Tickle My Tendies
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EDIT: NOTE - THIS IS PS5 vs PS4 Pro, this is NOT a PlayStation vs Xbox analysis
Alex, from DF, with the PS5 version analysis
Summary incoming:
- Higher resolution textures across the board on PS5
- Texture filtering upgraded, but not full 16x
- Higher quality particle effects
- Load times greatly enhanced - around 4 seconds at most to load a save on PS5
Performance Mode
- 1800p common - 1440p low (checkerboarded)
- 60 fps target, holds 60fps pretty well but does have dips to 57 in cutscenes, small stutters when navigating through the environment at points, small dips in particle heavy combat. Notes that when VRR is added, these small dips won't be noticeable on compatible displays
- Same shadows as PS4 Pro
- Similar post-processing as PS4 Pro (motion blur, DoF, etc)
- SSR same as Pro
Quality Mode
- native DRS, non checkerboarded
- Low native 2088p, common native 2160p (4k)
- 30 fps locked
- much higher post processing (motion blur, DoF, etc)
- Better shadow filtering than Performance, higher resolution shadows
- Better SSR than Performance mode
- Slightly better draw distance than Performance mode
- enhanced destruction/debris
not in this video but should be noted:
PS5 install size is 75 gigs
XsX install is around 104, last I heard
also, game has full DualSense support and I actually had to turn down the adaptive trigger feedback from 10 to 6, is very strong
Be sure to turn on 3D audio in the game menu, sounds great on my headphones
Alex, from DF, with the PS5 version analysis
Marvel's Avengers finally receives its PlayStation 5 upgrade! In this detailed video, Alex goes through all of the upgrades the next-gen consoles reveal and shows the game is improved over the last-gen consoles.
Summary incoming:
- Higher resolution textures across the board on PS5
- Texture filtering upgraded, but not full 16x
- Higher quality particle effects
- Load times greatly enhanced - around 4 seconds at most to load a save on PS5
Performance Mode
- 1800p common - 1440p low (checkerboarded)
- 60 fps target, holds 60fps pretty well but does have dips to 57 in cutscenes, small stutters when navigating through the environment at points, small dips in particle heavy combat. Notes that when VRR is added, these small dips won't be noticeable on compatible displays
- Same shadows as PS4 Pro
- Similar post-processing as PS4 Pro (motion blur, DoF, etc)
- SSR same as Pro
Quality Mode
- native DRS, non checkerboarded
- Low native 2088p, common native 2160p (4k)
- 30 fps locked
- much higher post processing (motion blur, DoF, etc)
- Better shadow filtering than Performance, higher resolution shadows
- Better SSR than Performance mode
- Slightly better draw distance than Performance mode
- enhanced destruction/debris
not in this video but should be noted:
PS5 install size is 75 gigs
XsX install is around 104, last I heard
also, game has full DualSense support and I actually had to turn down the adaptive trigger feedback from 10 to 6, is very strong
Be sure to turn on 3D audio in the game menu, sounds great on my headphones
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