VM).
I think both valve and hopefully microsoft (but they haven't confirmed it) are working on cloud syncing of the containers running the game. I know there are articles about valve doing this but need to find the right search terms. Once that happens and the Internet gets faster enough to make this seamless, I think it will hit another level of usefulness for me.
 

SpokkX

Member
I think both valve and hopefully microsoft (but they haven't confirmed it) are working on cloud syncing of the containers running the game. I know there are articles about valve doing this but need to find the right search terms. Once that happens and the Internet gets faster enough to make this seamless, I think it will hit another level of usefulness for me.
yeah this scenario is def what is coming

your save quiickresume save state are synced to the cloud like save games.

basically you can resume to the exact same point when you start your game on xcloud (or another machine) after playing locally

I bet this feature will come to xcloud first and work between xcloud sessions (doesnt stadia already have this feature??)
 
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Withnail

Member
What? it is not nearly the same thing. You clearly lack knowledge here.

Activity cards is just starting the game and automatically loading a predefined spot. This only works if the game supports it - try using it in Returnal or Demons Souls for example, it is plain worthless there

Quick resume is indepened of the game and actually stores the game state to disc - like a save state in an emulator it pauses the game and then returns you instantly to the EXACT same place in the game

This tech is quite next gen and is probably the future of all console operating systems (using a hyper visors with the game running on a VM).

Quick resume still has some kinks (some games dont support it) - but it is being improved and frankly I could not live without it

Ok fine but go and try it in Ghost of Tsushima or Death Stranding or several other PS5 games and there is zero loss of progress, functionally this is identical to quick resume and in some cases faster. There's nothing stopping it being implemented like this in games like Demons Souls as well, obviously it can't work in online games but neither can Quick Resume. As an end user why would I care about whether it's using VMs lol.
 

SpokkX

Member
Ok fine but go and try it in Ghost of Tsushima or Death Stranding or several other PS5 games and there is zero loss of progress, functionally this is identical to quick resume and in some cases faster. There's nothing stopping it being implemented like this in games like Demons Souls as well, obviously it can't work in online games but neither can Quick Resume. As an end user why would I care about whether it's using VMs lol.
Obviously Activity Cards cannot be implemeneted in the same way

What would the activity say i Demons Souls? "Start right before boss with full health and these enemeies already dead"?

An no - it is never, ever faster. It is better than PS4 - but compared to quick resume it is cumbersome
 

Lonely_Wolf1886

Neo Member
4k dashboard is very crisp and clear(should have been available in console launch) but the real game changer is turning off that light in the controller and console.
 

mitchman

Gold Member
So... Speaking as a non-game dev but as a software engineer, is there a meaningful performance issue here? Because provided they're using something like HTML, CSS and some kind of modern UI framework (React, Vue, etc) I don't see how 1080 vs 4k matters at least in terms of things like asset size.

If everything isn't an ultra hd static asset (e.g. .png, .jpg) vs HTML or SVGs then it should be small and fast. I can't imagine it takes up an appreciable amount of memory to go to 4k, unless there's other stuff on the dash that must be bigger beyond the UI elements.

So I'd guess it's down to GPU just pushing more pixels right? For the output? Only sort of tuning I can think of, past mystery assets I cannot account for.

Someone with more game dev or embedded systems dev can correct me.
They would be using C# with the .Net framework for their UI, presumably. And 2D graphics in 4k isn't really a big deal, any old graphics can handle that. The issue has likely been the size of the framebuffer required and concern about how it will influence running games when switching between them, but I guess that solved it. Finally the UI won't look like something from 2012.
 

MidGenRefresh

*Refreshes biennially
This dude a model but has really bad teeth. Come on bruh, in Germany it's not that expensive to fix that shit.

Lol. Crooked teeth are bad? As long as they clean and healthy it’s all good, right? Why would you care anyway? :messenger_grinning_sweat:

Back to topic. I wish they would upscale 360 dashboard to 4k. It hurts my eyes every time I play Forza Horizon 1.
 
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Snake29

RSI Employee of the Year
Obviously Activity Cards cannot be implemeneted in the same way

What would the activity say i Demons Souls? "Start right before boss with full health and these enemeies already dead"?

An no - it is never, ever faster. It is better than PS4 - but compared to quick resume it is cumbersome

2/5 seconds in some games not fast?
 

Razvedka

Banned
They would be using C# with the .Net framework for their UI, presumably. And 2D graphics in 4k isn't really a big deal, any old graphics can handle that. The issue has likely been the size of the framebuffer required and concern about how it will influence running games when switching between them, but I guess that solved it. Finally the UI won't look like something from 2012.
But wouldn't the buffer size itself be contingent upon the UI assets? If they're using vectors/SVGs why would the size increase regardless of resolution?

This is where I feel I am missing a crucial part in my technical understanding.
 

SpokkX

Member
2/5 seconds in some games not fast?
you are missing the big picture.. sure activity cards start the game quickly - but it wont get you back to the same exact point in 2-5 seconds

an example: you cannot resume in the middle of a boss fight with activity cards, instead you start at some checkpoint or similar - with quick resume you just get back to that same point in the middle of the bossfight (in 2-5 seconds TOTAL)
 

ReBurn

Gold Member
I can't wait to play my thumbnails and text in native 4K/60!

I really don't understand why people demanded this. If you wanted it I'm happy for you though.
 

MidGenRefresh

*Refreshes biennially
you are missing the big picture.. sure activity cards start the game quickly - but it wont get you back to the same exact point in 2-5 seconds

an example: you cannot resume in the middle of a boss fight with activity cards, instead you start at some checkpoint or similar - with quick resume you just get back to that same point in the middle of the bossfight (in 2-5 seconds TOTAL)

Yep, Quick Resume is insane and my favourite next-gen feature on all consoles.
 

M1chl

Currently Gif and Meme Champion
But wouldn't the buffer size itself be contingent upon the UI assets? If they're using vectors/SVGs why would the size increase regardless of resolution?

This is where I feel I am missing a crucial part in my technical understanding.
Most graphic is rasterized before display, so even if the source material would be in vectors, the displayed picture would still have the info in raster, so it would be larger in RAM. Source material would be obviously smaller, but it's quite intensive to display vectors and I don't think you would want that when you run the game with vectors (which needs AA, to be displayed properly) on the dash or the "submenu". Just my pov, could be wrong
 

Razvedka

Banned
Most graphic is rasterized before display, so even if the source material would be in vectors, the displayed picture would still have the info in raster, so it would be larger in RAM. Source material would be obviously smaller, but it's quite intensive to display vectors and I don't think you would want that when you run the game with vectors (which needs AA, to be displayed properly) on the dash or the "submenu". Just my pov, could be wrong
Interesting, thank you.
 
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