Not enough Craigs in that video for their tastes i guess.Pre-ordered. I did however cancel my Deluxe because I can't stand item-gating behind special editions. Did the same with Demon's Souls.
Edit: Xbox fanboys started mass downvoting the video already lol.
There's a 60fps mode just like with Spiderman.Looks so good no one cares its 30 fps.
In motion they'll get everything back and then some. Do you intend to pause the game in the photo-mode without playing it?I'd laugh at anyone playing this at 60FPS and losing half of what makes it look so good.
I will say that from playing all of the games, the one thing R&C doesn't lose from being 30fps is smoothness of gameplay. They've done a great job since the PS2 era of making 30 feel like 60. I know people will quote this for laughs but there is a difference and there are some devs who are bad at this and will make you feel the 30fps and frame drops.In motion they'll get everything back and then some. Do you intend to pause the game in the photo-mode without playing it?
next gen right here.I can't fucking wait. I want a dense city with many cars like I would expect NYC to have. Central Park and Times Square packed with people and people going in and out of stores.
they already confirmed a 60fps modeLooks so good no one cares its 30 fps.
I never got the quoting avatar thing
You console peeps really need to play 60fps games more, you guys really struggling to tell a difference. There was plenty ray tracing in that gameplay.Hmm I thought I was crazy. Was the trailer running 60 fps because it was smoother to me. The state of play was running 30fps. Someone post some comparison on Era, and it seems the trailer was missing Ray tracing.
I never got the quoting avatar thing
I noticed too that the reflections on clank werent as obviously ray traced as they are here, so maybe there was something to it.You console peeps really need to play 60fps games more, you guys really struggling to tell a difference. There was plenty ray tracing in that gameplay.
No they wont.In motion they'll get everything back and then some. Do you intend to pause the game in the photo-mode without playing it?
really interestingSome time ago I said that the xboxers needed to prepare their hearts from when the Sony first part games started to drop, being made to take advantage of all the new power available in the PS5, but I made a mistake... I forgot to prepare myselft!
Insomniac is still such an underrated studio!
I just started to watch the new gameplay but had to stop already on the first minute.
Look at this!
There's a visible improvement over the trailer from 3 days ago!
How much will this thing improve with the launch day patch?
As a fan of the series, a few things to note:
Based on the team adding a dash feature, they either nerfed the hover/boost boots or they felt that the boots were too 'loose' and caused too many player deaths in older Ratchet games.
Before you would simply use the boost boots to boost ahead of an enemy to avoid an AOE attack(because you could not strafe with them), but now that dash is in, you could just dash out of the way to the side to avoid these attacks which is a good change. Maybe they've taken inspiration from other dash based games.
Both the dash and the tears may point towards enemies being more aggressive than before, DOOM style. Looking forward to higher difficulties and the new arena because of this.
All of the other gameplay systems they've introduced(puzzles, aerial combat, and challenges from past games) all look pretty smooth.
More armors means hopefully a more balanced progression and bolt earning system(instead of just giving you thousands or millions near the end of the game). They decided not to bring back any of the base control/base defense gameplay from R&C Full Frontal Assault(or maybe they're hiding it as of now).
Accessibility options are both new and huge for R&C. They've always have been lacking quite a few menu options in each iteration, which was odd to me.
Mixing up battles by instantly teleporting you to new locations(changing cover areas and verticality) is pretty crazy and cool. Same goes for mixing up entire open area zones/worlds with this. The amount of thought and work that had to go into this must have been insane compared to other games. Imagine Spiderman traversing through New York, Chicago, and LA and the area changing between the 3 cities instantly during a story mission. I bet that's what Web of Shadows devs were going to attempt but they had to scrap it for individual levels instead.
Pistol, Bomb Glove(Shatterbomb) and Shotgun still being standard weapons in all games, as expected. Hopefully the newer weapons are more creative.
The writing seems to follow the PS3 games: More serious space adventures and lore, less comedy.
I'm hoping, if this is the final game, that it wraps up quite a few story threads regarding the Lombax race that were left open/unanswered in the PS3 games.
Edit: I was hoping Rivet wouldn't actually share the same weapon bank with Ratchet. Aside from not having the hover/boost boots, this makes her feel more like a skin swap so far rather than her own character. Hopefully there's more to this.
Bottom has the RT mode turned on, top has RT mode turned offSome time ago I said that the xboxers needed to prepare their hearts from when the Sony first part games started to drop, being made to take advantage of all the new power available in the PS5, but I made a mistake... I forgot to prepare myselft!
Insomniac is still such an underrated studio!
I just started to watch the new gameplay but had to stop already on the first minute.
Look at this!
There's a visible improvement over the trailer from 3 days ago!
How much will this thing improve with the launch day patch?
Thats actually 60FPS vs 30FPS.Some time ago I said that the xboxers needed to prepare their hearts from when the Sony first part games started to drop, being made to take advantage of all the new power available in the PS5, but I made a mistake... I forgot to prepare myselft!
Insomniac is still such an underrated studio!
I just started to watch the new gameplay but had to stop already on the first minute.
Look at this!
There's a visible improvement over the trailer from 3 days ago!
How much will this thing improve with the launch day patch?
It's not, someone from Insomniac on Era confirmed it's still being polished or it's a fix they did after the trailer released.Thats actually 60FPS vs 30FPS.
And why I will always go for 30.
Ray tracing in reflections wasn't that hard to spot.I noticed too that the reflections on clank werent as obviously ray traced as they are here, so maybe there was something to it.
That post just above makes it clear to me.
Time between releases, possible loss of sales, and also developer fatigue. Ratchet and Clank have had 10 entries released from Insomniac and 5 more if you count spin-offs/other devs. If they wanted to let this be the last(especially after the Reboot game that was half-butchered due to dev time and being a movie-tie in), I'd understand. However if they do, I'd hope that they at least answer the question that has been lingering for 5 games now: Where did the entire Lombax race go?What makes you think this would be the final R&C game? I don't see Sony letting this series die anytime soon (i.e. until it stops selling).
I wonder if that top screenshot is the 60 fps mode.Some time ago I said that the xboxers needed to prepare their hearts from when the Sony first part games started to drop, being made to take advantage of all the new power available in the PS5, but I made a mistake... I forgot to prepare myselft!
Insomniac is still such an underrated studio!
I just started to watch the new gameplay but had to stop already on the first minute.
Look at this!
There's a visible improvement over the trailer from 3 days ago!
How much will this thing improve with the launch day patch?
It has a 60 mode too.Looks like its 30fps
I wonder if that top screenshot is the 60 fps mode.
It has a 60 mode too.
I did say they werent as obvious not that there werent any. That comparison shot shows they were toned down for whatever reason...but looks great again now.Ray tracing in reflections wasn't that hard to spot.
Look at the background details.Bottom has the RT mode turned on, top has RT mode turned off
Look at the ground.Look at the background details.
What type of RT adds 3d objects to the background?Look at the ground.
Why would they have different weapons? The gameplay is going to be the same regardless but she has her own voice and seemingly has her own walking animations as well.As a fan of the series, a few things to note:
Based on the team adding a dash feature, they either nerfed the hover/boost boots or they felt that the boots were too 'loose' and caused too many player deaths in older Ratchet games.
Before you would simply use the boost boots to boost ahead of an enemy to avoid an AOE attack(because you could not strafe with them), but now that dash is in, you could just dash out of the way to the side to avoid these attacks which is a good change. Maybe they've taken inspiration from other dash based games.
Both the dash and the tears may point towards enemies being more aggressive than before, DOOM style. Looking forward to higher difficulties and the new arena because of this.
All of the other gameplay systems they've introduced(puzzles, aerial combat, and challenges from past games) all look pretty smooth.
More armors means hopefully a more balanced progression and bolt earning system(instead of just giving you thousands or millions near the end of the game). They decided not to bring back any of the base control/base defense gameplay from R&C Full Frontal Assault(or maybe they're hiding it as of now).
Accessibility options are both new and huge for R&C. They've always have been lacking quite a few menu options in each iteration, which was odd to me.
Mixing up battles by instantly teleporting you to new locations(changing cover areas and verticality) is pretty crazy and cool. Same goes for mixing up entire open area zones/worlds with this. The amount of thought and work that had to go into this must have been insane compared to other games. Imagine Spiderman traversing through New York, Chicago, and LA and the area changing between the 3 cities instantly during a story mission. I bet that's what Web of Shadows devs were going to attempt but they had to scrap it for individual levels instead.
Pistol, Bomb Glove(Shatterbomb) and Shotgun still being standard weapons in all games, as expected. Hopefully the newer weapons are more creative.
The writing seems to follow the PS3 games: More serious space adventures and lore, less comedy.
I'm hoping, if this is the final game, that it wraps up quite a few story threads regarding the Lombax race that were left open/unanswered in the PS3 games.
Edit: I was hoping Rivet wouldn't actually share the same weapon bank with Ratchet. Aside from not having the hover/boost boots, this makes her feel more like a skin swap so far rather than her own character. Hopefully there's more to this.
Finished watching.
JESUS CHRIST!
Knows those backgrounds stuffed of things that you occasionally see? Now that is the game, and better, looks really nice to play!
Those pocked dimensions are new and interesting, mini levels inside the level currently loaded, zero transitions in and out.
Makes sense, this video was in 30fps on Youtube.
It helps not only mix up the gameplay more but also adds more replayability, by giving her an entirely different gameplay feel/set of skills and weapons. What I was hoping for is similar to what they did for Clank in a Crack in Time.Why would they have different weapons? The gameplay is going to be the same regardless but she has her own voice and seemingly has her own walking animations as well.
They have only said it will have a 60 fps mode. That was confirmed last year.From what I understood, the game runs at 30fps, but will have a 60fps mode with the Day 1 patch and it'll also include RT like Spider-Man.