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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Seems like Digital Foundry also got one today


IMG-20201027-WA0000.jpg

It's not the PlayStation Whatever? I don't think it's meant for Alex.

:pie_wfwt:
 
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Mahavastu

Member
The video quality across the UBI titles has been spotty at best. Some of the videos I've seen for Valhalla are crisp and vibrant, and others look like they've been dragged through mud for the same video just on another channel.
The July gameplays were done via a special streaming service (technicaly like a personalized version of Stadia).
If the press captured the video themself (just how they would do when the game runs on local hardware), then the quality was shit and with tons of compression artifacts. But it was also possible to download the source file from the streaming server, without all the artifacts. Those looked way better.

In the latest gameplays the image quality looked much better then in July.
 

Mr Moose

Member
So we had 5 seconds of Bethesda logo, about 5 seconds of displaying the title, then trumpets, then around 7 seconds of black screen, while looking at a super generic CGI.

Now THAT is how you make an announcement, guys!!
From 2018, too. Bethesda doesn't release videos and then the game soon after, from what I remember.


Also from 2018.
 
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Deleted member 775630

Unconfirmed Member

Define proper? A trailer showing nothing more than a name? Or something more?
Obviously more. Take Fallout 4 for example. Development started in 2009, with full production starting mid-2013, in total 6 years of development. It wasn't until 2nd of June 2015, so a couple of months before launch that they started their marketing campaign. It started with a website, and eventually much more information at E3 2 weeks later.

Fallout 76 was announced 30 May 2018, with actual proper information at E3 2018, release date was 14th November 2018.
Skyrim was announced with a proper trailed December 2010, release was November 2011.

Based on all of that, it's likely it launches 2021. This would mean 6 years of development, and it's normal that we haven't seen anything yet when you look at how they market games.
 

reksveks

Member
Goes a bit beyond that doesn’t it? As far as I can see there are no AAA exclusives for Xsex for the first half of the gen.

Given that all those MS 1P studios seem to be at the beginning of development and AAA takes 5 years these days.

How long do you think the Gen will be?

would have liked a bit more of a gap between the consoles so you could easily see the depth difference.
 
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Mr Moose

Member
Obviously more. Take Fallout 4 for example. Development started in 2009, with full production starting mid-2013, in total 6 years of development. It wasn't until 2nd of June 2015, so a couple of months before launch that they started their marketing campaign. It started with a website, and eventually much more information at E3 2 weeks later.

Fallout 76 was announced 30 May 2018, with actual proper information at E3 2018, release date was 14th November 2018.
Skyrim was announced with a proper trailed December 2010, release was November 2011.

Based on all of that, it's likely it launches 2021. This would mean 6 years of development, and it's normal that we haven't seen anything yet when you look at how they market games.
It's possible, but we've seen no gameplay from ES or SF, just some shit trailers with nothing really in them. Fallout showed gameplay.
COVID shit doesn't help either.
Guess we'll have to wait and see, E3 next year.
Wow MS did a great job, a much smaller, probably quieter and cooler, more powerful console at the same price.
Digital PS5 is slightly thinner than the disc one (and $100 less).
 
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xacto

Member
I was sold at the trumpets, "lollipop_disappointed:

If Bethesda wants to be taken seriously, they really need to get their collective head out of their ass, and drop some good visuals, amazing gameplay, and a new freaking game engine; they will have a long way to go.

Otherwise, look at Obsidian Entertainment and what they achieved with The Outer Worlds. These people KNOW what they're doing. All I can say is that I am cheering for Bethesda, have played all of their Fallout and Skyrim versions, but the goodwill is running thin after all these years of remasters and having to wait for the community to make mods which make their games more enjoyable.

But somehow, looking at Todd Howard... it's hard for me to imagine that. Here's to hoping though.
 
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Deleted member 775630

Unconfirmed Member
It's possible, but we've seen no gameplay from ES or SF, just some shit trailers with nothing really in them. Fallout showed gameplay.
COVID shit doesn't help either.
Guess we'll have to wait and see, E3 next year.
Yeah, I agree. I hope that we will have it next year, and I don't think it's a ridiculous claim to make. Of course it could still be 2022, I would be very surprised if it's 2023 though.

The sooner it comes, the more likely it will also be on Playstation consoles, so that would also be a good thing. Like you said, fingers crossed for E3 2021, and hopefully we won't have another crappy summer game fest with all the info spread out over 4 months.
 
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Dodkrake

Banned
I think it's the form factor more than anything. From what I've read there isn't a huge difference in volume between the two.

There isn't. Digital Edition has less volume than the Series X.

But it is massive, maybe a bit too big for some. Nevertheless, I prefer factor over form so it's not a concern at all.
 

MastaKiiLA

Member
Wrong Matt, this was the ps5 principal engineer, now at Roblox, he know exactly whats in Ps5.

So look again at the tweet he is teasing, and go look at L1 infinity cache....and then come back.

The Matt at Ree is a different Matt
That is an interesting tweet, because rays have to be calculated within the frame cycle. There's just not enough time to go off-chip for that data. However, could he be referring to L0 or L1 cache (referring to the XSX GPU), where that data could be shared across a DCU or shader engine, or would he be referencing a massive L2 or even L3 cache? L3 seems like it would introduce latency issues on a highly iterative process, so I have to assume L2 is as the speculation can go. That would be infinity cache level.

In reading multiple sauces the past month, it sounds like RT actually generates a lot of data, so I'm thinking fatter L1 or L2 cache. And if you have the die space to buff the L1 cache size, why not do it to the L2 instead, so that you can share that data across multiple shader engines? My only question then, is what are the relative latencies as you move to higher levels of cache. There's a point of diminishing returns, where sharing data between CUs runs into a latency bottleneck. Ultimately, if PS5 uses DCUs, then a shared L0 between CUs lets you iterate on the same data with 2 ray accelerators, without having to make multiple trips up the tier ladder. Then let the "coherency engine" manage that data further up the chain. Theoretically, fewer stalled CUs. Or maybe I'm thinking about this incorrectly.
 

Gudji

Member
I think it's the form factor more than anything. From what I've read there isn't a huge difference in volume between the two.

It's about the same volume with PS5 having a bit more. I'd say PS5 digital is probably less than XSX though.

Btw it's nowhere as big as some clowns with AR videos were making it to look.
 
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Obviously more. Take Fallout 4 for example. Development started in 2009, with full production starting mid-2013, in total 6 years of development. It wasn't until 2nd of June 2015, so a couple of months before launch that they started their marketing campaign. It started with a website, and eventually much more information at E3 2 weeks later.

Fallout 76 was announced 30 May 2018, with actual proper information at E3 2018, release date was 14th November 2018.
Skyrim was announced with a proper trailed December 2010, release was November 2011.

Based on all of that, it's likely it launches 2021. This would mean 6 years of development, and it's normal that we haven't seen anything yet when you look at how they market games.

Ok so you are expecting the proper trailer for Starfield sometime first half 2021, and the game 5 months after?. Fair enough. I don't think so but let's see. :messenger_winking:
 
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