Cyberpunkd
Member
This came to me with all the discussion about games being super long, and taking more and more time. Nowadays quite a few of them have the lowest difficulty designated as 'story' but that doesn't really change the length or the existence of additional elements that add to the length of the game. God forbid there is a resource gate in the main story (hello Anthem, hello DA:I) - you are still obligated to grind it out, even if at a lower difficulty.
My proposal: can developers create a limited, story-focused mode that makes the gameplay elements between major story points smaller, a middle ground between the current setup (same content, lower difficulty) and 'game video' watched on YouTube?
Getting some objections out of the way:
1. 'I like long games' - great, the same game that you want to play is still there if you want it.
2. 'Why would you like to cut down on the gameplay, just watch the movie instead' - A. people enjoy videogame setting and worlds and they are not always replicated in movie form ; B. something that is refreshing for 5 hours might not be so for the next 20 hours
I see two main problems with this approach:
1. If you can finish the game in shorter amount of time you can sell it faster, thus having more people willing to wait a few days after the release to buy second-hand
2. It will require an effort from the devs to create an alternate version of the game
My proposal: can developers create a limited, story-focused mode that makes the gameplay elements between major story points smaller, a middle ground between the current setup (same content, lower difficulty) and 'game video' watched on YouTube?
Getting some objections out of the way:
1. 'I like long games' - great, the same game that you want to play is still there if you want it.
2. 'Why would you like to cut down on the gameplay, just watch the movie instead' - A. people enjoy videogame setting and worlds and they are not always replicated in movie form ; B. something that is refreshing for 5 hours might not be so for the next 20 hours
I see two main problems with this approach:
1. If you can finish the game in shorter amount of time you can sell it faster, thus having more people willing to wait a few days after the release to buy second-hand
2. It will require an effort from the devs to create an alternate version of the game