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Next-Gen PS5 & XSX |OT| Console tEch threaD

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IMO, it will make the games better optimized for Xbox and will kill the narrative from Sony fans that say "Xbox got no games".

I'm not sure that's a guarantee.

Also, i'm not we can call it a narrative when the Xbox launched with zero exclusive games. We should be less concerned with "killing the narrative" and more concerned with calling MS's poorly planned console launch software slate into question, imho.

I am software dev, I had this sort of thing on High School, however for my experience the whole architecture is build for purpose. However let's say without materials the difference in technology is less of point to be focused on, it's much more about when you have one memory bus, you cannot simply do one thing without affecting the other, if it would be 2 GDDR pools, this whole situation would not exist. The issue is shared pool, with two completely different type of data which you having there, it's always a trade of what you can do, what you would prioritize and so on. Yes there was and maybe still is an effort for UMA type memory, however the industry if anything is moving away from it so UMA is used for cost-effective solutions, not neccessarily for high-power application.

Thanks for the response but this doesn't answer my question. My question was about the latency difference between DDR and GDDR.



So AMD is finalizing their equivalent to DLSS, Fidelity FX Super Resolution for PS5, XSX and their RDNA-based GPUs.
Can't wait to see how the AMD solution will stand out VS Nvidia's DLSS as of IQ and performance gains.


Temper your expectations, folks.
 

M1chl

Currently Gif and Meme Champion
I'm not sure that's a guarantee.

Also, i'm not we can call it a narrative when the Xbox launched with zero exclusive games. We should be less concerned with "killing the narrative" and more concerned with calling MS's poorly planned console launch software slate into question, imho.



Thanks for the response but this doesn't answer my question. My question was about the latency difference between DDR and GDDR.



Temper your expectations, folks.
Very well, I can't provide, beause this is basically what I've been told, when we back in the day talked about differences. My guess is how the whole memory architecture is designed. However I am too pretty dissapointed with lacking info : ( Makes me feel stupid that I didn't ask more back then...
 

Lunatic_Gamer

Gold Member
mx5sCIs.jpg


Grain of salt. 👀
 

kyliethicc

Member
mx5sCIs.jpg


Grain of salt. 👀
No Lost Legacy, no buy.

Also, the Uncharted 123 collection on PS4 is already 60 Hz. Idk what else they could do. Like 120 Hz? Why bother?
I can see them porting that collection to PC tho.

As for Uncharted 4 and Lost Legacy.. maybe they could get a PS5 remaster in a 2 for 1 bundle. PC ports? Could happen too.

Or ya know.. just patch the 2 PS4 games and let em run via BC on PS5. They already look great.
 
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Lunatic_Gamer

Gold Member
New Assassins Creed Leak

Hello everyone. You might remember me from the AC Valhalla leak. I leaked the last entry here about a few weeks before the official announcement. I've got some new information on Ubisoft's new projects, more specifically Assassin's Creed. (Also, I've finally learned how to use greentexts now.)

I've got an insider at Ubisoft, for safety purposes, I won't name what Ubisoft studio they work for nor what their role is in development.

I'll be only revealing details about what Ubisoft has in store when it comes to Assassin's Creed. I have information I've noted down for their other projects that have been revealed to me. I'll reveal them if there is enough demand below.

They've heard about the supposed "leaks" of upcoming AC projects. Whether it was India, or Asia, or somewhere in Europe. They weren't exactly sure. But they do know is that Ubisoft has one AC project that is planned for early 2022 being worked on by Ubisoft Sofia. It is supposedly a cross-gen game with a smaller budget, going for a more linear classic approach, similar to the older games. Europe is very likely from what they told me.

Then there is the major project that they're working on, being worked by the studio I won't name. Before I start, please understand that I know nothing much about the story or lore of this franchise. Most things I've been told have been through voice, so I might mess up with what the details that I've noted down and will list. (If I do, any AC lore masters feel free to correct me.)

>Codenamed "Phantom"

>This entry seems to be the most game changing one for the franchise. A hard reset or a complete reboot, while still keeping everything that came before canon at the same time. Apparently it has something to do with time travel fuckery and a tree(?). A new beginning to this franchise, for veterans and new players alike.

>Game has a re-worked engine. Will be the same jump from the Pirate game to the Paris one.

(CONT.)
>Execs apparently want to recreate a similar experience to Rockstar's Red Dead Redemption II, with a focus on immersion and details. Execs think that having small details will hopefully draw people's attention and make for good press for the game.

>Game takes places during the First Crusade era. With the middle east and large chunks of Persia being the main setting.

>Game has a darker tone compared to the previous entries, which translates into the futuristic portion of the game

>Futuristic portion reportedly has inspiration drawn from Fight Club/Mr. Robot in terms of story and theme. Has a larger emphasis on it's story compared to the previous entries. Has some time traveling fuckery going on in the story and some familiar faces.

>Male and female option returns, with seemingly the male being the canon one this time around.

>Dialogue options is yet retained, but is more similar to Ghost of Tsushima's dialogue options in functionality, stepping away from the traditional dialogue options that players are familiar with in most RPGs.

>Controllable bird will not return

>No info on the monetization system of the game yet
(You'll probably have to ask Schrier on this one. He knows more about these things than me.)

>Wrist blade returns, protagonist missing a finger

>Protagonist is part of the Assassin faction

>Game focuses on the transition of the two contemporary factions in the lore from their prescursor ones. One of them has something to do with Jesus Christ and the Crusaders.

>Has a base of operations that functions similar to the base in Valhalla and other AC games called Alamoot that operates somewhere in the middle east as a home for the player and the faction he is in.


Take it with a mountain of salt. 😉
 
Great podcast with BRAP, LeviathanGamer and OptimusCode (+few others), some really interesting discussions going on, it's worth the watch.



Some interesting quotes from LeviathanGamer2 I thought were worth sharing.

Why the PS5 is trading blows with the more powerful Series X?

"Well first of we have to address how much more power does the Series X actually have over the PS5 and the answer is not as much as most people think, because they are looking at less specs than they even should be, because there are other hardware components of the GPU that they are not even addressing, the big one that I've not seen anyone discuss is the same L1 cache size, because of how AMD GPU's are laid out, the Series X and PS5 have the same L1 cache sizes, except the PS5 has 8-10 compute units attached the 128 KB L1 cache but the Series X has 12-14 compute units attached to the L1 cache which is also 128 KB cache, so the PS5 cache latency will go further on the PS5 than the Series X...this is a very important factor in performance"

On the future of SSD and I/O architecture on PC:

"On the GPU side, you can do GPU based decompression at the cost of some performance, so that's the direction PC is going to go in to mitigate the high decompression rates on console and you can't just go with a faster SSD speed to fix that problem because there is other bottlenecks that you'll introduce. Like you can't just say PS5 has 9 GB/s of decompression so I'll go with a 9 GB/s SSD, you'll have to go futher than that in order to match that. So decompression is going to be forced to be on the GPU and that is going to come at the cost of performance unless dedicated decompression chips get added to the GPU's which will probably happen at some point but currently no GPU has that support"

On the impact and role of the SSD in next-gen:

"For a hard drive, there is what is called sequential read and random reads. Sequential reads is when you read from a list of (memory) locations whereas random reads is when you jump to locations on a drive. On a hard drive every random read has a 10 millisecond delay which for a 30 FPS game is a third of your frame where your hard drive is idle and your streaming in 0 bytes and this is incredibly damaging to performance. So in current gen, developers package large groups so you hit a trigger point in the game and it loads in a 100 or so models into RAM, you might not see it for the next 2-3 minutes but it has to be in that package and they don't want to tank the performance. On the SSD, there is some impact on the random reads but it's in nanoseconds not milliseconds so it's not as punishing and it only impacts one SSD channel while this occurs, so the rest of the SSD can still be streaming."

"For example, the PS4 under the most intensive load is like 80 I/O operations a second, whereas a SATA SSD and this is a SATA SSD can do 40,000 I/O operations per second under heavy load. So now developers can do random reads without having a performance impact, you can now load in a asset because it's now visible on screen or because it finally showed up, or only want to load in half the model, which is kinda what Unreal Engine 5 is doing is they're basically shooting out rays into the scene and calculating "hey we don't need this model because it's too far away so we'll load in quarter of the mode", so what this allows you to do now is you can massively increase polygon count and you can massively increase the amount of textures through Virtual Texturing or Sampler Feedback...and it's only because you have an SSD, if you took a hard drive and put in these consoles (PS5 and Series X) it would cripple their performance...currently no engine game is built around this, because they were built for PS4 and Xbox One in mind, so they have to completely rewrite the engine and it's done very early in development...so this is going to take a bunch of years to get there'...2022 is realistically when we see that transition".
 
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skit_data

Member
Some interesting quotes from LeviathanGamer2 I thought were worth sharing.

Why the PS5 is trading blows with the more powerful Series X?

"Well first of we have to address how much more power does the Series X actually have over the PS5 and the answer is not as much as most people think, because they are looking at less specs than they even should be, because there are other hardware components of the GPU that they are not even addressing, the big one that I've not seen anyone discuss is the same L1 cache size, because of how AMD GPU's are laid out, the Series X and PS5 have the same L1 cache sizes, except the PS5 has 8-10 compute units attached the 128 KB L1 cache but the Series X has 12-14 compute units attached to the L1 cache which is also 128 KB cache, so the PS5 cache latency will go further on the PS5 than the Series X...this is a very important factor in performance"

On the future of SSD and I/O architecture on PC:

"On the GPU side, you can do GPU based decompression at the cost of some performance, so that's the direction PC is going to go in to mitigate the high decompression rates on console and you can't just go with a faster SSD speed to fix that problem because there is other bottlenecks that you'll introduce. Like you can't just say PS5 has 9 GB/s of decompression so I'll go with a 9 GB/s SSD, you'll have to go futher than that in order to match that. So decompression is going to be forced to be on the GPU and that is going to come at the cost of performance unless dedicated decompression chips get added to the GPU's which will probably happen at some point but currently no GPU has that support"

On the impact and role of the SSD in next-gen:

"For a hard drive, there is what is called sequential read and random reads. Sequential reads is when you read from a list of (memory) locations whereas random reads is when you jump to locations on a drive. On a hard drive every random read has a 10 millisecond delay which for a 30 FPS game is a third of your frame where your hard drive is idle and your streaming in 0 bytes and this is incredibly damaging to performance. So in current gen, developers package large groups so you hit a trigger point in the game and it loads in a 100 or so models into RAM, you might not see it for the next 2-3 minutes but it has to be in that package and they don't want to tank the performance. On the SSD, there is some impact on the random reads but it's in nanoseconds not milliseconds so it's not as punishing and it only impacts one SSD channel while this occurs, so the rest of the SSD can still be streaming."

"For example, the PS4 under the most intensive load is like 80 I/O operations a second, whereas a SATA SSD and this is a SATA SSD can do 40,000 I/O operations per second under heavy load. So now developers can do random reads without having a performance impact, you can now load in a asset because it's now visible on screen or because it finally showed up, or only want to load in half the model, which is kinda what Unreal Engine 5 is doing is they're basically shooting out rays into the scene and calculating "hey we don't need this model because it's too far away so we'll load in quarter of the mode", so what this allows you to do now is you can massively increase polygon count and you can massively increase the amount of textures through Virtual Texturing or Sampler Feedback...and it's only because you have an SSD, if you took a hard drive and put in these consoles (PS5 and Series X) it would cripple their performance...currently no engine game is built around this, because it was built for PS4 and Xbox One in mind, so they have to completely rewrite the engine and it's done very early in development...so this is going to take a bunch of years to get there'...2022 is realistically when we see that transition".
Havent listened to it yet, nice transcript!
 

Garani

Member
I never said, that the PC itself is cheaper 😅
PC games in general are cheaper
Oh, yeah, I buy PC games at 15/20 range, and from third party sellers. Then again I just got Jedi Fallen Order from the PS Store at 23, so I can get things on a bargain there as well.

But my RX580 will never do Ray Tracing, and is good for 1080p game play, nothing more. To do more I would have to spend 500 bucks for the 6700XT and i would still miss the SSD speeds.
 

Lysandros

Member
Some interesting quotes from LeviathanGamer2 I thought were worth sharing.

Why the PS5 is trading blows with the more powerful Series X?

"Well first of we have to address how much more power does the Series X actually have over the PS5 and the answer is not as much as most people think, because they are looking at less specs than they even should be, because there are other hardware components of the GPU that they are not even addressing, the big one that I've not seen anyone discuss is the same L1 cache size, because of how AMD GPU's are laid out, the Series X and PS5 have the same L1 cache sizes, except the PS5 has 8-10 compute units attached the 128 KB L1 cache but the Series X has 12-14 compute units attached to the L1 cache which is also 128 KB cache, so the PS5 cache latency will go further on the PS5 than the Series X...this is a very important factor in performance"

On the future of SSD and I/O architecture on PC:

"On the GPU side, you can do GPU based decompression at the cost of some performance, so that's the direction PC is going to go in to mitigate the high decompression rates on console and you can't just go with a faster SSD speed to fix that problem because there is other bottlenecks that you'll introduce. Like you can't just say PS5 has 9 GB/s of decompression so I'll go with a 9 GB/s SSD, you'll have to go futher than that in order to match that. So decompression is going to be forced to be on the GPU and that is going to come at the cost of performance unless dedicated decompression chips get added to the GPU's which will probably happen at some point but currently no GPU has that support"

On the impact and role of the SSD in next-gen:

"For a hard drive, there is what is called sequential read and random reads. Sequential reads is when you read from a list of (memory) locations whereas random reads is when you jump to locations on a drive. On a hard drive every random read has a 10 millisecond delay which for a 30 FPS game is a third of your frame where your hard drive is idle and your streaming in 0 bytes and this is incredibly damaging to performance. So in current gen, developers package large groups so you hit a trigger point in the game and it loads in a 100 or so models into RAM, you might not see it for the next 2-3 minutes but it has to be in that package and they don't want to tank the performance. On the SSD, there is some impact on the random reads but it's in nanoseconds not milliseconds so it's not as punishing and it only impacts one SSD channel while this occurs, so the rest of the SSD can still be streaming."

"For example, the PS4 under the most intensive load is like 80 I/O operations a second, whereas a SATA SSD and this is a SATA SSD can do 40,000 I/O operations per second under heavy load. So now developers can do random reads without having a performance impact, you can now load in a asset because it's now visible on screen or because it finally showed up, or only want to load in half the model, which is kinda what Unreal Engine 5 is doing is they're basically shooting out rays into the scene and calculating "hey we don't need this model because it's too far away so we'll load in quarter of the mode", so what this allows you to do now is you can massively increase polygon count and you can massively increase the amount of textures through Virtual Texturing or Sampler Feedback...and it's only because you have an SSD, if you took a hard drive and put in these consoles (PS5 and Series X) it would cripple their performance...currently no engine game is built around this, because they were built for PS4 and Xbox One in mind, so they have to completely rewrite the engine and it's done very early in development...so this is going to take a bunch of years to get there'...2022 is realistically when we see that transition".
Thanks for sharing. 👍 About the GPU L1 cache situation, we were discussing about it since months. As far as i remember Geordie was the first to mention it, he has multiple posts on the subject.
 
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StreetsofBeige

Gold Member
Why the PS5 is trading blows with the more powerful Series X?

"Well first of we have to address how much more power does the Series X actually have over the PS5 and the answer is not as much as most people think, because they are looking at less specs than they even should be, because there are other hardware components of the GPU that they are not even addressing, the big one that I've not seen anyone discuss is the same L1 cache size, because of how AMD GPU's are laid out, the Series X and PS5 have the same L1 cache sizes, except the PS5 has 8-10 compute units attached the 128 KB L1 cache but the Series X has 12-14 compute units attached to the L1 cache which is also 128 KB cache, so the PS5 cache latency will go further on the PS5 than the Series X...this is a very important factor in performance"
Probably because in most comparisons so far, Series X is running at higher resolution so the extra power is going to fill the screen with more native pixels.

It's like saying NES running way more games at 60 fps means it's more powerful than all other systems in history that run at choppier frames or 30 fps. Well, there's a reason why their games ran at 60 fps..... they ran at ultra low res, looked like crap, and half the games had audio effects that were beeps and boinks.
 
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Developers who are good at their jobs are never short of funding - they choose where they work.

Buying a studio (or set of studios) is buying IPs and assets. The talent who actually make the difference choose whether they want to work in the new organisation or not. Those who don’t have a choice - ie the non-talent - stay put.

Or, to put it the other way round, MS could have saved a ton of cash by just hiring the key talent. They didn’t do that, instead they entered into a deal to acquire zenimax and paid way more than the IPs and assets are worth.

Seems like the key talent didn’t want to work for MS or they’d already be there. That’s quite a common condition in talented engineers.
You happen to have a break down of the valuation of Bethesda IP and how much MS over paid? Interesting conclusion to think that everyone who wants to work at MS would be there already and the people who are non talented as you put it remain. Do you actually have any evidence to support your claims? I do know John Carmack had stated he might be interested in working with the Doom IP again after the MS acquisition. Would you consider him untalented?

So you're under the impression Bethesda games won't be on PS5? :messenger_grinning_smiling:
No way! Games like Doom Eternal, Skyrim, and Doom 2016 will continue to exist. And MS has already stated they'd honor the contract for Ghostwire Tokyo and Deathloop.
 
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skit_data

Member
Probably because in most comparisons so far, Series X is running at higher resolution so the extra power is going to fill the screen with more native pixels.

It's like saying NES running way more games at 60 fps means it's more powerful than all other systems in history that run at choppier frames or 30 fps. Well, there's a reason why their games ran at 60 fps..... they ran at ultra low res, looked like crap, and half the games had audio effects that were beeps and boinks.
In most comparisons? I guess if you count the BC comparisons it does on average run higher resolutions but there are several instances where they run the same res and PS5 still holds 60 fps better.

There are cases, like Hitman 3 that are examples of Series X running at higher res but so far that seems to be more of an outlier rather than part of a trend.
 

jroc74

Phone reception is more important to me than human rights
Probably because in most comparisons so far, Series X is running at higher resolution so the extra power is going to fill the screen with more native pixels.

It's like saying NES running way more games at 60 fps means it's more powerful than all other systems in history that run at choppier frames or 30 fps. Well, there's a reason why their games ran at 60 fps..... they ran at ultra low res, looked like crap, and half the games had audio effects that were beeps and boinks.
Its a good thing PS5 versions dont run at ultra low res, look like crap and have audio effects that were beeps and boinks then.
 

Mirtaumn

Neo Member
Insomniac games would have also been on PlayStation regardless but Sony still bought the studio. The talent is what really adds value.
Here's the difference though, yeah insomniac already made PS exclusives but they were only acquired AFTER a Sony funded game launched and was successful.

That's how they usually deal with acquisitions, they help funding the game and if successful and the quality meets their standards, they'll acquire said company.

Way different from MS's approach which is basically throwing money at everything that moves and breathes.
 

DJ12

Member
In most comparisons? I guess if you count the BC comparisons it does on average run higher resolutions but there are several instances where they run the same res and PS5 still holds 60 fps better.

There are cases, like Hitman 3 that are examples of Series X running at higher res but so far that seems to be more of an outlier rather than part of a trend.
There are also cases like Dirt 5 where PS5 runs at a higher res, and better framerate, but they don't like talking about that one, unless it's the one jpg showing series x with a higher framerate 3 seconds after the start of a race.
 

huraga

Banned
In most comparisons? I guess if you count the BC comparisons it does on average run higher resolutions but there are several instances where they run the same res and PS5 still holds 60 fps better.

There are cases, like Hitman 3 that are examples of Series X running at higher res but so far that seems to be more of an outlier rather than part of a trend.
ourlier rather? Hitman 3, The division 2 (updated new gen), Ghost Recon Breakpoint, (updated new gen), Outriders. All of them works at higher resolution in SX. Lately we are seeing a trending.
 
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Mirtaumn

Neo Member
There are also cases like Dirt 5 where PS5 runs at a higher res, and better framerate, but they don't like talking about that one, unless it's the one jpg showing series x with a higher framerate 3 seconds after the start of a race.
Not only a higher resolution, but also higher LOD, higher anisotropic filtering and Geometry detail all that while Xbox is also using VRS.

But only thing that matters to them is the reflections on the vehicles while they're on the garage.

I'd say Hitman 3 is as weird of a case as Dirt 5.
Imo none of those games should be used for performance comparisons between the 2, because there's clearly something wrong with them.
 

huraga

Banned
Here's the difference though, yeah insomniac already made PS exclusives but they were only acquired AFTER a Sony funded game launched and was successful.

That's how they usually deal with acquisitions, they help funding the game and if successful and the quality meets their standards, they'll acquire said company.

Way different from MS's approach which is basically throwing money at everything that moves and breathes.
MS approach is make a big ecosystem where you can play anywhere, regardless of hardware. MS is working in the future and Sony doing exactly the same than the last 25 years, make exclusive games for people to buy their platform.

Thanks to MS you can play hundreds of games and even new games from the first days for a few euro/dollars per month. Thanks to Sony you can buy games at 80 euro/dollar.
 

huraga

Banned
Not only a higher resolution, but also higher LOD, higher anisotropic filtering and Geometry detail all that while Xbox is also using VRS.

But only thing that matters to them is the reflections on the vehicles while they're on the garage.

I'd say Hitman 3 is as weird of a case as Dirt 5.
Imo none of those games should be used for performance comparisons between the 2, because there's clearly something wrong with them.
Although it hurts all Sony fans, you have to understand that it is logical and normal that Xbox can work at a higher resolution because it has more bandwidth and more CU's.

PS5 in certain scenarios can work better but not in terms of resolution because that is very dependent on bandwidth.
 
MS approach is make a big ecosystem where you can play anywhere, regardless of hardware. MS is working in the future and Sony doing exactly the same than the last 25 years, make exclusive games for people to buy their platform.

Thanks to MS you can play hundreds of games and even new games from the first days for a few euro/dollars per month. Thanks to Sony you can buy games at 80 euro/dollar.

Why do you think they're still investing in PSNow?

The only difference between Microsoft and Sony in that regard is Microsoft is banking on a subscription/cloud dominant future. Sony is simply preparing for it if it does happen while sticking with the traditional route because that's where the money is right now
 
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Mirtaumn

Neo Member
ourlier rather? Hitman 3, The division 2 (updated new gen), Ghost Recon Breakpoint, (updated new gen), Outriders. All of them works at higher resolution in SX. Lately we are seeing a trending.
Mate 2 of those games are BC.
As for Outriders sure but SX is having constant drops in FPS, meaning it can't handle having higher resolutions.
And don't think the game renders at the highest resolution as DF said, it only reaches the maximum resolution (2088p) while looking up at the sky.

Also SX range might not be 1440p as DF stated, other comparisons have seen it go as low as 1272p, while PS5 would go as low as 1188p.

All that while maintaining a locked 60fps, SX on the other hand.

Not to say it's bad, VRR could fix the screen tearing. But relying on that to fix the performance problems so early into the generation (considering only a small percentage of players have VRR capable TVs) is dumb
 
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Not only a higher resolution, but also higher LOD, higher anisotropic filtering and Geometry detail all that while Xbox is also using VRS.

But only thing that matters to them is the reflections on the vehicles while they're on the garage.

I'd say Hitman 3 is as weird of a case as Dirt 5.
Imo none of those games should be used for performance comparisons between the 2, because there's clearly something wrong with them.
It's only weird because DF implied we could used the 44% resolution difference as a benchmark. But they never actually stated it.

But you can only use a game as a benchmark when you have framerate drops during similar scenes in both versions (like they did in one cutscene frame BTW showing a ~10% advantage for XSX). The thing is, PS5 game is absolutely locked at 60fps during gameplay so we can't use that game resolution as a benchmark.

It's like using Dark Souls 3 running at 1080p 60fps on PS5 and 900p 30fps on XSX. It's meaningless as both games have a locked framerate.
 

huraga

Banned
Why do you think they're still investing in PSNow?

The only difference between Microsoft and Sony in that regard is Microsoft is banking on a subscription/cloud dominant future. Sony is simply preparing for it if it does happen while still sticking with the traidional route because that's where the money is right now
That´s the problem that Sony has, think about now but not tomorrow.
Mate 2 of those games are BC.
As for Outriders sure but SX is having constant drops in FPS, meaning it can't handle having higher resolutions.
And don't think the game renders at the highest resolution as DF said, it only reaches the maximum resolution (2088p) while looking up at the sky.

Also SX range might not be 1440p as DF stated, other comparisons have seen it go as low as 1272p, while PS5 would go as low as 1188p.

All that while maintaining a locked 60fps, SX on the other hand.

Not to say it's bad, VRR could fix the screen tearing. But relying on that to fix the performance problems so early into the generation (considering only a small percentage of players have VRR capable TVs) is dumb
Well, to be fair, the average framerate difference between the two consoles is less than 2 fps on hitman 3, 3.2 in the case of outriders (You can check VG Tech). Frame drops are "occasional", but a large number of fans in order to defend their console and cheat have shown captures where there were significant drops that could last less than 2ms in very specific moments. Something absolutely invaluable to the human eye.

If you consider that the Xbox can provide between 20-40% more resolution in many situations, At least for me it worth losing a couple of frames to gain more resolution and more if you have a 4k TV.


If PS5 could move those games to the same resolution as SX, you can be sure that the developers would, since keeping 60fps locked would be an absurd waste of the power of the PS5.

The SX has more bandwidth and more CU that allows you to be able to work with higher resolutions more easily.
 
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Rea

Member
MS needed the extra studios to feed a platform that has multiple customers on multiple devices and a game subscription service. Again MS isn't Sony. Their size isn't the same and neither are their purchases. Bethesda is to MS as Insomniac is to Sony. It makes sense.
No they are not the same, MS buying Bethesda may means taking away games that could have been on Playstation platform, Sony buying Insomniac didn't take away any games from Xbox because Insomniac would come to Sony and ask to publish games. Sony buying Insomniac didn't take away the game called Sunset Overdrive being Microsoft exclusivity.
 

Derift

Member
That´s the problem that Sony has, think about now but not tomorrow.

Well, to be fair, the average framerate difference between the two consoles is less than 2 fps on hitman 3, 3.2 in the case of outriders (You can check VG Tech). Frame drops are "occasional", but a large number of fans in order to defend their console and cheat have shown captures where there were significant drops that could last less than 2ms in very specific moments. Something absolutely invaluable to the human eye.

If you consider that the Xbox can provide between 20-40% more resolution in many situations, At least for me it worth losing a couple of frames to gain more resolution and more if you have a 4k TV.


If PS5 could move those games to the same resolution as SX, you can be sure that the developers would, since keeping 60fps locked would be an absurd waste of the power of the PS5.

The SX has more bandwidth and more CU that allows you to be able to work with higher resolutions more easily.
XSX spends more time in the mid 50s than at a locked 60... saying that its "occasional" is dishonest as we can see it on video....a better excuse would have been to just write it off as a demo... and no this is not acceptable especially since Phil has stated performance being number 1 priority
 
No they are not the same, MS buying Bethesda may means taking away games that could have been on Playstation platform, Sony buying Insomniac didn't take away any games from Xbox because Insomniac would come to Sony and ask to publish games. Sony buying Insomniac didn't take away the game called Sunset Overdrive being Microsoft exclusivity.
MS buying Bethesda didn't take anything from PlayStation because MS doesn't require an Xbox to play their games. Most Sony fans make a point to say they can play Xbox games on PC I assume that is what they will continue to do. The biggest games from Bethesda were PC titles and that isn't changing after the acquisition.

XSX spends more time in the mid 50s than at a locked 60... saying that its "occasional" is dishonest as we can see it on video....a better excuse would have been to just write it off as a demo... and no this is not acceptable especially since Phil has stated performance being number 1 priority
How much control does Phil have over 3rd party game performance? That performance hit seems to also come with a higher resolution and more effects. Unless it was a 30 vs 60 fps difference it was a reasonable tradeoff.
 
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It's pretty obvious that Sony is putting their games on PC because they've already made their profits on PS4 and sales are at a standstill. The ports boost profits on another platform because it's full priced again, as well as reinvest gamers into the IP again. We'll see games that have already made their mark on PS4 come to PC, perhaps to build up the next entry in the franchise, i.e. Horizon or Days Gone. Wouldn't be shocked to see God of War come to PC. In fact, I'd be surprised if Sony won't port God of War to PC since that's one of their most successful games and PC guys will want to get a PS5 when the sequel launches. It's a win-win for PlayStation, really. You'd be silly to assume this hurts their business in any way.
 

3liteDragon

Member
Could be even earlier than that if the exclusives are built for the I/O. A non cross gen game like Ratchet Rift Apart could be the first case of that.
I think God of War 2, whether it comes out late 2021 (unlikely at this point) or early 2022, is gonna be the big “next-gen” showcase if it’s exclusively developed for PS5. I think it’s safe to assume first-party studios would’ve been briefed on what the console’s capable of before 2019, before devkits went out, so they definitely would’ve had the time to rewrite their game engines to prepare.

Makes even more sense for GoW2 since the sequel was in development right after GoW (2018) came out, around the same time Santa Monica Studio would’ve been briefed on the PS5.
 

Rea

Member
MS buying Bethesda didn't take anything from PlayStation because MS doesn't require an Xbox to play their games. Most Sony fans make a point to say they can play Xbox games on PC I assume that is what they will continue to do. The biggest games from Bethesda were PC titles and that isn't changing after the acquisition.
You're moving goalpost. Your original statement is that Sony's acquiring Insomniac is the same as Microsoft acquiring Bethesda. My argument is that they are not the same. One acquisition has the power to remove games from another platform or make exclusives games for one platform only in the future. The other acquisition doesn't have the power to remove any games from any platform.
 
You're moving goalpost. Your original statement is that Sony's acquiring Insomniac is the same as Microsoft acquiring Bethesda. My argument is that they are not the same. One acquisition has the power to remove games from another platform or make exclusives games for one platform only in the future. The other acquisition doesn't have the power to remove any games from any platform.
Pretty sure Sunset Overdrive will get no sequel on the Xbox. Every studio acquisition could potentially remove games from other platforms only MS doesn't require you to buy their console nto play their games so on that front Sony is far more likely to take games from other players. They also do far more timed exclusives, another way to deny other gamers access. So I guess you are right the Insomniac purchase does take away from other gamers in ways the Bethesda purchase does not.
 

FranXico

Member
Pretty sure Sunset Overdrive will get no sequel on the Xbox.
Microsoft has the exclusive publishing rights to that IP. They had plenty of time but chose not to do anything with it.
Sony can't do anything with it either.

Every studio acquisition could potentially remove games from other platforms only MS doesn't require you to buy their console nto play their games so on that front Sony is far more likely to take games from other players. They also do far more timed exclusives, another way to deny other gamers access. So I guess you are right the Insomniac purchase does take away from other gamers in ways the Bethesda purchase does not.

We're back into the "timed exclusives are worse than buying out a publisher" fallacy now?

Eventually, Ghostwire Tokyo will be released on Xbox.
Elder Scrolls VI will never be on PlayStation.

Stop trying to paint MS as the good guy. The end result is, as you guys like to say, anti-consumer.
 
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Elog

Member
"For example, the PS4 under the most intensive load is like 80 I/O operations a second, whereas a SATA SSD and this is a SATA SSD can do 40,000 I/O operations per second under heavy load. So now developers can do random reads without having a performance impact, you can now load in a asset because it's now visible on screen or because it finally showed up, or only want to load in half the model, which is kinda what Unreal Engine 5 is doing is they're basically shooting out rays into the scene and calculating "hey we don't need this model because it's too far away so we'll load in quarter of the mode", so what this allows you to do now is you can massively increase polygon count and you can massively increase the amount of textures through Virtual Texturing or Sampler Feedback...and it's only because you have an SSD, if you took a hard drive and put in these consoles (PS5 and Series X) it would cripple their performance...currently no engine game is built around this, because they were built for PS4 and Xbox One in mind, so they have to completely rewrite the engine and it's done very early in development...so this is going to take a bunch of years to get there'...2022 is realistically when we see that transition".
Big thank you for putting together the summary!

I'll say it again - in reality it does not matter if you have 5% more pixels on screen or not when you have resolutions around 1800p. But the above? To be able to use high-resolution textures throughout (4K+)? As well as many more textures in any given scene? People will be shocked when they see the result of that - how good things can be made to look without touching the resolution one iota.
 

Mr Moose

Member
ourlier rather? Hitman 3, The division 2 (updated new gen), Ghost Recon Breakpoint, (updated new gen), Outriders. All of them works at higher resolution in SX. Lately we are seeing a trending.
He already mentioned BC games, which all of those except Hitman III is (and a demo). Proved his point.
Games like Assassin's Creed Valhalla, Immortals, that NBA game and so on (non-BC stuff) are the same or higher on PS5.
 

assurdum

Banned
That´s the problem that Sony has, think about now but not tomorrow.

Well, to be fair, the average framerate difference between the two consoles is less than 2 fps on hitman 3, 3.2 in the case of outriders (You can check VG Tech). Frame drops are "occasional", but a large number of fans in order to defend their console and cheat have shown captures where there were significant drops that could last less than 2ms in very specific moments. Something absolutely invaluable to the human eye.

If you consider that the Xbox can provide between 20-40% more resolution in many situations, At least for me it worth losing a couple of frames to gain more resolution and more if you have a 4k TV.


If PS5 could move those games to the same resolution as SX, you can be sure that the developers would, since keeping 60fps locked would be an absurd waste of the power of the PS5.

The SX has more bandwidth and more CU that allows you to be able to work with higher resolutions more easily.
The hell you are talking about. Outriders is completely unstable on series X where on ps5 is almost locked at 60 fps, you can see it in the VGTECH video. And the level of absurdity you spit out using the BC games is unbelievable. Only Hitman 3 has decent perfomance at higher resolution on series X. But now call it a trend it's utterly ridiculous. Hardly you can push 40% of more pixels with just a couple of FPS less. Anyway it's comical all that praise for higher native pixels counts which are barely perceivable because "higher numbers".
 
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Riky

$MSFT
Well, this game was launched months ago and it had many issues in Series X. Please see the last games, not the first.

That game has been continually patched as well, some people are clinging desperately to the launch comparisons. The 120hz mode in particular has changed a lot on Series X, it now runs at the same resolution with a superior framerate and looks sharper.

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TLZ

Banned
If PS5 could move those games to the same resolution as SX, you can be sure that the developers would, since keeping 60fps locked would be an absurd waste of the power of the PS5.
No thanks. I'd rather a stable 60fps than an unstable one. It really impacts gameplay. Also visually doesn't look nice with all that choppiness. Frame pacing isn't something to be happy about either.
 

dcmk7

Banned
You're moving goalpost. Your original statement is that Sony's acquiring Insomniac is the same as Microsoft acquiring Bethesda. My argument is that they are not the same. One acquisition has the power to remove games from another platform or make exclusives games for one platform only in the future. The other acquisition doesn't have the power to remove any games from any platform.
Seriously, don't waste your time.

This is a common trait of this Xbox warrior.
 
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