I agree with you cross generation for a year or 2 was no big deal to get people to transition over. Horizon 2 looks great it was 343 not cross generation that was halos issue. Games take to long and to expensive to let go of 100 million users year 1. I'm happy more people can play those games my stance is the same. I wish Sony would been honest and we could of avoided ww3 on here over it.Ok, I get where you're coming from at least. I don't AGREE, but then I wasn't someone who was all exercised about what MS was doing either. I get what you're saying though as some people did definitely take that ball and run all the way with it.
The salient point for me was whether cross generational games would be HELD BACK. We seem to have seen that with Halo Infinite (maybe, maybe not, but it seems that is likely). But I haven't seen ANYTHING pointed to that would actually show these PS5 games being held back. Just generic arguments that only resolution, effects and frame rates have been improved which is......kind of what you get with new generations of hardware or newer graphic cards on the PC even. So I don't understand THOSE concerns or arguments. I haven't seen any developers complaining that was the case either...maybe we'll see that as we get to launch and beyond...
I'm not saying it's not possible that games are held back in this model, just saying I don't think we have actual evidence of that. I think people are being a little too knee-jerk reactional to what they FEAR may be the case. That's all.
Nope they prioritized the PS5 version which is understandable. RT optimizations take time so better to make ship date and patch later. If an indy like medium can put it in I think it is not an issue besides time.I've skipped some pages but did anyone notice that on the DMC site it says ray tracing is available for PS5 at launch and will be patched into the series X with an update. You guys think xbox has an issue with Ray tracing?
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