Balducci30
Member
I straight up don’t understand why some games are implementing adaptive triggers on the dual sense in the way they are. Control has probably the worst dual sense support I’ve experienced with the pit patter of each footstep that is more annoying than anything - but in particular it’s the way they use the adaptive trigger - and I noticed this in demons souls with the bow it could be like this too. The swinging in miles morales felt fine - that was the place where I feel like it was used the best. But what in the world is up with this random ass stop in the middle of pulling the trigger? That’s not how firing any gun I’ve ever fired in a gun range has felt? Like it just snags on something halfway through pulling the trigger for no reason? What in the world is this implementation - and even with the bow in demons souls like, why does that happen where everything feels totally fine and then it’s pulling a trigger through molasses. It honestly feels like the controller is broken or something when this shit happens. It just feels bad.
Anyway is anyone else feeling the adaptive triggers have been totally misused by the majority of games so far?
Anyway is anyone else feeling the adaptive triggers have been totally misused by the majority of games so far?