ethomaz
Banned
The opposite… these pics are not the game we have in retail where the quality improved.Posted By Represent earlier in the thread.
Huge downgrade in reflection quality and skybox detail.
Fidelity
Performance RT
Fidelity
The opposite… these pics are not the game we have in retail where the quality improved.Posted By Represent earlier in the thread.
Huge downgrade in reflection quality and skybox detail.
Fidelity
Performance RT
Fidelity
That's how its always been. You have to use the weapons a lot to get them fully upgraded and some of the latter weapons simply dont have enough time to level up fully. You should be able to level up a weapon if you use it exclusively in one playthrough but if you are switching weapons all the time, it will take you 2 full playthroughs to see them all leveled up.Wait a minute,i can't get the best version of any weapon if i don't play the game 2 times?! Or i got that wrong? What is exactly the challenge mode?!
Damn near every game should be half as long as they are in my opinion. Quality over quantity every day for me.Does every game have to be filled to reach 40+ hours? Honestly, I'm all for shorter, tighter games with more meaningful, carefully crafted content. I have way too much that I want to play, and in most cases, I'd be happy with 20 hours tops. Of course, notable exceptions to this where the game is longer but actually does have meaningful content throughout, Persona 5 Royal, for example, comes to mind.
This is fair and a good way to encourage replayability. I respect it. Hope my copy arrives Thursday - game is looking great.That's how its always been. You have to use the weapons a lot to get them fully upgraded and some of the latter weapons simply dont have enough time to level up fully. You should be able to level up a weapon if you use it exclusively in one playthrough but if you are switching weapons all the time, it will take you 2 full playthroughs to see them all leveled up.
Resistance 3 had the same system. It made NG+ way more fun because you had these insane Alt fire modes and perks that did AoE attacks which helped manage enemies on harder difficulty modes.
Challenge mode is NG+. And yes, there are better versions of each weapon available in it, like most R&C games.Wait a minute,i can't get the best version of any weapon if i don't play the game 2 times?! Or i got that wrong? What is exactly the challenge mode?!
It was a joke I played mm in 30rt mode and seeing difference in ratchet 60rt vs 30rt I will probably also play ratchet fidelity modepre patch?
does the patch add more detail?
They do. It's called Performance RT mode.So it's 4k30 with all the bells and whistles or 1440p 60 with some of the whistles missing. Is that right? I wish they would put in a 1080p60 mode with all the whistles. I still have a plasma lol
It is, in some ways very much that. Thanks for the support folks the new ways of handling and testing sound are in here a bit but also will be backed up in later reviews with some stuff that's crazy cool.Karak
Great review!
Although the game looks like the simplest type of game. run and gun.... repetitive probably.
Is it better than 2016 when it comes to core gameplay? I got bored of 2016 game quickly.
Really 70 usd for simple run and gun repetitive action is questionable (90 usd where I live yikes)
Gotcha thanks. That'll be my choice then.They do. It's called Performance RT mode.
That probably sounded way cooler in your head than it actually does.Just finished watching skill up's review. Damn. He is impressed! Hyped for when the game hits $30.
I would be hard pressed to say "best versions"Wait a minute,i can't get the best version of any weapon if i don't play the game 2 times?! Or i got that wrong? What is exactly the challenge mode?!IO
I can't tell if this is a Hired Gun joke, a Cyberpunk joke or a joke about the person waiting for 30 bucks.That probably sounded way cooler in your head than it actually does.
I find this to be the case for most games. How did you feel about the game's length? Did it overstay its welcome at all? I haven't watched your review yet so I apologize if you've covered that in there. I will though. Love your stuff.It is, in some ways very much that. Thanks for the support folks the new ways of handling and testing sound are in here a bit but also will be backed up in later reviews with some stuff that's crazy cool.
As for the game. its good. But I feel a huge number of people will be into the graphics and not so much realizing that, especially later, it can get a bit one note
It was fine when it comes to length. I do feel that in the first half the game takes control a lot during the coolest rift moments, then the other times the rifts are a bit more...like teleport in any game you have seen before. Later on it gets better.I find this to be the case for most games. How did you feel about the game's length? Did it overstay its welcome at all? I haven't watched your review yet so I apologize if you've covered that in there. I will though. Love your stuff.
Oh ok, it's not a fixed imposition but more about wat you decide to power up in the first run, i can live with that, everyone has their favourite 3-4 weapons and i vaguely remember of having some weapon maxed out in the last games.That's how its always been. You have to use the weapons a lot to get them fully upgraded and some of the latter weapons simply dont have enough time to level up fully. You should be able to level up a weapon if you use it exclusively in one playthrough but if you are switching weapons all the time, it will take you 2 full playthroughs to see them all leveled up.
Resistance 3 had the same system. It made NG+ way more fun because you had these insane Alt fire modes and perks that did AoE attacks which helped manage enemies on harder difficulty modes.
Aww, bless. You were the one saying that we should deduct 10 points from the Metacritic to get the true score because it was an exclusive, earlier.Not convinced. This has PS+ written all over it (Which it will be by the time I get a PS5).
It's more than just that in NG+, there are upgraded versions available for purchase (again, like in prior games).That's how its always been. You have to use the weapons a lot to get them fully upgraded and some of the latter weapons simply dont have enough time to level up fully. You should be able to level up a weapon if you use it exclusively in one playthrough but if you are switching weapons all the time, it will take you 2 full playthroughs to see them all leveled up.
Resistance 3 had the same system. It made NG+ way more fun because you had these insane Alt fire modes and perks that did AoE attacks which helped manage enemies on harder difficulty modes.
I'm sorry my english is shit, they are the best version with some caveat or as usual i got that wrong?!I would be hard pressed to say "best versions"
I can't tell if this is a Hired Gun joke, a Cyberpunk joke or a joke about the person waiting for 30 bucks.
Aww, bless. You were the one saying that we should deduct 10 points from the Metacritic to get the true score because it was an exclusive, earlier.
Yeah, I think with the R&C formula, a little bit goes a long way. The vast majority of the fun is goofing around with all the different weapons and leveling them all up. There isn’t a whole lot of skill or complexity to these games. I’m kinda glad to hear this game is around 15 hours as it could easily overstay its welcome if it lasted any longer.It is, in some ways very much that. Thanks for the support folks the new ways of handling and testing sound are in here a bit but also will be backed up in later reviews with some stuff that's crazy cool.
As for the game. its good. But I feel a huge number of people will be into the graphics and not so much realizing that, especially later, it can get a bit one note
In three years.all true next gen starts now.... when is the next release coming.
I just mean that if you got through the main game, the weapons are fine and the tacked-on requirement of the challenging stuff is only going to reward very specific people.I'm sorry my english is shit, they are the best version with some caveat or as usual i got that wrong?!
Yep, there is no way in hell that i'm gonna play this one at 30 fps, unless the 60 frame mode is some unstable shitshow.The 2016 game looked like rainbow puke any time you panned the camera. I'm playing this at 60 fps all day every day. Maybe use 30 fps mode for photo mode at best.
Yep, there is no way in hell that i'm gonna play this one at 30 fps, unless the 60 frame mode is some unstable shitshow.
Do we have news about how stable the 60 frames are? More like returnal or more like morales or demons?!
Got it, if i may ask, In your humble opinion, is the game still piss easy even on hard like the old ones?!I just mean that if you got through the main game, the weapons are fine and the tacked-on requirement of the challenging stuff is only going to reward very specific people.
Just like ratchet ps4 unfortunately. Your review certainly hinted at that, with the added bonus of mentioning a "classical" kind of arsenalIt is, in some ways very much that. Thanks for the support folks the new ways of handling and testing sound are in here a bit but also will be backed up in later reviews with some stuff that's crazy cool.
As for the game. its good. But I feel a huge number of people will be into the graphics and not so much realizing that, especially later, it can get a bit one note
Since i have no picture of your baby bottom the comparison is a bit abstract but i believe you.The 60fps is smoother than my baby bottom
Don’t count on it unless Ratchet grows a mustache!how the fuck this doesn't crack 90+
Did they ever though.Not even CDPR cares this much about the game anymore
Where is BioGamerGamer?
Ya it is very easy overall. BUT on the top 2-3 difficulties the game cranks the enemies aggressiveness which actually makes it challenging. As some are using stasis weapons and suchGot it, if i may ask, In your humble opinion, is the game still piss easy even on hard like the old ones?!
Thats very rarely a review thing. That is also right in coverage paperwork or, trailers, and so forth that make it state that huge changes occur due to the rift system and such. I mean I get it but its not like magically they haven't driven the expectation to a level that is questionable.Noticing in lots of reviews that people are saying the game is great(!) but disappointed that it feels like a R&C game(??). Seriously, reviewers are just dumb beyond reason.
Want something different but colorful like R&C? Go play Biomutant! Oh wait, reviewers shit all over that game.
Stoked for everyone who gets to play this, I'll be avoiding spoilers for the next 12-24 months, lol.
The real meme is the good games.Checked all 11 pages so far, and did not see the meme. Is this another one?
I didn't follow preview coverage extensively so I can't really comment if new features were hyped. To me it just seemed like they were promoting the speed of the SSD for environment changes.Ya it is very easy overall. BUT on the top 2-3 difficulties the game cranks the enemies aggressiveness which actually makes it challenging. As some are using stasis weapons and such
Thats very rarely a review thing. That is also right in coverage paperwork or, trailers, and so forth that make it state that huge changes occur due to the rift system and such. I mean I get it but its not like magically they haven't driven the expectation to a level that is questionable.
There are another 2-3 difficulty mode after hard? Are they unlocked in the first run?Ya it is very easy overall. BUT on the top 2-3 difficulties the game cranks the enemies aggressiveness which actually makes it challenging. As some are using stasis weapons and such
Thats very rarely a review thing. That is also right in coverage paperwork or, trailers, and so forth that make it state that huge changes occur due to the rift system and such. I mean I get it but its not like magically they haven't driven the expectation to a level that is questionable.
Checked all 11 pages so far, and did not see the meme. Is this another one?