• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Next-Gen PS5 & XSX |OT| Console tEch threaD

Status
Not open for further replies.

LiquidRex

Member
papea-kills-off-developers
True story right here. 👀 😂
 

onesvenus

Member
the tests Vincent has done is crazy.
the guy has spend clearly too much time on this
Watch the video if you have any doubt.
I've watched the video, I don't doubt his findings at all. I was talking about the Xbox Bluray app not sending a 12 bit signal. It's weird to me because Xbox does it in games.
 

martino

Member
I've watched the video, I don't doubt his findings at all. I was talking about the Xbox Bluray app not sending a 12 bit signal. It's weird to me because Xbox does it in games.
Test on your tv....what is sure is that it's not working on IMO too much flagships from multiple brand.
 


Jesus, Michael NXGamer NXGamer tech videos are even better on IGN.

Some interesting points that i didn't saw on 3 Digital Foundry videos.

1) DXR reflection bug for Control's engine on Xbox Series X and PC.
2) The photo mode explained. GPU pure stress test
3) PS5 oodle textures compression
4) The reason why Xbox Series X|S has stuttering. It's PC engine related.




Jesus, Michael NXGamer NXGamer tech videos are even better on IGN.

Some interesting points that i didn't saw on 3 Digital Foundry videos.

1) DXR reflection bug for Control's engine on Xbox Series X and PC.
2) The photo mode explained. GPU pure stress test
3) PS5 oodle textures compression
4) The reason why Xbox Series X|S has stuttering.


Hey look NXGamer NXGamer it's double reflections.
 

Bo_Hazem

Banned


Jesus, Michael NXGamer NXGamer tech videos are even better on IGN.

Some interesting points that i didn't saw on 3 Digital Foundry videos.

1) DXR reflection bug for Control's engine on Xbox Series X and PC.
2) The photo mode explained. GPU pure stress test
3) PS5 oodle textures compression
4) The reason why Xbox Series X|S has stuttering.


xsxvsps5controlfps.jpg


xsxvsps5controlfps2.jpg


4xa7yv.jpg
 
Last edited:

LiquidRex

Member


Jesus, Michael NXGamer NXGamer tech videos are even better on IGN.

Some interesting points that i didn't saw on 3 Digital Foundry videos.

1) DXR reflection bug for Control's engine on Xbox Series X and PC.
2) The photo mode explained. GPU pure stress test
3) PS5 oodle textures compression
4) The reason why Xbox Series X|S has stuttering.

Could PS5 RT solution be similar to RDNA 3. That's my take on it looking at IGN video, those dual reflections aren't even present in the PC version. 🔥👀
 

Lunatic_Gamer

Gold Member

Sony patents Back Button Attachment for DualSense

Sony has patented a Back-Button Attachment type add-on device for DualSense. A system like this was also built for PlayStation 4, so I think the DualSense one will be entirely similar. This add-on makes gaming easier for disabled gamers and makes buttons easier to reach if you have small hands. The patent also states that you can remap all the buttons on the back I think it was the same case with the DualShock 4 Back Button Attachment Add-On.

 

LiquidRex

Member

Thirty7ven

Banned
It’s not very good if you’re playing with RT on because of input lag.

Control benefits highly from the 60fps mode and you forget about RT pretty soon. Honestly the RT in this game is a tad overrated.

Cyberpunk, Miles, Ratchet all seem to give better use to, maybe because of all the color.

Wish the budget was spent on lighting though, as in my experience with Cyberpunk and watching the U5 demo, GE does more for the moment to moment visual experience and SSR does a good job anyway.
 

Bo_Hazem

Banned
It’s not very good if you’re playing with RT on because of input lag.

Control benefits highly from the 60fps mode and you forget about RT pretty soon. Honestly the RT in this game is a tad overrated.

Cyberpunk, Miles, Ratchet all seem to give better use to, maybe because of all the color.

Wish the budget was spent on lighting though, as in my experience with Cyberpunk and watching the U5 demo, GE does more for the moment to moment visual experience and SSR does a good job anyway.

You mean GI, typo ;)
 
Status
Not open for further replies.
Top Bottom