I don't imagine myself to be anything. That's sounds like a you problem, pal.
ah really?
but those of us who actually know the craft and have worked in the craft of design- whatever you think of my various games- know a hell of a lot better and are very aware that you're full of shit.
One of your very own quotes. I spare you the shame of searching up all the arrogant and authoritarian nonsense you've written and said plenty of times. Everyone who doesn't agree with your latest hot take is a moron. Gotcha.
And I- for one- am getting sick and fucking tired of insecure gamers who act as if they DO know as much as working pros.
Nothing screams secure more than getting caught in your own BS. So we should shut up, is that what your are saying? Just consume and shut up? The pros, of who several are not agreeing with you, just by the way, are maybe tired of you acting like your word is gospel. Whats with the devs from MecuryStream? Do they suck, because their game doesn't assign to your words and design ideas? You sure try your hardest to sound like this. Maybe you should stop blaming the devs for your own faults. That would be a great start.
It doesn't make my OPINION any more or less valid than your opinion but it DOES mean that when I bring shit up, I have experience to back it up and so I mention that.
So after acting like an arrogant prick, insulting everyone who enjoyed the game or called you out, misunderstanding the very game you are playing by nature etc., it is time to back pedal? Wow, how dishonest could you possibly be?
Also, as already pointed out, experience doesn't mean you can't be wrong. That's a logical fallacy called appeal to authority. Acting like non game designers can't have insightful takes
is disingenuous at best and asinine at worst.
As for the multiple room thing, I accepted I was wrong about that and admitted I was remembering it wrong on my last video. I remembered it wrong and instead of the 20-30 rooms I recalled being open there were only 4.
Things to do first before you got caught on your BS and admit it:
- insult the fanbase
- let everyone know that "I'm David Jaffe, the alpha and omega of game design" & discredit the non devs
- arguing in bad faith
- not reading the tutorial
- misunderstanding Metroid and the whole Metroidvania genre
But I gotta say, I've never encountered such a whiny ass fanbase as I have with Metroid fans.
huh... ironic.
But good fucking God, the obsession with defending a game that you didn't design or work on is staggeringly concerning.
So better do a review after only seeing the first area of the game, huh?
Shows how much effort and care you put into it.
Perhaps you get all this backlash, because what you consider bad game design is a prime example of an unobservant player playing a game where you supposed to be observant, not because no one can accept your take.