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DF: Cruis'n Blast on Switch: A Riot of Superb 1080p60 Arcade Mayhem!

Evilms

Banned
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Stuart360

Member
Is this a port of that fairly recent Cruis'n arcade game?. It looks a lot worse on Switch, which is surprising as the arcade game didnt exactly looking cutting edge either.
Dat famerate tho.

Still if i had a Swich, i would buy this 100%.
 
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SpongebobSquaredance

Unconfirmed Member
£35 is a lot of money for a mobile phone game
the game is actually pretty good, probably the most pure arcade experience in a long time and although it is downgraded compared to the arcade original it's not a bad looking game at all. there is a lot of color, nice environments and great set pieces. it's leagues more interesting visually than Asphalt for example (and also doesn't have horrendous micro transactions).
 
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Is this a port of that fairly recent Cruis'n arcade game?. It looks a lot worse on Switch, which is surprising as the arcade game didnt exactly looking cutting edge either.
Dat famerate tho.

Still if i had a Swich, i would buy this 100%.
Shadows are by far the biggest downgrade but other than that it looks pretty much the same. The arcade game looks great, and runs on a 750ti (so about 3-4x switch) so considering that, it's a very impressive port. Dat framerate is just fine, just not perfect.
 

22:22:22

NO PAIN TRANCE CONTINUE
Seems like a cool game for Switch OLED portable mode.

Agree 100%

This game just wouldn't be the same on an OG Switch played on docked mode.

Who doesn't prefer to play inherently fast paced racers on an 7 inch screen?

Marc Lamont Hill Wtf GIF by Identity
 
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00_Zer0

Member
Don't worry the game is already running at 4K 60 fps on Switch emulators. I have a an OG Switch and a physical cart of this so one day I'll get this up and running on PC and there won't be issues with dips in framerate due to alpha effects.

Having said that I still love this game even with the inconsistent frame rate. I love arcade racers!
 

Nozz-A-La

Member
This looks great fun. I’ve just been looking into it and found out that not only can I race as a dinosaur but also customise it. Added to my, frankly getting ridiculous, must buy list.
 
It's fun but graphics are on ps 3 level and the content stincks. Only 6 tracks with variations of weather and events. Should cost $30 max
 
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ShadowLag

Member
Absolutely loving that this exists and I'll be picking it up. The past couple years I've really been feeling the need for 90s era N64 arcade racers like Cruisn', Rush, Road Rash, etc. etc.

I really hope Nightdive or someone else does a remaster collection of these games :messenger_fire::messenger_fire::messenger_fire::messenger_fire::messenger_fire:

People bashing it based on footage don't understand the point of this game, it's a couch-coop madness party game much like Mario Kart. Graphics and online modes are absolutely not the point here, instead they're staying true to what made these games special - blasting through crazy ass levels (keyword here, they are big linear levels, not race tracks) with explosions and bullshit going off everywhere while you're laughing and elbow jabbing your buddies.
 
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SpongebobSquaredance

Unconfirmed Member
People bashing it based on footage don't understand the point of this game, it's a couch-coop madness party game much like Mario Kart. Graphics and online modes are absolutely not the point here
I agree that the game doesn't deserve unhinged hate by people that didn't even play it, but the missing online multiplayer is definitely a bummer.
 

Gamer79

Predicts the worst decade for Sony starting 2022
May have to pick this up. I love me a good arcade racers. Better than playing the same old Cod or *insert franchise here* game every year.
 
I love this in our arcade and this sort of looks pretty good although watching the DF video it is quite a way behind the arcade version in some ways and the artwork is stylistically quite different in places. Those reflections are terrible, I couldn't work out what was wrong with them initially but the arcade version used cube maps of the area of you were driving through rather than just a texture that doesn't really relate to anything. They're obviously full resolution too but it's the fact that they've just used a random moving texture as the first two Gran Turismo games did just looks really awkward.
Its shame really as the arcade version really is gorgeous.
I'll probably pick it some time when it's on sale, at the moment I'm happier spending that money playing the arcade version.
It doesn't really matter so much with some games but this is case of me wishing that the Switch was a little more capable that it is. Maybe the game will get an upgrade for the new Switch.

I may as well put this video to give people who don't know the original how much has changed. Not my video.
 
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bender

What time is it?
I agree that the game doesn't deserve unhinged hate by people that didn't even play it, but the missing online multiplayer is definitely a bummer.

No online is indeed a bummer and I completely understand people not wanting to shell out $40 for it, but it begs the question of what is a budget release these days. It feels like the days of $5-15 are in the past and a lot of more notable indie games are releasing at $20+.
 

GriffinCorp

Member
This looks like the old Midway late 90's games. Once they said it reminded them of Rush and other great Midway titles I was sold. Looks like a lot of fun. $39 new, has 4 player split screen. It looks like a good way to relax in the evenings. Heading up to Best Buy tonight!
 

Stuart360

Member
Switch version really pales compared to the arcade machine unfortunately -



Missing a lot of assets, effects, shadows, lighting, and just the vibrancy of the arcade machine. Those static cube map reflections look dreadful on Switch.

Its quite annoying that the devs think this wont sell on Xbox, Playstation, and PC. We need those to do the game justice.
 
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Switch version really pales compared to the arcade machine unfortunately -



Missing a lot of assets, effects, shadows, lighting, and just the vibrancy of the arcade machine. Those static cube map reflections look dreadful on Switch.

Its quite annoying that the devs think this wont sell on Xbox, Playstation, and PC. We need those to do the game justice.

WTF the switch could not handle it!?
 
Can't wait to play it. I like fun games and this looks fun. Fun is one of the biggest reasons why I play video games, those fancy electronical entertainment softwares people rave about
 

Panajev2001a

GAF's Pleasant Genius
Switch version really pales compared to the arcade machine unfortunately -



Missing a lot of assets, effects, shadows, lighting, and just the vibrancy of the arcade machine. Those static cube map reflections look dreadful on Switch.

Its quite annoying that the devs think this wont sell on Xbox, Playstation, and PC. We need those to do the game justice.

First of all I am not sure Nintendo would let them, I thought they had exclusive rights of the IP outside of the arcade or something. Might be wrong.

Second, and perhaps most inportant they are a tiny tiny studio budgeting a cheap game and maybe if they had other studios like Panic Button ok board to help re-write the game code and redo all assets they would have been able to dial the graphics presentation up a notch.
Also, the target price ($35) it is again a big problem for indies / small studios (had they been able to charge say $50-60 again there would have been a higher budget to afford more people working on it/push for higher targets).
The arcade they ported the machine from had tons more memory to play with as well as CPU power.
This is a small studio, with a low $35 target price, that decided to push for the port during a pandemic (so, no, they did not spend 4-5 years making it) because with the arcades being closed they feared not making the next pay check. I would say let’s be less jaded in this case and enjoy the still awesome results.

Third, framerate, crisp visuals, and multiplayer were a target that they felt was core to the experience of the arcade more than some of the additional graphics touches: sure a sub native and dynamic resolution and 30 FPS target would have raised the frame time ceiling a lot higher, but they might make loca multiplayer much more difficult if not impossible on Switch. 30 FPS without excellent motion blur (costly and again we were factoring sub native resolution and dynamic resolution too… so quite blurry visuals). Panic Button, with Id’s help and a lot more time and budget too, ported DOOM Eternal to switch but severely cut resolution, effects, and framerate (unstable 30 FPS) of an engine heavily designed already around scalability.

Fourth, this tiny small team spent quite a bit of time giving players quite a few new bits of contents, tours, racing modes, and racing tracks (even though some are variations of others).

I was playing it last night in handheld mode and it was a blast to play, really great looking, no pun intended, the game is plenty busy visually on screen, tons of shit happening left right and centre, and there is a lot of detail in the environment with the game staying very crispy and mostly sitting comfortably at its smooth 60 FPS target.
 
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First of all I am not sure Nintendo would let them, I thought they had exclusive rights of the IP outside of the arcade or something. Might be wrong.

Second, and perhaps most inportant they are a tiny tiny studio budgeting a cheap game and maybe if they had other studios like Panic Button ok board to help re-write the game code and redo all assets they would have been able to dial the graphics presentation up a notch.
Also, the target price ($35) it is again a big problem for indies / small studios (had they been able to charge say $50-60 again there would have been a higher budget to afford more people working on it/push for higher targets).
The arcade they ported the machine from had tons more memory to play with as well as CPU power.

Third, framerate, crisp visuals, and multiplayer were a target that they felt was core to the experience of the arcade more than some of the additional graphics touches: sure a sub native and dynamic resolution and 30 FPS target would have raised the frame time ceiling a lot higher, but they might make loca multiplayer much more difficult if not impossible on Switch. 30 FPS without excellent motion blur (costly and again we were factoring sub native resolution and dynamic resolution too… so quite blurry visuals). Panic Button, with Id’s help and a lot more time and budget too, ported DOOM Eternal to switch but severely cut resolution, effects, and framerate (unstable 30 FPS) of an engine heavily designed already around scalability.
This is a small studio, with a low $35 target price, that decided to push for the port during a pandemic (so, no, they did not spend 4-5 years making it) because with the arcades being closed they feared not making the next pay check. I would say let’s be less jaded in this case and enjoy the still awesome results.

I was playing it last night in handheld mode and it was a blast to play, no pun intended, the game is plenty busy visually on screen, tons of shit happening left right and centre, and there is a lot of detail in the environment with the game staying very crispy and mostly sitting comfortably at its smooth 60 FPS target.
Panic button is very overrated and if anything I think would have done worse. 360p wolfenstein docked mode.

I think you guys are really exaggerating the differences here. They're there, but it still looks like cruisn blast. At 1080p60. Not like doom on switch which is a blurry mess at sub 30fps.
 

Panajev2001a

GAF's Pleasant Genius
Panic button is very overrated and if anything I think would have done worse. 360p wolfenstein docked mode.
I was making an example, DOOM Eternal reaches a better compromise than DOOM and Wolfenstein, still that was not the point of the example.

They have the (bigger) budget, higher target price, the technical chops, and more people on it too, but they still pushed for a target that prioritised visual parity with much more powerful HW and what they cut was IMHO more core to the experience than what the tiny Raw Thrills studio did: DOOM cut framerate to unstable 30 FPS from a game designed to be played at 60 FPS and the resolution cut is severe too (being able to navigate the environment and targeting enemies also being affected).

We’re you to give this game an additional year or two of development and more artists, developers, and testers they could reach a higher target, but so what? You cannot blame it on Raw Thrills, more on gamers who would have not wanted to pay $49-59 for it. Also, not sure they could have spent more money and delayed the game, so it would have been on Nintendo to invest more.
I think you guys are really exaggerating the differences here. They're there, but it still looks like cruisn blast. At 1080p60. Not like doom on switch which is a blurry mess at sub 30fps.
I think you misread what I was saying (hopefully it is clearer now) and you did not finish reading my post. One thing I did miss, adding now, was a nod to the content they added.
 
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