The people opposed to the inevitable streaming future will be 50+ years old by then. I don't think the publishers will care much.
Digital distribution has been around for 40 years, but started to take off over the last 20 with the advent of the internet. In 2012, physical distribution still lead the industry, by 2018 83% of all gaming purchases were sold in digital form.Streaming is here, it has been here..... there is nothing future about t. Nobody cares, time wont change that.
It's just a shit way to play games, inferior in every way and less social and less convenient.
That would be an improvement over the current situation.
Time will change everything.Streaming is here, it has been here..... there is nothing future about t. Nobody cares, time wont change that.
It's just a shit way to play games, inferior in every way and less social and less convenient.
Time will change everything.
"So, what’s in 6G that isn’t in 5G? Short answer: A lot of the things that just miss the 5G boat, plus a boatload of potential applications that sound like they come straight out of a sci-fi novel. I’m talking home-based ATM machines, sea-to-space communication for world defense, and even mind-to-mind communication. Yes—telepathy. It’s a thing, and a thing that will soon be based on telephony. Bam!
Assuming it pans out the way it’s currently being discussed, 6G will form the framework of that ever-elusive connected utopia—a fully-connected world of cheap, fast Internet service with wireless speeds of up to 11Gbps and the ability to tap satellite communication networks using specially designed nanoantennas. By comparison, today’s 4G technology only lets us get piddly download speeds of 5 to 12Mbps and upload speeds of 2 to 5Mbps, so we’re talking faster orders of magnitude.
This is good news for several application areas—including the Internet of Everything (IoE) and all its machine-to-machine communication demands as well as robotic and autonomous drone delivery and transport systems. It would also likely be the tipping point for technologies like “ultra-high-fidelity” virtual reality, which consumes about 50 times the bandwidth of a high-definition video stream and which doesn’t currently work well enough wirelessly to generate any real demand. Imagine, too, the impact 6G would have on autonomous vehicles, driver-assistance systems, car-Internet, infotainment, inter-vehicle information exchange, and vehicle pre-crash sensing and prevention, not to mention road sensors and smart traffic lights that optimize traffic flow.
The “wide” world would become more and more in reach as well. In the world of health care, remote diagnostics from doctors to patients (living in rural areas) would get significantly easier, and in equal measure, so would remote learning and education via mobile devices. Similarly, because 6th generation wireless mobile-communication networks would integrate satellites for global coverage, there would be very few (if any) mobile network dead spots. So, were you to live up a mountain or in some remote village in a jungle, you’d still have medical care and fantastic coverage, which is great news for those campaigning to close the digital divide."
In 3 generations (20-30 years) it will even be 7G or maybe even 8G.
Streaming is undoubtly the future, cause the massive data can be handled by battery effective mobile units - way faster than a $4000 gaming PC can do today.
Liquid cooling is not pumped from the sea and into server farms It's distilled water and can be used for a long time, so not something that's tearing on the ressources.And do you know how much water and energy it takes to cool one of these server farms?
Ireland,, my country is becoming a hub for many of these server farms and it is expected that they will use 40-50 % of the countries energy in the next few years allong with vast amounts of water to cool them.
They are actually highly inefficient and simply another method of control, subsidized by governments.
People are not waiting to hear how cloud gaming has improved and the network globally will always be of variable quality.
Physics is the barrier to the signals speed and you cannot travel faster than light.... we already use optical based connections, so I'm afraid your technical knowledge is not up to what you are imagining.
Cloud gaming is just a corporate wetdream and I'm surprised so many here want it.... are you paid by a company or something? Cause a real gamer wouldn't want this stuff.
Cyberpunk will fixed on 2077.
Some of these predictions just underline why I won’t be gaming (if I’m still alive) in this hypothetical future. Just extrapolating from recent trends tells me there will be less competition, higher prices via micro transactions, no ownership, censorship to appease China, no dedicated hardware and streaming only. Seriously, half of those make me want to quit now.
One thing I can think of would be some kind of universal game engine combined with an asset library that is pre-installed on your console/PC/smartphone, where each game would merely be a set of instructions that you download, and which the engine then turns into a game. This is similar to the idea behind things like LittleBigPlanet or Dreams, but even more ambitious and flexible. Since the games you download are just a set of instructions for the engine to execute, a typical download would only be a few dozen megabytes, instead of tens if not hundreds of gigabytes we see today (and who knows how big they’re going to be in the future). There would still be the need for powerful local hardware, but without many of the drawbacks from traditional gaming distribution or streaming: no need for huge storage for game data, or a permanent high-speed internet connection, or for a subscription to some streaming service. There would also be no need for developers to create and update their own engines, since the engine already exists.
- All of the big publishers will have their own streaming services, some may partner or collaborate with each other
- Physical hardware and software will be a thing of the past other than for the collector and retro markets, though some publishers may have innovative hardware solutions paired with their services
- Indies will be generally be a part of all the larger streaming services and some with exclusivity deals
- Only those with the strongest IP will survive
Dude, learn something. We will never stop using the planet's resources. Billionaires don't allow it. We will deplete everything that is possible, we will reach the point of lack of drinking water. Half the planet will live in extreme poverty, while a dwindling middle class gnaws at a few bones left by the richest. These will live in bubbles of wealth and quality of life, as if nothing had happened. Think exilium, without the orbital station.This will largely depend on the fact that we can continue wasting the planet's resources like we are doing right now, or if something happens forcing us into becoming more reasonable.
It probably won't be very different than right now in my opinion.
I was about to say the same thing, however I think we're heading for a world where the Genesis and SNES reign supreme once more.This will be our future.
While scavenging for scraps and dodging zombies from the newest pandemic and mutants from the WW3 nuclear fallout, we will bum into the last great gen consoles:
Do you mean that Nintendo will make their own mobile phone line?Software:
Xbox - Streaming service
Nintendo - Streaming service
Sony - Streaming service
Hardware:
Xbox - Switch-like Hybrid Console . Hardware with off the shelf PC parts with custom tweaks.
Sony - Switch-like Hybrid Console . Hardware with off the shelf PC parts with custom tweaks.
Nintendo - Mobile hardware only.
The thread title is to "predict the future of gaming 3 generations from now"
Cloud gaming is just a corporate wetdream and I'm surprised so many here want it.... are you paid by a company or something? Cause a real gamer wouldn't want this stuff.