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Adaptive triggers starting to piss me off

I straight up don’t understand why some games are implementing adaptive triggers on the dual sense in the way they are. Control has probably the worst dual sense support I’ve experienced with the pit patter of each footstep that is more annoying than anything - but in particular it’s the way they use the adaptive trigger - and I noticed this in demons souls with the bow it could be like this too. The swinging in miles morales felt fine - that was the place where I feel like it was used the best. But what in the world is up with this random ass stop in the middle of pulling the trigger? That’s not how firing any gun I’ve ever fired in a gun range has felt? Like it just snags on something halfway through pulling the trigger for no reason? What in the world is this implementation - and even with the bow in demons souls like, why does that happen where everything feels totally fine and then it’s pulling a trigger through molasses. It honestly feels like the controller is broken or something when this shit happens. It just feels bad.

Anyway is anyone else feeling the adaptive triggers have been totally misused by the majority of games so far?
 
I have it switched off. Partly because I don’t really enjoy it, partly because my first DualSense got a snapped spring on the R2 trigger and I’ll try any voodoo to try to avoid that happening again.
 

nkarafo

Member
I still have no idea how these PS5 dual sense controllers work. Is there a video that explains it in a way so you can understand without having one?
 

Thirty7ven

Banned
I’m glad people who don’t like it can just turn it off even if that’s not enough and really they just a reason to hate.

And regarding the competitive multiplayer pros, which apparently there’s a ton of.... if you somehow play on consoles, don’t play on Xbox, where the input lag is higher and the precision is lower. Oh right, you’re not that much of a pro.
 

iHaunter

Member
Stop whining and turn it off.

I absolutely LOVE adaptive triggers. Makes the games more fun. I don't know why you're crying on a forum instead of just turning it off?

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N1tr0sOx1d3

Given another chance
Stop whining and turn it off.

I absolutely LOVE adaptive triggers. Makes the games more fun. I don't know why you're crying on a forum instead of just turning it off?
Agreed. I really enjoy the feature. Now would I use in EVERY game? No! Certainly not competitive play. For single player experiences, if done right, it really adds to the overall experience. Astro Bot demonstrates this really well.
 

iHaunter

Member
Agreed. I really enjoy the feature. Now would I use in EVERY game? No! Certainly not competitive play. For single player experiences, if done right, it really adds to the overall experience. Astro Bot demonstrates this really well.
Yeah, it definitely enhances single-player games or games you want to play for fun. I wouldn't play competitively on console anyway (Personally). But if someone wanted to, just turn it off, duh!

It actually enhanced my Demon's Souls experience. You get queues from the DS controller, like when a Dredgling throws a fire bomb, as he's throwing it you can feel the flutter of the bomb lighting up, so you can dodge without even seeing behind you!
 
It just feels like the trigger is is broken in every game I've tried except Astros - I know everyone is different but I can't see how anyone can think it feels immersive in something like Spider-Man or Immortals Fenyx Rising.
 

Outrunner

Member
I straight up don’t understand why some games are implementing adaptive triggers on the dual sense in the way they are. Control has probably the worst dual sense support I’ve experienced with the pit patter of each footstep that is more annoying than anything - but in particular it’s the way they use the adaptive trigger - and I noticed this in demons souls with the bow it could be like this too. The swinging in miles morales felt fine - that was the place where I feel like it was used the best. But what in the world is up with this random ass stop in the middle of pulling the trigger? That’s not how firing any gun I’ve ever fired in a gun range has felt? Like it just snags on something halfway through pulling the trigger for no reason? What in the world is this implementation - and even with the bow in demons souls like, why does that happen where everything feels totally fine and then it’s pulling a trigger through molasses. It honestly feels like the controller is broken or something when this shit happens. It just feels bad.

Anyway is anyone else feeling the adaptive triggers have been totally misused by the majority of games so far?

So sorry for you my dude. If only there was an option to disable it...

P.S.: thanks for this useless rage whine thread, this is what we come here for.
 
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Nattan

Member
Astro and Demon's Souls were fine for me, but shooting in Control really felt bad and I turned it off. Haven't tried any other games that fully support the features.
 

nkarafo

Member
How does Astro's Playroom use the triggers that makes it right? I'm trying to figure out how this thing works.
 
I straight up don’t understand why some games are implementing adaptive triggers on the dual sense in the way they are. Control has probably the worst dual sense support I’ve experienced with the pit patter of each footstep that is more annoying than anything - but in particular it’s the way they use the adaptive trigger - and I noticed this in demons souls with the bow it could be like this too. The swinging in miles morales felt fine - that was the place where I feel like it was used the best. But what in the world is up with this random ass stop in the middle of pulling the trigger? That’s not how firing any gun I’ve ever fired in a gun range has felt? Like it just snags on something halfway through pulling the trigger for no reason? What in the world is this implementation - and even with the bow in demons souls like, why does that happen where everything feels totally fine and then it’s pulling a trigger through molasses. It honestly feels like the controller is broken or something when this shit happens. It just feels bad.

Anyway is anyone else feeling the adaptive triggers have been totally misused by the majority of games so far?
It's because it's supposed to feel like people think the thing feels like and not what it actually does. People keep saying it's for immersion but if you have used a bow or gun often irl the triggers just feel like shit.
 

Mr.ODST

Member
I’m glad people who don’t like it can just turn it off even if that’s not enough and really they just a reason to hate.

And regarding the competitive multiplayer pros, which apparently there’s a ton of.... if you somehow play on consoles, don’t play on Xbox, where the input lag is higher and the precision is lower. Oh right, you’re not that much of a pro.
What are you even on about the controller is terrible for FPS, for single player games it’s great and really adds to the immersion.

There is a reason CWL moved to PC over PS5 just because someone doesn’t massively praise a controller isn’t a reason to dismiss a valid complaint.
 

Rudius

Member
I like the feature, but if you don't you can turn it off on the system menu and never have to experience it again. The triggers will behave like the old ones.
 

Elios83

Member
You're still just pulling a trigger. How is the act of causing resistance to said action less boring?

The effect is pretty cool if well implemented.
You can feel the tension of the rope in a bow or the recoil in a trigger when you shoot.
It's about immersion and obviously if it makes sense. Clearly in a competitive multiplayer fps it's probably ideal to not have resistance at all to improve competitive performance?
But other games can benefit a lot from it.
 
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jaysius

Banned
It’s another bell and whistle that requires programming, and people to actually give a fuck, don’t worry in a year it’ll be completely forgotten and something that fucks you in the walllet every time you need to buy a new Dual Sense.
 
The effect is pretty cool if well implemented.
You can feel the tension of the rope in a bow or the recoil in a trigger when you shoot.
It's about immersion and obviously if it makes sense. Clearly in a competitive multiplayer fps it's probably ideal to not have resistance at all to improve competitive performance?
But other games can benefit a lot from it.
This would also be why they allow it to be turned off.

If you're playing competitive, just disable it. If you want immersion playing solo? Let it ride.

If you want it in both? You're set. If you NEVER want it or it physically impairs you from playing? They won't force you to experience it.

Simple.
 

ClosBSAS

Member
I love how consoles consider adaptive triggers sonething revolutionary. Meanwhile, in the pc space we have some real advancements like 144hz and above, gsync/freesync, VR, RTX, etc.
 

TonyK

Member
I have the same feeling with the adaptive triggers. People and press praise them but they feel not only weird but worse than the usual push we are used. Not exactly worse but: unnecessary? They only add a complication for something that always have worked fine.

It remembers me the Wii and all the praise for the movement controls implemented in Zelda or other games. It was fine to move the sword or throw a grenade with movement... during a while. Then, you wanted to return to the simply button pressing.

Now I feel the intrusive haptics and specially adaptive triggers as a gimmick that not only adds nothing to the gameplay but it makes me realize I have a controller in my hands. If the goal was immersion I feel it as a failure because you notice it (in Control is truly intrusive) and that breaks the immersion.
 
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